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Author Search Results: 'mayoarm11'

We found 1,013 matches.


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Viewing 181-210 of 1,013 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 102234

181.

None

Topic: returning NaN

Posted: 03/18/09 01:04 PM

Forum: Flash

not sure if this'll help you, but NaN stands for Not a Number.

This is put into a variable when you put an illegal content into a variable. For example this would return NaN:

var var1: Number;
var2 = "this is a string";

var1 += var2;

obviously, you can't add a string and a number, and var1 would now contain NaN.

hope this helped. too lazy to check ur code, sorry.


182.

None

Topic: Artist Looking For Programmer

Posted: 03/16/09 04:42 AM

Forum: Flash

At 3/16/09 04:40 AM, mayoarm11 wrote: post some of ur work

haha, i'm so retarded, sorry, didn't see that. That's pretty cool XD


183.

None

Topic: Artist Looking For Programmer

Posted: 03/16/09 04:40 AM

Forum: Flash

post some of ur work


184.

None

Topic: +_+ Fallout 3 Collab +_+

Posted: 03/14/09 03:52 PM

Forum: Flash

At 3/14/09 01:51 PM, tytyty545 wrote: I <3 Fallout 3 But i cant animate To save my life... :(
At 3/14/09 04:35 AM, mayoarm11 wrote: fallout 3 rules :)

too bad i can't draw for my life.

are you serious? >.<


185.

None

Topic: +_+ Fallout 3 Collab +_+

Posted: 03/14/09 04:35 AM

Forum: Flash

fallout 3 rules :)

too bad i can't draw for my life.


186.

None

Topic: Walls as3

Posted: 03/11/09 05:42 PM

Forum: Flash

that wouldn't solve his problem

the problem isn't in the code you wrote, it's somewhere else


187.

None

Topic: Wat do u think of my anime short?

Posted: 03/11/09 09:23 AM

Forum: Flash

nice!

looking forward to its release here on NG. definetely front-page material. good job, dude.


188.

None

Topic: Opinions and Ideas Needed!

Posted: 03/09/09 03:56 AM

Forum: Flash

wtf?

the rockets aren't stopped once they go out of boundaries. They didn't do that on your first update. It's much suckier now :( the whole point was to try and get them to hit the boxes, or to go out of bounds. >.< change it back!


189.

None

Topic: How much is too much?

Posted: 03/08/09 02:01 PM

Forum: Flash

lmfao javascript emoticon XD

uhh dude 281 kb is NOTHING. i have no idea what you're obssessing about.


190.

None

Topic: Opinions and Ideas Needed!

Posted: 03/08/09 01:02 PM

Forum: Flash

mildly entertaining.

Maybe a warning before you rearrange the entire level?

And the missiles' speed is too random. Some were too slow, while others were too fast. Make your speed variable vary less.


191.

None

Topic: Flash byte restriction?

Posted: 03/08/09 12:59 PM

Forum: Flash

At 3/8/09 12:55 PM, IWasBanned wrote: always remember to compress the size though.(also for sound)
If you do, only BIG games reach over 10 mb.

what does that mean? How do you compress sound?


192.

None

Topic: Advertisements.

Posted: 03/08/09 11:18 AM

Forum: Flash

click submit in the portal. At the bottom there's an API section. There's a link there for more information about API. You don't need a thread about this, NG guides you step-by-step.


193.

None

Topic: Flash byte restriction?

Posted: 03/08/09 11:12 AM

Forum: Flash

At 3/8/09 11:11 AM, WhoknowsmeaUdiO wrote: There is no real restriction for Flash games/ movies. 16 MB is somewhat the biggest file you should make and the file size restriction on NG is 10 MB (1024 kb * 10), however you can ask Tom or someone to let your movie in anyways.

yet I asked tom, and he didn't reply -_-

jackass :P


194.

None

Topic: Looking For Game Developers

Posted: 03/08/09 11:09 AM

Forum: Flash

you're wasting your time, and ours. No one will sell you a game for about $350.

Like some dude said before, you can just take our game, and respsonsor if for about $1000, and thats it.

Not to mention the lack of information you provide. I'm guessing you're not serious, and you made this thread just to get a laugh or two.


195.

None

Topic: Programmer needed, :3

Posted: 03/08/09 06:17 AM

Forum: Flash

lol 8 hrs for menu + instructions? XD


196.

None

Topic: Change direction of MC?

Posted: 03/07/09 08:38 AM

Forum: Flash

two frames: one where gun is regular, and one where it's reflected horizontally (modify->transform i think). Switch between those accordingly.


197.

None

Topic: Change direction of MC?

Posted: 03/07/09 08:12 AM

Forum: Flash

_rotation

_rotation = 0;
_rotation = 180;

play around with it.


198.

