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Author Search Results: 'mechanixnut'

We found 2,299 matches.


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Viewing 31-60 of 2,299 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94377

31.

Resigned

Topic: Starwars Anime-ish Colab

Posted: 03/27/09 12:18 AM

Forum: Flash

This will phail!!!


32.

Elated

Topic: The Zelda Collab

Posted: 03/26/09 11:45 PM

Forum: Flash

Ya, it was this one right? By 20x6stinkoman. He didn't exactly finish it, but if someone decomped it, I could finish it for him. Assuming I have his permission to :P


33.

Expressionless

Topic: The Zelda Collab

Posted: 03/26/09 11:31 PM

Forum: Flash

At 3/26/09 08:39 PM, Emanhattan wrote: If you find the swf of the horse one we could
you know
decompile it for him
I tought it was really good

We could do that, but the swf would have to still be valid. Like we can stilll watch it. We would also need to ask 20xstinkoman (I think that was his name) if we could do it. I don't think he would have a problem with it though.


34.

Elated

Topic: The Zelda Collab

Posted: 03/26/09 07:57 PM

Forum: Flash

At 3/26/09 07:29 PM, Snow-Fox13 wrote: Happy Birthday Matt!
I'm a terrible friend lol

Sometimes you are :P

So to make up for it, I just added a cooler feature to what I'm doing!

Awesome.

also, I need to know if Arkhe is gunna still update your credit vid.

He is still updating it (I think)

I also need parts from....Mechanixnut and GunstarX

I guess I could send you them sometime.

and does anyone remember an epona entry? I can't find it at all, but Emanhattan seems to like it

The guy lost his file and didn't want to redo it all.


35.

Happy

Topic: Mechanixnut's birthday thread ^_^

Posted: 03/26/09 12:01 PM

Forum: Flash

Ya, it should. But I would never see it if it was posted in there.

Thanks for the b day wishes :)


36.

Shouting

Topic: Custom loading screen question

Posted: 03/26/09 11:59 AM

Forum: Flash

It won't work exactly like that. The whole movieclip will just play and the other parts he wants it to do will show as soon as it gets to that part. It will not show it when the movie gets to 50% it will be whenever the movieclip gets to the 50th frame.

I don't know exactly how to make it work like you are asking. So I guess I am just bumping this thread as well as saying the other guy was wrong.


37.

Thinking

Topic: The Zelda Collab

Posted: 03/26/09 11:41 AM

Forum: Flash

If you get time, go right ahead.

ps It's my b-day today and now I am 20 ^_^

38.

None

Topic: The Zelda Collab

Posted: 03/25/09 01:23 PM

Forum: Flash

At 3/24/09 05:43 PM, fightermarth wrote: you dont have the AP yet.
where's the list of people who havent been on a while?

Hurry up and get that finished. I don't have enough time to go through and look for those that have not been on in a while, so go to my userpage and look at the names there, and all the unfamilliar ones are going to be the ones that have not been on in a while.

I need you to finish that ASAP so I can add it in to the collab.


39.

Elated

Topic: The Zelda Collab

Posted: 03/25/09 01:20 PM

Forum: Flash

It was ChrisKlassen that did that part. I do like that part, but it is kinda disturbing in a way.

I almost forget that part wsa in this. It's been so long since I've seen it.

40.

Elated

Topic: The Zelda Collab

Posted: 03/24/09 01:33 PM

Forum: Flash

2 weeks maybe. I need to finish all the editing and stuff.


41.

Expressionless

Topic: The Zelda Collab

Posted: 03/24/09 12:13 AM

Forum: Flash

I'm still here. Updates will be shown once this is completed. Sorry, but the more suspenseful this is, the better it seems to be. So you guys are just going to have to wait.

Eman. Got your pm, but I have to wait till tomorrow to download the file.

Fucking dial-up >:(

Alot of people do all the drawing in flash, I know I do :P


42.

Elated

Topic: The Zelda Collab

Posted: 03/23/09 09:17 AM

Forum: Flash

Sorry guys, I have been away for the last couple days in Niagara Falls (on the good looking side :P) I haven't had a chance to post. Eman the part looks great. That's about it.


43.

Elated

Topic: pre-loaders

Posted: 03/18/09 03:27 PM

Forum: Flash

You just take the first frame of the newgrounds preloader and put it in the first frame of your flash video. The preloader has codes and stuff in them, so you don't need to do anything else.


44.

Expressionless

Topic: The Zelda Collab

Posted: 03/18/09 03:24 PM

Forum: Flash

At 3/18/09 10:36 AM, suitguy wrote: i'd like to join if there's a spot and i'd like either ocarina of time or the wind waker (if i'm in please send me a private message

Sorry dude, you are a little too late.

actually a couple of months late

45.

Expressionless

Topic: The Zelda Collab

Posted: 03/18/09 12:56 AM

Forum: Flash

I haven't been here in a couple days, nor have I seen watchmen :( But my friend has and he seyz it portrays the comic very well.

Hopefully Eman finishes up his part very soon so wwe can get this thing finished.

46.

Expressionless

Topic: The Zelda Collab

Posted: 03/15/09 12:22 AM

Forum: Flash

At 3/14/09 01:54 PM, fightermarth wrote: and i suppose you're right with the file size but for the ones that weren't a disgrace at least.

We will see about those ones.


