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Author Search Results: 'MindChamber'

We found 4,227 matches.


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Viewing 1-30 of 4,227 matches. 1 | 2 | 3 | 4 | 5 | 6 | 774141

1.

None

Topic: Art Forum Game [Discussion]

Posted: 11/09/09 12:33 PM

Forum: Art

Also Some simple collab rules apply here as well.

make sure not to name your MCs something generic, like enemy or player.

use unique names or make up something that works for you STEAMP_player, STEAMP_enemy1, etc.


2.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/09/09 09:12 AM

Forum: Art

At 11/9/09 08:50 AM, Nekow wrote: don't quite understand how the teams we're picked and how they work. If it's possible I could throw in a few designs of my steam-dragon?

it was a long slow process that began midway through the art forum game dicussion thread.

but you can ask BMK if we are full or not here

At 11/9/09 03:31 AM, CloudEater wrote:
At 11/8/09 03:13 AM, CloudEater wrote: Hey MindChamber, you spelt Shump wrong. You should get someone to correct it.
Sorry I thought it was called Shump cos that's how BMK spelt it in his post.

Lol, I knew I was right, thats why I ignored your post.


3.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/09/09 01:06 AM

Forum: Art

At 11/8/09 11:35 PM, Sgtkillstuff wrote:

This is so awesome. I love the clock.

Also here is a sort of weak enemy plane

not bad, not try for a sideway shot of the vehicle and maybe tells us how you think it should move.

Snake pattern, shoot and retreat , etc..

BomToons Layed out enough info to really dig in, so every should be bring up as many designs as you can to the table so we can , so we can move on to creating them as finished sprites.

also when we get a chance we should all hit chat again and discuss some level design.

oh heres my shot at some cannonfodder.

Simple remote flyer that approaches in a snake pattern that allots you extra points for killing the whole formation.

[SHMUP] SteamPunk Level design,


4.

None

Topic: Art Forum Game [Discussion]

Posted: 11/09/09 01:00 AM

Forum: Art

At 11/9/09 12:43 AM, BoMToons wrote: PENIS:
======

Penis.

this part I understood.

Awesome. this answers alot. I might have an extra question or two down the line but this is more than enough to get dirty with. thanks


5.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/08/09 10:21 PM

Forum: Art

At 11/8/09 10:00 PM, Sgtkillstuff wrote: We should have the sunset and the music change as you get closer to a boss. Then when you fight the final boss the sun has almost completely set. Also, during the final battle it changes from above ground to below ground. Like a hole is blown in the ground and you have to fly down.

sounds great, I would like to have 3 background changes and possibly 3 song changes, it all depends on the template Bom comes up with and what he is willing to customize.


6.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/08/09 07:24 PM

Forum: Art

At 11/8/09 06:51 PM, Sgtkillstuff wrote: We could have something that flies up then explodes sending pieces of it in every direction.

i like this idea, AND its a good way for animators to flex their effects muscles.

Btw heres a Clockworks robot i had done a while back, since the originally project it was intended for has been put on hold, I wouldn't object if he had a cameo in this :)

[SHMUP] SteamPunk Level design,


7.

None

Topic: Would love ratings and thoughts!

Posted: 11/08/09 05:42 PM

Forum: Art

...we're no strangers to love....

.. you know the rules and so.. do Iiiii....


8.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/08/09 04:56 PM

Forum: Art

Hows about, for backgrounds it could go into a series of looped caverns, then maybe some wooden structures, like imagine scenes from metropolis, but with wood. then the boss stage could be a rustic clockworks city.


9.

None

Topic: Work your ass off

Posted: 11/08/09 11:07 AM

Forum: Art

With all the douchbaggery you spew on the art forums, I expected you to be alot better.

good work though,
just try to come off less of a dick on these forums, cause you really aren't impressing anyone.


10.

None

Topic: Art Forum Game [Discussion]

Posted: 11/08/09 09:39 AM

Forum: Art

At 11/8/09 07:04 AM, BlackmarketKraig wrote: Alrighty, since team leaders should be picked by now I'd like to address them specifically and say this: it is time to be a hard ass.

APPROVE ONLY THE BEST IDEAS; if you think something won't work, don't waste time on it, don't have your team members waste time on it, time is a very valuable commodity here.

DO NOT ACCEPT SUB-PAR WORK; accept only the best stuff from your team members, if they have to rework something or scrap something because it isn't right then they have to rework it or scrap it, EDN. Don't waste time or energy negotiating and don't stress about it if you hurt someones feelings, you are the one in charge.