None

Topic: Design a medieval weapon!

Posted: 03/02/09 10:44 AM

Forum: Flash

hand of zeus (u can change name):

user clicks the screen several times. Each time a user clicks a spot, it generates a lightning post thingie majigie. When a user clicks a second spot, a second lightning post is formed, and the first two form a lightning force between them. Then the third connects to the second, etc.

Once a user clicks on the initial post, and thus creating a complete polygon, the area generated inside the polygon will be where the damage is dealth.

This idea only makes sense if the user has some sort of 'mana' of some sort, so that the size of the polygon created is limited.

Here's something may help explain this idea:

click on the lightning poles, and notice how they create lightnings between themselves. It's different from what I described, but whatever.


199.

None

Topic: Medal System?

Posted: 03/01/09 10:42 AM

Forum: Flash

whoa that's cool

how does it work?? How do you obtain these medals?


200.

None

Topic: loading certain objects only

Posted: 02/24/09 09:51 AM

Forum: Flash

thanks a lot for this post, I really appreciate it. One question though:

is sizef2f a variable flash recognizes or is it something I have to define somewhere?


201.

None

Topic: loading certain objects only

Posted: 02/24/09 09:20 AM

Forum: Flash

sorry for double post.

What you said may be the solution, I just want to make sure you understand my situation. What I want is:

a pre-preloader that loads the preloader scene (including the minigame). Then I want the real preloader to appear, with the minigame.

Is that possible with the way you suggested?


202.

None

Topic: loading certain objects only

Posted: 02/24/09 09:18 AM

Forum: Flash

the 'export for actionscript' box has to be checked, right?


203.

None

Topic: loading certain objects only

Posted: 02/24/09 08:52 AM

Forum: Flash

hi :)

I'm making a 'loading game' for a game of mine - a game that is playable by users while the main game loads. For this, I need to load the 'loading game' first, so I need to load only CERTAIN objects... how do i do this? How do I define which objects I want flash to load...? If it doesn't work like that, please tell me how I can make this loading game work.


204.

None

Topic: output reset - quick question

Posted: 02/19/09 03:43 PM

Forum: Flash

bump


205.

None

Topic: output reset - quick question

Posted: 02/19/09 02:30 PM

Forum: Flash

Is there a code to erase everything in the output box?

There's a code in C / C#, so I'm assuming there's on in AS...


206.

None

Topic: sponsorship experience - help

Posted: 02/19/09 11:51 AM

Forum: Flash

yes i have. That was rather useful, but I'd still like to talk this over with someone, if anyone would be willing to do that.

I realize not many people would want to do that. So here are some questions I have:

1) I got the impression that you publish your game, and willing sponsors 'bid' on your project. Do their terms vary? What might their terms include? When my game gets sponsored by a site, what does that mean? What exclusive rights do they have over the game?

2) Does the ad revenue the game gets, get split amongst me and the sponsor, or how does that work?

3) I realized some games such as gemcraft, were releasing 'demo' versions onto sites like newgrounds, and saying that you have to go to armor games (their sponsor) to play the full version. Is this included in the sponsor's terms? what exactly is that?

4) Not really my business, but i'd still like to know:
What are the sponsors getting off this deal? Are hits the only thing they get from sponsoring my game??


207.

None

Topic: sponsorship experience - help

Posted: 02/19/09 11:14 AM

Forum: Flash

hello. I'm about to release a game for sponsorship, and I am completely new to sponsorship. I read a bit about it here and there, but I still don't feel I know all the details, and I don't want to gamble with my game. I was wondering if someone could explain to me in detail how sponsorship works, or direct me to some links.
Ideally, I'd like to talk to someone through messenger, so he may direct me. I won't bother you or anything like that in messenger, it'll be just you telling me how it works basically. And then afterward, as I progress through the stages, if I have any questions, I would be able to ask you. I hope someone will be willing to add my messenger. If so, please pm me.

I also heard something about deals other than sponsorship, and ads. I heard that protector got several outside deals or something like that??? Can someone please explain to me how those things work as well. Thank you.


208.

None

Topic: Wacom 28: Mp3-Lock

Posted: 12/19/08 12:23 PM

Forum: NG News

At 12/18/08 03:14 PM, Doodler wrote: Something I started on many years ago, when days were young and dreams were alive :'(

http://www.hamcannon.com/matrix/matrixSp oof3.html

dude that was funny! U should submit it!


209.

None

Topic: Wacom 28: Mp3-Lock

Posted: 12/18/08 12:23 PM

Forum: NG News

looking forward to seeing the tablet being put to good use.


210.

None

Topic: Wacom 27: M1K3-B

Posted: 12/17/08 01:17 PM

Forum: NG News

congrats :)


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Viewing 181-210 of 1,013 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 102234