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Response to: Ngadm '12: Round 1 Posted August 10th, 2012 in Audio

"One of 3 disqualified tracks for Assembly 2012." HMM I WONDER WHY.

Response to: List your accomplishments in music! Posted August 9th, 2012 in Audio

At 8/9/12 01:21 AM, FatKidWitAJetPak wrote: I MADE A BILLION DOLLARS FOR ROARING IN SOME STUPID GAME ON NEWGROUNDS

I MADE THE OTHER BILLION FOR THE MUSIC

also playing the open mic at blip australia and having all these amazing dudes tell me my set was awesome.

Response to: Project 46 Style, Help Needed! Posted August 9th, 2012 in Audio

i always get this group confused with project 86

Response to: Ngadm '12: Round 1 Posted August 7th, 2012 in Audio

I've made something, but it wasn't meant for this
If I don't make my actual submission it's gonna go up, I guess! :v

Response to: Need/Want chiptune Composer Posted August 3rd, 2012 in Audio

  • Caramelldansen 8bit
    Caramelldansen 8bit by midimachine

    gay

    Score
    4.35 / 5.00
    Type
    Song
    Genre
    Video Game
    Popularity
    1,121 Views
  • Boys Don't Cry (8-bit)
    Boys Don't Cry (8-bit) by midimachine

    :wail:

    Score
    4.06 / 5.00
    Type
    Song
    Genre
    Video Game
    Popularity
    366 Views
  • Thief of Heaven (8-Bit)
    Thief of Heaven (8-Bit) by midimachine

    beep beep bloop

    Score
    4.41 / 5.00
    Type
    Song
    Genre
    Video Game
    Popularity
    651 Views

Response to: Ask your FruityLoops questions here Posted August 2nd, 2012 in Audio

At 8/1/12 02:32 PM, LiquidOoze wrote: Now I've read somewhere that when you go to your soundcard settings and you see 'Int32LSB' somewhere, it means that whenever you export a song in 32-bit it actuals export as 24-bit (for whatever reason). I use ASIO4ALL and it said 'Int32LSB' at the settings, but when I exported my song as 32-bit it actually STAYED 32-bit. Halp?

It's a 32-bit floating point format, which is a little different to integer formats. Int32LSB is neither here nor there, really.
Basically you have the actual audio data which is 24-bits per sample, in addition to which is a 7-bit exponent for scaling and a 1-bit sign. SUPER basically, it's 24-bit audio with a lot of extra headroom.

ANYWAY I don't know why the 24-bit int option isn't available for you. I guess you might just need to convert it with Audacity :<

Response to: Ngadm '12: Round 1 Posted August 2nd, 2012 in Audio

At 8/2/12 12:22 AM, Kirbyfemur wrote:
i think one of us would be blowing their brains out having to sit through the list lol

pshh, don't be a pussy!

Response to: Lightweight, free music-maker? Posted August 2nd, 2012 in Audio

At 8/1/12 09:44 PM, Davoo wrote: A music-making program that doesn't have a cosmic ton of pre-made sounds and gadgets to make things sound cool, and instead provides simple, straightforward tools and just leaves the user in control.

So basically every tracker ever? :P

Response to: Ngadm '12: Round 1 Posted August 1st, 2012 in Audio

At 8/1/12 03:24 PM, Kirbyfemur wrote: This will definitely be fun! :D

hell yes.
i'm up for brokendeck's wager, btw ;)

Response to: where can I Posted July 27th, 2012 in Audio

At 7/27/12 10:15 AM, Syztm wrote: Sounds like you're looking for chiptune, right? Your best bet would be to browse through the music posted in the Video Game section.

Needle in a haystack, tbh.
Here's some chip rock that will never be posted on NG because it's way too good:

http://theglowingstars.bandcamp.com/
http://kill3rwhale.bandcamp.com/
http://revengineers.bandcamp.com/
http://www.8bitpeoples.com/discography/8BP121

If you want more music recommendations post in the general forum cause this board is for music creation and specific audio portal discussion only.

Response to: Electronic music on a pc? Posted July 26th, 2012 in Audio

SunVox if you wanna make semi-chiptune sounding music

There's always Buzz and Psycle as well, they're free and a bit more advanced.

