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Author Search Results: 'MinusNick'

We found 1,172 matches.


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Viewing 1-30 of 1,172 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92440

1.

Happy

Topic: 2008 Ng Bbs Awards: Voting Thread

Posted: 12/18/08 08:11 PM

Forum: General

Funniest User
LOLZILLA

Attention Whore
Elios

Drama Queen
WadeFulp

Never Logs Off
EyeLovePoozy

I Miss Yew
bigbadron

Best Artist
THEJamoke

Master Creator
poxpower

Rookie of the Year
mwmike

Most Improved
HotActionYiffFur

Biggest Spammer
Basspro55

Most Overrated
WadeFulp

Most Underrated
THEJamoke

Worst Moderator
Malachy

Best Moderator
EyeLovePoozy

Worst Poster
shadowchaotailsevil3

Best Poster
Corky52


2.

Elated

Topic: ConservationOfMom entum Collisions

Posted: 11/13/08 04:49 PM

Forum: Flash

At 11/13/08 04:25 PM, zuperxtreme wrote: Found you a book in google that speaks about it:

http://books.google.com/books?id=nzyu5Ty tMEUC&pg=PA277&lpg=PA277&dq=actionscript +collisions+momentum&source=web&ots=RdoZ vonvXY&sig=ppX_tZ-u1M-5JEEo1g079ukfyps&h l=en&sa=X&oi=book_result&resnum=2&ct=res ult#PPA282,M1

Oh, my God.

Thank you SO much! This is exactly what I needed, and it works PERFECTLY!!! I even learned a ton of new stuff to make my collisions even better.

Are you single? :DDDDDDDDD


3.

Questioning

Topic: ConservationOfMom entum Collisions

Posted: 11/13/08 04:20 PM

Forum: Flash

I have this little game engine in the making where player 1 and player 2 are square movieclips that you can move around with the arrows and WASD. They have instance names P1 and P2. In each movieclip I have a few variable defined:

//this is the maximum speed. It stays the same.
speed = 10;
//this is how fast it accelerates. It stays the same.
accel = 1;
//str represents how strong the mc is, kind of like weight. This is what I wanna base the collisions off of. It stays the same.
str = 2;
//speeds in the x and y directions. Of course, they increase or decrease.
xvel = 0;
yvel = 0;

I've got the movement all finished, the bouncing off the walls all finished, and the momentum effect of movement (it slows down instead of stopping right away) all finished. The final thing I need is so that when P1 and P2 collide, their speeds and directions are changed accordingly. P1 has a str of 2 and P2 has an str of 4, so if P2 hits P1 at a high speed, P1 will go flying. To reference each var (like P1's str) you'd use:

_root.P1.str

I'll try and make my question nice and concise again: How do I make two squares bounce off each other and incorporate their speeds and weights correctly?

Thank you!


4.

None

Topic: Toggling Multiple Buttons

Posted: 11/12/08 04:40 PM

Forum: Flash

At 11/12/08 04:30 PM, DawnOfDusk wrote: Wait, then this?

Yes , thanks! But do I have to put that on EVERY mc? I have a total of 24.

There's gotta be a way to do this with a for() loop because all of the mc's on Pallet1 are p1c1, p1c2, p1c3, etc, to p1c12. Could you attach onRelease functions using for() loops? Because it hasn't been working out for me...


5.

None

Topic: Toggling Multiple Buttons

Posted: 11/12/08 04:35 PM

Forum: Flash

At 11/12/08 04:20 PM, OctoFlash wrote: yeah you can also make it with the for but this is easier to understand..

The main problem with the for loop would be excluding the number of the button, like:

for (i=1; i<=12; i++) {
    _root.pallet1["p1c"+i].onEnterFrame = function() {
        if (_root.pallet2["p2c"+i]._currentframe == 1) {
            _root.pallet1["p1c"+i].onRelease = function() {
                _root.pallet1["p1c"+i].gotoAndStop(2)
                p1color = i
                for (a=1; a<i; i++) {
                    _root.pallet1["p1c"+a].gotoAndStop(1)
                }
                for (a=i+1; a<12; i++) {
                    _root.pallet1["p1c"+a].gotoAndStop(1)
                }
            }
        }
    }
}

But it doesn't work!


6.

