At 10/20/08 11:48 AM, mafiaman777543 wrote:
A turret that will reflect off walls until it hits a enemy
already have a ricochet turret.
At 10/20/08 03:36 PM, vogesteam wrote:
how about a nuke launcher? takes forever (almost) to load, the missile takes a minute or 2 to arrive on its target, but deals massive damage inside an area.
already have a nuke turret
At 10/20/08 04:58 PM, theraginginferno wrote:
how about a spike row tower thing? its just a guy or something pushing a button down and spikes come out of the ground. works brilliant for taking out large swarms :P (perhaps 2x every 5 secs). gl with your td game.
nah, no manual control
At 10/21/08 04:00 PM, PowerUpload wrote:
Hello Mayoarm11
Now i have read the whole F***ing post, and now i have something to say! :D
I hadn't imagined to read all the pages, i guess i should just post my idéas as fast as i could, but when I began to read, I just couldn't stop. I made up this goal to get a turret in to your game, and to make shure i would give you something original, i was determind to find out something no one had ever mentioned in the post, (Therefore i had to read the whole thing.. I guess ? ^^)
Anyways, here are the idéas that i came up with:
Teleport Tower: (This has been mentioned before, but never like this, I guess ^^)
A tower that would have medium cooldown, and then it would litteraly teleport the enemy back on the map, maybe to the start i think.. This tower would be good to have at the end of the map, so you would be able to save some lives :)
might be a bit overpowered at times. I can tone it down, but I don't think it's just that great.
(I know that you wern't interessted in passive towers, but maybe this will spark your interest)
Adrenalin Tower:
A tower that should be placed near other towers to give them an (x)% chance to get an adrennalin boost every time they kill an enemy. This adrenalin boost would increase it's stats for a few seconds.
there's a reason i don't want passive turrets, so sorry.
Ozze Tower:
This tower shoots small green balls of slime at the enemy, wich will stick to it and drain its HP over time. These slimes will increase in number, and therfore slowing the unit more and more. at one point the slimes will havde drained all of the units HP and will after that either spred to another unit, - only if its close enough though! - or evaporate
i like this, except the transferring part. but I like that it 'sticks' to them, and drains the hp. and after some time, it dissapears or somethin.
Link Tower:
This tower is a bit special, it works by sending a continious beam of light against the enemy and start draining the HP of the target, after that, the beam of light jumps to 2 (or more) enemy's and start draining their HP.. Think of it like a continious "chain lightning", just with a beam of light (Lazer ?)
yh.. i have a chain lightning turret.
Anyways.. I strongly reccomend to add passive towers it gives many more options, and a better strategic feeling.. Ultimately if you can't fit the passive towers in the "Tecnology Tree", (or preventing overpowerness with the "bonuses" from the passive towers) A good idéa could be to implement a bonus enemy at every 5 wave, and when you kill it, it allows you to build 1 passive tower.
you don't need passive towers for a boost of power. There are tons of powerful turrets to build that are plenty strong and get the job done.
I hope you liked all my idéas, i'm looking forward to your reply :D
Best regards.. PowerUpload - Alexander Ehmsen.
thanks for your reply. help appreciated.
At 10/21/08 04:02 PM, funkycaveman wrote:
hey man are you still open to suggestions?
yeah. I actually have enough ideas to make the 85 (not 80) that i'm making, (80 / 81 done atm, i forget), but I just want to see if I get better ideas before I make them. In the mean time, i'm working on the other features of the game.
At 10/21/08 08:38 PM, Snizzbut wrote:
Um, hello.
Your game sounds really cool.
Are you still taking suggestions for turrets?
I've read all 18 pages and come up with some that haven't been mentioned yet.
cool shoot.
At 10/21/08 08:55 PM, gus1 wrote:
in later levels enemies should be able to make their own turret
they would attack your turrets and/or base
nah, this isn't that type of game. this isn't like age of war, it's a TD with a touch of other genres.
At 10/21/08 09:24 PM, LesPaulPlayer wrote:
When is this game going to be made?
idk. it'll take a while.
Do you have a demo?
yep :) i'm not releasing it though.
thanks everyone for their reply, i see there is quite of anticipation for the game, and i hope i won't dissapoint any of you.