Response to: Muffled sounds Posted July 25th, 2012 in Audio

Pretty much that. It's a lowpass filter, btw.
If you know how to make an automation clip then that's everything you need to know!

Response to: What was your first song? Posted July 23rd, 2012 in Audio

At 7/23/12 09:40 AM, The-iMortal wrote: Anyway, around this time, my friend started saying a new phrase every time something went wrong. The statement was, "Poo on toast!". Another one of my friends would mimic playing a guitar while singing "whenever I think of you... I think of poo on toast," every time he heard, "poo on toast!" from the other friend.

haha wow you and your friends were just as lame as my friends and i growing up. 13 year olds suck.

Response to: What was your first song? Posted July 23rd, 2012 in Audio

At 7/22/12 08:38 PM, TroisNyxEtienne wrote: Saying that a piece is crap only means that you are not willing to revisit it at all, and that's awful attitude, in my humble, honest opinion. As musicians, we all learn things and move forward, but we also do well by seeing where we began, and how far we've come. What if the first song had more interesting twists and turns than our later pieces? If we're going to dismiss our first songs as nothing but absolute crap, we're not going to go very far.

Don't be silly. Saying that a piece you made is crap is just that, and who wants to revisit crap anyway? Nothing I made for the first 2 years I was making music is something that I would ever want to remix, remake or even repair. I can't even look at it for inspiration or ideas - to me that's like collecting your own spit in a glass and then drinking it.

How far could you have possibly come if your first song is still better than anything you made long after it? Eventually you just need to forget about your old work. That's what it means to move forward.

Response to: Ambient Music - Why? Posted July 23rd, 2012 in Audio

At 7/22/12 02:47 PM, ussraf12 wrote: I wrote my subjective opinion, are u strong enough to keep going on with your life and to accept that everyone are different? I would like to keep this diplomatic now, farewell

are you strong enough to allow someone to disagree with you and not get defensive and whiny? rhetorical question, we both know the answer.

whenever i make ambient music it's usually based around polyrhythms or slowly shifting between tone colours within a single synth or effect. i also don't release or even finish many ambient songs cause it's not a genre that i'm great at, just the odd flash of inspiration.

Response to: Sidechain Problem Posted July 23rd, 2012 in Audio

At 7/22/12 09:17 AM, SolStomper wrote: imo, in this case it would be easier to have another instrument be your side-chain, it doesn't have to be a kick, it could be a xylophone or a hi-hat for that matter...
It would help to know what DAW you're using?

oh come on... please read the thread before you try to beat a dead horse, thanks.

Response to: Multiband Compression Posted July 22nd, 2012 in Audio

Regular compression is still really useful, though - and all compressors, multiband or not, will impart a different character and feeling to a signal.

I find multiband to be too fiddly for a lot of things, actually. Multiple stages of EQ and (light) compression will give me results which I feel are more than adequate.

Response to: The Audio Forum Lounge Posted July 21st, 2012 in Audio

At 7/20/12 02:01 PM, AuruxBlu wrote: thought I'd just throw this out there since it made no sense at all but, I had a dream this morning that midimachine made a thread requesting to have his account deleted. Pretty weird huh? Maybe it's because I've been seeing quite a bit of them lately haha...

haha you had a forum dream you nerd

Response to: Want Your Music Promoting? Click Me Posted July 20th, 2012 in Audio

At 7/19/12 07:48 PM, samulis wrote: And is it orche... nope!

*sigh*

Guess I'll go back to waiting for a label that does something OTHER than electronic... good luck with your label, man. ;)

A "label" that releases orchestral music?
That'd be the classical music circuit, man.

Response to: Do you want to become pro? Posted July 20th, 2012 in Audio

done a bit of live sound work which was kinda fun sometimes but mostly unrewarding. played in shitty bands and done shitty gigs, i really can't be arsed to push through the initial (and LONG) self-promotion phase to make it as a successful touring artist. music is fun but when i try to make it intentionally accessible or whatever it becomes un-fun. the chip scene is the most fun i've ever had making music so if i ever do have another attempt at musical success it'll be through chip-related music.

psychology is looking like a much more stable career path, though.

