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Author Search Results: 'mayoarm11'

We found 1,013 matches.


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Viewing 241-270 of 1,013 matches. 136 | 7 | 8 | 9 | 10 | 11 | 122334

241.

None

Topic: $2500 for Sponsor?

Posted: 10/25/08 12:21 PM

Forum: Flash

2500 sounds like a lot of money for most of u, but it's not THAT much. it's a decent amount for a decent game. Epic games make $5000.


242.

None

Topic: Using AS to make a cookie...

Posted: 10/24/08 04:27 PM

Forum: Flash

define a variable in your main timeline as a string:

blahvariable = "";

and click on ur input box, and in the properties panel, where it says var: insert _root.blahvariable.

that'll save w/e the user inserts into blahvariable.


243.

None

Topic: Treasure Hunt 2008 RESULTS 1/4

Posted: 10/24/08 12:46 PM

Forum: NG News

At 10/24/08 12:22 PM, TomFulp wrote: The Treasure Hunt thread received 1,138 replies with thousands of recommendations. I watched EVERY SINGLE ONE

I see you're a very busy man, with no free time at all.

(lol)


244.

None

Topic: Make your own turret!

Posted: 10/22/08 09:30 AM

Forum: Flash

At 10/20/08 11:48 AM, mafiaman777543 wrote: A turret that will reflect off walls until it hits a enemy

already have a ricochet turret.

At 10/20/08 03:36 PM, vogesteam wrote: how about a nuke launcher? takes forever (almost) to load, the missile takes a minute or 2 to arrive on its target, but deals massive damage inside an area.

already have a nuke turret

At 10/20/08 04:58 PM, theraginginferno wrote: how about a spike row tower thing? its just a guy or something pushing a button down and spikes come out of the ground. works brilliant for taking out large swarms :P (perhaps 2x every 5 secs). gl with your td game.

nah, no manual control

At 10/21/08 04:00 PM, PowerUpload wrote: Hello Mayoarm11
Now i have read the whole F***ing post, and now i have something to say! :D
I hadn't imagined to read all the pages, i guess i should just post my idéas as fast as i could, but when I began to read, I just couldn't stop. I made up this goal to get a turret in to your game, and to make shure i would give you something original, i was determind to find out something no one had ever mentioned in the post, (Therefore i had to read the whole thing.. I guess ? ^^)
Anyways, here are the idéas that i came up with:

Teleport Tower: (This has been mentioned before, but never like this, I guess ^^)
A tower that would have medium cooldown, and then it would litteraly teleport the enemy back on the map, maybe to the start i think.. This tower would be good to have at the end of the map, so you would be able to save some lives :)

might be a bit overpowered at times. I can tone it down, but I don't think it's just that great.

(I know that you wern't interessted in passive towers, but maybe this will spark your interest)
Adrenalin Tower:
A tower that should be placed near other towers to give them an (x)% chance to get an adrennalin boost every time they kill an enemy. This adrenalin boost would increase it's stats for a few seconds.

there's a reason i don't want passive turrets, so sorry.

Ozze Tower:
This tower shoots small green balls of slime at the enemy, wich will stick to it and drain its HP over time. These slimes will increase in number, and therfore slowing the unit more and more. at one point the slimes will havde drained all of the units HP and will after that either spred to another unit, - only if its close enough though! - or evaporate

i like this, except the transferring part. but I like that it 'sticks' to them, and drains the hp. and after some time, it dissapears or somethin.

Link Tower:
This tower is a bit special, it works by sending a continious beam of light against the enemy and start draining the HP of the target, after that, the beam of light jumps to 2 (or more) enemy's and start draining their HP.. Think of it like a continious "chain lightning", just with a beam of light (Lazer ?)

yh.. i have a chain lightning turret.

Anyways.. I strongly reccomend to add passive towers it gives many more options, and a better strategic feeling.. Ultimately if you can't fit the passive towers in the "Tecnology Tree", (or preventing overpowerness with the "bonuses" from the passive towers) A good idéa could be to implement a bonus enemy at every 5 wave, and when you kill it, it allows you to build 1 passive tower.

you don't need passive towers for a boost of power. There are tons of powerful turrets to build that are plenty strong and get the job done.

I hope you liked all my idéas, i'm looking forward to your reply :D
Best regards.. PowerUpload - Alexander Ehmsen.

thanks for your reply. help appreciated.

At 10/21/08 04:02 PM, funkycaveman wrote: hey man are you still open to suggestions?

yeah. I actually have enough ideas to make the 85 (not 80) that i'm making, (80 / 81 done atm, i forget), but I just want to see if I get better ideas before I make them. In the mean time, i'm working on the other features of the game.