None

Topic: Toggling Multiple Buttons

Posted: 11/12/08 04:18 PM

Forum: Flash

At 11/12/08 03:36 PM, OctoFlash wrote: p1c5:

on (release){
if (_root.pallet2.p2c5._currentframe == 1){
p1c1.gotoAndStop(1);
p1c2.gotoAndStop(1);
p1c3.gotoAndStop(1);
p1c4.gotoAndStop(1);
p1c6.gotoAndStop(1);
p1c7.gotoAndStop(1);
p1c8.gotoAndStop(1);
p1c9.gotoAndStop(1);
p1c10.gotoAndStop(1);
p1c11.gotoAndStop(1);
p1c12.gotoAndStop(1);
}
}

is this what you need?

I need it for every button, p1c1 to p1c12. I was hoping I'd be able to use a for() loop or something. Eh, this will do just fine. Thanks!

But if anyone has a for loop way of doing this...

7.

Questioning

Topic: Toggling Multiple Buttons

Posted: 11/12/08 03:17 PM

Forum: Flash

Alright, here's what I've been trying to do:

I have two pallets, each with 12 movieclips of two frames (1st frame is the button, second is a darker graphic indicating it has been selected). The ones on Pallet 1 are called p1c1, p1c2, to p1c12. On Pallet 2 they are called p2c1, p2c2, to p2c12.

I want it so when you click a button on Pallet 1, say p1c5, it sets a variable called p1color to that number (5 in this case) it becomes highlighted (aka goes to the second frame of the mc) AND makes any of the buttons on that pallet that were already highlighted become unhighlighted. So basically, I want it so you can only have one button highlighted at a time.

Finally, I've been trying to make it so if Pallet 1 has p1c5 highlighted, Pallet 2 CANNOT have p2c5 highlighted. For this I know I'll need to make it so that when you click the button it makes sure that the var p1color does not equal the number of the button on Pallet 2.

Thanks a lot if you can help, and I hope I was clear enough in my intentions. If further clarification is required, let me know. :D

Toggling Multiple Buttons


8.

None

Topic: Help with flash CS4 trial

Posted: 11/12/08 02:59 PM

Forum: Flash

Try opening the .7Z file. That's a zip file that contains the files you need.


9.

Blushing

Topic: Pissing in bottles.

Posted: 10/18/08 10:00 PM

Forum: General

At 10/18/08 09:46 PM, ngfan14 wrote: I piss on walls.

Oh, you!


10.

None

Topic: Pissing in bottles.

Posted: 10/18/08 09:14 PM

Forum: General

At 10/18/08 09:05 PM, TheDrizzleStick wrote: lol busted

You know how things are these days with the economy. I just can't afford my own stuff!


11.

Resigned

Topic: Pissing in bottles.

Posted: 10/18/08 08:52 PM

Forum: General

Post here if you've ever pissed in a bottle because you were too lazy to get up and go to the bathroom.

Pissing in bottles.


12.

None

Topic: Imagine this. what if...

Posted: 10/09/08 12:20 AM

Forum: General

I'm sure the OP implies that our brain could handle it.

Having eyes like that would be pretty useful as long as you can blink them all differently ::::-p


13.

None

Topic: 10 Online Multiplayer Commandments

Posted: 10/09/08 12:18 AM

Forum: General

At 10/9/08 12:16 AM, Sekhem wrote:
At 10/9/08 12:15 AM, Magical-Zorse wrote: I can't tell if this is an epic fail, or an awesome thread.
Can you?
i can tell it's not good because he hates teamkilling, that's obviously the best part about multiplayer gaming.

Oh my God yes. It's like the easiest way to troll ever.


14.

None

Topic: 6 Days 'till SR2!

Posted: 10/09/08 12:12 AM

Forum: General

I'd say "I don't care," but your name is Nick... I must default to "Awesome."


15.

None

Topic: Classifying the 'Nerd'/'Geek'

Posted: 10/09/08 12:11 AM

Forum: General

At 10/9/08 12:08 AM, TinaTheWritingWriter wrote: Only 5 hours a WEEK?!

I spend at least 3 hours a day, not including work.

Sheesh!

O.o

I said at least! :-P

I spend a lot more time on the Interwob too.


16.

None

Topic: What would you do if you saw...

Posted: 10/09/08 12:07 AM

Forum: General

I'd pray it doesn't fall and crush me under his multi-character awesomeness.


