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Author Search Results: 'MattPrior'

We found 267 matches.


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Viewing 1-30 of 267 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

1.

None

Topic: toxic dump of unfinished work

Posted: 05/16/09 11:02 PM

Forum: Flash

At 5/16/09 02:18 PM, Ironosaur wrote: 999 bpm

I really liked this. However the noise got annoying at a minute in, where the whole beat getting faster novelty wore off and i just wanted to close the window; the transition was just a bit too fast for me. I liked the obstacles however and the game (when i hit mute :p) was quite fun.

Anyway,
It has been 2 or 3 years since my last flash, so I decided to make another. Partly cause I was bored and partly cause I was sick of my friends going Nudge(my game) was so shit. (even though i know it is) So i began making this little thing, the idea was you would collect the square thingos in a certain order whilst dodging obstacles that were flying at you. The obstacles would get harder and faster to dodge as you got higher and with each level the height you could hit the ball got higher.

I stopped because i gave it to a friend to test-play, he said it was really hard to finish the second level. It was then i realised it was ridiculously hard to control in precision which is what you would need to do to be able to dodge obstacles, I doubt i'll pick it up again. Anyways
you can see it here

The top right corner tells you which square to hit, you hit the ball with the plunger-hitter type thingo and the ball will move left or right depending on its position relative to the mouse. You can also numb the hit by holding space.

toxic dump of unfinished work


2.

None

Topic: What would you think about this?

Posted: 03/23/08 09:18 PM

Forum: Flash

yeh thats because i havent exactly thought of what the "idea" is, m just going to base it around that framework. And the frame work will generally be the most notable thing about it so thats what i want the opinions on.


3.

Elated

Topic: What would you think about this?

Posted: 03/23/08 09:06 PM

Forum: Flash

I have an idea for a game, one that i will make by myself. But before i start making it i would like a second opinion from you guys.

The game will contain between 10-20 levels and generally you have to get from point a to point b. Along the way you have to get points and at the end the points are what ultimately count. Along the way they also determine whether you gte through to a level or not as well as giving you various items as you reach certain milestones in your points. Nothing new right?

well the points you get increase the longer you stay in a level, but so does the difficulty. So you have to find a balance between a good score and a level you are capable of. You have no lives so you have to make the time you've got count, but at the same time you want a good score. This makes the game playable for everyone, as although there will expansive levels, the game can be as easy as you want it to be.

Also the game will become a lot more fun if you decide to try and stick it out, points will, as said before unlock all sorts of goodies, and random mini games will start to pop up in levels. These minigames are vital because you cannot die, you can earn extra points and at the same time the points you already have are still going up ( mind you, so does the difficulty)-all the while you will have an alternative to thre main gameplay and this will increase your enjoyment. Power ups will also be a plenty, and so will be twists in the game for example the game might turn itself on its head, literally. Aside from unlockables, you can also use your points to buy items which can range from point multipliers to alternate levels.

All in all the game is about you controlling your experience. You decide how far you are going to challenge yourself, and also you decide how much you are going to get out of it. So what do you think?


4.

None

Topic: Suggestions for Upcoming Game?

Posted: 12/19/07 11:13 PM

Forum: Flash

Hey good game,
the graphics were good a and the game play was above par
however like the guy before me said the little character is a little disconcerting; primarily becauase you dont kno when ull get pinged for hitting a wall-although i see ur problem with hittesting him as a whole

also be carefull when u start ur game out too easy, although it is 100 levels i think some of those levels should be more challenging. people will generally leave your game in the first couple of levels if they feel its too easy or to boring, youve really got to make the first few levels stand out because they are representing the whole 100 or so.

however apart from that it was a good game and hope you can get those 100 levels dun soon.


5.

None

Topic: Music fade out on cue

Posted: 12/18/07 02:09 AM

Forum: Flash

first off u have to have the sound imported and played with actionscript

to do this you have to first off imported the sound/song into your library
then open your library to locate the sound
right click on it then hit link
make sure export for actionscript is ticked then give it an identifier of fade
click ok

on the frame you want the sound on (not in the onEnterFrame function) put

vol = 100;
bgSound = new Sound(this);
bgSound.attachSound("fade");
bgSound.start(0, 99);

then in the if statement causes the fade put

bgSound.setVolume(vol);
vol -= 2; //this number controls the rate of fade-the higher it is the faster it fades

6.

None

Topic: Skill Timers

Posted: 12/18/07 01:10 AM

Forum: Flash

okayyy
if its 1 in the mornin you should probably get some sleep u be able to make the game alot better if you arent tired

thats said if u rly want to get this done post the code with the effect in it
and ill tell u what u need to change


7.

None

Topic: Skill Timers

Posted: 12/18/07 01:00 AM

Forum: Flash

no offence but if you cant understand the concept
or even where to put the code
u probably shudnt be making a game
because this code isnt that complex at all

that being said that code i gave you wasnt a be all and end all code it depends upon how you call your effects it wasnt intended for copy and paste but for you to get an understanding of what you need to do and apply it to your code.