At 10/21/08 08:38 PM, Snizzbut wrote: Um, hello.

Your game sounds really cool.
Are you still taking suggestions for turrets?

I've read all 18 pages and come up with some that haven't been mentioned yet.

cool shoot.

At 10/21/08 08:55 PM, gus1 wrote: in later levels enemies should be able to make their own turret
they would attack your turrets and/or base

nah, this isn't that type of game. this isn't like age of war, it's a TD with a touch of other genres.

At 10/21/08 09:24 PM, LesPaulPlayer wrote: When is this game going to be made?

idk. it'll take a while.

Do you have a demo?

yep :) i'm not releasing it though.

thanks everyone for their reply, i see there is quite of anticipation for the game, and i hope i won't dissapoint any of you.


245.

None

Topic: Make your own turret!

Posted: 10/20/08 07:20 AM

Forum: Flash

if you're gonna make joke turrets, at least make them funny.


246.

None

Topic: Make your own turret!

Posted: 10/19/08 09:15 PM

Forum: Flash

i already have a mine turret. the mines don't 'stick' to the units, but they do explode on contact.

thanks though.


247.

None

Topic: Start Up Flash?

Posted: 10/18/08 08:34 PM

Forum: Flash

lmfao np.

... y'd u call me mayo?


248.

None

Topic: AS 2 question (depth)

Posted: 10/18/08 08:21 PM

Forum: Flash

it may be working, but it's best to use a depth counter.

counter++;
duplicateMovieClip(_root.MC , "mc"+counter , 1000+counter);


249.

None

Topic: Start Up Flash?

Posted: 10/18/08 08:20 PM

Forum: Flash

sorry, it's start -> all programs -> adobe flash cs3 proffesional.

forgot 1 step B)


250.

None

Topic: Start Up Flash?

Posted: 10/18/08 08:18 PM

Forum: Flash

ah come on...

click on start -> adobe flash cs3

it should be there. if it isn't, search for it (start -> search)


251.

None

Topic: tried google... google let me down.

Posted: 10/18/08 08:03 PM

Forum: Flash

i never made this sort of thing, but I would have done it with the duplicateMovieClip function or the attachMovie function. go look those up in AS:main and the answer should be pretty obvious.


252.

None

Topic: Make your own turret!

Posted: 10/18/08 03:22 PM

Forum: Flash

lol no


253.

None

Topic: Make your own turret!

Posted: 10/18/08 01:27 PM

Forum: Flash

At 10/18/08 01:13 PM, unbelivable wrote: Ion charging turret. It fires a lazer extremly fast with low damage, but the longer it shoots at an enemie the higher the damage goes, that would be easy to make,

it's interesting. I'll consider it, but the name is unfitting. An ion cannon doesn't do what you described, and besides I already have an ion cannon as well. If you could give me an idea of a turret that might do that, i'll consider it.

just make a damage combo var for each enemie and after it hits 10 times it will increase damage combo to 1.5 and 2.0 and soo on and soo on.

I know how to code. I've coded far more complex concepts than this. but ty anyway.


254.

None

Topic: Pico A Cartoon?

Posted: 10/18/08 12:37 PM

Forum: Flash

the answer to your question is yes. Was making a thread neseccary, or would checking his userpage have been sufficient? I think that is a question you should have asked yourself before making this thread.


255.

None

Topic: Make your own turret!

Posted: 10/18/08 12:27 PM

Forum: Flash

cluster bomb?

around 5 ppl already suggested this, and I said i'll consider it.


256.

None

Topic: Initiating array prob

Posted: 10/18/08 10:27 AM

Forum: Flash

At 10/18/08 09:49 AM, WolfAkela wrote:
But what I want is for the second movieclip's arr to recieve all of the first movieclip's arr variables.
It's as simple as array2 = array1, so it's just like:
_root.mc2.arr = _root.mc1.arr;

ok, but it still doesn't work. god this is annoying.

this is what I have for the 1st MC:
var arr:Array = new Array();
arr.push(ind);
trace(arr.length);

and for the second:
_parent[_root.bullN].arr = arr;

and that trace always traces 1, meaning only the push function worked, and the initiation of the arr didnt work.


257.

None

Topic: Website Graphics Designer Search

Posted: 10/17/08 07:31 PM

Forum: Flash

u gotta give more info.

what is the site going to be for? what 'coding' have u done? etc.


258.

