yes, much better. And the reason we're criticisng it is so that we can help you, so don't get pissed :P
What I would do from there is have the combo animation. Meaning, if the enemy attacks you, you take 2-3 hits, then fall to the ground. Afterwards, the player gets up, and has time to move away from the enemy.
I think this way is better than what you have right now, which is the player moving slowly when being hit, and it looks like he's sliding on the ground or something.
Sorry for being so picky... The game looks good, and the game-play should match.