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Author Search Results: 'mayoarm11'

We found 1,013 matches.


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Viewing 91-120 of 1,013 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92134

91.

None

Topic: writer needed - quick job

Posted: 04/17/09 03:14 PM

Forum: Flash

rly?


92.

None

Topic: Krinkels Imposter

Posted: 04/17/09 10:37 AM

Forum: Flash

We will take krinkels down.

Krinkels Imposter


93.

None

Topic: writer needed - quick job

Posted: 04/17/09 08:23 AM

Forum: Flash

Hi. I am currently working on the storyline for my TD. More info about the TD here

English is my second language, and so I need someone who can take my ideas down on paper. I have a fairly good idea of where the introduction scene is headed, but all I need is someone to write out the parts for the narrator, and exactly what they say, etc.

The introduction scene is approximately 30 secs long. I won't write my ideas down here, for obvious reasons.

You will NOT be given any kind of co-authorship, I want to make this very clear. I have worked way too hard on this game, just to give co-authorship to someone who spends 15 minutes on some writing thing. However, you will be credited in-game, and author's comments, and everywhere else credit deserves. I may be able to plug in your site, but it won't be as important as the sponsor, and I can't promise anything either.

Note: You must have something to show me before requesting to help. I won't use anybody just upon empty promises of being the superest duperest english student in his school - i don't care :P

This task won't be very hard, so I'm not looking for a really awesome writer, just somebody that will write the lines for the narrator, and make the introduction cooler, maybe with some ideas of his own.

Interested writers write here, or PM me. If I'm interested in your services, I'll contact you via messenger, and we'll just talk it out ;-)

I'd like to state that I wrote this thread 'professionally' on purpose for, again, obvious reasons, but it won't be like this in messenger :-P

P.S. The introduction we'll make will be submitted to the preview collab


94.

None

Topic: A semi 3D game?

Posted: 04/17/09 07:48 AM

Forum: Flash

of course it's possible, it's been done before as well.

How you're going to get an artist who can do those images, and who'd be willing to work with you, is a different problem.


95.

None

Topic: Artist-Animator Needed!

Posted: 04/16/09 10:01 AM

Forum: Flash

deviantart would be a better place to look for artists... Sorry to everybody here, but most of the artists who hang out on the flash forum aren't that great.


96.

None

Topic: Newgrounds Achievement Api

Posted: 04/15/09 01:50 PM

Forum: Flash

lol you actually suggested having medals?

lol cool... yeah, they added medals.


97.

None

Topic: Artist-Animator Needed!

Posted: 04/15/09 10:53 AM

Forum: Flash

At 4/15/09 10:48 AM, Flatthead wrote: Wait thats confusing the my submissions thing? When the person clicks on it does it lead the person back to their account or something?

lol yeah, he made a mistake with that link...


98.

None

Topic: Halp. :c -need Flash Code For Game

Posted: 04/15/09 05:26 AM

Forum: Flash

At 4/14/09 09:50 PM, Smconstpdgy wrote: UP BUP BUP!

You didn't put in the release script..

on(press){
_x = _root._xmouse;
_y = _root._ymouse;
startDrag(this);
}

on(release){
this._x = this._x
this._y = this._y
// Don't know if those are needed.
stopDrag(this);
}

don't be stupid. That's not needed.


99.

None

Topic: Fancy Pants Manifesto Collab

Posted: 04/14/09 05:00 PM

Forum: Flash

At 4/14/09 04:49 PM, theactionscripter wrote: seriously.... No one wants to join!!!

stop spamming this thread. It's not even yours, why would you bump it so much?!?

the song's lyrics r cool


100.

None

Topic: Halp. :c -need Flash Code For Game

Posted: 04/14/09 03:55 PM

Forum: Flash

AS2:

on(press){ //or on(release)
_x = _root._xmouse;
_y = _root._ymouse;
startDrag(this);
}

Then when you want to stop dragging, you type stopDrag();


101.

None

Topic: The Newgrounds Preview Collab

Posted: 04/14/09 03:40 PM

Forum: Flash

At 4/14/09 03:22 PM, Archon68 wrote: I'm in. I'll do something funny about my Windows Spoof.

http://www.newgrounds.com/bbs/topic/1007 097

that is DAMN impressive


102.