BE CRITICAL; no, you don't need to be a jerk, just be difficult to please, find the flaws that are there and point them out to your artists, make them understand that you want the best that they can do and will settle for nothing less.

DO NOT CODDLE YOUR ARTISTS; they can handle it, if they can't they shouldn't be on your team.

BE ENTHUSIASTIC; yes, you can keep your team pumped and energized by appreciating the hard work that they put in.

BE RESPECTFUL; respect goes both ways, respect your team and they should respect you, if they don't you can kick their ass out.

YOU ARE THE BOSS; your word and opinion is the one that counts, make sure that your team knows that.

Finally; if you haven't yet, make the thread for your team.

Everyone is counting on you guys to make this project mind-breakingly awesome.

PS: There have been a few additions to some of the teams in the past few days. I expect teams to change and evolve as the project hums along, so check that news post if someone new shows up saying they are in the project and on your team.

I agree with everything here. I think it would help to us better crack that whip when we know exactly whats expected from us.

we need hard numbers.

1) what are the size dimensions for the game? Having a mix of sidescrolling and top down levels mean that game will have alot of dead space, basically would be a huge square.
2) how many minions per level?
3) How many Bosses/subosses are allowed?
4) how can complex can the bosses and subbosses Be? Obviously our bosses wouldnt have 5+ patterns like cave of wonders. so knowing how many are allowed would help rule out lamer patterns.
5) can we have individual cutscenes?
6) will effects and weapons be shared over the course of the levels? creating new upgrades based on each level and team ideas, could get messy for the programmer.


11.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/08/09 09:20 AM

Forum: Art

At 11/8/09 07:49 AM, Nekow wrote: What about a steampunk dragon, would something like that be allowed?

would probably make a decent boss, if its designed right


12.

Mad as Hell

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/07/09 07:28 PM

Forum: Art

Alright, SteamPunk -Level, Uh- Alpha Go Team...

Time to set up a thread where we can pitch designs for our level, as well as discuss ways on how to make it it unique , yet cohesive.

The plan still stands that once a design is ok'd, it will more than likely be tweaked by one of the painter /illustrators of the group, to keep the aesthetics and details homo- homa... same.

All art for our level will be raster.

When ever possible , try and explain how you would like your enemy design to behave in the game. and explain their patterns and functions.
Glance at the outline from time to time, so you know the limitations of the player.

Also if you are not sure what steampunk is, this page here will give you the basics
Giving yourself realistic limitations to the mechanics actually forces you to be more creative!

ALRIGHT Go TEAM STEAM ROCKET.

[SHMUP] SteamPunk Level design,


13.

None

Topic: Art Forum Game [Discussion]

Posted: 11/07/09 03:35 PM

Forum: Art

aight ,

to the steampunk level people fishing for ideas and concepts.
take a sec to look over some steampunk basics. it will make your pieces more believeable

http://www.crabfu.com/steamtoys/diy_stea mpunk/


14.

None

Topic: My Dear Artists.

Posted: 11/06/09 05:53 PM

Forum: Art

At 11/6/09 05:32 PM, DjXcessive wrote:
At 11/6/09 05:31 PM, TaraGraphics wrote: Ur not mad?
Why would i be mad? haha :)

lol


15.

None

Topic: Art Forum Game [Discussion]

Posted: 11/05/09 07:33 PM

Forum: Art

not sure if its full, But I wouldn't mind jumping on the steampunk bandwagon


16.

None

Topic: Wizbin Art

Posted: 11/04/09 10:44 AM

Forum: Art

she must have no ass, if her buthole just pops out like that while sitting.

Oh yeah dont asked to be scouted Im sure someone will like your buthole soon enough.


17.

None

Topic: [Art Contest] Violent Encounter

Posted: 11/03/09 06:32 PM

Forum: Art

The winners have been posted here:

http://www.newgrounds.com/bbs/topic/1118 174

a big thank you, to all who submitted.


18.

None

Topic: Pokemon Fusionists Network- Pfn

Posted: 11/03/09 11:26 AM

Forum: Clubs & Crews

At 10/27/09 08:30 PM, Sprite-masta-3 wrote:



Just for the record, if this thread is deleted immediately, it will be the third time after our first main thread was locked that we have tried to come back to NG. The mods delete our threads for no reason at all, they said we were welcome to the Clubs and Crews forum, and even said they would move the first thread there, however, all they did was lock it; ever since then they have deleted any thread here that we have made in an effort to return the PFN to its original home.

