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Author Search Results: 'mayoarm11'

We found 1,000 matches.


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Viewing 91-120 of 1,000 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92134

91.

None

Topic: The Newgrounds Preview Collab

Posted: 04/14/09 11:34 AM

Forum: Flash

If i sign up, will I be able to remove myself later on?

B/C if I release my game before this collab gets published, then I obviously can't be part of the game.

I'm planning a bit more things for my game, which is why I delayed its release date, but I'm not sure if it will be done only after this collab gets done.


92.

None

Topic: A good enemy???

Posted: 04/14/09 10:17 AM

Forum: Flash

yes, much better. And the reason we're criticisng it is so that we can help you, so don't get pissed :P

What I would do from there is have the combo animation. Meaning, if the enemy attacks you, you take 2-3 hits, then fall to the ground. Afterwards, the player gets up, and has time to move away from the enemy.

I think this way is better than what you have right now, which is the player moving slowly when being hit, and it looks like he's sliding on the ground or something.

Sorry for being so picky... The game looks good, and the game-play should match.


93.

None

Topic: Need visual actionscripter

Posted: 04/14/09 10:13 AM

Forum: Flash

At 4/14/09 09:49 AM, funkycaveman wrote: Its quick, all i need is someone to make 3-5 actionscript generated visualisations like seen on media players, but it does not have to be music orientated. Your name will be credited. it can be anything from particale effects to cool vector movements, nothing too crazy.

Information:
Actionscript: 2
Size: 400x200
Format: As a movieclip on stage
OutputSize: a few kb's

pm or post here if interested
thanks

funkycaveman

look at the only submission I have right now:

There are some decent effects there, particulary the ion effect. You can just download the fla on there. If you use it, I'd like to see the final outcome. If my effects are only a small part of what you're doing, then I won't need credit.

:D


94.

None

Topic: A good enemy???

Posted: 04/14/09 06:06 AM

Forum: Flash

At 4/14/09 06:02 AM, Shinki wrote:
At 4/14/09 05:58 AM, BloodSucker150 wrote: and look at all the games style this(castle crashers and protal defenders...) look at the enemies there and see the style of the enemies thet im tring to make...
Just because castle crashers let's you walk through enemies vertically and has most attacks going horizontally doesn't mean your game has to.

The way your game is set up as a pretty much square playing area doesn't lend itself to such a horizontal combat engine, you either need vertical attacking or you need to make the areas very long and thin.

yeah, if you made everything approximately %200 smaller (%50 on transformation) and you changed your swf size to make it long and thin, like in portal defenders, that would look MUCH better.


95.

None

Topic: A good enemy???

Posted: 04/14/09 05:55 AM

Forum: Flash

1) blood animation
2) when i stand above or beneath him, he attacks forward, and not me. This might be a little excessive, but just thought I'd say it anways
3) I see that you made 2 animations for the attack (that spinning thing, and the slash). I suggest making on more. Then, when the enemy's attacking, the attack he makes is randomally picked.

The game's graphics look pretty cool. I'm pretty sure it's just temporary, but the background needs work. And I didn't really get what was that black cloud ontop of the enemy's head, but I'm guessing that's temporary as well. GJ so far.


96.

None

Topic: Creative Folks

Posted: 04/14/09 05:38 AM

Forum: NG News

At 4/13/09 04:26 PM, TomFulp wrote: Check out this Castle Crashers sushi, it looks delicious! There are more pics on the photostream.

Way aweseom


97.

None

Topic: Outlining?

Posted: 04/13/09 06:04 AM

Forum: Flash

you can use the expand fills feature. Copy your fill, and expand it:

modify -> shape -> expand fill


98.

None

Topic: this makes me mad

Posted: 04/12/09 01:13 PM

Forum: Flash

At 4/12/09 12:46 PM, penguingod12 wrote: I think people who can't get through their head that people don't want ot see a flash that is two seconds in length. when you post a piece of crap on newgrounds there is a chance it might be accepted. I say if you know it is crap, DON'T BOTHER UPLOADING IT TO NG's. I did not get to see much new submissions but so far there were only 4 out of 12 that I thought were good. So the next time you are submitting your flash, think about how the people will like this or not.

thank you for making this post, now all of NG's problems will be solved, because:

1) All of Newgrounds' members who ever wanted to submit crappy stuff will read this thread

2) Everyone who saw this post read what you said, and will listen to your advice

sarcasm

99.

None

Topic: Locking a scene with quality

Posted: 04/12/09 04:59 AM

Forum: Flash

well, it might not play well on your comp, while on others it plays fine. You need to allow users to select the quality settings.


100.

None

Topic: whats worng with ma tablet

Posted: 04/12/09 04:40 AM

Forum: Flash

At 4/11/09 09:39 PM, micky315 wrote: THE TABLET ISNT SENCING THE PENCIL

sry caps

then it is faulty... yet you said it isn't a few posts up.

Choose what it is.


101.

None

Topic: Need action scripter for my game

Posted: 04/11/09 12:39 PM

Forum: Flash

I could give it a try. PM me if you're interested in my services. Read my latest newspost to see my almost-finished project.


102.

None

Topic: Thief Wins Award

Posted: 04/11/09 08:27 AM

Forum: Flash

At 4/11/09 03:33 AM, atomic-noodle wrote:
At 4/11/09 01:25 AM, LuciousClump wrote: Well if you know where he got the movies from please tell
awaiting responses
Personally, I'd care more if it didnt seem like you were just jealous of his awards.

are you that stupid?

good find, lucious


103.

