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Author Search Results: 'mariomaster123'

We found 128 matches.


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Viewing 1-30 of 128 matches. 1 | 2 | 3 | 4 | 5

1.

Elated

Topic: Mic problem

Posted: 06/26/08 07:41 PM

Forum: Audio

Wow! Thanks it did work!!!!


2.

Questioning

Topic: Voice Actor Advertisement thread

Posted: 06/26/08 07:37 PM

Forum: Audio

Hello again! I'm doing two projects, I need someone who can impersonate Egoraptor well, he was tired of voice acting for everyone and I understand that... Pm me for more details


3.

None

Topic: Mic problem

Posted: 06/24/08 04:00 PM

Forum: Audio

At 6/24/08 03:04 PM, TheFunDindongs wrote: some mic programs suck, just try to find a better one. or just buy a new one i guess.

Lol, I was using sound recorder, that just might be the problem, anybody suggesting Audacity?


4.

None

Topic: Mic problem

Posted: 06/24/08 12:51 PM

Forum: Audio

You're gonna have to be more specific than that. Did it work before? Did you add/remove software on your computer? Change your computer hardware? The more details the better!

1. No, it has always been silent, but it still records, the sound it very soft, even though I am screaming...
2. There was no software that came with the mic
3. No, my computer still has its same hardware... :S


5.

Sad

Topic: Mic problem

Posted: 06/23/08 09:49 PM

Forum: Audio

I really want to do my own voice acting for some stuff, but there a problem with my mic, I'm not sure whether it is the Sound Recorder program or my mic...
My mic is a giga ware mic, it runs on double A batteries and plugs in the computer (as most mics do), wtf is wrong!!!???!!!


6.

Thinking

Topic: Voice Actor Wanted

Posted: 06/23/08 09:43 PM

Forum: Audio

Hello NGers

I need a male able to voice at a 14-16 year old, American Accent, pm me for more information...
Thanks


7.

Expressionless

Topic: Voice Actor Needed

Posted: 06/23/08 05:28 PM

Forum: General

I need a male voice, 14-17 years old, american accent please, pm me for more details

This is not a part for the Tarantos' series, please don't ask for a part, someone already got it... thanks


8.

Questioning

Topic: My Grades Lol Lawl

Posted: 06/17/08 01:14 PM

Forum: General

Ooooo ouch


9.

None

Topic: need animators plz!!!

Posted: 06/12/08 10:18 PM

Forum: Flash

i am your man


10.

Resigned

Topic: Synax Error

Posted: 06/12/08 10:16 PM

Forum: Flash

i think the boolean HAS to be in front for the guy to DO his attack and then reset the flag...


11.

None

Topic: Scene change with sounds

Posted: 06/11/08 10:48 PM

Forum: Flash

you can stream the music, so that way, when the keyframe changes the music stops, unless u put in another piece of music.

Or, you can get Audacity, Google it: www.google.com
it is handy too.


12.

None

Topic: Synax Error

Posted: 06/11/08 10:40 PM

Forum: Flash

ok, well i completly confused now
errors are a problem, but making my enemy do what he has to do is WAY more important, that is the whole goal...


13.

None

Topic: Synax Error

Posted: 06/11/08 10:29 PM

Forum: Flash

lol, ur stuff only makes him what he did before
Essentially, I want him to do one of the four attacks at the certain distance... he is now walking at the certain distance


14.

None

Topic: Synax Error

Posted: 06/11/08 10:15 PM

Forum: Flash

ok, there are still more errors. This is my code, maybe there is something wrong with it:

varClose:Boolean
onClipEvent (enterframe) {
distance = 200;
ux = _root.warrior._x;
uy = _root.warrior._y;
ex = _root.boss1._x;
ey = _root.boss1._y;
if (ux-ex<=distance && ux-ex>=-distance) {
if abs(warrior._x-enemy1._x)<50){
if (!Close){
attack = random(4);
switch (attack) {
case 0 :
this.gotoAndStop("boss1attack1");
//attack 1
break;
case 1 :
this.gotoAndStop("boss1attack2");
//attack 2
break;
case 2 :
//...
this.gotoAndStop("boss1attack3");
//attack 3
break;
case 3 :
this.gotoAndStop("boss1attack4");
//attack 4
break;
}
Close = true
}
else Close = false;
// Ainarow = attacks in a row
} else {

if (ux<ex-40) {
this._x -= 2;
this.gotoAndStop("boss1walkleft");
//bossisgoingleft!!!!
}
if (ux>ex+40) {
this._x += 2;
this.gotoAndStop("boss1walkright");
}
}
}


15.

Winking

Topic: wav to mp3

Posted: 06/11/08 10:11 PM

Forum: Flash

you dont need to in flash cuz it accepts both of them...


16.

None

Topic: Synax Error

Posted: 06/11/08 10:08 PM

Forum: Flash

AND there are even more errors...


17.

Crying

Topic: Synax Error

Posted: 06/11/08 10:04 PM

Forum: Flash

hmm, but then the things under it repeat in a cycle...


18.

Resigned

Topic: Synax Error

Posted: 06/11/08 09:54 PM

Forum: Flash

Sorry about this topic, I just am confused about this:
I have a boolean above my onClipEvent (enterframe){
it looks like this:

varClose: Boolean
onClipEvent (enterframe){
...

why is there an error????


19.

Expressionless

Topic: Voice Actors Needed!

