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Response to: The Kirby Collab Posted November 27th, 2009 in Game Development

At 11/27/09 12:49 AM, Chingmongna wrote: http://spamtheweb.com/ul/upload/3809/270 2_Chingmongna_Kirby_flash.php

I know I probably did this before, but I'll post the new flash I made. Here's my flash this time. I redesigned the entire background so hopefully its much better than it was before (For those of you who already saw it. I also changed the gradient color of kirby to solid with lighting/shading as well as the wispy wood being a bit improved and kirby not hoping (hehe) hope its great.

(Oh and if your wondering about the random King Dedede coming in and disappearing, let's just say I still need trying to work on him. Hopefully the graphics on him are good.)

by the way happy thanksgiving everyone!

First, thanks! Happy thanksgiving to you too (though I'm jewish...)

Anyways - A huge imporvment: Kirby looks cute and better (lol), the background has been improved, everythings perfect expect sounds, music an dedede that looks kinda stupid.

Response to: The Kirby Collab Posted November 26th, 2009 in Game Development

At 11/26/09 10:23 PM, FlashfireEX wrote: I TOLD YOU NOT TO UPLOAD THE KIRBY SKIT! >:|

YEAH! WHAT... HE... SAID!

Response to: Reloaded Ng Levels Collab Posted November 26th, 2009 in Game Development

I will gladly join.

Response to: The Kirby Collab Posted November 25th, 2009 in Game Development

At 11/25/09 11:46 AM, bartymany wrote: My attempt, If it isnt good enough i understand, but i tried my hardest, it isnt exactly good though.http://spamtheweb.com/ul/upload/3 609/60331_Kirby_Collab.php

Though the grapics is ripped very good, the animation is Frame By Frame and not by Tweening. Please tween and while tweening use easing.
FlashFireEX is the one that says if you're in the the collab or not.

Response to: Mario's Misadvanures collab Posted November 25th, 2009 in Game Development

Current parts:

Preloader: (Available)
Title Screen (play, scene select, etc.): FourSwordsKing
Part 1: FlashFireEx
Part 2: zookyman2
Part 3: FourSwordsKing
Part 4: zookyman2
Part 5: theactionscripter
Part 6: (Available)
Part 7: MarioFlashMovies
Part 8: (Available)
Part 9: FlashFireEx
Part 10: (Available)
Part 11: MarioFlashMovies
Part 12: FourSwordsKing
Part 13: (Available)
Part 14: (Available)
Part 15: FlashFireEx
Credits: (Available)

Mario's Misadvanures collab Posted November 25th, 2009 in Game Development

What's the idea?
Well, the collab is basicly some short Mario Funnies toghter.

Rules
- I'd like for you guys to be spriters, but they can be drawn parts.
- Blood and violance are allowed.
- PLEASE, Don't overused jokes! (like Mario jumping unto the flagpole or something)

Part's specs
The collab is on Flash cs3, using ActionScript 3 (So that means that if you have CS4, save it as CS3!)
FPS: 24
10-30 sec long
Stage Size: Default (550x400px)
Background: White (make your own, of course!)

Due date
Before you rush doing your parts, note that there's no due date for now. A due date will be created later.

Response to: The Kirby Collab Posted November 25th, 2009 in Game Development

http://spamtheweb.com/ul/upload/3609/452 23_kirby.php

Drawing is great, animation was FINE, but you copied from thepigeonmaster!

Response to: The Kirby Collab Posted November 24th, 2009 in Game Development

At 11/24/09 04:26 PM, FlashfireEX wrote: Not for me. It only says edit. O_o

Really?
Well I can't removed things I didn't made solo - I made it a "Collabrate effort" of usally 2 people, me and another writer or somethying. You can only remove solo projects, I see...

The Kirby Collab

Response to: The Kirby Collab Posted November 24th, 2009 in Game Development

At 11/23/09 04:58 PM, FlashfireEX wrote: Ding! Just to prove I'm not all sprites. :P

Awesome drawin'.

Response to: The Kirby Collab Posted November 23rd, 2009 in Game Development

Some great songs for the collab:

Song 1
Song 2
Song 3

If I picked songs that you don't like - Sorry... :P

Response to: The Luigi Dies Collab 2 Posted November 23rd, 2009 in Game Development

SO JUST REMOVE THIS 1 PERSON PART AND LET'S GO!

Response to: The Kirby Collab Posted November 23rd, 2009 in Game Development

At 11/22/09 08:04 PM, FlashfireEX wrote: Hmm... I think it could use a lot of improving. The eyes look like they're taken out of a picture, meaning you did a good job if you drew those. The arm doesn't look good, it's too pointy. The Whispy Woods is drawn kind of mediocre, and the background was kind of dull not to mention the ground had no outline. I'm sorry my standards are so high but that's my honest critique.

Well I agree. Kirby looks superb and the arm and eye things doesn't really disturbing for me. Though Kirby is drawn great and the animaion is fine, Whispy has been drawn out of kinda lazyness or something. Also the background is dull, have no outline.

Response to: The Kirby Collab Posted November 21st, 2009 in Game Development

Bold lines are for you to notice that someone joined or complited a part there.

