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Response to: As: Movement on slopes Posted October 20th, 2006 in Game Development

_root.Hero._y--
//while the ground touches GoUP, make the hero go up

I kind of undestand the code, but i don't understand how does the ground not get that hitText box around it.
I hope i managed to make myself clear.

Response to: My new game Posted March 10th, 2006 in Game Development

At 3/10/06 04:04 PM, Dogzin wrote:
The real size is 500x500 but imageshack was quite anoying, couldn't put the original size
use Photo Bucket

Sorry for double post
Thanks, I will use it next time.
For everyone who likes the music, it's the first in the ambient section on the audio portal I love it too.

Response to: My new game Posted March 10th, 2006 in Game Development

At 3/10/06 04:02 PM, bentbits wrote: i like that game. its fairly easy yet fairly challenging if you know what i mean.

i would keep on at it. but dont put a scary image at the end like EVERYONE does lol

Thank you
Don't worry I wont ^^

or maybe...
Muahahaha
(joking) xD
Response to: Test please! Posted March 10th, 2006 in Game Development

Voted too, excelente design!

My new game Posted March 10th, 2006 in Game Development

I probably shouldn't be doing this but I would really like to receive some feedback on the game I'm making. My AS has improved since I started this game and I'm really in a doubt about keep making this..
So if you could just say what you think I would be thankful
If you find a bug please let me know. The music is by TheNewGillenium.
Thanks in advance.
The real size is 500x500 but imageshack was quite anoying, couldn't put the original size

Response to: Bonus! Posted March 10th, 2006 in Game Development

Just put in things like the time it took you to make the movie, funny things that happened in the making, scenes you did not put in the movie, maybe ven animate mishaps. Something fun.

Response to: Dreamlines Posted March 10th, 2006 in Game Development

Wow that's truly amazing!
I like the way the drawnings evolve, really fun!

Response to: i need help Posted March 7th, 2006 in Game Development

Downloading a music is piracy, that's almost the definition of piracy.

Response to: making flash Posted February 27th, 2006 in Game Development

At 2/27/06 12:43 PM, gothication wrote: What do you mean by any specific flash programmes? Allthough there are a number of kinds of animating programmes to make a flash youll want to be using some form of MX Flash

He wanted to know what program was used he can surely find flash 8 at flash.com

Response to: Hittest help! Posted February 27th, 2006 in Game Development

At 2/27/06 12:46 PM, Massena wrote:
When you use nextFrame() it doesn't play; you should use:

onClipEvent (enterFrame) {
if (this.hitTest(_root.circle)) {
_root. gotoAndPlay (nextFrame)
}
}

Sorry doublepost!!

onClipEvent (enterFrame) {
if (this.hitTest(_root.circle)) {
_root.gotoAndPlay (nextFrame)
}
}

There's no edit button :'(
Response to: Hittest help! Posted February 27th, 2006 in Game Development

At 2/27/06 12:25 PM, seanmore wrote: I've looked on hittest posts on this site but I can't figure this out.

In my game, MC number one's instance name is circle and MC number two's instance name is guy.

I double clicked the "guy" MC and put in a stop on the first frame, I then animated what I wanted to happen when circle hit guy.

I put the code below on guy but when circle hits guy, guy moves behind circle and doesn't do anything...

onClipEvent (enterFrame) {
if (this.hitTest(_root.circle)) {
_root.nextFrame();
}
}

It doesn't work!

Can someone correct my code and explain why mine didn't work and why yours did?

PLEASE HELP!!!

When you use nextFrame() it doesn't play; you should use:

onClipEvent (enterFrame) {
if (this.hitTest(_root.circle)) {
_root. gotoAndPlay (nextFrame)
}
}

Response to: Problem with scoring. Posted February 27th, 2006 in Game Development

At 2/27/06 12:06 PM, greenbush wrote: Lol so you want me to instance name every single MC?

I'm so damn sure there was a tut on doing that, like naming every mcs "disk"+i but just can't find it.

Sorry
Response to: Problem with scoring. Posted February 27th, 2006 in Game Development

At 2/27/06 11:12 AM, greenbush wrote: onClipEvent (load) {
_root.score.text = 0;
xpos = Math.random()*1100;
this._x = xpos-0;
this._y = Math.random()*-300;
speed = 10;
speedx = speed;
speedy = speed;
}
onClipEvent (enterFrame) {
this._y += speed;
if(this._y>400){
this._x = xpos-300;
this._y = Math.random()*-450;
}
}
onClipEvent(enterFrame){
for(l in _root){
if(_root[l]._name.indexOf("rain") !=-1){
if(_root.hero.hitTest(_root[l])){
_root.score.text++
unloadMovie(_root[l])
}
}
}
}

Maybe i'm just noobulating but try naming every disk: "disk0" "disk1" "disk2"
the for the hittest use something like this:

for (i=0; i<50; i++) {
if (this.hitTest(this._parent["disk"+i])) {
stuff }

I think this would only work for 50 disks at the same time, but it's the best I could come up with.

I kinda don't understand three quarters of the your code, just tried to help.
Response to: Help me out with this!!! Posted February 27th, 2006 in Game Development

At 2/27/06 11:34 AM, DarkScythes wrote: Lol. You copied off of that one guy... umm.. the real good artist.. I forget his name, but anyway, he made Prowlies at the River.