47.

Happy

Topic: Happy Birthday Toast :3

Posted: 03/13/09 02:11 PM

Forum: Flash

Happy Birthday Dude!

yay for spam ^_^

48.

Elated

Topic: The Zelda Collab

Posted: 03/13/09 02:09 PM

Forum: Flash

At 3/13/09 06:26 AM, Arkhe wrote: Just a question, mechanixnut and snowfox - have you guys put the collab together to test it all out yet, just to see if all works?

Not yet I haven't. I will soon though. As soon as Eman finishes and sends his part in.

And is there going to be menu buttons, next/previous scene buttons, etc?

I am thinking that there might be, just incase people want to skip over. I would have to see what it would look like with the rest of the videos.

And what's the extras look like? I didn't see a mention of it skimming backwards, but I did see it in the menu. :D

It actually looks pretty sweet. It didn't turn out exactly as I intended it to, but it is still good either way. It is also still a bit laggy with the detail, so I need to fix that yet. It will be a secret until the collab is released, so... shhhh.


49.

Elated

Topic: How to. . .

Posted: 03/13/09 01:59 AM

Forum: Flash

At 3/13/09 01:53 AM, mechanixnut wrote: Flash has a thing where if set wrong it will export your gif as a series of images. Say it is 22 frames long, it will have 22 different pictures. So, make sure you select the right one. I found that out the hard way :P

It was an animated gif. That is the one you need to have it set to. Not a Static gif.

Just go to publish settings> select gif then go to gif setting> select animated gif> then hit the publish button. It will be saved in the same file as the flash file itself (assuming you saved it)

Ok, now that is it... i think :P


50.

Elated

Topic: How to. . .

Posted: 03/13/09 01:53 AM

Forum: Flash

Flash has a thing where if set wrong it will export your gif as a series of images. Say it is 22 frames long, it will have 22 different pictures. So, make sure you select the right one. I found that out the hard way :P

Also you cannot have anything that moves inside a movieclip. The gif image will not show what is happening inside of it. Tweens are another thing that don't work in the gif. Same with blurs and whatnot. They look really shitty because the colours that are allowed are very minimal.

Just thought I would let you know.

And knowing is half the battle.... G.I Joe!!

51.

Questioning

Topic: Making camera edges borders/walls?

Posted: 03/12/09 08:35 PM

Forum: Flash

Is it possible to make the edges of the camera the borders, so that the player cannot cross them at anytime during gameplay? (ie. like the walls and stuff) Excluding the top edge of the camera.

If so, how would I go about doing that?

and no, I am not a total noob to AS

52.

Expressionless

Topic: The Zelda Collab

Posted: 03/12/09 06:43 PM

Forum: Flash

At 3/12/09 12:50 AM, SamIam wrote:
Betting windows have now opened.
Will Emanhattan get his part in by Sunday? Place your bets now!

I am hoping so.


53.

Elated

Topic: The Zelda Collab

Posted: 03/12/09 12:18 AM

Forum: Flash

At 3/12/09 12:05 AM, Emanhattan wrote: I will try and get my part done by this sunday

(isnt it like the third time I say this?)

Or more.


54.

Expressionless

Topic: The Zelda Collab

Posted: 03/11/09 02:53 PM

Forum: Flash

Snow-fox has a good point there.


55.

Elated

Topic: Easy question

Posted: 03/10/09 12:57 AM

Forum: Flash

You could do it that way, or if you are planning on using tweens you are better to leave it how it is.


56.

Elated

Topic: 2 Questions (As2)

Posted: 03/10/09 12:51 AM

Forum: Flash

At 3/7/09 03:55 PM, mechanixnut wrote:

I fixed the code to let people know. What I did is as follows.

onClipEvent(enterFrame) {
if (_root.player._x<175) {
_x += 0;
} else {
_x += (_root.player._x-_x)/4;
}
}

57.

Questioning

Topic: The Zelda Collab

Posted: 03/10/09 12:48 AM

Forum: Flash

Any new progress Eman?


58.

Elated

Topic: Reducing Lag rates in big scenes

Posted: 03/07/09 11:52 PM

Forum: Flash

The is a signifigant difference in the file size, as well as the quality of the image. You are better to have the image as the .jpg as opposed to the bitmap.


59.

Resigned

Topic: 2 Questions (As2)

Posted: 03/07/09 11:08 PM

Forum: Flash

Noone? Anyone? Someone?

Please, I really need the help.


60.

Questioning

Topic: 2 Questions (As2)

Posted: 03/07/09 03:55 PM

Forum: Flash

At 3/7/09 04:16 AM, Yambanshee wrote: simply
onClipEvent(enterFrame) {
 if(_x<175){
           _x += (_root.player._x-_x)/4
}
}
as for wall go off and learn how a shapeflag works, then ask me (if you really want, through pm)

Ok, I have tried that and it seems to work, however the camera no longer follows the character after it reaches this certain point. Ex. the character runs to the left and hits the camera hits the _x<175 then the character runs to the right, and the camera does not follow him.

Is there anything to fix that problem?

The code I have now looks a little different then that, but it does the exact same thing.

onClipEvent(enterFrame) {
if (_x<175) {
_x += 0;
} else {
_x += (_root.player._x-_x)/4;
}
}

Any answers?


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Viewing 31-60 of 2,299 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94377