I didn't move the thread because I was told by admin it wasnt possible. If your first 3 attempts to create the fusion club had been deleted then you should've contacted me about it, since Im the one that gave you permission to set up here.

restart this thread, without those silly omission rules, and without details complaining about mods, and it should be fine.


19.

None

Topic: Happy Halloween! and Poster Pack

Posted: 11/02/09 05:21 PM

Forum: NG News

At 11/1/09 05:54 PM, Gagsy wrote:
At 10/31/09 09:11 PM, MindChamber wrote:
holie fuck, that excuse is getting so tiring
I prefer the excuse of crippling custom charges.

I agree that does suck.


20.

None

Topic: well i lost. but what do YOU think?

Posted: 11/02/09 05:19 PM

Forum: Art

it was a great submission, and you nailed it.

I think one of the concerns was visibility, its a nice rustic lookin piece but its really hard to see or understand the image. for a while we though the monster was raising from his own shadow when we realized it was water.

it was in the top ten though


21.

None

Topic: Happy Halloween! and Poster Pack

Posted: 11/01/09 05:43 PM

Forum: NG News

At 11/1/09 07:34 AM, citricsquid wrote:
At 10/31/09 09:11 PM, MindChamber wrote: holie fuck, that excuse is getting so tiring
I can't get that here in the UK (Unless they've changed their policy).

Ello!!! WHuats all dis den?

https://www.paypal-marketing.co.uk/topup card/index.htm

Happy Halloween! and Poster Pack


22.

None

Topic: Happy Halloween! and Poster Pack

Posted: 10/31/09 09:11 PM

Forum: NG News

At 10/31/09 11:00 AM, citricsquid wrote: I need to get me some Newgrounds posters, still no Paypal though, I'll have to wait until I get a credit card :(

holie fuck, that excuse is getting so tiring

Happy Halloween! and Poster Pack


23.

None

Topic: [Winners] Violent Encounter

Posted: 10/31/09 10:29 AM

Forum: Art

Alright.
Happy Halloween, and all that.

First Place was really tricky on account of there was quite a few kickass submissions that deserved it. In the end we went with TheRealShadman. He tore it up with the details but still added plenty of atmosphere and humor.

1st TheRealShadman
2nd jagondudo
3rd Nekow
4th jouste
5th RobLovelett

congrats to all the winners again, and see you next contest.


24.

None

Topic: [Art Contest] Violent Encounter

Posted: 10/31/09 12:02 AM

Forum: Art

Alright fellas, its now 12midnight. contest is over. Ill have the winners sometime tomorrow/today.


25.

None

Topic: TaraGraphics

Posted: 10/30/09 05:02 AM

Forum: Art

great work I love it.

almost has a beboy feel to it.

as most said, just work on the perspective and you will rock it. the naruto one is my favorite because the perspective is just dead on


26.

None

Topic: [Discussion] Violent Encounter

Posted: 10/29/09 09:18 AM

Forum: Art

At 10/29/09 07:36 AM, big-jonny-13 wrote:
At 10/29/09 05:40 AM, Nekow wrote: cake
Goddam, that is one ugly baby XD

haha, he looks like president Bush.

great details on that piece though.


27.

None

Topic: Halloween, Po3, Treasure!

Posted: 10/28/09 06:31 PM

Forum: NG News

definitely a perfect opportunity for people with big ideas and stories to show off their stuff.

I know lots of peeps telling me they have great ideas for stories and such, nows the time to put your money where your mouth is and produce.


28.

None

Topic: Ben Spurgin, 1977-2009

Posted: 10/27/09 11:44 AM

Forum: NG News

At 10/26/09 11:18 PM, ShortMonkey wrote: He was a good animator and contributor to Newgrounds, I'm sure. But, let's be honest, no disrespect intended to the dead, but he died from a heroin overdose. I don't care how good an artist he was, we should not be treating him like a hero.

My condolences to his family. I am sorry for his death, but I still cannot treat him as a hero.

I don't think anywhere is it stated he was a hero, its was a good guy, a good friend and had an amazing imagination. Stop reading into things.


29.

None

Topic: Ben Spurgin, 1977-2009

Posted: 10/26/09 03:51 PM

Forum: NG News

At 10/26/09 01:21 PM, HuIk wrote: I wonder if heroin is really to-die-for? Finding out soooon.
Also, rip.

is that a cry for help? or shitty attempt at trolling


30.

None

Topic: I Live!!

Posted: 10/23/09 10:41 PM

Forum: General

nice to know you're alive, and congrats on the degree.

Im just curious , why the radio silence?


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Viewing 1-30 of 4,227 matches. 1 | 2 | 3 | 4 | 5 | 6 | 774141