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Response to: AS3: Help calling object to Stage Posted October 12th, 2008 in Game Development

I don't see where you instantiate skyDAY.

var skyDAY:?? = new ??;

That's probably what is wrong, unless skyDAY is a MovieClip on the stage?

At 10/12/08 12:10 AM, RoboPanda wrote: Right now I'm trying to apply the functions to an object after I call it onto stage. I have the code done for calling the object to the stage but whenever I have that code plus the code I'm wanting on the object, the object won't get called to the stage. Help?

Here's my code:

AboutButton.addEventListener(MouseEvent.

CLICK, goBio);

function goBio(e:MouseEvent):void {
var newBio:skyDAY = new skyDAY();
this.addChild(newBio);
newBio.x = 361;
newBio.y = 58;
}
if ( skyDAY.stage )
{
skyDAY.buttonMode = true;
skyDAY.addEventListener(
MouseEvent.MOUSE_DOWN,
function(evt:MouseEvent):void {
skyDAY.startDrag();
}
);

}

I keep getting access of undefined property skyDAY errors when I Test Movie.
Response to: Research on Flash Animation Posted October 11th, 2008 in Game Development

At 10/11/08 07:21 PM, Trisscar wrote:
At 10/11/08 07:17 PM, Pasty-Flawss wrote: Well 20 years ago it was all in DOS... So I don't think animating on a computer with no GUI would of been to easy unless it was ASCII. So you would of had to use a notepad and draw it all over again.
Please, what is GUI and ASCII?

- Graphic User Interface.

- ASCII is a numerical code that represents letters.

I used to working in animation, so I know exactly what answers you need. Flash, and other animation programs have increased the productivity of animators by a significant factor. Flash offers a variety of tools such as onion skinning, motion tweens, fast exporting, audio scrubbing in the authoring environment to aid in lip syncing, and much more. Because flash's vector format saves a considerable amount of hard drive space, larger amounts of data can be included in exports, leading to easier ways for clients to view material before signing off on it. Flash's vector format also allows most work to be scalable. From small iPod screens to 1080i TV screens, the quality of the image remains the same. Flash is also a low profile browser plugin, which allows the creator to reach a much broader audience, in some cases a worldwide audience, by featuring their work online.

Hope that helps!

Response to: Trig's [I think] Posted October 11th, 2008 in Game Development

The trig is the same in AS2 and AS3. Figure it out.

Response to: Maddness Posted September 27th, 2008 in Game Development

At 9/27/08 07:34 PM, Super-Yombario wrote: Things wrong with your post:
-Madness was an online series made by Krinkels
-The reason you saw Madness blowing up NG is because Madness Day has just passed
-We aren't going to do a game that requires hours of programming for your idea, we'd just come up with it

Haha... sigh... n00bs.

- Series are not franchises.

- Thank you for pointing out the obvious.

- Come up with game ideas all you want. But if you want to make them flash games, you have to be somewhat realistic.

Haha... coming in 2009. GTA V.... in a browser... only on Newgrounds!!

Response to: Wacom Drawing tablet Posted September 27th, 2008 in Game Development

Buy the Bamboo. Get used to using a tablet, while saving $20 a month in an old sock under your mattress. In about a year and a half, you'll be a tablet pro, and you'll have saved up enough money to treat yourself to a nice BIG Intuos3 9x12 model.

I use an intuous 6x8 and its amazing. No mouse could do what I do.

Response to: why is this getting blammed Posted September 27th, 2008 in Game Development

This makes me lol out loud.

Response to: A few questions for making my game. Posted September 27th, 2008 in Game Development

24 or 30 fps are good and less taxing. The design of the game should be your choice.

Response to: A save and load question Posted September 27th, 2008 in Game Development

Yeah, instead of using Ctrl+Enter to test your movies, hit F12 and publish them to a browser. Then you can test to see if your cookie-based saving works.

Response to: Macbook superiority - ...really? Posted September 27th, 2008 in Game Development

Also, to make sure that your next computer doesn't get bogged down like your current one, make sure you don't install 101 programs that run in the background, or in the system tray. Use antivirus and antispam programs like AVG, Spybot SDk, and AdAware to keep your system clean. Constantly flush your temporary files, and schedule a defrag for at least once a month. Also, if you can live without it, turn off indexing.

That's what keeps me running strong. You can't expect your computer to tune itself. A lot of people seem to forget this and blame their machines for slowing down.

Response to: Macbook superiority - ...really? Posted September 27th, 2008 in Game Development

At 9/27/08 09:57 PM, ZeroNuclear wrote: Wow...

I really appreciate all the different advice here. Thanks.

From what I've read, there's a few things I could elaborate on in more detail...

At 9/26/08 04:26 AM, Toast wrote: is that an intel or AMD processor?
--- its an Intel. I don't know that Macs actually even come with AMDs standard, do they?

At 9/26/08 06:16 AM, Pasty-Flawss wrote: Well in my opinion mac is honestly not really good for anything, windows is a lot more stable and better.
--- I agree with Moo12321, I'd like to hear more of an explanation here. Pretty much every piece of literature out there contests that the Mac OS is far more stable and crash-resistant/bug-free than any Windows OS currently in use. What makes you say this?

