158 Forum Posts by "Moo12321"
At 7/11/10 09:21 PM, sasuke2910 wrote: Hmm, kinda getting it. Is there a different name that concept in coined by? Because I google it and I get nothing.
I think you could call it a 2.5D platformer. However, I think that can also refer to a 2D game with 3D graphics.
I want to make an effect where a specific color is erased in the first frame, and the next frame, the next closest color is erased and so on, until the whole image is erased. I was thinking of using a ColorTransform to tint everything a low amount of (for instance,) red. Then, erase all of the pixels that have at least a certain amount or more of red. Then at the end of the frame, use a ColorTransform again to return the color to normal again. (That would be the end of the first frame). On the next frame, do the same thing but start by tinting everything a greater amount. Then continue this process until the whole image is erased. I want to do this with script so I don't have to do a lot of different frames.
I already Google'd this and searched the forums - didn't find anything. Maybe I just suck at searching. I use AS2. So, how do you erase a specific color with script?
PS: By erase, I don't mean just make it so there isn't that color, I want it to erase the pixel with that color, or make that pixel have an alpha of 0. I want the end result to be nothing, not a black version of the image I started with.
If you go to the top-left corner, you can walk out of the fences. Haven't tested with the other corners, but Im guessing the same...
You would want to generate your sounds by Actionscript. Import the sound. Set the imported sound's linkage to whatever name you want. Make a new sound object in Actionscript, and attach a sound to the sound object. Then, make it so when it finishes the sound it changes to a different one.
Something like:
var mySound:Sound = new Sound();
mySound.attachSound("Part1.mp3");
mySound.onSoundComplete = function() {
mySound.attachSound("Part2.mp3");
mySound.start();
}
Except, that you could name the sound object something different if you wanted, and the audio files you are attaching different as well. You might want to put a conditional statement in the onSoundComplete function, so it would determine what to switch to, so it will match what is actually going on in the (I assume?) game.
I hope I helped.
At 10/8/08 04:16 PM, LIVE-SWIF-BosnianBoi wrote:At 10/8/08 04:13 PM, Archmage-flash wrote: For liveswif help go to http://www.pryjon.com/liveswifers/forums /dude im a everyday user there but the people there are online 5 minutes a day
When you get a real flash program then you can ask questions here.
also the code works but not the way i want it to (instead of bouncing off the wall the ball/player returs to the middle of the page
code:
if(this.hitTest(_root.wall)){
_x = !_x;
_y = !_y;
}
Try multiplying by -1. In Flash, the ! operator is for not. I am not familiar with liveswif, but I assume it might help. I also assume that maybe liveswif treats the negative sign before a variabl,e part of the variable's name, and it gets confused, thinking that you are changing _x to some undefined variable called -_x or something. In some programming languages, undefined variables are treated as zero, so I would try:
if (this.hitTest(_root.wall)) {
_x*=-1
_y*=-1
}
Not to be mean, but I also agree with the others that would be better off switching to Flash. You'll really find more help here if you go by Actionscript 2 or 3, because after all, these are the Flash forms. I hope I helped.
At 9/26/08 12:24 PM, Toast wrote:At 9/26/08 08:41 AM, AcidSoldier wrote:Clocking speed doesn't mean shit. You could have an intel quad core EQ9550 at only 2.2ghz which would be 100 times better than some random single core 3 ghz processor. Ghz only defines the clocking speed, which is independantly irrelevant without precising the amount of work done in each clock.At 9/25/08 10:40 PM, ZeroNuclear wrote: 2.4 GHz core 2 duo processorMy PC has a 3.2 GHz AMD Anthlon64, and it's a single core. Waste of money.
160 GB Hard Drive
2GB RAM (should I go for 4GB if doing heavy flash work?)
13 inch screen.
8X "Superdrive"
also, my penis is larger than ur screen
The Mac operating system also is just simply more efficient. It runs faster.
(On the side note, I found something really silly at Circuit City. It was a Windows XP laptop, which was frozen on the Windows starting screen. You don't see that much...)
At 9/26/08 06:16 AM, Pasty-Flawss wrote: Well in my opinion mac is honestly not really good for anything, windows is a lot more stable and better. I see your point in disliking vista so you could do what i did and download a windows XP torrent free of charge, however this is sort of illegal, but microsoft won't really care unless you're some really big business, and if you bought a PC windows vista was included in the price so they still are making money out of you so it's not that bad :).
Can you elaborate on that? What makes Windows more stable or better? As far as I know, the Mac operating system is far more stable than the Windows operating system (I heard Windows Vista, yes, is even worse). Windows, however, does have its advantages over Mac as well though. Its not too hard to find software for a Mac.
However, some programs simply have had more development on Windows than Mac, and are much better on Windows. MSN messenger, for example, is like a very old Windows version of MSN on the Mac, with refined graphics (No one really cares about graphics on a messenger right?).
