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3D Animating Posted April 11th, 2006 in General

Hey guys a downloaded an awesomely powerful 3D animation tool called Anim8or. Check out <A http://www.anim8or.com/> for totally free , complete download. I made something, and as you can export them as Avi's , I put it in a Flash. Can you please go to my site, and check it out?? <A http://www.mishypie...%20bit%20of%203D.swf

>

Sorry about the quality, you all know what Avi's are like!!! Also, on really slow computers, the feet are well out of sync.

Tell me what you think!!

Response to: Animation Technique? Posted April 6th, 2006 in Game Development

What you must do is use lots and lots and lots of layers. Draw your main character, and make one movie of them static. Duplicate this movie clip, and split each limb, and the head into seperate graphics, in a movie clip called walking and distribute each limb to a different layer, still in walking and animate the limbs to look as if your character is walking on the spot. Each limb should be moving, even if its only very slightly. This will give it life-like movement. Then, drag walking onto your main stage, where you need different layers for different characters, the background, audio, actions, ect. You can put a tween on walking <across the stage, to make it look like he is walking. Use the same basic principal of animated movie clips to do diffenerent actions (kicks, punches whatever) and lots of layers. If you want to move facial features, draw them all, and put them on differnet layers in a movie clip called head and animate away. Also, have a good look at some tutorials.

Response to: Sprites Posted April 4th, 2006 in Game Development

you are a despicable, blood sucking creature. you "google linkers" should be shot.

Sprites Posted April 4th, 2006 in Game Development

Hey guys im trying out sprites they seem fairly easy, and I dont think im going to use them unless i ake some games, but i would like to finish the small movie i started. Im using a superman sprite, and i just finished tracing all the bitmaps and putting all the stuff together, and making movie clips ect. I just have one problem, that is backgrounds. I tries drawing one, but it looked really out of place. Does anyone know of a good background for something similar to a platform game? Nothing fancy, just a city background or something.
Thanx

theme tune Posted March 28th, 2006 in Audio

ive never done any sound mixing before so id be totally crap at it- i need a theme tune for my animation, which i hope there will be a sereis of( im working on number 2). It is a very cartoony type flash, about a sheep who is always trying to kill this cow anyone could help

<A>http://www.bruml.ecl..page/Junk%20food.
htm

view it with the link above
thanks

Response to: Wondering... Posted March 28th, 2006 in Game Development

At 3/28/06 03:46 PM, Mr_Chainsaw wrote:
At 3/28/06 03:43 PM, mishypie wrote: Elaborate on that-b more specific
The shaking blue blob. What's that? I'll tell you what it is, not good.

Sorry- thats meant to be machinery in the background. Does anyone know how to do that well?

Response to: Wondering... Posted March 28th, 2006 in Game Development

At 3/28/06 03:42 PM, Mr_Chainsaw wrote:
Also make the factory scene not suck.

Elaborate on that-b more specific

Response to: Wondering... Posted March 28th, 2006 in Game Development

Yeah, but should I post it?

Wondering... Posted March 28th, 2006 in Game Development

Hey all you great general public and NG folk, could you please take a look at my animation and decide whether or not I should bother submitting it- I cant face the humiliation of a 3rd blam running, so decide for me please. Be honest.
Thanks
<A>http://www.bruml.ecl..page/Junk%20food.
htm
<A>

Game Posted March 25th, 2006 in Game Development

How can i make a random element in the game im making, where lots of movie clips are trying to get to a central point, and you have to stop them? Could you help me by posting some code, which makes these movie clips come from random places around the screen, all trying to get to the same fixed point.dont post any pointless comments like "lol what a noob" or "i suck ninjas" because thats immature. a fellow flash author is in need. you people who dont help should be shot. Thank you :P

Response to: Y'know What Really Pisses Me Off?!? Posted March 22nd, 2006 in Game Development

thanks to anyone who actually HELPED! lol


I followed this tutorial to make this simple game and it all works, apart from one little bit. Basically it is a spaceship, which is controlled with left, right, up, down. Fine. Then theres and enemy which follows it . Fine. Then theres the 8 frame MC of a explosion which is on annother layer in the MC of the spaceship. Fine. Then, when the enemy that follows it hits the spaceship, the explosion is SUPPOSED to play! NOT FINE! Can anyone help me- this is the AS for the spaceship:

onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y -= 10; _rotation = 270; }}
onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; _rotation = 90; }}
onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; _rotation = 180; }}
onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; _rotation = 0; }}
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { _root.SPACESHIP.Play(); }}

And this is the GOD DAMM ERROR! :

**Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 5: Syntax error.
onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { _root.SPACESHIP.Play(); }}

WTF!?!

Active Preloader Posted March 14th, 2006 in Game Development

I wanna know how to make a preloader that shows haow much is loaded- Iv'e got a 11 frame animation which Is looping while the animation loads. When the main movie is loaded, its SUPPOSED to go to a frame which says loaded, that has a play button on it to play the main movie. I did that but it dosen't really work so I was wondering if anyone knows how to make it work, then help me add some dynaminc text to show the % loaded (while the preloader is playin, just below it or something. I have made this in a different doc to my main movie so i don't accidentally screw it up. Please help!

Tweening Posted March 13th, 2006 in Game Development

I have a couple of questions regarding my latest Flash I'm working on.

1. If I make a 6-7 frame movie clip of someone walking along using a character I made out of symbols ( I made each body part, put it together and saved as a movie clip) can i put a tween on the movie clip in my actual movie clip in time with the feet movement to give the effect of him walking across the screen?

2. Can you do a curved tween, or one that you can make an object move from A to B in any route you want (I.E. to make a realistic lob of a rock)

Response to: Lip Sync Posted March 11th, 2006 in Game Development

Ok how do i put it on the forum without submitting it?

Response to: Lip Sync Posted March 11th, 2006 in Game Development

Thanks, 23450 but I dont really want to show my work to anyone until its finished. Thanks for the tips, electricfreak
misha

Lip Sync Posted March 11th, 2006 in Game Development

I am currently making a Flash and iv'e done lots of lip sync in it already, but it is getting tedious. Does anyone know of any 'cheats' to lip sync so it dosent take so long?
Misha

Response to: Major help needed with preloader Posted March 8th, 2006 in Game Development

dont worry i sorted it out. thanks sooooooooooo much!!!

Response to: Major help needed with preloader Posted March 8th, 2006 in Game Development

I'm sorry to bother you but i made a mistake, its only 20 frames!!! soz if it took long to make!!! maybe you could just tell me the AS needed to do it so i can learn myself. im not being ungratefull though, its just not quit what i was looking for. thanks for you time


I am fairly new to flash but i know my way around and a bit of AS but i am fed up with not having my own preloader. I made a short( 100 frames) animation that i want to be playing while my main animation loads, then when its finished loading for my own homemade button to appear. i trie editing the N.G. preloader that i downloaded but it didnt work. plaese help!!!!
misha

Response to: Preloader Posted March 7th, 2006 in Game Development

yh but then i still got the loading bar. I just want my animation repeating itself until its fully loaded which is when my flash plays

Response to: Preloader Posted March 7th, 2006 in Game Development

yh but lets say i haven't done a preloader or anything, just my main flash in 1 document and my repeating preloader animation in annother. what now!?!?!?

Preloader Posted March 7th, 2006 in Game Development

Hi i am fairly new to flash and i am fed up of not having my own preloader.I've made a simple swf that i want to be playing while my movie loads. Does anyone know AS that can do this? Please!
Misha