Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAWWW YEAH!!!!! screw the video converters!!!!!! swivel is THE converter for Swf now!!!!
thanks Mike for making such amazing software!
At 11/14/09 12:21 PM, LifeinClocktopia wrote: It's a different version of Flash, so it will behave differently.
I know that genius, but like billys said, this is for geting help, and i need help to get arround this since i do not have time to learn AS3, im in school like most of the young people here, but well, looks like the sound system on ANY flash is still a mistery, that almost amaze me since almost everyone take more interest on the 3D Capabilities than anything on flash....and as far as i know, AS3 can do some wacky things on audio as well...but i need to work it properly on it (made in AS2 of course..)
well... if nobody can help on this, i understand that almost nobody can.... i have to suposed it
At 11/14/09 11:03 AM, zrb wrote: Be sure you set the right actionscript version, it might screw things up.
That's the problem, IT IS IN THE RIGHT actionscript, and that's WHY I PUT MY ZIP FILE the swf, flash 8 and flash 10 so you guys can COMPARE how the sound plays on both of them...... FLASH 8 = OK, FLASH 10 = ERROR
i guess you guys need to read, and i need a bit to be more clear on what im trying to write.....
but that's it the prob again, in flash PLAYER 8, works, OK, but in the flash PLAYER 10, not
hope its understandable
At 11/14/09 10:27 AM, Yambanshee wrote:dont feel like downloading a large fileif your using AS have you made sure its either AS3 or the player converts to AS2
ee.....its made on flash 8, so its AS2....but i can put the code, if the file doesn't works...its pretty simple code anyway---but it surprises me than in flash 10 doens't work....
well, HERE its the fla so now anyone can check it directly, i recomend to use it on flash 8 so you can check the problem...
it works perfectly on flash 8, again, but i don't think than works on 10, neither on the player nor the IDE, so you can check it out now, and thanks man, (notice than this thing has only 1 BGM music on it, since the original file was 30 megs about an this one if i think works, has only 4...
At 11/10/09 12:57 AM, MasterMarioMX wrote:
if im not clear enougth, you can download THIS file to check them yourselves...
basically, it runs a BGM music, until you press any of the 3 circles there to change it....
in flash 8 , these 3 works OK, but on flash 10... the loop and finish from nonsense....if anybody can help me out with this or tell me why, ill be really gratefull...this problem haunts me 1 year ago and now that i retake my project, i need to solve it and i simply can't
if there is a way to loop music withow code, well, ill be even more happy XD since i wasn't able to deduce that myself....
O AND SORRY FOR THE BAAAAD ENGLISH, it is NOT my default language :-D
just unzip them and run the swf on both exes....
Ive tried everything and i can't understand WHY THE HECK this file works fine on flash 8 when it's supossed to work the same on flash 10 and it behaves totally diferent on it
let's put it like this, i can't find WHY the music loops perfectly on the flash player 8 and it loops wrongly and even weird on flash 10, i can't get a clue on what is making this error, i even debuged it and well....the same crap over and over....
if im not clear enougth, you can download THIS file to check them yourselves...
basically, it runs a BGM music, until you press any of the 3 circles there to change it....
in flash 8 , these 3 works OK, but on flash 10... the loop and finish from nonsense....if anybody can help me out with this or tell me why, ill be really gratefull...this problem haunts me 1 year ago and now that i retake my project, i need to solve it and i simply can't
if there is a way to loop music withow code, well, ill be even more happy XD since i wasn't able to deduce that myself....
i know that hordes of people know that an nested if is faster that the if (this && thisalso) stuff... but what about the if (this || thisalso) againts (condition) ?this : thisalso sintax?
which is faster???
frist, don´t forget to add the new variables in the on load event
onClipEvent (load) {
moveSpeed = 10;
jumping = false;
fall = false;
}
and think about what will happen when you hit the ground... i mean... if the shape is touching "another" point , it will put your ball on a higger position
something like
if (_root.ground.hitTest (this._x, this._y + 32, true))
_y+=4;
}
porgraming is abut ideas... try to stick your ideas into the code and see if works...
