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Author Search Results: 'magma26'

We found 40 matches.


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Viewing 1-30 of 40 matches. 1 | 2

1.

None

Topic: Seeking Coder For High-end Game ($)

Posted: 06/04/06 09:58 PM

Forum: Flash

Drop me an email at mystic_fuzzball@comcast.net and I can send you the test set, or post your email here if you'd rather I email you. Shinki, should I email sienk700@hotmail.com?

And yes, the test is a character and his moves, as well as a level.


2.

None

Topic: how do you make a online multi game

Posted: 06/04/06 09:49 PM

Forum: Flash

hehe, sorry. I just feel so bad for noobs who get flamed :(


3.

None

Topic: Seeking Coder For High-end Game ($)

Posted: 06/04/06 09:47 PM

Forum: Flash

Ah I forgot to say, if you're interested in contributing to the game, you can design it's final character for the contest, located here: http://rockhardanims..#6186%20%3Cbr%20/%3E

-thanks.


4.

None

Topic: how do you make a online multi game

Posted: 06/04/06 09:45 PM

Forum: Flash

I am not a jackass flamer. If you don't have any help for this person, do not reply to this post.

You can learn about online multiplayer games from the ground up at the following link, even if this game doesn't work out, keep trying, practice is good.

http://www.gotoandpl..06ed2859ab460a72020d


5.

Shouting

Topic: Seeking Coder For High-end Game ($)

Posted: 06/04/06 09:39 PM

Forum: Flash

First of all, simply to grab your attention, you will be paid. Lots. :D

My last game, Ogg the Squirrel Hunter, made me $1,100 richer, and I'll be splitting the profits of this much more ambitious title 50/50.

The game is called "Super Awesome Bros: Melee" (working title) I've written out, sketched, and fully designed its' 40+ character roster, each character sporting 5 moves.

I will be making all the game's graphics.

You can see the game's roster here: http://www.sheepie26../viewtopic.php?t=658

You can visit the game's DevBlog here: http://www.sheepie26../viewtopic.php?t=675
(includes pics of finished characters)

All you will need to do is follow my directions, and it should be very easy for you if you're capable, as it will involve plenty of repition. I have already planned out the full game, but suggestions are deffinately welcome.

The game will be designed to be very loyal to the first two Smash Bros games, and it's important to me that it turns out spectacular.

Here's what you need to be able to do:

-Must be a smash bros. fan, must have played the game, understood it, and enjoyed it.
-Needs to be able to make a two-player mode, where characters are selected from a character selection screen, and are placed in an arena.
-Must be able to enable each character to use their specific four moves
-must be able to use fairly advanced hit detection
-Must be able to make items that can be picked up and thrown, will react to physics and bounce of characters
-must be able to create the damage % effect, adding damage to your percent on the bottom screen as in the actual SSB, using the percentage as a variable that effects knockback distance, the more damage you have the farther you get hit.
-advanced AI would be VERY nice, although not required, it would enable a single-player mode.
-Capability of rendering a basic single-player adventure platformer mode with basic AI
-Possibly other things, the above are most important

If you wish to apply, I will send you the animations for a character with all the moves along with one level, you must be able to make the character work to my specifics, using improv on your behalf only when you think it's better or required. It should be a working example of how you can make a character work, you'll be asked to make the character pick up and use an item, and later to damage another character so that damage makes them take more kickback with every attack.

If finished, you will probably see your name on the NG front page, as well as many other sites. Your site will be linked to in an equaly large way as my site, and your name will apear wherever mine does. I have reciieved the NG front page once before for a far lesser game, and I hope to acheive that again with this project.

For reference, a link to Ogg: http://www.sheepie26.com/ogg.htm

Thank you, please apply!


6.

Questioning

Topic: Flash Progression/Nav bar

Posted: 04/14/06 10:43 PM

Forum: Flash

Yo people.

I am in need of some help.

So here goes:

I'm sure 98% of the people who're awesome or smart here have seen Synj Vs. Horrid pt.2, or most any toon by dustball and/or Gel. You've also probably noticed that they use navigational bars at the bottoms of their movies so you may see the progression of the movie and slide the "you are here" clip, therefore changing where you're at in the movie.

So how do I make one? Tutorial = LOVE <3.

Appreciating the help.


7.

None

Topic: Flash Progression/Navigation Bar

Posted: 04/14/06 10:42 PM

Forum: Where is / How to?

haha. wow. I will.

responses dun matter anymore.