17.

None

Topic: Classifying the 'Nerd'/'Geek'

Posted: 10/09/08 12:06 AM

Forum: General

The thread wasn't about the differences between geeks and nerds...

I think to be called a geek or a nerd (and actually be one) you need to be smart and spend at least 5 hours a week on the Internet. Yes, I am one.


18.

None

Topic: 10 Online Multiplayer Commandments

Posted: 10/09/08 12:01 AM

Forum: General

At 10/9/08 12:00 AM, Purpin wrote:
At 10/8/08 11:59 PM, laorithe6606 wrote: The Chief be with you amen.
YOU JUST HAD TO BUMP IT DIDN'T YOU?

>:(

Some people just don't respect the 10 NG BBS Commandments!


19.

None

Topic: is just it me

Posted: 10/08/08 11:58 PM

Forum: General

It's just you.


20.

None

Topic: Mom Finds Beheaded Son, 911 Call

Posted: 10/08/08 11:43 PM

Forum: General

That's not the way to get ahead in life.

Mom Finds Beheaded Son, 911 Call


21.

None

Topic: Those weird advertisements

Posted: 10/08/08 10:17 PM

Forum: General

VC is a trolling genius, lol.


22.

None

Topic: Ash's Dad

Posted: 10/07/08 09:28 PM

Forum: General

At 10/7/08 09:23 PM, Wrote wrote: no he doesnt ash's dad was eating by a pikachu.

its common knowledge really

Your intellect overwhelms me.


23.

None

Topic: Ash's Dad

Posted: 10/07/08 09:18 PM

Forum: General

At 10/7/08 09:17 PM, agustana wrote:
At 10/7/08 09:15 PM, MinusNick wrote: What's your opinion on abortion?
My opinion proves I am a woman.

Don't get me wrong: I love the idea of killing unwanted babies.

It's just the thought of letting a woman make a decision that doesn't sit well with me.


24.

None

Topic: Ash's Dad

Posted: 10/07/08 09:15 PM

Forum: General

At 10/7/08 09:13 PM, Purpin wrote:
At 10/7/08 09:12 PM, MinusNick wrote:
At 10/7/08 09:10 PM, Purpin wrote: YOU GUYS ARE ALL STUPID. HIS DAD IS MR. FUCKING MIME.

not caps
I really think that we should rapidly pull our troops from Iraq, but no so quickly as to let anarchy come into play again.
It's all Bush's fault, he has us in a war for oil.

You're probably right, but we had to fight those baby-killing terrorists anyways. What's your opinion on abortion?


25.

None

Topic: Ash's Dad

Posted: 10/07/08 09:12 PM

Forum: General

At 10/7/08 09:10 PM, Purpin wrote: YOU GUYS ARE ALL STUPID. HIS DAD IS MR. FUCKING MIME.

not caps

I really think that we should rapidly pull our troops from Iraq, but no so quickly as to let anarchy come into play again.


26.

None

Topic: Band logo?

Posted: 09/29/08 08:17 PM

Forum: General

At 9/29/08 08:14 PM, Purpin wrote: Is this good?

I touched it up for you:

Band logo?


27.

None

Topic: How did you find out about...

Posted: 09/07/08 03:55 PM

Forum: General

My aunt showed me when I was like 7. Then I forgot about it until I was 13. After a little while I made an account.


28.

Happy

Topic: Enzyte and Smilin' Bob are no more

Posted: 08/31/08 05:02 PM

Forum: General

I can't wait until they stop showing those commercials now. That jingle is so annoying! Bye bye Smilin' Bob.


29.

None

Topic: Nerd Humor

Posted: 07/30/08 10:47 AM

Forum: General

At 7/23/08 03:09 PM, DasUberCow wrote: They measured volume on only two axis? Are they fucking stupid?

No... V = pi * r * r * h.
r=z
h=a

So V = pi*z*z*a


30.

None

Topic: So Mods...I gotta ask.

Posted: 07/28/08 10:40 AM

Forum: General

At 7/28/08 10:38 AM, Rucklo wrote: not if you can use your imagination.

imaginaaation. iiiiimaginaaaatiooooon. imagionaaaaatioon, imaginationnnn iiiiiimagination...

No, no, it was then like imaaaaaaaginaaationnnnn...


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<< < > >>

Viewing 1-30 of 1,172 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92440