None

Topic: The Newgrounds Preview Collab

Posted: 04/14/09 02:09 PM

Forum: Flash

At 4/14/09 12:33 PM, MrRandomist wrote: well i was thinking of just have a couple of song in the collab not have it diffrent each submission.
also if possible put your submission in a mc so when it loads your game up it wont cause any errors for example the mini-game collab i learnt that the hardway!

I wasn't talking about the music for the preview XD I was talking about the music in my game. lol nvm


103.

None

Topic: The Newgrounds Preview Collab

Posted: 04/14/09 12:27 PM

Forum: Flash

At 4/14/09 11:37 AM, funkycaveman wrote: is this the awesome tower defence game by any chance?

yes

At 4/14/09 11:39 AM, MrRandomist wrote: YES you can remove yourself if you release it before but i wouldnt suggest it, maybe release it a day or two after and if i get all the parts in early, i could release it early! which there is a slight possibility!

well, I suppose I could arrange it for the game to be released after the collab, but if if I'm ready to release my game, and the collab isn't due for another month, then I won't wait, that's why I was asking. But this collab shouldn't take too long, and my game still needs some more stuff, like music (i can't find anything good :-[ ), and fixing up some menus. I suppose you can sign me up...


104.

None

Topic: The Newgrounds Preview Collab

Posted: 04/14/09 11:34 AM

Forum: Flash

If i sign up, will I be able to remove myself later on?

B/C if I release my game before this collab gets published, then I obviously can't be part of the game.

I'm planning a bit more things for my game, which is why I delayed its release date, but I'm not sure if it will be done only after this collab gets done.


105.

None

Topic: A good enemy???

Posted: 04/14/09 10:17 AM

Forum: Flash

yes, much better. And the reason we're criticisng it is so that we can help you, so don't get pissed :P

What I would do from there is have the combo animation. Meaning, if the enemy attacks you, you take 2-3 hits, then fall to the ground. Afterwards, the player gets up, and has time to move away from the enemy.

I think this way is better than what you have right now, which is the player moving slowly when being hit, and it looks like he's sliding on the ground or something.

Sorry for being so picky... The game looks good, and the game-play should match.


106.

None

Topic: Need visual actionscripter

Posted: 04/14/09 10:13 AM

Forum: Flash

At 4/14/09 09:49 AM, funkycaveman wrote: Its quick, all i need is someone to make 3-5 actionscript generated visualisations like seen on media players, but it does not have to be music orientated. Your name will be credited. it can be anything from particale effects to cool vector movements, nothing too crazy.

Information:
Actionscript: 2
Size: 400x200
Format: As a movieclip on stage
OutputSize: a few kb's

pm or post here if interested
thanks

funkycaveman

look at the only submission I have right now:

There are some decent effects there, particulary the ion effect. You can just download the fla on there. If you use it, I'd like to see the final outcome. If my effects are only a small part of what you're doing, then I won't need credit.

:D


107.

None

Topic: A good enemy???

Posted: 04/14/09 06:06 AM

Forum: Flash

At 4/14/09 06:02 AM, Shinki wrote:
At 4/14/09 05:58 AM, BloodSucker150 wrote: and look at all the games style this(castle crashers and protal defenders...) look at the enemies there and see the style of the enemies thet im tring to make...
Just because castle crashers let's you walk through enemies vertically and has most attacks going horizontally doesn't mean your game has to.

The way your game is set up as a pretty much square playing area doesn't lend itself to such a horizontal combat engine, you either need vertical attacking or you need to make the areas very long and thin.

yeah, if you made everything approximately %200 smaller (%50 on transformation) and you changed your swf size to make it long and thin, like in portal defenders, that would look MUCH better.


108.

None

Topic: A good enemy???

Posted: 04/14/09 05:55 AM

Forum: Flash

1) blood animation
2) when i stand above or beneath him, he attacks forward, and not me. This might be a little excessive, but just thought I'd say it anways
3) I see that you made 2 animations for the attack (that spinning thing, and the slash). I suggest making on more. Then, when the enemy's attacking, the attack he makes is randomally picked.