Response to: Making music without headphones? Posted July 19th, 2012 in Audio

At 7/18/12 10:11 PM, boney-man wrote: ...monitors?

yea boiiiii just grab a couple grand out yo wallet hustle hustle

nah but really if you like making music a lot you should at least invest in some kind of speaker system w/ a sub, doesn't have to be shit hot (seriously, cheapo logitech gaming speakers are fine for a hobbyist) but it really helps to hear how stuff sounds in the room.

hearing loss depends on the volume, if you've got stuff coming in at ~90dB (i.e. louder than you can comfortably hold a conversation with) for hours you'll start getting ear fatigue and eventually hearing loss. peaks of >140dB do the immediate, long term damage though - the kind of loud when you're in close proximity to gunshots/explosions, machinery etc. a fucking loud concert is ~115dB. it's funny you mention shitty contemporary christian music - i remember when i was doing live sound with a local church we had to keep everything under 95dB SPL, because if it was louder then we were legally required to provide ear plugs, haha.

ANYWAY tl;dr if you can afford some speakers get those but headphones are okay too; don't sweat hearing loss so much if you're mixing at a comfortable volume.

Response to: Sidechain Problem Posted July 19th, 2012 in Audio

You can use multiple peak controllers on the same kick with different decay times, and if you're not using the LFO at all you can double up by linking the 2nd control to "Peak & LFO" - no conflicts there.

Also there's literally infinite ways to change how controller input behaves by changing the mapping formula.

Response to: Unique vs Commercial sound Posted July 19th, 2012 in Audio

At 7/17/12 01:54 PM, BrokenDeck wrote: Here's the question that will help put you into focus.

If you're not making music that YOU like, why make music at all?

for dat cash dolla yo
holla at me bitches i'm famous

Response to: Newgrounders on Soundcloud Posted July 18th, 2012 in Audio

At 7/17/12 10:00 PM, Cabbster wrote:
Soundcloud.com/skrillex
Not sure why ppl are adding their soundcloud accounts...Just join the Soundcloud channel and share stuff to the group

It's so they don't get removed from the group if their soundcloud name doesn't match their NG name.

Response to: Any Good Low-resource Daws? Posted July 15th, 2012 in Audio

At 7/13/12 01:13 PM, VectorSpawn wrote: Oh, and it's from 2009.

Must be a pretty crappy laptop I guess! I'm running FL on a lappy I got at the end of '07 and it's fine! This might sound obvious, but have you played with the latency settings and with different sound drivers? Even relatively simple stuff on a directsound driver at the default latency setting will lag like crazy.

Reason is alright but SO different to FL, might take a while for you to get up to speed with it.

SunVox is cool program with a semi-chiptune kinda sound. It's low-resource enough to run on an early-00's PDA and you can make amazing music using it.

Response to: Any DnB artists out there? Posted July 15th, 2012 in Audio

sounds like design & bass

Response to: Ask your FruityLoops questions here Posted July 15th, 2012 in Audio

At 7/14/12 06:27 PM, Back-From-Purgatory wrote: Perfect... I had to add in an extra step. Had to slice up the guitar track at each tempo change and make it unique and repeat the above process... but it worked perfectly, thanks.

"Make unique as sample" to save time when stretching each part and to save RAM, then when it's all in time bounce to a single file and use that to save even moar RAM

Dunno if it matters that much but it'll definitely improve computer performance at least a little bit - I'm running FL on a 5 year old laptop so I kinda have to do this, haha.

Response to: Could a mod delete my account?! Posted July 13th, 2012 in Audio

At 7/13/12 01:21 AM, StratonDude wrote: I don't want my music on here anymore. Please and thank you.

I'd do it myself if I fucking could.

brb downloading all your songs

Response to: How to make dubstep? Posted July 12th, 2012 in Audio

At 7/11/12 11:28 PM, sweet21 wrote:
At 7/10/12 03:29 AM, Sequenced wrote: but it takes a long time to master it.
I always get a cold shiver down my spine when people say this. Please stop reminding me.

10 years on and I still learn new things about it all the time. Enjoy your day!

Response to: How to make dubstep? Posted July 10th, 2012 in Audio

At 7/9/12 08:20 PM, RampantMusik wrote: His 'drops' are notes that can be written? I'm talking about actual, written sheet music. As a reminder for you, I've posted below "actual, written sheet music." I'd love to see you try and write out one of Skrillex's "non-epileptic bass seizures" (hey, you said I can't call them "drops") in this form.

put your e-penis away