by the way, this is a good start, for a simple game, but if you want to really improbe, go to :
there you will find cool tuts for coding... and even some other interesting things
thats all for now
At 5/23/07 12:07 AM, noob-toast wrote: If you move stuff based on a time interval rather than frames, then stuff will move at it's proper speed instead of slowing down dramatically.
thanks for the tip noob-toast, i will include ya on my credits...this solve me loads of problems... the others brobs may apear and disapear by the time
the set interval resolve me some troubles... yet... do i still can play lets say........ cutscenes made in OTHER movieclip whit this??? and also, altough it works as i intended... it does create me some extra troubles... like that the game looks ugly... chopped or whatever...(which may people either don´t or like it... i dunno) maybe ill post an alpha so do anyone can see what i am talking about?
for those waiting for my next game maybe this is a good idea to see what i will create...
also... isn´t set Interval kind proccesor stressing?
i do inted to make it as "lighweight" and "ramless" as posible...since it gonna be a tile based game
At 5/22/07 06:29 PM, VictoryGin wrote: The Player you use to preview a Flash movie in Flash is a much better program than the cut-down web browser plug-in, which is of a smaller file size. As a result, things look different when played on the internet to when they are played on your computer.
happy to heard that... so... if iput da game somewhere to download... people may watch it as i intend?? or i need to optimize the code in way that the F***n explorer play it as i intend? well..... hope ADOVE make something about it... well.. thanks for the explanation.
but.. o well... guess i can do nothing about it.....
thanks anyway
yeah.. many think is to control the FPS... and if anyone cares, and is KIND enough... maybe taht somenoe will like to tell me that trick(at least to modify de FPS of only one movieclip) but its more than that.... i need to know... why the HECK when i execute my game on the flash player... it has the desired FPS that i put to it... but when i play it ON THE INTERNET EXPLORER...(even at local conection, or even from same hard drive) it has a slow down of... aprox... from 5 to 10 FPS... does anyone knows why this happen? do i use a lot of onEnterFrames?
there is a way to fix this RATHER that increase the FPS by 5? i want to use cutscnees as well as a lot of people but this problem is making me MAD and if i dont solve it... maybe ill take them down and my proyect will sufer a lot... i guess..hope anyone wanna help... the least i can do is to include him/her in my credits..PLZ HELP
TTT__TTT
any useful link wokrs... any tip, anithing that helps
TTTTTT_____TTTTTTT
maybe this helps:
onClipEvent (enterFrame) {
if (this.hitTest(_root.character) && !_root.player.hitTest(this.head)) {
_root.life -= 5;
}else{
//ad stuff here
}
}
just add any thing that has as instance name "head" whit actualy no code inside your enemy, thuis way may work for ya
let me say that the "!_root.player.hitTest(this.head)" condition says that if the player also is not hitting the enemy head... and maybe you wanna ad "foots" to your player to make it more presise...
there are so many ways... comparing _Y position also does the trick
At 10/25/06 03:02 AM, saberzero wrote: Hi,
Well...first you got to have the flash software...if you do....follow these steps:
1.)Select file>Import>Import to library.
2.)Select your sprite sheet (i'll bet it's in.gif,.png,.jpg format).
3.) Once its imported, drag it onto the stage (the screen in the center).
4.) Right click and select "Break apart"
5.) Select the tool that looks like a loop.
6.) Once you done that select the magic wand symbol on the left hand side...set the tolerence value to 0.
7.) Your cursor should now be changed to a magic wand, click any where on the sprite sheet...but not directly on the sprites.
8.) Press the delete button on your keyboard...you'll see that the background has dissappered.
9.)Select the pointing tool and drag the cursor across to select a sprite.
10.) Press F8 to convert it into a symbol...select "graphic option"...give a name to your sprite and select OK.
11.) Repeat step 10 for all the other sprites.
12. )You can now add your sprites to a movie clip one by one.
There...you can now use your sprite sheet....this procedure might seem tedious...but believe me...this is the best way to use your sprites without losing quality.
Regards,
SaberZero
(P.S: Please do not use the "Trace bitmap " option if you see it...it sucks!!!)
two things you miss, one i learned by my own and the second i just found it cool!:
1.- you can use several spirtes on a single movie clip, generally to make an action, like walk, or jump
2.- set another option on the wand setings: pixels, this is more acurrate, and makes your sprites more cool, looking, thats all folks!
o and, sorry to make a post again but, saberzero, your animation wass really good, but i notice that your text was made in the falsh code im right? can i suggest you than, when you gonna make a space whitow writing another "text" or something, you can use Alt + 92(invert diagonal) and a "n" next to it to make an auto space so anyone can read your messages? this is just a suggestion, thanks again! i voted 5!
