Be a Supporter!
Response to: Character Design Posted May 2nd, 2009 in Art

At 5/2/09 09:16 AM, Raguel wrote:
At 5/2/09 07:14 AM, Leidolfr wrote: Pretty good actually. only thing that strikes me is the fingers wrapped around the hammer, they look umm, odd for some reason.
I think they're fine. It's her left foot (right side of screen) that I find odd.

But this is about character design as opposed to drawing skill.

I like her. If I could change one thing it would be the hair. Dreads, braids or straight is what I'd do.

Cool. I'm going post-apocalyptic with this game, and I don't think it would be easy to find a hair straightener in the barren plains of a zombie infested wasteland.

Have I said too much?

Response to: Character Design Posted May 2nd, 2009 in Art

At 5/2/09 07:14 AM, Leidolfr wrote: Pretty good actually. only thing that strikes me is the fingers wrapped around the hammer, they look umm, odd for some reason. dunno i theyre too fat, or what

Probably because they don't point like your typical lady fingers.

Response to: Character Design Posted May 2nd, 2009 in Art

At 5/2/09 01:31 PM, AlexisGOAR wrote: Looks great, why don't u post it when u make it in flash?

It's concept art. I doubt it would look exactly like this in game.

Character Design Posted May 2nd, 2009 in Art

Hey guys, this is some character design for a possible upcoming game.... once my other ones are done. :-P

Critiques and comments?

Character Design

Response to: Re-Blocked in China Posted April 3rd, 2009 in NG News

I can't believe people didn't figure out that it was a prank.

Congrats on a successful trolling!

:-D

Response to: Am fed up with buttons Posted April 3rd, 2009 in Game Development

He's right. You made a newbie mistake. Don't take it personally. Look up how to make a button in AS3 here:

http://flashthusiast.com/2008/02/25/maki ng-a-button-work-in-flash-cs3-with-actio nscript-30-its-not-too-bad/

Response to: Moving to AS3 Posted April 3rd, 2009 in Game Development

Books. You run the risk of idiots who post AS2 code in an AS3 tutorial or forum post.

I recommend the following:

Foundation Actionscript 3.0 Animation
http://www.amazon.com/Foundation-Actions cript-3-0-Animation-Making/dp/1590597915

Essential ActionScript 3.0
http://www.amazon.com/Essential-ActionSc ript-3-0-Colin-Moock/dp/0596526946

Read through the first one and have fun with all the pretty tyos. Use the second book for reference, or to try some more sophisticated code.

Good luck!

Response to: It's a Boy! Posted March 28th, 2009 in NG News

Ohhh congratulations!

I wish April a speedy recovery, and hope you don't mind the year of staggered sleep.

:-P

Response to: MageQuest Development Blog Posted March 16th, 2009 in Game Development

New updates on the blog! Check them out!

Response to: How did you get better at drawing? Posted February 10th, 2009 in Game Development

What I'm doing for the game I'm making now is using a tablet to rough in the animation. Then I use a pen tool to draw over it and create much sharper edges and smoother curves. I have a couple youtube videos of the process on my blog.

http://www.mondomaniatrics.com/blog/?p=1 41
http://www.mondomaniatrics.com/blog/?p=1 46

:-)

Response to: Please Help!!! Posted February 10th, 2009 in Game Development

Not enough question marks.

Response to: I know... Posted February 10th, 2009 in Game Development

http://www.wacom.com/bambootablet/bamboo .php

Try that link.

Response to: I know... Posted February 10th, 2009 in Game Development

Wacom Baboo's are the best beginner tablets for sure.

Response to: Simple problem with... flash... Posted February 10th, 2009 in Game Development

No, sorry. That's not really how flash works. You could probably have MovieClips on each frame with the same instance name.

That way interface.armour.gotoAndStop(3) would work for ANY clip named armour, but that's hackish. I say dynamically add and remove the movieclip you want.