There are some very specific things you can't find, and games. I would say its quite hard to find games on a Mac, but the games you actually can get are generally big title, like Command and Conquer, Spore, The Sims. There are some games which are Mac games only, which are pretty good, but they generally are not action games. If you have had an iPod Touch, or iPhone, you might have played Enigmo? That's one of those Mac games.
Ok, and the things other than games that you might want. You are a Flash user, so I assume these are thing you might have used before on Windows that you'll have a very small selection of. It is very hard to find Flash decompilers on the Mac. There is Flasm, which only decompiles code, and only into a simplified form (which won't help you too much :P), and Trillix, which you have to pay for (However, you could get a trial version that only decompiles in black and white). Trillix is a great decompiler, just that I would prefer freeware. So you might want to make backup copies of your game, on a USB drive, or external HD (I assure you will not want to go through the trouble of decompiling). Adobe stuff, as pointed out earlier, is all compatible if not better on Mac. If you want a screen capture program (you know, on-screen video recorder), it will be hard to find one. However, I have found two that I think are excellent, and actually, both much better than the beloved Hypercam. They are called iShowU and Snapz Pro X. You can Google them if you want. They both cost money though, but they are worth it. I bought iShowU, its a great program. Both of these programs leave a huge fullscreen watermark though on the trial version. So, as opposed to the Hypercam's unregistered mark, it will be much more annoying. So, it might be kind of difficult to show your work, and make sure you are secure at the same time. Screenshots, I guess would work too, but I prefer for people to be able to see the physics and animation too in games and such (screenshotting is much easier on a Mac).
And don't listen to the Mac advertisements. iLife isn't as good as they say it is. It is very limiting, because of the fact it is pretty much completely automatic. I believe they added the ability to put HTML into iWeb JUST now. Before, you could not even make tables in iWeb. iWeb also is meant to be used with .Mac (now its called MobileMe I believe), which I am not a fan of.
In conclusion, the Macs are better than Windows. But I would have to say, prepare to spend some cash, unless you are going to try taking risks. I would not suggest illegal downloading.
If enough users recommend a Flash to a collection (or series), it will be added automatically.
My guess is that it is fine. I assume as long as you be honest to people that its an edited version.
Newgrounds says: "Do not re-submit your entry after it has been BLAMMED without making noticeable improvements. It will be flagged!" at the page for submitting Flash. Well your Flash has not been blammed, and will have noticeable improvements. I am quite sure it is okay.
I use Flash 8. I don't really want to upgrade to CS3, because of the price.
I agree with Wurmy. The first one can get confusing when you are aiming or something, if your character must do so. For the second one, aiming does not affect my movement.
At 8/18/08 05:41 AM, funkycaveman wrote: its better now, portal is a lot better the achievemnets are important just as much as the games
Oh, ok, I must have seen the old version.
As I recall, from seeing the game before, the game doesn't have a goal, and you can't do anything but move left, right, up and down. You cannot go through Portals either. I suggest you make the rest of the game before adding medals.
You should make the multiplier for the file size and length of code negative.
At 8/14/08 08:26 AM, hiroe wrote: wait one sec is strangle thorn feever the second eddition or is it just an update for the origanal.
and speeking of strangle thorn i cant beet sirath (hes to strong for me but if i had my old murloc murk that would be different) XD had to make a new account cuz something happend and i forgot wat the user name was on it and password
I'm quite sure it was an just stuff added on to the original. Murloc RPG 2 has been scheduled to release for a long time, but still has not (Just look at the time of the first post), I highly doubt there is even a beta. In a way, I lost my faith in Gamer Disclaimer, but I still love Murloc RPG.
At 6/24/08 11:03 AM, Neo-13 wrote: Has anyone ever read the Flash 8 ActionScript Bible?
Does anyone know if it's useful or worth the money?
Its a good book and I believe its well worth the money. It covers basically everything. It has and example for pretty much everything it discusses, so it makes things easier to understand.
At 6/12/08 11:23 PM, zedd56 wrote: hey i never knew that!
i was wondering about the tablet/tablet pc and the first thing that came to my mind was "shit man i have to like lift my arm or something?"
that's rly useful info :D
And yeah, i DO already know what i want.. i want the tablet pc. I think anybody would. It's nothing seperating them other then the cost factor.
I also looked into a cintiq, and that's what i TRULY want.
but it's WAY too expensive for what it's worth
the tablet pc on the other hand seems quite reasonably priced.
Thanks a bunch for the input, guys :D
i think im gonna get the tablet.
You can expect me to finally start animating for real this summer ^.^
I also thought you could not rest your palm on it before I tried it, since I thought it was a regular touch screen. And because you can hover over it to see where exactly your cursor is, calibration on it is much less of a problem than drawing on a PDA or something. For PC tablets, you would not have to guess where you will be drawing, because as you hover your pen over it, it shows something like a preview. Though, I still think a better choice is something where you can draw on the screen. But because the tablet only responds to the pen it would really suck to lose the pen. With the pen, you can do things like erase by using the other end of the pen. A very cool thing I noticed is that they are pressure sensitive, and with certain programs you can adjust how the pressure you apply affects the opacity (alpha) and the width of the brush. One thing that I find pretty cool with the tablet is the ability to trace a drawing. I first tried this because my scanner was, and still is not set up. All you have to do is just place the paper right over the device and start tracing. It also gives it the great hand-drawn appearance as well. The tablet PC that my dad has is a Motion Computing PC (http://www.motioncomputing.com/buy/inde x.asp). I believe they use the same technology as Wacoms, but I am not sure, so for the Wacom PC tablets make that everything I say was actually correct, because I am not sure.