No one on newgrounds can copy Adam Phillips. ^^

Yet, you're stile is very similar to his, but your movie is too boring, the first animations are way too slow and the flying bird loop in the beggining is way too repetitive.

The bg's are ok but the main character isn't, it just doesn't fit in that ambient of realism, he lacks detail and shading.

Response to: Why blam? Posted February 27th, 2006 in Game Development

At 2/27/06 07:38 AM, HaroFreak wrote:
At 2/27/06 07:31 AM, Massena wrote: In my opinion, studying animation is a much more experienced step, first, you need to know how to draw.
Of course. I never said that learning to draw should be completely neglected did I?

Nope you didn't. :D

We should let the topic die.
Response to: Why blam? Posted February 27th, 2006 in Game Development

At 2/27/06 07:21 AM, HaroFreak wrote: Practice? I think what he needs is to study how animations are made instead of pulling random things out of where the sun doesn't shine.

After all, there is only so much one can do with practice alone.

In my opinion, studying animation is a much more experienced step, first, you need to know how to draw.

Response to: Using flash with 3d programs Posted February 27th, 2006 in Game Development

At 2/27/06 07:12 AM, ZpankR wrote: I have bought swift 3d 4.5 and its the best for 3d newbies , it works cos' its easy and you can export it to avi, swf, swft, png,
(and almost everything animated)

Electric Rain

Yup, although I don't use it I tried it a while ago and , in my opinion, it's the best for 3d beginners.

Response to: Hiring assitint Posted February 27th, 2006 in Game Development

At 2/25/06 11:55 PM, reality_check7 wrote:
At 2/25/06 11:53 PM, Goku12 wrote: I'm a noob so my animation's a bad that's why i need a partner
No. What you need is to practice.

Definitely!

There's no easy way of making flashes, you gotta do it on your own effort.
The animation you posted clearly showed you need much more practice. A flash is not a slideshow, you have to animate.

Response to: Why blam? Posted February 27th, 2006 in Game Development

At 2/27/06 05:06 AM, Lirik wrote: Why blam thismovie ? I worked so hard on it...

As many have said, you just need more practice. If this is your first flash it's good.
Just practice your drawning skills, your characters look pretty poor. Try not to use so many ovals and squares, use lines or brush, what suits you best.
You'll be passing work through the portal in a month or less, just practice, be patient.

Good Luck :D
Response to: Weeklies #5 Mogly 's turn :D Posted February 27th, 2006 in Game Development

At 2/26/06 08:34 PM, stickmoose wrote: http://img134.images..age=explosion9ko.swf



Yay.

I put 50000 in the size thing and my comp almost exploded, had too wait 30 minutes untill my comp managed to turn off the internet.

That's how shitty my comp is.
Response to: rantzien is female? Posted February 26th, 2006 in Game Development

At 2/26/06 08:27 AM, ReBuilt wrote: what are you? some kind of stupid homophobe?

I'm not being homophobe, we all love colours!

not coloured people I mean COLOURS like red or blue..
Response to: **Beginneres giude to flash PRT 1** Posted February 26th, 2006 in Game Development

Write a book...

busted!
Response to: help me Posted February 26th, 2006 in Game Development

At 2/26/06 08:14 AM, pmouth wrote: for the code posted above, remember to put the scene name in quotes

That is correct

Response to: rantzien is female? Posted February 26th, 2006 in Game Development

A fema, Swedish, shapeshifting cat.

A female, Swedish, shapeshifting, hawt cat.

nonononono...

A female, Swedish, shapeshifting, hawt, prostitue cat.

A female, Swedish, shapeshifting, hawt, prostitute, turned on by colours cat.

Response to: help me Posted February 26th, 2006 in Game Development

For the play button make a button with the following actions:
on (release) {
gotoAndPlay ( scene, frame)}

Put there the scene name and frame where the movie begins.
Same thing for the scene selection, put the scene name and frame number.

Response to: How do i...? Posted February 25th, 2006 in Game Development

At 2/25/06 06:46 PM, 23450 wrote:
At 2/25/06 06:43 PM, AtomicTerrorist wrote: OMG thanks alot! uV HELPED ME OUT BIG TIME!
No problem. You can send my payment though the mail.

Plain silly xD

I'm very tired as you may see..
Response to: Gta... Posted February 25th, 2006 in Game Development

At 2/25/06 05:20 AM, -Thomas wrote: Strange Program...

I was Googling for sprites to help out when I found this program that is supposed to make GTA cars...

That's wierd.
I think it's to add cars to the game. There are some gta sites where you can post your cars so other people can put them in their gta.

The above may be totally fake.
Response to: And again Proplems!! Posted February 25th, 2006 in Game Development

At 2/25/06 03:18 AM, Norton3000 wrote: on (release) {
gotoAndStop("Scene 1", 6);
}

So I want to make button which plays Scene1 in to movieclip!

on (release{
_root.gotoAndStop("Scene 1", 6);

}

Try that

Response to: mouse help Posted February 24th, 2006 in Game Development

If I did understand you, I think you should use your selection tool to move the green part on top of the red part.
You weren't clear enough..

Response to: Watch this flash Posted February 24th, 2006 in Game Development

It would definetly get blamed.
I know it's a random movie, but even random movies must have something happening, something viewers can understand. That movie was too unconsistant and the graphics were too primitive, but you should keep practicing.