At 9/26/08 09:07 AM, zedd56 wrote: Anyways, i've always heard macs are used more than pc's for photoshop. But don't get a mac unless that's all you're gonna do with it. Pc's work just as good, and chances are it'll be nearly half the price for the pc laptop.
---- The price point is definitely true, as I've seen from researching this. That's one of the major sticking points for me. However, I plan to use more than photoshop, as I said above. Flash is the major program I'd be running, along with alot of photoshop, illustrator, dreamweaver (essentially the most popular programs in the adobe suite). not to mention several music & audio editing programs, the screen capturing stuff I mentioned... that's about all really.

At 9/26/08 07:07 PM, jmtb02 wrote: The Macbook you listed is the same exact Macbook I have.

I do Flash on it and have done projects on it for a while. It's been very good to me, and the power is right-on for normal Flash projects. By normal Flash projects, I mean anything where you aren't using huge 500+ symbol projects or bloated FLA's.

It has some problems with larger files, and yes, because it's a Mac the Flash Player will run slower (but your files will run faster typically on a PC with IE/FF).
---- Interesting... I'd never heard that flash player runs slower on Macs generally. As far as flash projects, the bulkiest FLA files are probably anywhere from 90 - 120 MB. This is a high estimate. The more realistic upper range is more like 80-85 MB. I can't estimate the size of my libraries accurately, but I don't think it approaches 500+ symbols. Maybe like 300-ish.

At 9/26/08 07:55 PM, Patcoola wrote: well a better computer wont make you better at flash, thats up to you.
--- My primary concern here is not AT ALL gaining some spontaneous boost in skill by switching to a Mac. In fact I suspect that I'd face technical challenges in the first couple of weeks of working in the new environment.
Instead, my primary concern is having the ability to work free of hindrances with my files, within the given setup. When I work on files now, the PC is frustratingly slow. Every tiny command will make the PC load for seconds on end (this sounds like I'm complaining over a small thing, but it's VERY annoying when you click the "undo" button in flash, and have to wait 30 seconds for the damn hourglass to go away). It's very difficult dealing with those little inconveniences when they occur every other second, and add up to a big ball of "FUCK THIS COMPUTER."
If switching to the Mac OS instead of upgrading to Vista or working in XP would get me closer to being able to work without the sluggishness and the dumb ass freezing problems, then I'd really consider it and probably go ahead and get one that's suitable.

The real question is are you ready to buy Mac versions of all of your software? Unless you run a dual boot system, that's what you'll have to do. And even then, why buy an expensive Macbook if all you're going to do is run windows on it?

I've completed 90% of my games using a PC laptop. It's a Toshiba Satellite that I bought back in 2005, and it's running great. I use a dual screen setup that works fantastic. It's underpowered for playing games, but that's not the reason for why I bought it.

In my opinion, PC laptops are better than Apple laptops in that they're MUCH less expensive. A new Toshiba Satellite Laptop with AMD Turion X2 Dual Core Processor, 4 GB of RAM, and 14.1 inch screen is $350 cheaper than a low end Macbook. Vista may have its quirks, but that's all they really are... quirks. It runs a little different than XP, some functions are filed under different folders. But learning Vista is a hell of a lot easier than OS X if you haven't used a Mac before.

Vista is very stable. OS X and Vista are essentially the same in this regard, so it's almost pointless to argue this. You're missing out on Apple's gimmicky software like iMovie, iCal, GarageBand, iPhoto, etc.... but if you have no real need for that stuff, then it's pointless. Not to mention that there are free PC equivalents like Windows MovieMaker, Google Calendar, Picasso that do just as good of a job, but lack all that flashy garbage that Apple programs utilize. Your iPod works the same as it does on a Mac. Same goes for iTunes.

Take this from a guy who used to work at an Apple Store. PC laptops are just as good. In some ways, even better than Macbooks. Especially the Macbook Pros. Stay away from the Dell Inspirons. I've heard horrible things about their customer service and quality of production. Be cautious around the HP's, since they put a lot of crappy 3rd party applications on them to run down the price. So far, the Toshiba and AlienWare brands are the best.

Good luck!

Response to: Probably nooby question Posted September 27th, 2008 in Game Development

At 9/27/08 07:47 PM, 4urentertainment wrote: ...but Do you think I should download adobe flash cs4? I am currently using Macromedia Flash 8 pro.

Is AS2 compatible with it? Will there be any difficulties uploading swf's made by that flash here? Will other people without a super new flash player be able to see the swf's?

What do you recommend?

It should support ActionScript 2.0, but c'mon... you're two generations behind the curve now. Time to put down AS 2.0 and play with the big boys now.

Response to: Maddness Posted September 27th, 2008 in Game Development

At 9/27/08 06:22 PM, Skycosis wrote: okay ive seen the maddness interactive franchise grow greatly but now i want to see somthin new they should try to make a age of empire or GTA type flash game but put the maddness element in it what do you guys think would this make a good game? or would it jsut be another upset.