None

Topic: Make your own turret!

Posted: 10/17/08 06:05 PM

Forum: Flash

u have the patience of a 5 year old. gimme a turret idea or go away >=[


259.

None

Topic: Games You Regret Buying.

Posted: 10/17/08 01:02 PM

Forum: Video Games

At 8/22/08 09:02 PM, puddinN64 wrote: The Sims: Busting out.

if you switch the g with an ' , it'd sound exactly like a porno:
The Sims: Bustin' Out

sexy.


260.

None

Topic: Are you using Actionscript 2 or 3 ?

Posted: 10/17/08 12:32 PM

Forum: Flash

2 > 3 in any mathematical equation.


261.

None

Topic: Truth Behind 9/11 -proven-

Posted: 10/17/08 09:21 AM

Forum: General

At 10/17/08 06:46 AM, JSSKFF wrote:
At 10/16/08 08:16 PM, Senri wrote: No, it was a dragon.
That picture would be an epic win, if the fire would be coming out of the dragons mouth

yeah, the pic is awesome. just move the dragon down a bit


262.

None

Topic: Flash CS3.

Posted: 10/17/08 08:24 AM

Forum: Flash

At 10/17/08 08:21 AM, iamgrimreaper wrote: Ok, I want to buy flash CS3, i've been using flash 8 to animate and make games for the past few months, and I think I can move on, learn another actionscript. So, before I get off my couch that I use as a computer seat, I want to know the price of flash CS3 so I don't end up going back home to get more money.

are you serious???

look it up at adobe.com

also you can just order it online.

omg, google, dumbass.


263.

None

Topic: Make your own turret!

Posted: 10/16/08 07:25 PM

Forum: Flash

At 10/16/08 06:14 PM, dogdgey5 wrote: are you fucking done yet?

no

At 10/16/08 06:33 PM, kittenclock wrote: what about a wall turret it can be built in the enemys path and fires at them upgrade are

spiked wall
when enemys run into them it causes damage

or

stronger wall
strengthans the wall

you can only choose one of the upgrades for each wall turret

no walls please


264.

None

Topic: Ng Api Question

Posted: 10/16/08 07:07 PM

Forum: Flash

I believe it's under revenue %


265.

None

Topic: Truth Behind 9/11 -proven-

Posted: 10/16/08 07:03 PM

Forum: General

At 11/5/07 03:40 PM, Raguel wrote: Conspiracies!

hahahaha. i laughed my ass off, that's seriously great.


266.

None

Topic: are guys ready...

Posted: 10/16/08 09:52 AM

Forum: Flash

what's the point of this thread? we already have 100 billion+ cs4 threads.


267.

None

Topic: looking for artist & test my game

Posted: 10/15/08 07:41 PM

Forum: Flash

i got 19668! yay.


268.

None

Topic: text box

Posted: 10/15/08 06:24 PM

Forum: Flash

At 10/15/08 06:17 PM, BillysProgrammer wrote: MISTAKE FIXED...again

no, not like that

var loading:Number = _root.getBytesLoaded();
var loadingtotal:Number = _root.getBytesTotal();

onEnterFrame = function () {
loadingtext.text = loading+"/"+loadingtotal;
}

try that, keep all the instances or VARS the same on the dynamic boxes

the amount loaded needs to be in the enterframe function -_-

total = _root.getBytesTotal();
onEnterFrame = function() {
blahblah.text = _root.getBytesLoaded+"/"+total;
}


269.

None

Topic: allowed

Posted: 10/15/08 11:05 AM

Forum: Flash

im pretty sure he wants to convert his own video. it's a little unclear I admit.

dude, if thats not ur movie, dont convert it and send it to NG, that's stealing, and it's dumb. Besides, if ur gonna steal, at least steal something good XD


270.

None

Topic: allowed

Posted: 10/15/08 08:47 AM

Forum: Flash

At 10/15/08 08:13 AM, zedd56 wrote: Don't you DARE try to convert that and put it here.

1 - It's stealing, dumbass. If you didn't make it, don't submit it.
2 - It's not even flash. Videos in the flash portal aren't appreciated at all and you WILL be flamed.

If you were to put that up here, you'd pretty much be hated by anybody who watched it. I know i'd be pretty pissed off.

dumbass he said it was just an example.

I see no reason why not to have that here. It's somewhat of an animation, and I've seen worse things come to NG (videos in .swf format claiming to be 'flash');


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<< < > >>

Viewing 241-270 of 1,013 matches. 136 | 7 | 8 | 9 | 10 | 11 | 122334