Menu: FlashfireEX (Incomplete)
Credits: FlashFireEX (Incomplete)

Skit1: FlashfireEX (Incomplete)
Skit2: Bjorvy (Incomplete)
Skit3: theactionscriptor (Incomplete)
Skit4: MarioFlashMovies (Done)
Skit5: scottwjsm (Done)
Skit6: Brodo587 (Incomplete)
Skit7: FlashFireEX (Done)
Skit8: AtomicFishProduction (Incomplite)
Skit9: Bjorvy (Done)
Skit10: LiquidOoze (Complete)
Skit11: AtomicFishProduction (Incomplite)
Skit12: Budge007 (Incomplete)
Skit13: Chungmonga (Incomplete)
Skit14: FlashfireEX (Done)
Skit15: Brodo587 (Incomplete)
Skit16: AtomicFishProduction (Incomplite)
Skit17: Davidzx (Incomplete)
Skit18: MarioFlashMovies (Done)
Skit19: (Open)
Skit20: (Open)
Skit21: scottwjsm (Incomplete)
Skit22: Chingmonga (Incomplete)
Skit23: (Open)
Skit24: (Open)
Skit25: FlashfireEX (Incomplete)

EasterEgg1: (Open)
EasterEgg2: Scottywjsm (Done)
EasterEgg3: MarioFlashMovies (Done)

Total open parts: 5
That's not many! Join fast!

Response to: The Kirby Collab Posted November 21st, 2009 in Game Development

At 11/20/09 10:17 PM, RedFoxBlur wrote: can i join the collab?

Well you don't have animations, so you got to give us a samle of your work. If it's good enough, you're in.

Response to: The Kirby Collab Posted November 21st, 2009 in Game Development

At 11/20/09 08:50 PM, AtomicFishProduction wrote: Okay here is what I have so far.
Am I in?
It's only the first scene, don't worry it will be much longer then that, I'm aiming for about 15 seconds.

For now the drawing is good, and so as the animation. I guess you're in!

Response to: The Kirby Collab Posted November 20th, 2009 in Game Development

O I don't need it. It's all yours.

K then. Let's continue teh collab!

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

One thing: when the 'L' falls down, the font of the text changes...

Yeah this is a flash prob. Well if you want the updated FLA you're pretty much fucked because I'm working with CS4 and it can only export to CS3 and CS4...

Response to: The Luigi Dies Collab 2 Posted November 19th, 2009 in Game Development

SHIT.

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

At 11/19/09 02:15 PM, LiquidOoze wrote: Awesome! Where did you get those sound effects?

Thanks, the sound effects are recorded from other movies and games. For example the sound when Kirby falls from the star is recorded from "OMG! Mario Mishaps".

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

LOL double post, but anyways, here is your updated part:
Kirb

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

At 11/19/09 02:08 PM, LiquidOoze wrote:
At 11/19/09 01:53 PM, MarioFlashMovies wrote:
At 11/19/09 01:34 PM, LiquidOoze wrote:
The things I done sofar:

- The ground blur thingy
- Added some sound effects to parts
- Blur some stuff
Even more blur?? The file size will be HUGE!!! :P

OH YEAH? I haven't knew. I haven't added "that" much blur. I almost done here.

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

At 11/19/09 01:34 PM, LiquidOoze wrote: Ok, that's cool. Count me in as done.

The things I done sofar:

- The ground blur thingy
- Added some sound effects to parts
- Blur some stuff

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

At 11/19/09 12:33 PM, LiquidOoze wrote: I think I fiund the link.

Kirb?

Yeah. I will do the fixes I need to. I'll give flashfire to enjoy Call Of Duty..

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

At 11/19/09 11:31 AM, LiquidOoze wrote: Final Kirb

I normally use MegaUpload, but it was going incredibly slow. This is the first time I use MediaFire, so I don't know if this the right link...

I can't see it. If it's the FLA, please send it through FLA to me of to FlashFire so others won't download it, remove the watermark and clame as their own.

Response to: The Kirby Collab Posted November 19th, 2009 in Game Development

FF, Parts list?

Response to: The Kirby Collab Posted November 18th, 2009 in Game Development

Everyone add on msn :)

Why?

Response to: The Kirby Collab Posted November 18th, 2009 in Game Development

HOLY CRAP FROZEN!

Please don't die, Please don't die, Please don't die, Please don't die...
Response to: Windows Doors 2 - Wanna Help Out? Posted November 17th, 2009 in Game Development

I'm out.
I have too many stuff going on.
GOOD LUCK WITH THIS ONE!
(Now I will write in hebrew)
%u05DC%u05D4%u05EA%u05E8%u05D0%u05D5%u05 EA

Response to: The Kirby Collab Posted November 17th, 2009 in Game Development

Well this sucks!s
I'm also trying to install COD (Call Of Duty) on my computer but then the program says me that I need to upgrade my DirectX. OK, so I updated to 11 though I already had 11. Then everything's fine untill he asks me to put my disk. I DOWNLOADED A DEMO, WHY IN THE HOLY MOTHER OF SHIT DO I HAVE TO GET A DISK TO IT?!

Let's get back into the collab.

Response to: The Luigi Dies Collab 2 Posted November 17th, 2009 in Game Development

At 11/17/09 01:28 AM, mikailus wrote: Already sent it.

It doesn't even worth to send it to FlashFire. It's kinda sucks. Learn how to make Backgrounds.