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Swivel Posted October 29th, 2012 in Animation

anybody got word on this? debuted in may, looks great, then it became...nothing.

anyhow, i can't find it anywhere, and am ready to switch to toon boom on the fact that flash's export sucks.

Response to: How do I retain the original image Posted October 29th, 2012 in Animation

At 10/29/12 01:31 PM, blacksaibot wrote: I bet if I cussed up a storm and damned you all to hell, I'd get plenty of fucking replies.

you motherfucker!

there's a few steps you can take. break down the image ctrl+B and erase the white background(if there is one) or else it will break it down to individual sprites and you can just regroup them individually

or open the png in photoshop, delete the white background with the wand tool (W) then export it as a gif or png with no background, then group them in flash individually.

this is a very beginner task, so i advise you check out some books or articles on the basics of flash so you can find your way around the program better, and NEVER(ever) trace bitmap

:]

Response to: The Megas Music Video Wip Posted October 29th, 2012 in Animation

At 10/28/12 07:22 PM, BlakeHudson wrote: Sup guys, fairly new here, but I wanted to share a film I am working on and get your input. It's Megaman Vs Snakeman: Walk Away From Light.

http://www.newgrounds.com/dump/item/00f6f94a7ebd40d33bcdc3f5 73cb920a

Hopefully in the next few months I can finish this baby up and get it posted.

the animatic looks good. there was (~2) frames that were cleaned up that look pretty nice, and their expressions seemed pretty genuine.

keep it up, i'd like to see the final product

Response to: Decent Youtube Export Settings? Posted October 28th, 2012 in Animation

At 10/28/12 01:22 PM, Nicholas-Deary wrote: Export as .mov with the h.264 codec setting, full sound quality, and full resolution, should work fine. However if there's some scenes with a lot of assets on the stage, then it does tend to drop frames.

it also has a big problem with exporting moving jpeg's/png's

Response to: Decent Youtube Export Settings? Posted October 28th, 2012 in Animation

At 10/27/12 04:20 PM, ExplosiveCake wrote: I have tried making it a .mov, but it doesn't like to export anymore. It just freezes up and its a no go. I like putting my animations on Youtube as well, but the quality is horrible, the audio is bad and the picture is lesser. I tried using SWFtoVideo by the Flashants, but I get minimal success. I don't know what codecs to use or anything. Does any one know any decent export settings of ANY file type that are good quality on Youtube or any other video sharing site?

NG is still top dog thoguh ;)

MOV is the only setting that exports movieclips.

you can use a screencapture or converter program, flash's internal export setting suck as is

Response to: How to create madness animations? Posted October 28th, 2012 in Animation

madnesscombat.net

they have resources for download. be respectful to the members and they'll/i'll help you out

Response to: A Bunch Of Quick Tests Posted October 27th, 2012 in Animation

At 10/27/12 02:16 PM, fluffkomix wrote: Your effects in general look pretty good, although the sudden up/down directional change on the wind kind of turns me off the idea that it's flowing through the air

The thing that bugs me the most though is your explosions. They kind of gradually grow out and then dissipate, making it look like the explosions are all smoke and no BANG. If you want to add that punch to your explosion then you need to have a rapid fast expansion followed by a slow dissipation. One thing to keep in mind is that a hydrogen bomb (or atomic, i forget which) actually expands to around 5 or 6 miles in diameter in one millisecond. My facts are probably wrong but the REAL fact is that HOLY SHIT IT GETS BIG FAST..

So yeah. Expand within two or three frames, then dissipate (but then again it really depends on what kind of explosion you're going for)

thanks!

the wind is like a "alpha build" i guess, just found the effect in CS6 so i'll build on it.

the smokes are more smoke bombs than explosions, but they do build way to slow. i'm working on one now that an honest, BOOM WIZ BANG explosion that isn't just gray.

