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Author Search Results: 'mayoarm11'

We found 997 matches.


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Viewing 181-210 of 997 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 102234

181.

None

Topic: Change direction of MC?

Posted: 03/07/09 08:12 AM

Forum: Flash

_rotation

_rotation = 0;
_rotation = 180;

play around with it.


182.

None

Topic: Design a medieval weapon!

Posted: 03/02/09 10:44 AM

Forum: Flash

hand of zeus (u can change name):

user clicks the screen several times. Each time a user clicks a spot, it generates a lightning post thingie majigie. When a user clicks a second spot, a second lightning post is formed, and the first two form a lightning force between them. Then the third connects to the second, etc.

Once a user clicks on the initial post, and thus creating a complete polygon, the area generated inside the polygon will be where the damage is dealth.

This idea only makes sense if the user has some sort of 'mana' of some sort, so that the size of the polygon created is limited.

Here's something may help explain this idea:

click on the lightning poles, and notice how they create lightnings between themselves. It's different from what I described, but whatever.


183.

None

Topic: Medal System?

Posted: 03/01/09 10:42 AM

Forum: Flash

whoa that's cool

how does it work?? How do you obtain these medals?


184.

None

Topic: loading certain objects only

Posted: 02/24/09 09:51 AM

Forum: Flash

thanks a lot for this post, I really appreciate it. One question though:

is sizef2f a variable flash recognizes or is it something I have to define somewhere?


185.

None

Topic: loading certain objects only

Posted: 02/24/09 09:20 AM

Forum: Flash

sorry for double post.

What you said may be the solution, I just want to make sure you understand my situation. What I want is:

a pre-preloader that loads the preloader scene (including the minigame). Then I want the real preloader to appear, with the minigame.

Is that possible with the way you suggested?


186.

None

Topic: loading certain objects only

Posted: 02/24/09 09:18 AM

Forum: Flash

the 'export for actionscript' box has to be checked, right?


187.

None

Topic: loading certain objects only

Posted: 02/24/09 08:52 AM

Forum: Flash

hi :)

I'm making a 'loading game' for a game of mine - a game that is playable by users while the main game loads. For this, I need to load the 'loading game' first, so I need to load only CERTAIN objects... how do i do this? How do I define which objects I want flash to load...? If it doesn't work like that, please tell me how I can make this loading game work.


188.

None

Topic: output reset - quick question

Posted: 02/19/09 03:43 PM

Forum: Flash

bump


189.

None

Topic: output reset - quick question

Posted: 02/19/09 02:30 PM

Forum: Flash

Is there a code to erase everything in the output box?

There's a code in C / C#, so I'm assuming there's on in AS...


190.

None

Topic: sponsorship experience - help

Posted: 02/19/09 11:51 AM

Forum: Flash

yes i have. That was rather useful, but I'd still like to talk this over with someone, if anyone would be willing to do that.

I realize not many people would want to do that. So here are some questions I have:

1) I got the impression that you publish your game, and willing sponsors 'bid' on your project. Do their terms vary? What might their terms include? When my game gets sponsored by a site, what does that mean? What exclusive rights do they have over the game?

2) Does the ad revenue the game gets, get split amongst me and the sponsor, or how does that work?

3) I realized some games such as gemcraft, were releasing 'demo' versions onto sites like newgrounds, and saying that you have to go to armor games (their sponsor) to play the full version. Is this included in the sponsor's terms? what exactly is that?

4) Not really my business, but i'd still like to know:
What are the sponsors getting off this deal? Are hits the only thing they get from sponsoring my game??


191.

None

Topic: sponsorship experience - help

Posted: 02/19/09 11:14 AM

Forum: Flash

hello. I'm about to release a game for sponsorship, and I am completely new to sponsorship. I read a bit about it here and there, but I still don't feel I know all the details, and I don't want to gamble with my game. I was wondering if someone could explain to me in detail how sponsorship works, or direct me to some links.
Ideally, I'd like to talk to someone through messenger, so he may direct me. I won't bother you or anything like that in messenger, it'll be just you telling me how it works basically. And then afterward, as I progress through the stages, if I have any questions, I would be able to ask you. I hope someone will be willing to add my messenger. If so, please pm me.

I also heard something about deals other than sponsorship, and ads. I heard that protector got several outside deals or something like that??? Can someone please explain to me how those things work as well. Thank you.


192.

None

Topic: Wacom 28: Mp3-Lock

Posted: 12/19/08 12:23 PM

Forum: NG News

At 12/18/08 03:14 PM, Doodler wrote: Something I started on many years ago, when days were young and dreams were alive :'(

http://www.hamcannon.com/matrix/matrixSp oof3.html

dude that was funny! U should submit it!


193.

None

Topic: Wacom 28: Mp3-Lock

Posted: 12/18/08 12:23 PM

Forum: NG News

looking forward to seeing the tablet being put to good use.


194.

None

Topic: Wacom 27: M1K3-B

Posted: 12/17/08 01:17 PM

Forum: NG News

congrats :)


195.