8.

None

Topic: Skill Timers

Posted: 12/18/07 12:49 AM

Forum: Flash

if the code that causes the effect isn in the actions of a movie clip
put it in the onClipEvent(enterFrame) brakets
with the two variables in the onClipEvent(load) brackets

if the code that causes the effect isn in the main timeline
put it in the onEnterFrame=function() brackets
with the two variables before the onEnterFrame=function() brackets

for this code to work the keypress actions have to say effect = true;
and the effect has to start in an if(effect = true;){statement}


9.

None

Topic: Skill Timers

Posted: 12/18/07 12:37 AM

Forum: Flash

assuming when u started the effect u had effect=true;
and you have the varaiables elimit=10; and ecounter = 0; before the on enter frame function

if(effect == true){
etimer = setInterval(function () {ecounter ++;}, 1000);
if(ecounter == elimit){
ecounter = 0;
clearInterval (etimer);
effect = false;
}
}

10.

None

Topic: Skill Timers

Posted: 12/18/07 12:18 AM

Forum: Flash

the easiest way would be
while the effect is working have an interval running that would add 1 to a variable every second and the n have an if statement that stops the effect, resets the variable and stops the interval - when the variable reaches ten or the desired amount of seconds.


11.

None

Topic: Who's good at PhotoShop

Posted: 12/17/07 12:20 AM

Forum: Flash

tios good but should post this in the art thread


12.

None

Topic: How much money should I ask?

Posted: 12/16/07 05:59 PM

Forum: Flash

first off let me just say frankly i agree with vengeance kenney and luis
you admitted that you knew there were games exactly like it already on the internet so in other words
you knew pretty much that the game wasnt original but made it anyway.

also you said you were too lazy to add the power ups and stuff;if you want 500 dollars you would be a lot better off adding these in to seperate your game from the crowd. You said that you had a boss at the end of the game, personally i didnt get to the boss because i got too bored too early. I had the same problem with my game -Nudge, the starting levels were way too easy and hindered the gaming experience, people never got into the game. You have to try and keep a balance of gaming difficulty between not too easy and not too hard. Also maybe you should add a few more bosses to spice it up a little.

Now onto money. Although i and others think it isnt worth much. Your best bet would probably be to go with hallpass or crazy monkey games. They are more likely to give you ther money you want. However in my dealings with crazy monkey games i got the impression that originality was one of the determining factors in the price they pay. So your best off trying to imprve thje game first like i said.

You have got quite alot of people flaming you and you should probably listen to them. Mainly because the majority of people wjho will play your game will only look at the face value of the game, how it plays. Quite alot of people will vote lower because they have already seen the game before. And Generally people are gonna be like the people who have posted before me and wont care about how much effort or time you put into the game. They are not going to be nice. They are just going to give an honest opinion.

Finally dont let this thread get you down. My Game Nudge which i now realise was pretty shit because like your game it was too boring at the start, would have probably have gotten the same result as yours if i posted it on the bbs. Howver to its credit it was original so it mite not have gotten flamed as much. Now my first offer on the game was 150 dollars. Then i waited, after 30 days i was growing impatient; a lot of other game companies had replied saying they wanted to sponsor but never gave me an exact price. 31 days later a miracle happened; I got an offer that was higher than a grand from crazy monkey games, double what i expected (or hoped). Maybe you will get a similar result. Not an offer of a grand but an offer close to what you expected. Just have patience.

But i would primarily; improve your game first, then ask for sponsorship later.


13.

None

Topic: The Sponsor Review Thread

Posted: 08/28/07 06:45 AM

Forum: Flash

CrazyMonkeyGames +++++
The game i got sponsered by crazy monkey games was Nudge. you can see it here
Although i got lots of offers for my game CrazyMonkey games blew me away.

Seriousness ++++
John was very serious the whole way through. He took everything in his stride and showed exceptional experience when he helped me with my problems that i had.

Money +++++
Like Adam i got a significant amount of money. I wont go into details but like him i got over $1000 usd for the game

Efficiency +++
This is the only fault that CrazyMonkeyGames had. It initially took roughly two weeks for them to reply to my first email and 1-2 days with replies. But that may have also because i live in australia and the different time zones probably made the experience alot harder

Social +++++
John was easy to speak to. Although we only spoke about the game i felt like the kind of guy i could be friends with, as it felt you could tell him anything. Its this personal factor that i believe added to my positive experience

all in all my experience with crazymonkeygames although testing at times certainly paid off in the end. all ive got to say is have patience when your dealing with them


14.

None

Topic: Making a "stopper"

Posted: 08/24/07 05:07 PM

Forum: Flash

unless this s just a snipet of code you have to put a } to end the enterframe
onClipEvent (enterFrame)
{
if (this.hitTest(_root.line1))
{
this._y = 300;
}
}


15.