I regress.


8.

Questioning

Topic: Flash Progression/Navigation Bar

Posted: 04/14/06 10:40 PM

Forum: Where is / How to?

Yo people.

I am in need of some help.

So here goes:

I'm sure 98% of the people who're awesome or smart here have seen Synj Vs. Horrid pt.2, or most any toon by dustball and/or Gel. You've also probably noticed that they use navigational bars at the bottoms of their movies so you may see the progression of the movie and slide the "you are here" clip, therefore changing where you're at in the movie.

So how do I make one? Tutorial = LOVE <3.

Appreciating the help.


9.

Questioning

Topic: Question about collision detection

Posted: 02/12/06 04:46 PM

Forum: Flash

The following code is on my player mc:

onClipEvent (load) {
y = jump=0;
speed = 8;
}
onClipEvent (enterFrame) {
xmax = this.getBounds(_root).xMax;
xmin = this.getBounds(_root).xMin;
ymax = this.getBounds(_root).yMax;
if (Key.isDown(Key.RIGHT) && !_root.ground.hitTest(xmax+speed, _y, true)) {
_x += speed;
}
if (Key.isDown(Key.LEFT) && !_root.ground.hitTest(xmin-speed, _y, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x, ymax-(y/2), true)) {
jump = true;
y = 0;
} else {
y -= 1;
jump = false;
}
if (jump && Key.isDown(Key.SPACE)) {
y = 15;
}
_y -= y;
}

It all works fine, now how can I add to it so it makes the player hit, stop, and fall when he jumps and hits something (in _root.ground) above him? right now he just flies through the stuff.

help please <3


10.

Questioning

Topic: Problem In Actionscript, Help!

Posted: 01/05/06 10:40 PM

Forum: Flash

help pleases!

I'm making a shooter game, in which you click to shoot at that location, blah blah blah.

---------------------------------------
HERE'S WHAT I'VE GOT:

bc=1000; //bulletcount
onMouseDown=function(){
_root.gun.play();
bc++;
if(bc>1100){bc=1000;}
duplicateMovieClip("bullet", "b"+bc, bc);
with(_root["b"+bc]){
spd = 20;
_x=gun._x;
_y=gun._y;
_rotation = _root.gun._rotation;
}
_root["b"+bc].onEnterFrame=function(){
with(this){
if (_rotation>180) {
_y += (spd*Math.cos( Math.PI/180*_rotation));
_x -= (spd*Math.sin( Math.PI/180*_rotation));
} else {
_y -= (spd*Math.cos( Math.PI/180*_rotation));
_x += (spd*Math.sin( Math.PI/180*_rotation));
}
if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){
this.removeMovieClip();
}
}
}
}

onMouseMove=function(){
with(gun){
this.Xd =_root._xmouse-_x;
this.Yd =_root._ymouse-_y;
radAngle = Math.atan2(Yd, Xd);
_rotation = int((radAngle*360/ (2*Math.PI))+90);
}
}

------------------------------------------
---------------
Now I want to make it so that the bullet's it duplicates have the instance name of "bullet", so I can assign this code to an enemy for death:
------------------------------------------
--------------

onClipEvent(enterFrame)
{
if (this.hitTest(_root.bullet))
{
this.play();
}
}

It won't recognize the "bullet" in the first frame, and I've tested it with other variable for different objects, and it works, so it just means the spawning bullets need to be named "bullet".

help please.


11.

Questioning

Topic: Duplicating Objects with instances

Posted: 01/05/06 09:57 PM

Forum: Flash

help pleases!

I'm making a shooter game, in which you click to shoot at that location, blah blah blah.

HERE'S WHAT I'VE GOT:

bc=1000; //bulletcount
onMouseDown=function(){
_root.gun.play();
bc++;
if(bc>1100){bc=1000;}
duplicateMovieClip("bullet", "b"+bc, bc);
with(_root["b"+bc]){
spd = 20;
_x=gun._x;
_y=gun._y;
_rotation = _root.gun._rotation;
}
_root["b"+bc].onEnterFrame=function(){
with(this){
if (_rotation>180) {
_y += (spd*Math.cos( Math.PI/180*_rotation));
_x -= (spd*Math.sin( Math.PI/180*_rotation));
} else {
_y -= (spd*Math.cos( Math.PI/180*_rotation));
_x += (spd*Math.sin( Math.PI/180*_rotation));
}
if(_x>Stage.width || _x<0 || _y<0 || _y>Stage.height){
this.removeMovieClip();
}
}
}
}

onMouseMove=function(){
with(gun){
this.Xd =_root._xmouse-_x;
this.Yd =_root._ymouse-_y;
radAngle = Math.atan2(Yd, Xd);
_rotation = int((radAngle*360/ (2*Math.PI))+90);
}
}

Now I want to make it so that the bullet's it duplicates have the instance name of "bullet", so I can assign this code to an enemy for death:

onClipEvent(enterFrame)
{
if (this.hitTest(_root.bullet))
{
this.play();
}
}

help? D:


12.

