I have an idea for a game, one that i will make by myself. But before i start making it i would like a second opinion from you guys.
The game will contain between 10-20 levels and generally you have to get from point a to point b. Along the way you have to get points and at the end the points are what ultimately count. Along the way they also determine whether you gte through to a level or not as well as giving you various items as you reach certain milestones in your points. Nothing new right?
well the points you get increase the longer you stay in a level, but so does the difficulty. So you have to find a balance between a good score and a level you are capable of. You have no lives so you have to make the time you've got count, but at the same time you want a good score. This makes the game playable for everyone, as although there will expansive levels, the game can be as easy as you want it to be.
Also the game will become a lot more fun if you decide to try and stick it out, points will, as said before unlock all sorts of goodies, and random mini games will start to pop up in levels. These minigames are vital because you cannot die, you can earn extra points and at the same time the points you already have are still going up ( mind you, so does the difficulty)-all the while you will have an alternative to thre main gameplay and this will increase your enjoyment. Power ups will also be a plenty, and so will be twists in the game for example the game might turn itself on its head, literally. Aside from unlockables, you can also use your points to buy items which can range from point multipliers to alternate levels.
All in all the game is about you controlling your experience. You decide how far you are going to challenge yourself, and also you decide how much you are going to get out of it. So what do you think?