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Author Search Results: 'Matt-Porter'

We found 1,063 matches.


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Viewing 1-30 of 1,063 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92236

1.

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Topic: Calling great coders! ( $$$ )

Posted: 11/04/09 04:35 PM

Forum: Flash

I knew this idea was going somewhere when you showed me a month ago. I really wish I wasn't busy and had what it takes for this, but even with my current experience I don't feel I could do it in a timely manor. The examples you've showed are excellent, especially that boss battle, that's some really sick work.

For anyone interested, I've worked with Millz in that past and it was good fun. We did Stabika 1-3 together, and he was veyr much involved with the design. Most artists get told what to do, then do it. Not the cse here, he's as much a project leader as the programmer, despite the generic roll of the programmer being in charge. Bottom line, he's good to work with.

I definitely think this is your best work yet; It's creative, well presented, and the ability to turn this into a full fledged game with no flaws at all is there, it'll just take some serious work on both the artist and programmer. I hate seeing the extremely high potential of this, and not having a say in it, kinda sucks haha. I definitely urge you to keep this project alive, don't half ass it. This could easily be your new hit, the game you become well known for. Even if you have to wait months, or a year, don't half ass this project, do it right or don't do it at all. Excellent work, good luck finding someone.


2.

None

Topic: a truck sound

Posted: 10/21/09 07:17 PM

Forum: Flash

Check out this post here, I did an article on sound effects for games, I'm sure that if you visit some of those sources and look under "vehicles" or "transportation" you'll find what you're looking for.


3.

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Topic: Sound Effect Sources

Posted: 10/21/09 11:34 AM

Forum: Flash

At 10/21/09 01:51 AM, Kwing wrote: Here's my favorite list. I don't need many SFX since I downloaded the .ZIP at the way bottom (which contains darn near every soundpack you'll need).

Are all of these royalty free? Game developers have to be careful due to the sounds being used for commercial use. If they are, that's a nice collection as well.


4.

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Topic: Sound Effect Sources

Posted: 10/21/09 12:45 AM

Forum: Flash

I recently compiled a list of sources for game sound effects. Some are paid, some are free, but regardless, if you're a flash game developer, or animator, this list will definitely be a great help. Let me know what you think.


5.

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Topic: the top 3 games you want

Posted: 10/11/09 07:45 PM

Forum: Video Games

1.) Golden Sun DS
2.) New Super Mario Bros for the Wii
3.) Metroid other M


6.

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Topic: Flash on a domain?

Posted: 10/11/09 07:37 PM

Forum: Flash

At 10/11/09 06:26 PM, sasuke2910 wrote:
At 10/11/09 06:17 PM, Alpharius120 wrote: You could always hook up the internet to the good one....
Yeah but the good one is in my room. My parents don't trust me with internet in my room.

Sounds like you need to talk to your parents then, either that, or swap up the computers.


7.

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Topic: sound

Posted: 10/11/09 07:34 PM

Forum: Flash

Download Audacity, it's a free program with all you should need.


8.

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Topic: Platform game

Posted: 10/11/09 06:51 PM

Forum: Flash

I don't meant to put you down at all, so take this as constructive advice. First off, you're jumping in head first to something too big for you. You need to know what you're doing before you dive into a game of that caliber. Everyone thinks of platformers as a beginner level project, they really aren't at all, especially when they're well done. If you're actually interested in becoming a game designer and want to take this more seriously so that you can in fact make games like that some day, I suggest you read my blog post series on becoming a game developer, it's 3 parts right now, it'll get you started. It's not as easy as most of wish it was, but if you take the time to learn what's needed, you can definitely be doing these things on your own within a year, or even turn it into a full time job in a few.


9.

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Topic: Fuck sponsers with flash

Posted: 10/10/09 04:05 PM

Forum: Flash

I think what he's trying to say is that if someone like him gets a game sponsored, he himself should have to put the game up, not the sponsor. For instance, if king sponsors a game, king shouldn't be uploading the game, the developer should. The only reason that sponsors put up games, is because the developer doesn't have a newgrounds account. I've had a number of games sponsored, gotten front page, gotten daily awards, I put the games up on my own account because I like and use Newgrounds frequently.

When a company puts up a sponsored game, often times those games are done by "professionals" that are no different then you, but have just sold there game to make a living. I sell all of my games now, and I'm technically a professional because of that, but I'm still learning, growing, and have to compete with everybody just like every amateur and pro alike.


10.

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Topic: Custom Character In Game Help

Posted: 10/09/09 03:14 PM

Forum: Flash

You have to save variables for each piece of clothing you change. If you alter your appearance in one view, you alter it in the other. For instance, on the screen where you customize your character, you could press the right arrow twice, moving the hair selection to 2 (0 counts). When your character is loaded on screen in gameplay, you check that same variable and assign the proper image in relation to that. You could have your hair be a movieclip, each frame being the different selections, of course syncing up with the main customization screen as far as the order of selections. Your code would look roughly like

player.hair(gotoAndStop(player.hairCount er+1));

The plus one is there because 0 counts as 1, and you can't be on frame 0, so everything is plus one to fit the frame system.