None

Topic: Looking for a RPG artist

Posted: 04/10/09 05:48 AM

Forum: Flash

At 4/10/09 05:28 AM, zooominsh wrote: Looks good from screenshots, but not original, but many people like thise style games.
So this is a project what made before 2 year.
klik klak klik klak

you can't die :(

pretty cool tho


104.

None

Topic: The Lazer Collab Recharged

Posted: 04/09/09 02:59 PM

Forum: Flash

At 4/9/09 11:52 AM, HeavyDNY86 wrote: OLD VERSION
FLA: 67mb
SWF: 800kb

NEW VERSION
FLA: 62mb
SWF: 700kb

TBH, I don't think it's as funny. But w/e, there are size constraints I guess.

mwahaha!
dude that was way awesome.

GJ


The link to the fla will come soon.

105.

None

Topic: rpg help

Posted: 04/08/09 11:07 AM

Forum: Flash

At 4/8/09 11:02 AM, josh-tamugaia wrote: if you do top-down, you need to do either 4 different sprite orientations for the player : up down left right. And sometimes you may need 8, including the diagonals. And each orientation has its own other sprite conditions, like ready, walk, attack, die, get hit, jump...

What on earth are you talking about?!?!?!!? Simple _rotation fixes all that... wtf?


106.

None

Topic: rpg help

Posted: 04/08/09 10:55 AM

Forum: Flash

top-down is easier to make, but is less appealing.


107.

None

Topic: Opinions on this effect?

Posted: 04/08/09 09:34 AM

Forum: Flash

At 4/8/09 09:32 AM, LiquidOoze wrote: How did you actually DO it xD no seriously I wanna know

it's in AS3, it's not very hard to make.


108.

None

Topic: Anyone Interested In Making A Game?

Posted: 04/08/09 08:50 AM

Forum: Flash

-_-

this is how I understood this deal:

you want 2-3 people to make a game for you. You pay us money, then you sell it your client for more money?

...


109.

None

Topic: best program for converting a swf

Posted: 04/08/09 07:06 AM

Forum: Flash

At 4/8/09 07:04 AM, Torrunt wrote: I use Sothink - http://www.sothink.com/product/swftovide oconverter/
Works perfectly and It's free.

no it's not...


110.

None

Topic: Advanced actionscripters wanted!

Posted: 04/08/09 04:39 AM

Forum: Flash

At 4/8/09 02:29 AM, MadDogga wrote:
I am asking if any advanced actioscripters would like to help me and they will get a certain percent of however much money I make on it depending what they do on the game.

certain %? lol that doesn't sound good. coders will want at least %50 of profits, unless ur graphics are amazingly amazing


111.

None

Topic: What makes an RTS good?

Posted: 04/07/09 04:03 PM

Forum: Flash

OMG I always wanted to make a cool RTS in flash. I have some decent ideas too :P

What are you doing? Graphics? Coding? Both?


112.

None

Topic: Screenshot thread...

Posted: 04/07/09 10:53 AM

Forum: Flash

At 4/7/09 10:00 AM, RedHotPoker wrote:
At 4/7/09 09:59 AM, RedHotPoker wrote: Lol
That looks fucking shit mate.

you're quoting yourself?

some decent projects here

screenshots of mine in my news post

113.

None

Topic: Programms

Posted: 04/07/09 08:16 AM

Forum: Flash


114.

None

Topic: AS2, Programmer wanted-

Posted: 04/07/09 05:44 AM

Forum: Flash

At 4/7/09 05:41 AM, JKAmovies wrote:
At 4/7/09 05:16 AM, Montycarlo wrote: Do your own homework.

Bahahahahahaha
Seriously, that's not funny.

I had a free choice assignment and thought that this would be perfect for it, I've done all the art and animation, just need a programmer (I can't program)

what annoys me is your approach. You treat programmers as if they owe you something. "Get this done in 5 hours or less, and I'll throw a co-authorship title your way". Programming this isn't as easy as you think it is.

I'm not saying it's hard, but you definitely have the wrong impression about coding.


115.

None

Topic: Minigame collab

Posted: 04/07/09 05:42 AM

Forum: Flash

You want to make a minigame collab 2?


116.

None

Topic: AS2, Programmer wanted-

Posted: 04/07/09 05:40 AM

Forum: Flash

lol if it's for a school project, shouldn't you be the one who's coding?


117.

None

Topic: Minigame collab

Posted: 04/05/09 03:44 PM

Forum: Flash

I was very shocked by the low score it got.

3.51?!?! I thought it would get around 3.8 / 3.9

=/ that first game was cool. And the PEE game was such an original concept ^^


118.

None

Topic: why won't this open right???

Posted: 04/05/09 10:08 AM

Forum: Flash

the only explanation is that you didn't save your work, and the progress wasn't saved. Just redo the work.


119.

None

Topic: why won't this open right???

Posted: 04/05/09 09:48 AM

Forum: Flash


120.

None

Topic: Anyone see anything wrong?

Posted: 04/03/09 01:23 PM

Forum: Flash

this.gotoAndPlay(nextFrame);

what's that? That won't work... What are you trying to do here? have it play from currentframe +1 ? if so:

gotoAndPlay(_currentframe+1);

OR

nextFrame();
play();


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Viewing 91-120 of 1,000 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92134