YEAH, thanks anibody on this, i gonna include you guys in my game´s credits, its the least i can do, thanks everyone, these forums are great help! this is raising my flash skills... but o well... is not the same have some imagination , but well... im happy now
very well, then , si POSIBLE to use the joystick for this one, mmm... how to emulate the key? that´s interesting... i did´n know that flash supports C++ plataforms anyway....
then this mean that i can make a program in C++ and it might work on Falsh? o well, maybe im outta the topic, but this can be interesting...
can anyone have any idea if its posible to actualy play a game made in flash whit a joystick or something? i heard is possible, but, im unsure, if is true, can anyone tell me how to do it an ActionScript or something???
im curios about this one
anyone that knows A LOT of sprites animations can tell me about HOW do i can erradicate de semi transparency of the PGN files that you use on flash? is there is any trick or you have to cut every semi transparent part yourself?
can i sugesst you Mario Fan games galaxy? this is perhaps the best place to look at, maybe you can find something useful there
em... guess that by disabiling the menu is more than enought, sorry for posting again and, well, i guess that for sound, select properties to open its window(if closed), then, by chosing the frame whit the desired sound, well, there must apear stuff in the options window, there is a small square whit the word event, by defaul, chose it, and options wiill apear, then select sinc, or something, i dont remember beause im mexican and my macromedia is in spanish, but well, i suposse that that do the trick, hope this answern tyou question XD
well, al you need to do is tio go to Panel Control then, adjust system volume, then, go to options and then properties, fronm here, there it must be cheked the option reproduction, chose record, and then, OK, yoll see a smal change, and there must be one cheked option "MIC", unchose by chosing "Stereo Mixer", youll notice that you can only chose one at a time, leave it at Stereo mixer and close, now you, the only thing you need to do is to play a game whit the desired sxf, but remember to open the sound recorder frist, and then, before it plays the sounds, well, record on da sounds recorder, thats evrething you need to know! you may want a sound editor to eliminate or separate undesired sounds! o and a game whit those sxf!
maybe you can "rip" those sounds of a game that actualy have those sfx. this is the way i rip most of the sounds i used in my game, but you may need too use a sound editor that record sounds (sound recorder must work), AND, a very wreid trick that may help you to get those sfx WHITOW the use of a mic. THIS is a very cheap way to rip sounds, trustme!, if you have curiosity about how to do this, try to contack me vya the profile or ill post it later, when people get curious about this... :)
At 10/16/06 12:19 PM, West-End-Pro wrote: Stage.showMenu = false;
I think thats right..
YEP! that work, but, em... can yuo also make it posible to prevent to avance or retrocede a frame whit CTRL+ Right or Ctrl + Left respectibely?
by the way, thanks west end pro!
maybe wath he is asking about is that how do you prevent the right clik -> play cheat once he submits his game, which also prevent form hiting Ctrl+right from doing the same... if someone know how to do this... this not only help him out but also to me... i have the same problem whit my already submited game... i cant look the right click menu(well limit it to only the abut macromedia and stuff) well you know wath im talking about...
Boy i have problems whit Adware here on newgrounds. the prob is that, everytime i open a subbmision, even the only one i have made, there is a small (yet anoyng) chance that an ad windows open from nowhere, i have to open the adware remover every time and is even more anyoing, and in my PC is not the only one, it happens in every PC i visit NG! what on earth can i do about this? anyone has suggestions?
YAHOO!, thnx budy,, now i can make a game save the game, i owe you one!
Anyone know how to save the game on flash? well, you know, the save feature on flash games, how to program the code nesesary to save the game, dont know wath i mean?
OOOOOPS then im the one that got nutz X_X XD sorry everyone.... i didn´t understand well. so SORRY everyone, and, one last question, before i go.. em..... simply how on heck do i "save the game" on a flash movie? do i need to register the variables or something? man, this of savong the game Is kinda useful you know, o yeah,