That's a basic outline, you may need more experience to fully pull it off, but use the above idea and work with it as much as you can.


11.

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Topic: Points Class [AS3]

Posted: 10/09/09 03:00 AM

Forum: Flash

It really depends on what you're doing. I'm not sure how much more/less they're optimized than two separate variables, but they definitely have there uses. I like to use them in sliding block games, where you can only move horizontally or vertically, it's just easy to keep track of things that way. I think it really depends on the situation you're using it for, I would however assume they're slightly more performance heavy, but I'd double check that.


12.

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Topic: General Flash tips?

Posted: 10/08/09 09:30 PM

Forum: Flash

Learn your tools, go through and learn how to use each and every feature of the program, don't limit yourself to what you currently know.


13.

None

Topic: Miami Shark - You already know...

Posted: 10/07/09 05:47 PM

Forum: General

I have my own site, but seeing as these are Newgrounds sponsored games, no way in hell I'm going to succeed in outdoing you on this one, dugg.


14.

None

Topic: Music For Games

Posted: 10/07/09 12:24 PM

Forum: Flash

Thanks for the comments guys. I've actually received feedback from a few of the companies thanking me greatly for a mention of them. One of them has even offered me a free download of a package collection on their site, pretty awesome.


15.

None

Topic: Music For Games

Posted: 10/06/09 01:24 PM

Forum: Flash

As flash developers we all need a place to find great music, the Newgrounds Audio Portal being a great source. I just wrote an incredibly descriptive and well put together list of sources for music, featuring larger companies that have worked for Konami and Ubisoft, down to artists here at Newgrounds that I've personally worked with. I just wanted to stop by and share the article with you guys, anyone looking for music for games will definitely find it useful. Let me know what you think, enjoy.


16.

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Topic: How to start?

Posted: 10/01/09 07:34 PM

Forum: Flash

In addition, for anyone looking to build flash games for free, use FlashDevelop and Flex, both are free and instructions can be found on how to get set up. You'll need a bit more experience since you don't have a nice IDE, but it's entirely possible and some of the best developers out there use that combination.


17.

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Topic: How to start?

Posted: 10/01/09 07:32 PM

Forum: Flash

I don't really think the internet is a horrible place to start learning, here's why. Learning the wrong way (even though it works) is fine, as long as you correct it later. Once you understand WHY it's not the best way, that's when you've finally learned what you're doing. Anyone can follow the books and remember how to code properly, knowing both proper and improper give you the perspective to decide what is best, and why it's best.

As for learning how to jump into game design, read my latest blog post series I've been working on the last week or two, becoming a game developer, I'm pretty sure it'll help get you started and give you an idea of what's needed.


18.

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Topic: OOP: Worth it?

Posted: 10/01/09 07:28 PM

Forum: Flash

If you're serious about game design, definitely go OOP. It's neater, far more optimized, saves you tremendous time when doing future projects, and is the best possible way to work with other members, local or online.


19.

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Topic: Selling a character; Highest bid.

Posted: 09/29/09 03:53 AM

Forum: Flash

Not interested myself, but I'd say you have around $30-$40 there. If you included some backgrounds and other objects, you could probably up it to $100-$200, character as is really isn't enough though. Go to flashgameart and make an account, you'll have more luck there.


20.

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Topic: Help me

Posted: 09/27/09 02:07 PM

Forum: Flash

Look up "Event Listeners"

You currently have Mouse event listeners running the function, they need to be swapped out for a keyboard event. Look up keyboard events, study the code that shows the mouse event, and learn how to swap it out.


21.

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Topic: As3: Share Level Code

Posted: 09/23/09 11:29 PM

Forum: Flash

I've made a grid based editor myself, but never used byte arrays. I'll have to check this out in a closer look later, nice work, glad to see AS3 Main coming together.


22.

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Topic: how do i stop a function

Posted: 09/23/09 11:27 PM

Forum: Flash

At 9/23/09 11:15 AM, UknownXL wrote: Put the function in a if statement so when if is false it doesnt happen.
for example.

if(_root.shithappened){
function();
}
}

If you're using AS2 and doing things that unorganized, this is definitely your best bet. You simply use "states" to your game. Have a number variable to control these, Main menu, state=0; gameplay, state=1, end of game, state=2, run if statements or a case switch and only run functions that belong in a certain state. For instance, you don't run gampleay during your title screen, and you don't check for death when the game is done. Be sure to create a function to wipe your variables back to default values as well, that's always a mess when restarting a game that isn't coded properly.


23.

None

Topic: HP Bar not working.

Posted: 09/10/09 01:42 PM

Forum: Flash

Also, you're saying gotoAndPlay(2);, this only tells the hp bar to go to 2, I assume here you want the player to go to 2, or the game, because this means death. You have to say _root.player.gotoAndPlay(2) or _root.gotoAndPlay(2). Also, as suggested, start coding everything on the timeline, every single line of code should go on the timeline, don't ever use onClipEvent again. It may seem hard at first, but if you're serious about learning how to program in flash (or in anything really), you'll work your way through it.


