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Response to: Programmer looking for work Posted April 17th, 2011 in Game Development

Still Looking

Response to: Programmer Looking for work Posted April 17th, 2011 in Collaboration

Still Looking

Programmer looking for work Posted April 15th, 2011 in Game Development

Hey, I'm a actionscript 3 Programmer looking for a new partner.

I looking for games that we can do in a 2 weeks to a month

Here the Last two projects that I have done and sold

Here are the game on NG

The split is the usually 50/50, and I usually put the last two games up for bid on FGL

I have no idea for what to do for a next project but if anything. I can't quite do Box2D physics yet, so that not an option (Learning atm), so if you an artist(hopefully around 20 years old) and you have an idea, replay here or private message me

Brandon

Programmer Looking for work Posted April 15th, 2011 in Collaboration

At 3/30/11 05:11 PM, max2221 wrote:

Hey, I'm a actionscript 3 Programmer looking for a new partner.

I looking for games that we can do in a 2 weeks to a month

Here the Last two projects that I have done and sold

Here are the game on NG

The split is the usually 50/50, and I usually put the last two games up for bid on FGL

I have no idea for what to do for a next project but if anything. I can't quite do Box2D physics yet, so that not an option (Learning atm), so if you an artist(hopefully around 20 years old) and you have an idea, replay here or private message me

Brandon

Response to: Programmer need new artist partner Posted April 1st, 2011 in Collaboration

C'mon I'm on, I'm bored here

Srry for another topic, I hit the wrong button

Response to: Programmer need new artist partner Posted March 31st, 2011 in Collaboration

Just notice me links are broken :(

Here are the game on NG

Response to: Programmer need new artist partner Posted March 31st, 2011 in Collaboration

Well, I think I have a simple idea for a game, So ask if you interested


Hey, I'm a actionscript 3 Programmer looking for a new partner. My last partner is ... MIA so now I need a new project

I looking for games that we can do in a 2 weeks to a month

Here the Last two projects that I have done and sold

http://animationnb.com/10/banderson/Copy ing.htm
http://animationnb.com/10/banderson/Rock etGame.html

The split is the usually 50/50, and I usually put the last two games up for bid on FGL

I have no idea for what to do for a next project but if anything. I can't quite do Box2D physics yet, so that not an option (Learning atm), so if you an artist(hopefully around 20 years old) and you have an idea, replay here or private message me

Brandon

Programmer looking for a partner Posted February 22nd, 2011 in Collaboration

Hey, I'm a actionscript 3 Programmer looking for a new partner. My last partner went back school, and currently too busy to work on any projects.

I looking for games that we can do in a 2 weeks to a month

Here the Last two projects that I have done and sold

http://animationnb.com/10/banderson/Copy ing.htm
http://animationnb.com/10/banderson/Rock etGame.html

The split is the usually 50/50, and I usually put the last two games up for bid on FGL

I have no idea for what to do for a next project but if anything, i wouldn't mean doing a tower defense game like Zombie Trailer Park on this site or an a "Little Wheel" Adventure Game. I can't quite do Box2D physics yet, so that not an option (Learning atm), so if you an artist(hopefully around 20 years old) and you have an idea, replay here or
private message me

Brandon

Programmer lookin for a partner Posted February 22nd, 2011 in Game Development

Hey, I'm a actionscript 3 Programmer looking for a new partner. My last partner went back school, and currently too busy to work on any projects.

I looking for games that we can do in a 2 weeks to a month

Here the Last two projects that I have done and sold

http://animationnb.com/10/banderson/Copy ing.htm
http://animationnb.com/10/banderson/Rock etGame.html

The split is the usually 50/50, and I usually put the last two games up for bid on FGL

I have no idea for what to do for a next project but if anything, i wouldn't mean doing a tower defense game like Zombie Trailer Park on this site. I can't quite do Box2D physics yet, so that not an option (Learning atm), so if you an artist(hopefully around 20 years old) and you have an idea, replay here or
private message me

Brandon

Response to: Programmer lookin for a partner Posted February 14th, 2011 in Game Development

Found a partner

Response to: Programmer lookin for a partner Posted February 14th, 2011 in Game Development

At 2/14/11 07:59 AM, ProfessorFlash wrote: I see that you are not a fan of roll-over effect on buttons.

Yeah, I know how to use them....and I really should start using them

Programmer lookin for a partner Posted February 14th, 2011 in Game Development

Hey, I'm a actionscript 3 Programmer looking for a new partner. My last partner went back school, and currently too busy to work on any projects.

