At 7/24/09 05:43 AM, simonoc wrote:
This is not strictly true, all 3d packages can use existing models, even max/maya has a model import feature, how can you tell if someone submits an image here from max/maya and know if they created all the assets themselves? All the lines and nodes in my images were created by me from scratch no pre existing mapmodels were used. This is what modern day (unreal, idtech, cryengine, lithtech) game editors do, they give you pre-made objects and you just organize them into different setups. I know all this because my professional job is a level designer. (my website has full details of my professional work)
The only difference being that we at least know that levels created with editors are usually made of prefab materials. While i think we can all agree that setting up levels its amazingly tedious work, and can be considered art. We really would prefer if all of the art created for the portal consists of completely original hand crafted works. there's a big difference between creating a building from a cube, and editing a pre-existing building to fit your needs. Not to mention the floodgate of modifed art that would have to be allowed if we accepted your work.
Modified sprites.
photo shopped sigs
dress up games,
re-textured game models. The list goes on and on.
I feel the only way this rule would ever change is if you used the editor to create art above and beyond what you would see from a level editor.
I look at your images. and all I see is a level from quake or unreal, its a new level created with prefabs. Its creative for sure, and it may be art to you, but its not the type of art we would like to see in the portal.