My dad has a tablet PC so I use that a lot when drawing stuff for my games. I was able to draw some pretty cool stuff with it. It is EXTREMELY easy to draw with. There are some disadvantages though of course:
The tablet PC gets EXTREMELY hot after a while
The tablet PC has a battery life of about only 2 hours
You will have to transfer files to the computer you intend to animate with if you get a tablet PC
A tablet PC has a very hard interface to use for inputting things. I would not suggest it as a PC, but as a drawing and animating tool. Typing is nearly impossible without a separate keyboard
I can't give much opinion on a tablet though, as I have not used them. From what I know about them, they satisfy the cons that the tablet PC's have. Though, they aren't that portable, and for any that are actually affordable in price, it is a lot harder to tell where you are drawing on the screen. I think that like the tablet PC, you can "hover" the pen over it, and it will follow your pen. A good thing about both of them is that they do not track inputs from your hands or fingers, etc. This means unlike a regular touchscreen, you can rest your palm as you draw.
I hope I helped!
No offense intended. Animating takes a long time to master, it involves art, perspective, style, and a LOT of time. On the other hand making ideas seems quite the opposite. I wish you luck, but I doubt you'll find a good animator that is willing to lend out a hand.
I'd like to test. It looks like a pretty good game.
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At 1/11/08 11:08 PM, DarkHabit wrote: Lets say I get together with a action scripter and I do the graphics and animation etc. Would it be easier for him to send me his code(s) or for me to send the images? Im guessing for me to send but not sure.
I think it would be easier for you to send him the images. The actionscripter may have to change the coding in order to get timing right with the animation or something. He or she would know how to do it. The actionscripter also knows more knowledge of how the program works, and how to apply the animation to it. The animator may not know which movieclip is which and stuff like that. So yeah... I think its easier for the animator to send the actionscripter the animation.
Well Im guessing you have about 500 blocks, but only one character. Just put the code on the block movieclip's timeline, or something like it, instead of putting it on the character:
function onEnterFrame():Void {
if (this.hitTest(_root.character)) {
//stuff//
}
}
Looping, as LCurtis said, would work well too. You can tell it how many times you want it to repeat the statement too.
I have it. It has a lot of info. It doesn't explain quite as well as other books and seems to be harder to catch up with.
At 12/25/07 09:35 PM, PyroflameProductions wrote:At 12/25/07 09:09 PM, Link24l wrote: ive seen betterI've seen better too, like that one Flas... Oh wait you don't have any Flashes.
No but really, can you show me a platformer styled platformer battle bot flash? I've never seen one before, so I'm not sure what your comparing this too. This is in it's early stages, and I'm perfected it right now.
Honestly, its just like any other Flash platformer except you its based off of battlebots. The graphics are nothing spectacular nor is the gameplay. If you could make a top-down one I would probably like it a lot more... (lol battlebots platformer isnt really... battlebots you know). Battlebots never really had lasers, so make it have saws or something. When the saw hits you it knocks you back too.
At 12/22/07 10:14 AM, flopiebaby wrote: But there don't are tutorials on
how to make a mouse avoider
Use what you learn and common sense to make one. You basically just make a hitTest that responds by sending you to a game over screen.
I was thinking the same thing, but more of the Sims, cause Ive never played Second Life. I was also thinking multiplayer, but I figured thatd be too much trouble for you. Like people could visit your house or something, or you can meet at player-made parks. If it were multiplayer, someone would just scribble all over everything though, so that would really become way too much trouble, and youll have to always run a server.
You start drawing with only one color, and you can buy other colors maybe? Buy types of buildings, brushes, and tools? Thatd be cool.
Lol make more tools, a line and curve drawing tool maybe. And more colors. Make it so you can like make a house or something, hold down shift and click to make a door, which leads to another blank room. Make it so you can draw and save things. Make scenery lines like in line rider. Dunno what else i could think of.
Actually you can. Of course it is not one of the built int options though. Go to AS: Dynamic FPS, or just click on that link. It works as a buffer, by slowing things down. Hope I helped.
It appears you have used a shapeflag hitTest to detect when it touches the ground. Then it bumps it up. The easiest way to do it is make another one of those things slightly higher which makes it not move up nor down. That is actually how I did it on my Madness Game.
1) You can use many things with actionscript. Actionscript is almost as helpful to animators as it is for game developers. For example, the V-Cam is a great tool for both animators and game developers. Many popular animators use it, such as Krinkels, and (I think) Adam Phillips.
2) If you are making many people/objects move at once, you could do a layer for each person.
3) I would do everything frame by frame rather than tween