Response to: Jwnyor Posted October 26th, 2012 in Animation

At 10/26/12 01:55 PM, jwnyor wrote: Well, i wd like to know how i publish an animation made on the software PIVOT, thats all.

http://bit.ly/RR9w30

Response to: Sfx + Music Posted October 26th, 2012 in Animation

At 10/26/12 01:24 PM, KaDoYuu wrote: soundbible . com is where I usually look. I edit the sounds in audacity. They're both free progra-- I AM SO SICK OF THAT BANANA. IT'S ALL OVER MY PAGE.

that banana makes my banana smile

Response to: New Animation Software Posted October 26th, 2012 in Animation

At 10/26/12 09:58 AM, Aleque wrote: If you want success, make sure you enable customizable interface (including changing font size and color // and interface color, background color, etc)

Also make sure that it's compatible with pens/tablets/digitizers

wacom enabled is a big thing, not just that it works, but that depth/width/pressure/angle works.

if i download a trial and those things aren't in it, i usually never use that program

and customizable shortcut mapping

Response to: Looking for a collaborator Posted October 26th, 2012 in Animation

At 10/26/12 10:11 AM, fimanimation wrote: Just a casual intellectual fuck buddy really,

Ideally I'm looking for someone else who is semi-decent at flash animation, someone who I can have a chat with on facebook about ideas, animation tips, a second opinion on any flash I have in the making, and maybe a collaboration?

I'm at the stage now where I'm trying to pursue an actual career in animation and I'd like to start networking with a couple of people who know what they're doing, this is by no means a spot that needs to be filled by just 1 person, the more the merrier :)

Inbox / reply if you're interested, erm I duno what else. Thoughts??

dude, fuckin message me. i'm on AIM at maxvador90210 or find me onn facebook, won't be hard :)

i'm down for some cerebral cuddling

A Bunch Of Quick Tests Posted October 26th, 2012 in Animation

i need some feedback/comments/critiques on some of my effects. some of them i like while some i know need work but i don't know where to start :/

Anyhow, i'll post what i can now and add more later, just let me know which one you're referring to and what i can do to make it better. thanks guys ;]

Fox: http://megaswf.com/s/2469246
Doberman: http://megaswf.com/s/2476333
Dobe Bark: http://megaswf.com/s/2476744

flame1: http://megaswf.com/s/2487929
flame2: http://megaswf.com/s/2500000

explo1: http://megaswf.com/s/2488543
explo2: http://megaswf.com/s/2489059
explo3: http://megaswf.com/s/2489401

flag: http://megaswf.com/s/2490491
wind: http://megaswf.com/s/2506086
sparks: http://megaswf.com/s/2510815

if it plays suuuper tiny, there's a full-screen button on that site.

thanks for any input! :D

Response to: Fullscreen?? Posted April 8th, 2006 in Game Development

a lot of movies and games you wouldn't want in fullscreen because it will run terribly slow. but if you DL it and watch it off of your hard-drive, just press ctrl+F

Response to: Animator needed for Ebaum Flash Posted April 5th, 2006 in Game Development

well there's already a anti-ebaum flash, by a guy that did have flash. so yours would probably be inferior.

Response to: tutorials Posted April 5th, 2006 in Game Development

maybe he thinks this isn't his thread.....

www.tutorialized.com

Response to: can somone help me? Posted April 5th, 2006 in Game Development

if(_root.enemy.HIT = true){
"enemy_HP" - 10;
}else{
"enemy_HP" - 0;
}

this is a frame action.

hit is the instance named applied to the enemy if the bullet or whatever hits him, with a boolean of True.

::NOTE::
.:you should probably know a lot of AS to do the other parts of the script this requires:.

Response to: Whats a good fram rate? Posted April 5th, 2006 in Game Development

i use 12. all the vinnie veritas movies use 12, and you can't tell me that they aren't smooth =P

oh, here's something of mine in 12.
http://www.sheezyart.com/view/685650/

and it doesn't seem too jumpy. actually, it's smoother than most of my animations at higher framerates

Response to: can somone help me? Posted April 5th, 2006 in Game Development

i can't really help you, because i don't know how much you already know. and i'm not writig an entire game's script for you. so do a few things first. make an hp dynamic text box counter, give me it's instance name, and the enemy's instance name

Response to: Glow effect! Posted April 4th, 2006 in Game Development

why do you guys keep saying it if someone else said the same exact thing already???