Posted: 06/04/08 10:06 PM

Forum: Flash

Sorry

1. I need older folks who sound ooo, about 18 to 21? American accent please!
2. THIS IS A SERIOUS SHORT, so a line would be like "Mother, I never did know you, and now I regret all the years we've lost...
3 . PM me
4 . Deadline, three days from now (June 3)


20.

Goofy

Topic: Voice Actors Needed!

Posted: 06/04/08 09:52 PM

Forum: Flash

I need two male voice actors! Names will be in credits!


21.

None

Topic: mp3s

Posted: 06/04/08 09:49 PM

Forum: Audio

wow! Thanks man!


22.

Questioning

Topic: mp3s

Posted: 06/04/08 09:31 PM

Forum: Audio

Hello! I've never done Audio stuff before, so I have a question that might a TOTAL noob question...

Can I make a m4a and a m4p into a mp3 or a wav? Cuz, flash isnt compatible with m4a's and m4ps,

NO I can not find the mp3 download... This is a unique song that a got a Fox theater production good music.

PLEASE HELP

This i music is the BEST for the movie im making....
I really do not want to rerecord it because my mic is weak and it doesn't soud as good in the CD


23.

None

Topic: Side scroller tutorial

Posted: 06/01/08 04:42 PM

Forum: Flash

Ah, AI, my mortal enemy...

If your making a simple platformer game, the enemies will go back and forth... More complicated, the enemies my follow you...

which is it?

Also with the guns, you can visit this video on making an inventory, this guy helped me out A LOT:

http://www.youtube.com/watch?v=RMuap_kRg fA&feature=related


24.

Elated

Topic: scrolling credits

Posted: 06/01/08 04:37 PM

Forum: Flash

Ah! It's very easy!
Type your credits as one text box and convert it into a symbol. (movie clip)
but the movie clip at the bottom of your film (no one can see it)
THEN insert a bunch for frame, o say, 200?
then insert a keyframe at the end and put the clip at the top of the screen, (no one can see it)
highlight all the frames except for the first and last one (of the credits, not the whole film)
Right click them and select "create motion tween"

And thats it, have fun!


25.

Resigned

Topic: As: Platform Game Basics

Posted: 06/01/08 02:36 PM

Forum: Flash

i have a stage that extends past the screen, how do i make the view follow the character?


26.

Misunderstood

Topic: Random Generator

Posted: 06/01/08 12:00 AM

Forum: Flash

well, yeah, anybody else?


27.

None

Topic: Random Generator

Posted: 05/31/08 11:34 PM

Forum: Flash

At 5/31/08 10:47 PM, MLL wrote: dude to find the distance between two points use trigonomety... I don't know how to explain so look at this

them u make somethink like this

// Ainarow = attacks in a row
if (distance < X && Ainarow < 4) {
attack=random(4);
switch (attack) {
case 1 :
//attack 1
break;
case 2 :
//attack 2
break;
//...
}
} else {//move
}

OK

I tried it, it didn't work, most likely cuz ima noob, corrections?

Boss complete code:

onClipEvent(enterFrame){
distance = 2000000
ux = _root.warrior._x;
uy = _root.warrior._y;
ex = _root.boss1._x
ey = _root.boss1._y
if(Math.sqrt((ux-ex)*(ux-ex)+(uy-ey)*(uy -ey))<distance)
if(ux<ex-40) {
this._x-=2;
this.gotoAndStop("boss1walkleft")
//bossisgoingleft!!!!
}
//boss going down
if(ux>ex+40) {
this._x+=2
this.gotoAndStop("boss1walkright")
}
if(uy>ey+40) {
this._y+=2
this.gotoAndStop("boss1walkright")
}
// Ainarow = attacks in a row
if (distance < X && Ainarow < 4) {
attack=random(4);
switch (attack) {
case 1 : ("boss1attack")
//attack 1
break;
case 2 : ("boss2attack")
//attack 2
break;
//...
}
} else {//move
}
}


28.

Questioning

Topic: Random Generator

Posted: 05/31/08 11:05 PM

Forum: Flash

hehe... ummm, is that EXACTLY what i put into my enemies' code? cuz im confused...


29.

None

Topic: Random Generator

Posted: 05/31/08 10:28 PM

Forum: Flash

At 5/31/08 10:21 PM, K-Guare wrote:
At 5/31/08 09:53 PM, mariomaster123 wrote: Hmmm, Im confused how to use this:
if(randnum = Math.random() * 3 + 1(_x - _root.Hero._x) < 20){
this.gotoAndStop(4)
}
}
are you declaring a variable inside the if statement.?
*sighs*
sloppy, sloppy.
i dont even know if that'll work (i've never tried)

i think if you declared it outside of the statement, it would work.

var randnum = Math.random() * 3 + 1
if (randnum * (_x - _root.Hero._x) < 20) {
gotoAndStop(4);
}

because I'm not quite sure WHAT your trying to do, but,
i think this just might be an unrecognized
syntax error.

There is no error

But THIS is what i want him to do:
1. Follow the Warrior- DONE
2. Attack the warrior at a certain distance- NOT DONE
3. He has 4 attacks, when the warrior gets in a certain distance, I want him to do one of theses attacks at random... -NOT DONE
4. After being attacked 3 times in a row, he goes into a block until the warrior backs off to another certain distance... -NOT DONE

So yeah, I dont know HOW to do any of those "NOT DONE" ones, suggestions?


30.

Crying

Topic: Random Generator

Posted: 05/31/08 10:09 PM

Forum: Flash

Somebody! Please help


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Viewing 1-30 of 128 matches. 1 | 2 | 3 | 4 | 5