nah, i aint going for that nooby crappy. here's what im gonna have:
1)
kill counter (how many kills each turret has). each turret will feature a self-destruct option. The explosion's radius (size) and damage depends on its experience (kills).
2)
path modification feature. This allows the user to actually change the path the monsters walk in!!! this includes removing blocks, and adding blocks. Each block removed will not cost money, but each block added will cost a ton. It will be very expensive to use this feature.
3)
a touch of defend your castle is added here. You are defending a castle of some sort, which has 4 bunkers / towers. In each tower you can garrison up to 4 units. Units include infranty (cheapest + crappiest) , sniper (long range duh) , rocket launcher dude (for air units), and some other units i'll think of later. Each tower's location is different, so you have to strategize there as well. and when monsters hit your castle / hut / w/e, units may die as well.
i'm willing to take suggestions on other additions to the game, but please, no crappy shit. they have to be well thought-out, and preferably something that hasn't been done before (i havn't seen my ideas in any game i've ever played).