Response to: Intermediate AS question Posted April 3rd, 2006 in Game Development

At 4/3/06 05:40 AM, -Vengeance- wrote: well, the problem that i see is that it's using the same depths for multiple object's which screw's flash up.
_root.onLoad=function(){
previ=0
}
if(actions to duplicate ){
previ+=5
for (i=previ; i<previ+5; i++) {
var newleaf = leaf.duplicateMovieClip("leaf"+i, i);
newleaf._x = random(550);
newleaf._y = random(0);
newleaf.gotoAndPlay(random(25)+1);
}
for (j=i; j<i+5; j++) {
var newleaf = leafslow.duplicateMovieClip("leafslow"+j, j);
newleaf._x = random(550);
newleaf._y = random(0);
newleaf.gotoAndPlay(random(50)+1);
}
that should work.

thanks, but what do i put in the bolded part? it just makes no leaves show up.

and DJ, that doesn't work either.

Response to: What draws better? Posted April 2nd, 2006 in Game Development

pencil, keeps it smooth, and doesn't change thickness like the brush

Response to: need animators Posted April 2nd, 2006 in Game Development

i can take a joke, but some of them around here are ill-concieved. and you have no submitted flash works. i don't know about everyone, but most don't like to just join up with some random person...

Response to: need animators Posted April 2nd, 2006 in Game Development

if you're asking for help, your name shouldn't be the noob

Response to: Intermediate AS question Posted April 2nd, 2006 in Game Development

i thank you for your help, but it's still now working.

Response to: How can i improve this??? Posted April 2nd, 2006 in Game Development

use the line tool, or get a steadier hand, it's really lumpy

Response to: Intermediate AS question Posted April 2nd, 2006 in Game Development

At 4/2/06 07:36 PM, Mr_Chainsaw wrote:
At 4/2/06 07:34 PM, MaxV wrote: they still show up in front
What you want do is add another var called something like dep, and use it to set the MC depth and every time it loops have it dep--

like this?

dep = 999;
for (i=0; i<5; i++) {
var newleaf = leaf.duplicateMovieClip("leaf"+i, dep);
newleaf._x = random(550);
newleaf._y = random(0);
newleaf.gotoAndPlay(random(25)+1);
}
for (j=i; j<i+5; j++) {
var newleaf = leafslow.duplicateMovieClip("leafslow"+j, dep);
newleaf._x = random(550);
newleaf._y = random(0);
newleaf.gotoAndPlay(random(50)+1);
}

that still doesn't work

Response to: Intermediate AS question Posted April 2nd, 2006 in Game Development

At 4/2/06 07:32 PM, ssjskipp wrote: Why not just use this on everything else:

this.swapDepths(REALLY HIGH NUMBER)

they still show up in front

Intermediate AS question Posted April 2nd, 2006 in Game Development

i made a leaf generator a while back, and it just makes copies of the 2 differant leaf movieclips and randomly places them on the stage. but i have a problem with the depth, i need them to be behind everything, but if i try to change the depth variable, it gets all goofed up. it's on the lowest layer of the animation.

for (i=0; i<5; i++) {
var newleaf = leaf.duplicateMovieClip("leaf"+i, i);
newleaf._x = random(550);
newleaf._y = random(0);
newleaf.gotoAndPlay(random(25)+1);
}
for (j=i; j<i+5; j++) {
var newleaf = leafslow.duplicateMovieClip("leafslow"+j, j);
newleaf._x = random(550);
newleaf._y = random(0);
newleaf.gotoAndPlay(random(50)+1);
}

Response to: AS button help Posted April 2nd, 2006 in Game Development

being able to ask for help doesn't make you a noob, asking questions before trying something yourself does

Response to: AS button help Posted April 2nd, 2006 in Game Development

At 4/2/06 07:21 PM, pyro111 wrote: Its scene # so try gotoAndPlay("Title", 1);
That should work.
maybe you are some dumb noob. I know you are an asshole though.

thanks anyway, but i figured it out a differant way