None

Topic: button help :'(

Posted: 12/16/08 12:37 PM

Forum: Flash

http://www.newgrounds.com/downloads/prel oaders/

when you make a movieclip (F8), select button instead of movieclip. Put some stuff on the first frame, then on the 2nd frame of your button, test the movie, and you should see by yourself what a button does.


196.

None

Topic: Photoshop Obama!

Posted: 11/28/08 06:37 AM

Forum: General

vampire obama oh no!

Photoshop Obama!


197.

None

Topic: Wacom 3: W-P-S

Posted: 11/23/08 01:07 PM

Forum: NG News

anusboy is an awesome movie.


198.

None

Topic: check out my new game demo!

Posted: 11/23/08 09:18 AM

Forum: Flash

it's generally unwise to post demos. Unless it's a preview, don't post demos.


199.

None

Topic: how to?

Posted: 11/23/08 09:15 AM

Forum: Flash

At 11/23/08 09:07 AM, mayoarm11 wrote: You don't specify how you want your gun to rotate / move, and expect us to guess what you want, and give you a magical code.
At 11/23/08 09:12 AM, BloodSucker150 wrote:
At 11/23/08 09:08 AM, UnknownFury wrote: You can see the forum is moving slow. No need to bump.
Show us how much of it you can do/what you've got so far.
well i showed you
Page: http://spamtheweb.com/ul/upload/3408/542 02_madness_infanity.php
Lightbox: http://spamtheweb.com/ul/upload/3408/542 02_madness_infanity.php?lightbox
but i need help with fixing it...
if you guys need the code tell me...

you've failed to help us help you again.

EXPLAIN how you want your gun to rotate / move. How are we supposed to know what you want?!?


200.

None

Topic: how to?

Posted: 11/23/08 09:07 AM

Forum: Flash

At 11/23/08 09:03 AM, BloodSucker150 wrote: *BUMP*
*BUMP*
*BUMP**BUMP**BUMP**BUMP**BUMP**BUMP**BUM P**BUMP**BUMP**BUMP*

that'll make people want to help you.

You don't specify how you want your gun to rotate / move, and expect us to guess what you want, and give you a magical code.


201.

None

Topic: Whats My Game Worth!? - Wsm

Posted: 11/23/08 08:56 AM

Forum: Flash

At 11/22/08 11:44 PM, lazyboyclark wrote: i would pay you 3 cents

hilarious.

The graphics were pretty cool, the atmosphere was decent. Overall, it's a good game, but I don't believe anyone will play it for more than 3-5 minutes. I realize you can't change the entire concept now that it's already finished, but just for future reference, try to make more interesting concepts than quickly hitting the b and n keys. It gets very repetitive and increases chance of arthritis XD.


202.

None

Topic: alt text withen a SWF

Posted: 11/23/08 08:49 AM

Forum: Flash

I may not have understood you correctly, but what you need is a button. When you click F8 to make a movieclip, select button instead. When you edit the button, the second frame will appear once the user rolls over the button, and when he rolls out, it'll return to frame 1. In frame 1, have the text that you want, and in 2, change it.


203.

None

Topic: Wacom 1: LazyMuffin

Posted: 11/21/08 01:38 PM

Forum: NG News

definetely worthy


204.

None

Topic: Need a RPG tutorial

Posted: 11/08/08 03:31 AM

Forum: Flash

don't rely on tutorials. read them to learn how they work, and learn how to code. Then use that knowledge to make something of your own.


205.

None

Topic: Sticking to Flash 8?

Posted: 11/05/08 12:33 AM

Forum: Flash

At 11/5/08 12:29 AM, LostVoices wrote: i'm sticking with 8 i keep thinking wow alien hominid was made in as2 so it cant be that bad

dude... most games on the portal are in as2.


206.

None

Topic: Lookin for dedicated actionscripter

Posted: 11/02/08 01:27 PM

Forum: Flash

show your stuff in this thread


207.

None

Topic: How do get/make comic style fonts?

Posted: 11/02/08 01:25 PM

Forum: Flash

take the file and drop it into your fonts folder in the control panel


208.

None

Topic: How do get/make comic style fonts?

Posted: 11/02/08 12:56 PM

Forum: Flash


209.

None

Topic: 3d rotation

Posted: 11/01/08 01:54 PM

Forum: Flash

At 11/1/08 01:01 PM, funkycaveman wrote: looks good, i found this

http://www.gotoandplay.it/_articles/2004 /07/3dCube.php

that's awesome, but the light source is fucked up in that.


210.

None

Topic: hitTest on something inside a MC?

Posted: 11/01/08 09:49 AM

Forum: Flash

the shapeflag hitTest (the form of hitTest(x,y,condition)) searches for a global point. meaning if you have two mc's within another mc, and you wish to check if the first mc contains the second mc's x and y values, you would have:

_root.bigmc.mc1.hitTest(_root.bigmc.mc2.
_x + _root.bigmc._x, _root.bigmc.mc2._y + _root.bigmc._y,true)

hope that helped.


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Viewing 181-210 of 997 matches. 1 | 24 | 5 | 6 | 7 | 8 | 9 | 102234