503 Forum Posts by "MattLutton"
At 6/30/08 06:15 AM, ralph4ever wrote: Ever tried Limewire?
nvm found one thanks to www.sounddogs.com
hey guys i'm trying to find the sound of a film reel. you know when an old ass instructional video comes on and you have the counting and that weird flickering noise? i'm trying to find that flicker noise. doesn anyone know where i can download one? i've tried google and findsounds.com.
the hittest with the entering houses and stuff worked perfectly but im not sure about the walls. like i have trees and houses and statues and things (its like an RPG) and at the moment u can just walk ontop of them
okay so i have a character and i need help with some hittesting. this is the script i'm using to make him walk around
onClipEvent(load){
var speed:Number = 4;
stop();
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)){_x+=speed; _root.playermain.player.gotoAndStop(2);}
else if (Key.isDown(Key.DOWN)){_y+=speed; _root.playermain.player.gotoAndStop(5);}
else if (Key.isDown(Key.LEFT)){_x-=speed; _root.playermain.player.gotoAndStop(3);}
else if (Key.isDown(Key.UP)){_y-=speed; _root.playermain.player.gotoAndStop(4);}
else { _root.playermain.player.gotoAndStop(1); }
}
so i need help with two things...
1. When he hits a wall (instance of "wall") he needs to stop rather than walk over the top of it
2. when he hits the door of a building (instance of "door") it changes to a certain frame
i've be struggling with this for quite some time if someone could please help me that would be amazing!
Thankyou!
At 6/11/08 04:23 PM, lemurcow wrote: This one?
It was Fairly Big, Back in the Day.
yeah thats it thanks
At 6/11/08 05:33 AM, ripoffhitman wrote:At 6/11/08 05:30 AM, goldblade1 wrote: Do you realize that this is newgrounds, and how many flash that vague description could aply to?He's been here longer than you man, I think he understands.
It's a pretty good description of a flash i've never seen before.
yeah it was #1 in terms of score for a while then littleFoot took over. the same artist released a teaser of it but i just searched "teaser" and looked through 14 pages and it wasn't there. i also looked through the first few pages of the top submissions but couldn't find it there either.
At 6/11/08 04:45 AM, MattLutton wrote: No one?
Please!!!?!??!
hey guys there was a flash on here a while back i forget the title and artist i think it started with a T but it was an animation where this guy walks around for a bit then goes to some house and pulls a guys arm off then he walks in the room and there is some mutant with a chainsaw about to fuck him up. Anyone know what its called i remember there being a big argument about it as some people were claiming it was rotoscoped.
if anyone can link me to it that'd be sick cheers
hey i'm using this script
onClipEvent(load){
speed=3; stop();
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)){_x+=speed; _root.player.gotoAndStop(2);}
if (Key.isDown(Key.DOWN)){_y+=speed; _root.player.gotoAndStop(3);}
if (Key.isDown(Key.LEFT)){_x-=speed; _root.player.gotoAndStop(4);}
if (Key.isDown(Key.UP)){_y-=speed; _root.player.gotoAndStop(5);}
}
it works fine but all i need help with is when none of the keys are pressed like he is just resting how to make it go back to frame 1.
Like }else{ _root.player.gotoAndStop(1); but i'm not sure how to get this into the the code and make it work properly.
Any help greatly appreciated thanks!
Hey just wondering if its possible to assign a key shortcut to a paticular command for example i press
ctrl + shift + F and it flips the image horizontally rather than having to go Modify > Transform > Flip Horizontally.
Is this possible?
THanks in advance
At 3/30/08 06:37 AM, Bobby444 wrote: Or you could use this:
If (Key.isDown(Key.DOWN)){
stop();
}else{
play();
}
it stops but once u release the button it stays stopped and i want it to play when u release the button
just to clarify
if key is down stop
if key isn't pressed down just keep playing
At 3/30/08 06:29 AM, Bobby444 wrote: if (Key.isDown(Key.DOWN)){
//script
}
if (Key.isDown(Key.up)){
//script
}
sorry i didn't explain it properly i want it so that if the key is down it stops but if its not it just keeps playing... so do i need to use an else statement?
hey guys i just need a hand with something like this
if key.down(key.DOWN)
stop();
if key.up(key.DOWN)
play();
just need to put that on a frame can someone just help clean this up?
cheers!
*bump* - anyone know how to do this??? please
is it possible for a flash to export variables into a .txt or .as file and then import the same vairables at a later date? For example in the game you have 15000 gold then hit save which then sends the variable gold = 15000 to an already existant txt or as file then we you click load later after you close the game or whatever it finds that txt or as file and reads gold = 15000 and sets the variable as that.
really hoping that this is possible
PS: The save thing is just an example i'm well aware that you can make a save game alot easier but i want to do it like this. :D
any help is greatly appreicated!
At 3/10/08 07:25 PM, PyroflameProductions wrote: on(release){
_root.movieclip._x = 0;
_root.movieclip._y = 0;
}
thankyou!
hey guys i need help with a script that when a button is pressed a certain object goes to a place on the screen so basically this
on (release) {
_root.object x=0; y=0;
}
but i dont know how to make it work! any help is appreciated thanks!
okay so here is the deal. i started making a flash game but the file size got rediculous and my computer is fairly shit so i've divided it into about 10 parts. so what i'm hoping to do is load the movie from a remote location which is all cool and i know how to do that but it loses all its variables! like say score = 10 when you load the next part of the game say the next level score just = NaN. How do i make it so it not only loads the next level but transfers the variables!? any help greatly appreciated thanks!
At 1/8/08 06:25 AM, killaboy69 wrote: Its made up shit by Einstein ya happy now
i think u may have lied to me
can someone please explain what scientology actually is? i heard some weird shit about aliens and volcanos but which is actually fact?
At 1/7/08 06:11 AM, thecoreman wrote: With what should i drink my tea if i'm sick? people told me honey, lemons (that life gave me), suger, salt, vodka, and more. Any one willing to share his medical opinion?
depends what type of sick... headache? hangover? stomach ache?
hahaha i laughed so hard.... i'm going to hell
does that mean i can only send them to my home pc? coz i'm wanting to get pics off my computer at home and some my relatives down here
hey i'm currently on holidays down the coast there is a little internet cafe down stairs in the lobby. I was wonding if it is possible to connect to my computer hat home from here so that i can get some pictures and things and show the family. is there any way to do this? cheers
-M-
she's hot man. stop contemplateing and bang her
At 1/3/08 10:20 PM, americanidiot2f wrote:At 1/3/08 10:13 PM, Alastor wrote: The Virginia Tech game maybe?I think it got 8th place as the worst game on the internet? Definately controversial.
can u plz link me to the list?
At 1/3/08 10:13 PM, Yoyodog76 wrote:At 1/3/08 10:12 PM, MattLutton wrote: What is the most controversial game on NG?New Grounds Sim V1.2
my guess would be either Terri Irwins REVENG or The Suicide Bomber
anyone else know of any?
Being on NG for 200 days doesnt make you a mod. I really fucking wish it did.
who said anything about becoming a mod?