None

Topic: The Sponsor Review Thread

Posted: 07/30/07 09:01 PM

Forum: Flash

bump
and are any of the current sponsors english? coz i could get a lot of money if they were


16.

None

Topic: hey evetrybody. i need ur help plzz

Posted: 07/30/07 07:40 PM

Forum: Flash

i couldnt really understand what you are saying
but if you want to combine multiple swfs try putting them into windows movie maker after converting them to a readable video type(try googling flash to avi converter) then publish the movie and take into flash


17.

None

Topic: 3-d glasses and flash?

Posted: 07/30/07 07:36 PM

Forum: Flash

basically what you do is what the guys have said before me but there is a tutorial on newgrounds
go here
the guys voice is a bit annoying but it has some good stuff in there


18.

None

Topic: The Sponsor Review Thread

Posted: 07/30/07 03:23 AM

Forum: Flash

bump


19.

None

Topic: The Sponsor Review Thread

Posted: 07/29/07 05:30 PM

Forum: Flash

lol th us dollar is higher than the aussie dollar so i will always get more
but recently the aus dollar has gone up -damn


20.

None

Topic: The Sponsor Review Thread

Posted: 07/29/07 04:41 AM

Forum: Flash

thanx for your help dreamworX and everyone in this thread
im currently looking at 3 sponsors and will tell you how it goes when everything has been finalised


21.

None

Topic: The Sponsor Review Thread

Posted: 07/28/07 10:15 PM

Forum: Flash

sweet thanx dreamworX but one more question
how would you go about negotiating without losing the deal and upsetting a future sponser?


22.

None

Topic: The Sponsor Review Thread

Posted: 07/28/07 08:18 PM

Forum: Flash

does anyone know how long it takes for armor games to come back to you-
i emailed inglor at inglor@gmail.com 3 days ago and he still hasnt replied.
Also should i go looking for other sponsors while im waiting?


23.

None

Topic: finding the angle of the hypotenuse

Posted: 07/23/07 03:14 AM

Forum: Flash

to determine the sine just go -substituting opp and hyp for 2 and 3 or whatever no.
angle = Math.asin(opp/hyp);
this however does the conversions in radians
if you want it in degrees put this in
angle = Math.asin(opp/hyp)*180/Math.Pi;


24.

None

Topic: Like my movie?

Posted: 07/15/07 08:34 PM

Forum: Flash

its pretty crap
for one it is sticks but since it is a stick collab what ya gonna do
secondly for almost half the movie the guy is off scene because you probabbly didnt want to animate him fighting- thats just lazy
finally when he does actually attack someone his leg like displaces

basically what im trying to say is put some more effort in


25.

None

Topic: Flash help book

Posted: 07/15/07 06:42 AM

Forum: Flash

yeh what deperedation said
that books next to me right now lol

anyways it deals from simple api and ball physics to ragdoll physics and 3d


26.

None

Topic: Motivation?

Posted: 07/15/07 04:13 AM

Forum: Flash

i mainly do it for the fun of it and i waited 3 months before i started my latest game because i wasn't in the right mindset. i generally make my games first then see if they get sponsored then just making one specifically for a sponsor, although sometimes if i get bored i use the alure of money to help me get back on track.

people have been saying that small cookie cutter games give you no satisfaction. Sometimes when i make one (not for a sponsor) when im done, i feel good because i see how fast i can produce something of a rather high quality. If i wanted to do an epic game i would wait for a significant period of time before choosing an idea let alone starting the flash itself.

So for me small "cookie cutter" games are used as a go-between for larger more epic flashes and i like that because almost all of the time i get in over my head in the epic flashes because i forgot something or screwed a piece of code so i just leave it in the to do pile. By doing small games it is relatively easy to finish even if you screw up something major,

so all in all i make flash to show myself i can actually do something and get it done. i make it for the nice compliments and reviews that i get that make all the hardwork worthwile. if i do get money that is really just the icing on the cake.


27.

None

Topic: My first little animation

Posted: 07/15/07 04:00 AM

Forum: Flash

it was great for a first and your really good at animating
but you have to make it more realistic in its movements
he paused to much before a jump and after he hit the wall

either way it doesent matter coz you said you could speed it up anyway


28.

None

Topic: greatest drawing tool

Posted: 07/14/07 09:20 PM

Forum: Flash

i like using teh line tool along with the circle square and polystars
then bending the lines to get the shape i want.

i kinda it gives the picture a nice vectorised cartoonish feel


29.

None

Topic: transparent bg

Posted: 07/14/07 09:08 PM

Forum: Flash

like gus said you have to change the html but flash does it for you
go to publish settings then html
then in window mode say transparent windowless
when you publish, the html that comes out will be what you put in your website.

if you want something transparent on newgrounds change the background colour to 2F3337


30.

None

Topic: Just a idea for my flash

Posted: 07/05/07 11:37 PM

Forum: Flash

tutorials and concepts can be one thing but actually putting them into practice in a game is another. if its your first game don't try anything to hard because you will get way in over your head.


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