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At 6/19/07 09:05 PM, GlueyMcGee wrote:
looks like crap compared to all your 3d stuff but anyways....
This is a 3d double sided axe i made not too long ago freehand( no colors).
(image had to be resized to fit ng's limitations).
At 6/19/07 07:23 PM, Viper-Studios wrote:
cause people like showing off their ausome skillz cause they gots nothing better to do so they cum here for wurk?
actually people got better shit to do than making for your wack-ass clan
At 6/19/07 11:35 AM, ReeceB wrote:
Lol its not the end of the world pal just calm down and go over some tutorials or something, you will eventually get better.
At 6/18/07 11:04 AM, RedHotPoker wrote:
Also very very nice. I'm just curious but what platform are you creating these for? There very nice with the anatomy and the like but couldnt you do more high poly renders?
probably, I just hard since I dont have the time I would need to get really down and dirty with a high poly render.
this model is for a fun lil game a friend of mine is making, he uses an engine called
3dgamestudio. http://www.3dgamestudio.com/
it isnt a powerhouse of an engine, but it can hold its own.
I also keep things low poly so it runs perfect on all comps.
one day tho, I would love to block out a week and bang out a high poly render.
At 6/17/07 01:46 PM, Jawdyn wrote:
, i am lazy and dont really try hard on my draws though,
Lol.. Excuse meter +1
Hows this?
better but that flap on his right sleeve makes no sense, but since you didnt start with some kind of body base theres no way for you to know how the sleeve would drape over the arm
ut its still pretty good for somthing that supposed to look hand made/.
Seems like you used physicue to rig Optimus, I think physicue doesn`t work well with robots, because it bends metal parts unrealistically :D You know, just use link I always say...
Also, I built this wiimote to prove how skillful I am :P
the wiimote is pretty badass, and yeah.. I figured out linking to late for that picture :-p