I looking for games that we can do in a 2 weeks to a month

Here the Last two projects that I have done and sold

http://animationnb.com/10/banderson/Copy ing.htm
http://animationnb.com/10/banderson/Rock etGame.html

The split is the usually 50/50, and I usually put the last two games up for bid on FGL

I have no idea for what to do for a next project but if anything, i wouldn't mean doing a tower defense game like Zombie Trailer Park on this site. I can't quite do Box2D physics yet, so that not an option (Learning atm), so if you an artist(hopefully around 20 years old) and you have an idea, replay here or
private message me

Brandon

Response to: Nested MovieClips Posted January 28th, 2011 in Game Development

ok, I still have one question

What the difference adding my Movieclip through the stage and through code

Response to: Nested MovieClips Posted January 28th, 2011 in Game Development

Nevermind, was an totally different issue

Nested MovieClips Posted January 28th, 2011 in Game Development

Hi guys I have a Nooby question for you programmers out there, I have this problem here http://www.kirupa.com/forum/showthread.p hp?t=316580 but i having trouble finding the solution

So, I using Actionscript 3 in cs4 and I have added my Level through Code (addChild(Level_Engine)) and within that I have a Hud Movieclip, that has my FuelBar Movieclip that has a fuelfill Movieclip. I have gave the Instance names through the editor but when I try to reference it through actionscript, it says that fuelfill is a null reference when I do this

hud.fuelBar.fuelFill.y= 203.35-((FuelLeft/FuelMax)*203.35+6.65);

So, How do I get that reference from that instance of my Fuelbar?

Also, the funny thing is, when I added my level by just putting it on the stage, it works fine....help?

Response to: List of ppl Looking to Collaborate! Posted January 15th, 2011 in Collaboration

I just Sold my First game and Now looking for more to make. As3 programmer here, looking for a month long project, PM for detials

Site Locking Problem Posted January 12th, 2011 in Game Development

On my site I try making my Flash project to be site lock on my site. But for some reason I can't get to play

Here the site :http://animationnb.com/10/banderson/Pro totype_CurrentVersion.html

and here my code

if (this.root.loaderInfo.url.indexOf("http://animationnb.com") != -1)
				{
					addEventListener(Event.ENTER_FRAME, onEnterFrame);
					gotoAndStop(2);
				}

any solutions

And it Actionscript 3 if that matters

Response to: Need a side scroller programmer Posted December 29th, 2010 in Collaboration

I'm In, I sent you a PM

Response to: Levels question Posted December 16th, 2010 in Game Development

At 12/16/10 04:31 AM, VigilanteNighthawk wrote: Could you post the code for the for LevelOne_Manager function?

What could be the difference by adding it through the basecode and by just adding through the stage. It works fine by adding the stage but why not through the basecode :(

package 
{
	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.events.KeyboardEvent;
	import flash.ui.Keyboard;

	public class LevelOne_Manager extends MovieClip
	{
		private var _Objects:Array;
		private var textCount:uint;
		private var textbool:Boolean;



		public function LevelOne_Manager()
		{
			
			addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
		}
		private function onAddedToStage(event:Event):void
		{



			//for switching text
			textCount = 0;
			
			textbool = undefined;
			//player = new Player_Platform();
			//box0 = new Box();
			//tempBox = new TempBox();
			//for array copying objects
			_Objects = new Array();
			_Objects = [];
			_Objects.push(box0);

			//Add event listeners
			
			addEventListener(Event.ENTER_FRAME, onEnterFrame);
			addEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
			stage.addEventListener(KeyboardEvent.KEY_DOWN,textkey);

		}
		private function onRemovedFromStage(event:Event):void
		{
			
			
			//Remove the onEnterFrame event if
			//this object is removed from the stage
			stage.removeEventListener(KeyboardEvent.KEY_DOWN,textkey);
			removeEventListener(Event.ENTER_FRAME, onEnterFrame);
			removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
			removeEventListener(Event.REMOVED_FROM_STAGE, onRemovedFromStage);
		}