Response to: How did you get better at drawing? Posted February 10th, 2009 in Game Development

Practice. And expect it to take a while.

Pick apart something into pieces. Get used to drawing smaller parts of an object, like hands, eyes, leaves, joints, tires, buttons, etc. Break them into primitives, then add detail. Learn the patterns of an object so you can draw something without looking at it.

Bring it all together and you'll find it much easier to conceptualize and draw anything you look want.

:-)

Response to: Movie clip/button question Posted February 10th, 2009 in Game Development

Call the parent of the movieclip.

parent.gotoAndStop("xxxx");

Response to: And why doesn't this work? lol Posted January 29th, 2009 in Game Development

Also, make sure there is a stop action at the very beginning of the MovieClip.

Response to: And why doesn't this work? lol Posted January 29th, 2009 in Game Development

Reverse the order. Check from highest to lowest.

Response to: Tablet, is it important? Posted January 29th, 2009 in Game Development

It depends.

I would say that if you take animation very seriously, using a tablet is a more efficient way of drawing your frames. The pen can sense the pressure of your stokes, so the lines can have varying widths. So if your style requires a calligraphic look, then you're set. If you use programs like Photoshop and Corel Paint, some drawing methods can sense the angle of your pen and adjust the brush's shape accordingly.

Ultimately, I say get one and try it out. The Wacom Bamboos are relatively inexpensive for the lower models. If you find that it really helps, upgrade to the Intuos3's or (if you're ambitious and can afford it) the Cintiqs.

:-)

Response to: Hiring Coder/flash Game Developer Posted January 28th, 2009 in Game Development

When you say hire, that implies that you'll pay for work.

So what are you offering?

Response to: Best of 2008 Nominees, Free Sticker Posted January 28th, 2009 in NG News

Oooo... Dino Run or Mastermind get my vote. It's difficult to decide which is better. Mastermind is pretty extensive and has the best production value, but Dino run took a retro style and made it incredibly addictive.

Response to: New Level 1 boss and archer artwork Posted January 22nd, 2009 in Game Development

Oops! Sorry mods. Please delete this. The correct thread for this is here.

Response to: MageQuest Development Blog Posted January 22nd, 2009 in Game Development

Sorry for the repost! Hit the "new thread" button instead of the "reply to thread" button.

Check out the latest blog postwith some tasty new Level 1 boss and archer news.

:-)


Check out the latest blog postwith some tasty new Level 1 boss and archer news.

:-)

Response to: MageQuest Development Blog Posted October 27th, 2008 in Game Development

At 10/27/08 03:39 AM, starBlinky wrote: I dont get it, is MageQuest the name of the game or what? There is nothing on your blog about it.. Unless you changed the name to Conjurer, that video looks pretty cool man.. keep it up

http://www.mondomaniatrics.com/blog/?p=2 14

Here you go. Hope this helps explain the name change.

;-)

Response to: MageQuest Development Blog Posted October 26th, 2008 in Game Development

At 10/26/08 09:53 PM, Wurmy wrote: Man, you just keep on working.. this game is going to be great (:

Ain't gonna stop till it's done. :-P

Response to: MageQuest Development Blog Posted October 26th, 2008 in Game Development

I just updated the blog with news of the new Goblin enemy, as well as checkpoints! There's also a preview of the spell casting animations as well! Check it out and let me know what you think!

Response to: AS3 Keyboard movement delay Posted October 12th, 2008 in Game Development

Not this code. You need all this info if you want to track any specific key press on the keyboard.

Response to: File size Posted October 12th, 2008 in Game Development

Try 64k MP3.

Response to: AS3 Keyboard movement delay Posted October 12th, 2008 in Game Development

Ha!! Gust makes me lol out loud.

Look, you just went at it the wrong way on your first try. Gust's method works just fine. It just looks complicated because it's taking into account every single key press there is. In fact, why don't you THANK him for giving a very functional answer to your problem.