I don't think you understand the limitations of Flash. Both of the games you just gave as examples are 3D-based console titles.

And Madness isn't a franchise.

Response to: AS3 physics game Posted September 27th, 2008 in Game Development

Pretty difficult for you if you're asking for tutorials on it. Creating physics based motion in Flash goes beyond understanding Actionscript.

Response to: Wow, Adobe Cs4 Is Out. Posted September 27th, 2008 in Game Development

At 9/27/08 03:23 PM, Neo-Fusion wrote: I'm not getting an update. Im so accustomed to flash 8 as it is I think I will stay with it...

I swear... if it gets outdated...

Doesn';t seem like it.... hopefully.

Yeah... you're two generations behind. It's outdated.

Response to: Advanced As2 Platformer Tut? Posted September 27th, 2008 in Game Development

Yeah, you're not going to find people willing to throw up their code after working on it for weeks. At this point, you should start looking into game design theory other than tutorials. Here are some good books:

http://www.amazon.com/s/ref=nb_ss_gw?url =search-alias%3Daps&field-keywords=actio nscript+game+design&x=0&y=0

Response to: problem with final movie synching Posted September 27th, 2008 in Game Development

Help Menu -> Flash Help

Response to: how do i... Posted September 27th, 2008 in Game Development

Select the frame that the sound starts playing in and choose "Stream" from the drop down menu in the Properties panel.

Response to: Flash Components Posted September 27th, 2008 in Game Development

The best thing to do it learn how to make buttons on your own before you start using components. Components are really just a means of making production times more efficient.

Response to: o dont understand tweening!!! Posted September 27th, 2008 in Game Development

Also, make sure that whatever you're tweening is the only thing on the layer.

Response to: hit test Posted September 27th, 2008 in Game Development

lol, I love it when people just expect you to write code for them.

Response to: MageQuest Development Blog Posted September 25th, 2008 in Game Development

Giant ice tarantulas have been added to the game. Read more about them over at the blog!

Response to: Sponsors Posted September 11th, 2008 in General

At 3/29/08 11:26 AM, DrkFox wrote: I was just curious of how the sponsor sites like Kongregate, and Armor Games make enough money to keep offering these sponsorships. Do they only make money through advertising? And if they do, how do they make enough from that?

They make a crap load of money off of the advertising generated by the tens of thousands of people that visit the site every day to play your game. Normally, they give you a pittance as an upfront "sponsorship", then reap the earnings that your game makes from now until your game is no longer popular.

Response to: Question! Posted September 11th, 2008 in Game Development

Usually if you want to check if something doesn't exist, you would say:

if(blah != null)
{

...stuff

}

But this is hackish programming. You should really just push any new enemy MC into an array, iterate through it and check the HP.

Response to: Questions Posted September 11th, 2008 in Game Development

At 9/11/08 11:17 AM, Ikana wrote: how many pixels are in one normal page?

Normally you only care about the aspect ratio of of the screen, not the page itself.

You typically design for 800x600, 1024x768, or 1280x720 resolutions. The last one is pretty rare to find. It excludes a large portion of the public who are still on itty bitty monitors.

Response to: Fucking fps Posted September 11th, 2008 in Game Development

At 9/11/08 12:42 PM, LiquidOoze wrote: So far, I've posted 3 original movies (the fourth was not necessary) and they all have a lower frame rate on Ng than in my Flash. Here are the frame rates:

Flash | NG
1. 17 16
2. 20 16
3. 30 25

Does somebody know how this happened?

Downlaod Firefox 3 and the latest flash plugin. It runs very fast, almost akin to running the swf on the desktop. Chrome is pretty fast, too.

:-D

Response to: Flash doesn't detect external *.as? Posted September 11th, 2008 in Game Development

At 9/11/08 12:38 PM, AcidSoldier wrote:
At 9/10/08 05:29 PM, Murudai wrote: Are you using AS2 or AS3?

I've done OOP in AS2, it's a pain. It doesn't work well. But AS3 is just great, everything works so much nicer. Go AS3 if you aren't already :)
I'm sticking with AS2 myself. It took me long enough to learn some of it and it does the job, I don't really care for speed or security, just that it works.

I get so frustrated when I hear people say that they're sticking with AS 2 because it's what they're used to. Believe me, when you learn AS 3.0, you'll never look back. All it takes is a few awkward weeks of learning the new syntax and getting familiar with the rules of Object Oriented Programming. Then you're done! And you can really start embracing a lot of the power and flexibility AS 3.0 gives you.

Take the plunge, the water isn't as cold as you think.

Response to: Is this a good rough animation? Posted September 10th, 2008 in Game Development

The animation looks stiff, and there's no real easing in between your major key frames. Keep trying to smooth it out. And pay attention to the inverse and forward kinematics that the various parts of the body undergo.

:-)

Response to: Flash Site! Posted September 10th, 2008 in Game Development

Lynda.com.

Fantastic tutorials. Well worth the subscription.