The game's graphics look pretty cool. I'm pretty sure it's just temporary, but the background needs work. And I didn't really get what was that black cloud ontop of the enemy's head, but I'm guessing that's temporary as well. GJ so far.


109.

None

Topic: Creative Folks

Posted: 04/14/09 05:38 AM

Forum: NG News

At 4/13/09 04:26 PM, TomFulp wrote: Check out this Castle Crashers sushi, it looks delicious! There are more pics on the photostream.

Way aweseom


110.

None

Topic: Outlining?

Posted: 04/13/09 06:04 AM

Forum: Flash

you can use the expand fills feature. Copy your fill, and expand it:

modify -> shape -> expand fill


111.

None

Topic: this makes me mad

Posted: 04/12/09 01:13 PM

Forum: Flash

At 4/12/09 12:46 PM, penguingod12 wrote: I think people who can't get through their head that people don't want ot see a flash that is two seconds in length. when you post a piece of crap on newgrounds there is a chance it might be accepted. I say if you know it is crap, DON'T BOTHER UPLOADING IT TO NG's. I did not get to see much new submissions but so far there were only 4 out of 12 that I thought were good. So the next time you are submitting your flash, think about how the people will like this or not.

thank you for making this post, now all of NG's problems will be solved, because:

1) All of Newgrounds' members who ever wanted to submit crappy stuff will read this thread

2) Everyone who saw this post read what you said, and will listen to your advice

sarcasm

112.

None

Topic: Locking a scene with quality

Posted: 04/12/09 04:59 AM

Forum: Flash

well, it might not play well on your comp, while on others it plays fine. You need to allow users to select the quality settings.


113.

None

Topic: whats worng with ma tablet

Posted: 04/12/09 04:40 AM

Forum: Flash

At 4/11/09 09:39 PM, micky315 wrote: THE TABLET ISNT SENCING THE PENCIL

sry caps

then it is faulty... yet you said it isn't a few posts up.

Choose what it is.


114.

None

Topic: Need action scripter for my game

Posted: 04/11/09 12:39 PM

Forum: Flash

I could give it a try. PM me if you're interested in my services. Read my latest newspost to see my almost-finished project.


115.

None

Topic: Thief Wins Award

Posted: 04/11/09 08:27 AM

Forum: Flash

At 4/11/09 03:33 AM, atomic-noodle wrote:
At 4/11/09 01:25 AM, LuciousClump wrote: Well if you know where he got the movies from please tell
awaiting responses
Personally, I'd care more if it didnt seem like you were just jealous of his awards.

are you that stupid?

good find, lucious


116.

None

Topic: Looking for a RPG artist

Posted: 04/10/09 05:48 AM

Forum: Flash

At 4/10/09 05:28 AM, zooominsh wrote: Looks good from screenshots, but not original, but many people like thise style games.
So this is a project what made before 2 year.
klik klak klik klak

you can't die :(

pretty cool tho


117.

None

Topic: The Lazer Collab Recharged

Posted: 04/09/09 02:59 PM

Forum: Flash

At 4/9/09 11:52 AM, HeavyDNY86 wrote: OLD VERSION
FLA: 67mb
SWF: 800kb

NEW VERSION
FLA: 62mb
SWF: 700kb

TBH, I don't think it's as funny. But w/e, there are size constraints I guess.

mwahaha!
dude that was way awesome.

GJ


The link to the fla will come soon.

118.

None

Topic: rpg help

Posted: 04/08/09 11:07 AM

Forum: Flash

At 4/8/09 11:02 AM, josh-tamugaia wrote: if you do top-down, you need to do either 4 different sprite orientations for the player : up down left right. And sometimes you may need 8, including the diagonals. And each orientation has its own other sprite conditions, like ready, walk, attack, die, get hit, jump...

What on earth are you talking about?!?!?!!? Simple _rotation fixes all that... wtf?


119.

None

Topic: rpg help

Posted: 04/08/09 10:55 AM

Forum: Flash

top-down is easier to make, but is less appealing.


120.

None

Topic: Opinions on this effect?

Posted: 04/08/09 09:34 AM

Forum: Flash

At 4/8/09 09:32 AM, LiquidOoze wrote: How did you actually DO it xD no seriously I wanna know

it's in AS3, it's not very hard to make.


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Viewing 91-120 of 1,013 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92134