24.

None

Topic: ads in games?

Posted: 09/09/09 02:23 PM

Forum: Flash

Mochi isn't really going to pay you much unless your game is a huge hit, in which case you shouldn't be looking into ads, you should be looking into sponsorship. Go sign up at FlashGameLicense and take a look around those forums, hang around the chat, ask some questions. If your game is of value, you could be making thousands of dolalrs (probably a few hundred for a beginner), rather than the spare change Mochi will make you.


25.

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Topic: Level up Question

Posted: 09/08/09 08:04 PM

Forum: Flash

You definitely have the mind set to program this, you just don't know the language yet. I know how that goes, it sucks at first, but you'll get by it. Look up the topic AS Main (or use google) and research the following,

- if statements
- custom functions (not as complicated as it sounds at all)
- variables
- onEnterFrame = function () { handler

As for percents, you could so easily do everything you want with functions.

If you already have an onEnterFrame handler, add xp++; just to test things. That adds 1 every code iteration to xp.

Outside of the onEnterFRame handler, after the closing }, create this function, it's custom.

function levelUp():void{
maxHp += maxHp * .1; //this makes your new max hp whatever it was before, + 10%
maxMp+= maxMp *.1 //same thing for mp
xp = 0; //setting the xp to 0
maxXp+= maxXp *.1 // same for xp.
/*stats up code could go here, or you could have a new function for stats up like this one and call it from inside this function. */
statsUp(); /*that's how you call function. If you made one called stats up, and increased stats, it would be called whenever you called levelUp() because it's called inside of levleUp(); */
} //closes the custom function, everything between the { and } belongs to only this function.

That's an example of a custom function, it just goes by itself somewhere on your timeline code, outside of the handler. If you want to make a function yourself, you just say function functionName(){ } and put your code for the function between it.

That's just a quick explenation, but if you read up on what I told you and mess with it a bit, you'll be on your way. It takes awhile to get good with it, but you'll be on a roll once you understand it. I have to go design a game myself right now before I go broke, it's a fun day job, but not an easy one hehe.


26.

None

Topic: php and mysql sources

Posted: 08/15/09 08:32 PM

Forum: Programming

At 8/15/09 04:15 PM, citricsquid wrote: oh and by the way, nice work on your website. While it isn't hard to get the amount of traffic you've got, it's still a great achievement. Nice work!

Thanks for the advice and comment on the site. The site is actually rather low in traffic right now (due to summer vacation, can't wait for the end of this month), I used to be at 30k uniques a month before summer started.

I'll definitely check out PHP Main, I started in AS Main back when I jumped into AS2, it was rather useful. I also like having a good book around for when I'm on the bus or laying in bed away from the computer; if anyone can suggest a good book from experience that would be great as well.


27.

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Topic: php and mysql sources

Posted: 08/15/09 03:50 PM

Forum: Programming

I'm looking to get deeper into php and mysql and need some learning sources. I currently run an arcade site which can be found in my signature, it's going pretty well. Thing is, I'm using the Arcadem Pro script and I'm looking to get into some bigger edits to the script at this point, or even be able to write my own from scratch. If anyone can point me to some websites, topics here on newgrounds, or suggest books that helped you/you've heard good things about that would be excellent. Any other tips would be greatly appreciated.

I can currently read and edit php a bit, but not at a level I'm happy with. I also have some AS3/C++ knowledge, although I've found it has very little in common with either php or mysql.

Thanks again for the help, I really appreciate it.


28.

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Topic: Difficult to do art for a game?

Posted: 08/05/09 07:55 PM

Forum: Flash

It's about the same really. The biggest difference is that you're other team members are going to critique your work, so have you do adjustments frequently to prefect the look of the game. You may also be asked to group things a bit differently depending on how your programming programs everything, but again, for the most part it's the same. One last addition I would add is that it goes by much quicker. You have team members helping you out, giving you advice, and you see the project come together much faster which drives you to complete it. Head over to flashgamelicense if you wanna jump into the industry, post some work in the collaborations forum and I'm sure you can find a programmer in time.


29.

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Topic: Movie clip simple help

Posted: 08/04/09 03:04 PM

Forum: Flash

If you press enter to play your movie, you won't see movieclip animations. Movieclip animations only play when the swf itself is playing and all the timelines are active. Testing simply makes the main timeline display it's frames, which doesn't include the inner timelines of your MC's.


30.

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Topic: Looking for a Programmer

Posted: 08/02/09 02:20 AM

Forum: Flash

That's some really good work you have there, I only glanced through the video briefly but I really liked what I saw. I'm currently working with 2 different people, so I'm very busy, so I won't be available myself. However, I suggest you head over to FlashGameLicense and look for someone to work with there, people are always looking to collaborate and you have plenty to show. Check in the chat room at different times and post in the collaborations forum with a link to that video, you'll find someone for sure.


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Viewing 1-30 of 1,063 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92236