		//Most of game logic is programmed into the
		//onEnterFrame event handler
		private function onEnterFrame(event:Event):void
		{
			

			for (var i:int = 0; i <= 1; i++)
			{
				Collision.playerAndPlatform(player, this["platform" + i], 0.2, 0);
				//trace("platform" + i);
			}
			for (var i:int = 0; i <= _Objects.length-1; i++)
			{
				Collision.playerAndPlatform(player, _Objects[i], 0.2, 0);
				//trace("platform" + i);
			}
			//texting
			switch (textCount)
			{
				case 0 :
					textbox.textbox_text.text = "Hey, kid wanna cookie?";

					break;
				case 1 :
					textbox.x = player.x + player.width;
					textbox.y = player.y - textbox.height;
					textbox.textbox_text.text = "Well I sure do mister";

					break;
				case 2 :
					textbox.x = evil_Flower.x + evil_Flower.width;
					textbox.y = evil_Flower.y - textbox.height;
					textbox.textbox_text.text = "Well if you retreive the golden water can of water from the evil fridge magnet I will give u 1 whole cookie";

					break;
				default :
					textbox.visible = false;
			}
			if (textbool)
			{
				tempBox.x = stage.mouseX;
				tempBox.y = stage.mouseY;
			}
			
			}

		//for text
		private function textkey(event:KeyboardEvent):void
		{
			
			if (event.keyCode == 67)
			{
				textCount++;
			}
		}
		public function pushArray(temp:MovieClip):void
		{

			addChild(temp);
			_Objects.push(temp);
			textbool = false;
		}
		public function tempObject():void
		{
			textbool = true;
		}
		public function Death():void
		{

			parent.addChild(new LevelOne_Manager());
			parent.removeChild(this);


		}


	}
}

here what it look like http://www.swfcabin.com/open/1292489049.

Levels question Posted December 16th, 2010 in Game Development

In my Main class I add my levels like this

public class Main extends MovieClip
	{
		
		public function Main()
		{
			addEventListener(Event.ENTER_FRAME, Loaded);
			
			stop();
			var LevelOne = new LevelOne_Manager();
			addChild(LevelOne);
		}

However when I do this, all my objects in my LevelOne are just "Object MovieClip" and not their specific type. What I am forgetting?

Response to: List of ppl Looking to Collaborate! Posted December 13th, 2010 in Collaboration

Hey there

I graduate from college awhile back and wanted to get into flash programmer so I read up on flash and read a textbook on ActionScript 3 and now I wanted to get into making games. I'm no expert in flash but I know that I could make a quality games

Any game sold would be split evenly. PM if you are interest

Here my site:
http://animationnb.com/10/banderson/

Response to: Programmer wants to program Posted December 9th, 2010 in Collaboration

Sorry, my bad, Actionscript 3

Programmer wants to program Posted December 9th, 2010 in Collaboration

Hey there

I graduate from college awhile back and wanted to get into flash programmer so I read up on flash and read a textbook and now I wanted to get into making games. I'm no expert in flash but I know that I could make a quality games, I just need a idea and some art.

Any game sold would be split evenly. PM if you are interest

Here my site:
http://animationnb.com/10/banderson/

Response to: programmer needed for game Posted December 8th, 2010 in Collaboration

I'm interested, I see you a pm

Response to: Getting Started with AS3 Posted November 16th, 2010 in Game Development

FOUNDATION GAME DESIGN OF FLASH is a great book. I reading it now, I have some programming background so it easy to read, but it pretty basic. It for Cs4 so it pretty new. It on google book

http://books.google.ca/books?id=RTlFf7MP 8d0C&printsec=frontcover&dq=FOUNDATION+G AME+DESIGN+OF+FLASH&source=bl&ots=f7Waum fX9m&sig=9h5OqRLoa97rYhtO3b45D3bFajo&hl=
en&ei=YgrjTJ25GZPVngeJ3ISTDw&sa=X&oi=boo k_result&ct=result&resnum=2&ved=0CB4Q6AE wAQ#v=onepage&q&f=false

Response to: Make Woogi edu-games and earn $$$ Posted July 12th, 2010 in Game Development

The only thing I done in it is this
http://animationnb.com/10/banderson/Biki ni.htm (video)
http://www.newgrounds.com/bbs/post/reply /1181191 (game)
The game was cut because artist fall out of it....

If you want to try me out I can do one question to test me out. I just would need the art

Or at least a Question...

Response to: Make Woogi edu-games and earn $$$ Posted July 12th, 2010 in Game Development

I would love to program this, However I don't have Flash cs3, I only got flash development (Free legal version) Which is less friendly to artist but better for programmers

The only thing I done in it is this
http://animationnb.com/10/banderson/Biki ni.htm (video)
http://www.newgrounds.com/bbs/post/reply /1181191 (game)
The game was cut because artist fall out of it....

If you want to try me out I can do one question to test me out. I just would need the art

Response to: i need codes Posted July 7th, 2010 in Game Development

I can program, if you show me some of this art. Private message me the art or post some of it

Then I decide if i want to work with you