None

Topic: mouse-aim aswd-move shooter

Posted: 11/16/05 09:33 PM

Forum: Flash

At 11/16/05 09:30 PM, SpamBurger wrote: Denvish made a tut

...not really :P, that's a different engine. I want a mouse aim, aswd-move.

That's a center-of-screen-only unmovable tut... thanks though :P


13.

Questioning

Topic: mouse-aim aswd-move shooter

Posted: 11/16/05 09:26 PM

Forum: Flash

http://newgrounds.com/portal/view/267342 <Thing Thing 2, an example of one of the many games that uses the aswd-move, mouse-aim engine. My question is, how do I get ahold of that engine? Know any tutorials?

Help is appreciated <3

^____^


14.

None

Topic: Anti-Ebaum Script v1.0

Posted: 11/16/05 09:18 PM

Forum: Flash

At 11/16/05 05:11 PM, frog102 wrote: How does that eBaum guy steal those things onto his site anyway?

he steals bandwith by linking the url of the file, as far as I know.


15.

None

Topic: Sexual preferences

Posted: 11/11/05 01:34 PM

Forum: General

At 10/25/05 03:41 PM, Quisty wrote: What does it matter? I mean, why do people ask these questions? Is it really that important that you know?

more importantly, why do people like you who obviously don't care bother replying? People like to interact when they're bored.


16.

None

Topic: As: Following/shooting At Mouse

Posted: 11/08/05 10:56 PM

Forum: Flash

this is really useful, but what if I want a rotating gun on a moveable movie clip? one that's not just sitting in the middle of the map?


17.

None

Topic: LittleFoot by Adam Phillips

Posted: 11/08/05 07:05 PM

Forum: Flash

Agreed, it's simply amazing.

I could cry with joy.


18.

None

Topic: mouse aim shooter help

Posted: 11/08/05 04:11 PM

Forum: Flash

so here's the file:

http://img55.imagesh..p?image=rover8vl.swf

(move with arrow keyes)

What I want to do, is add a mouse-controlled turret to the rover, making it possible to aim and shoot with the mouse.

Anyone know any good tutorials, or just know how I can go about doing this?


19.

Questioning

Topic: high score system

Posted: 10/22/05 01:27 AM

Forum: Flash

Just wondering how to make high scores in a flash game, anyone know of a good tut?


20.

None

Topic: ... Ok im a newb...

Posted: 10/15/05 10:36 PM

Forum: Flash

magic.


21.

None

Topic: flash help - right click options

Posted: 10/14/05 09:26 PM

Forum: Flash

I've seen it done before, changing what your options are when you right click on your movie, changing the stop, forward, play, rewind, stop, ect. buttons.

So, how might I go about doing this?


22.

None

Topic: Orange & Black Game Collab

Posted: 09/04/05 02:53 AM

Forum: Flash

erm... maybe. Here's my latest:

http://www.sheepie26.com/sponge.htm


23.

None

Topic: Movie/Game Trailer (collab)

Posted: 07/31/05 02:19 AM

Forum: Flash

send the file over messenger...


24.

None

Topic: Movie/Game Trailer (collab)

Posted: 07/31/05 02:17 AM

Forum: Flash

Yeah I'll deffinately join, doing an add for "The Uncredibles!" ^_^ should be fun.

all my contact information can be found here:

http://www.sheepie26.com/contact.htm

thanks.


25.

None

Topic: White & Black Collab!

Posted: 07/23/05 02:01 PM

Forum: Flash

Okay, I'm totally into this, ima join, k?

my msn messenger account is mystic_fuzzball@yahoo.com, my email is mystic_fuzzball@comcast.net, and my aim adress is micosynth, contact me.


26.

None

Topic: Anti-Piconjo Time Trial.

Posted: 07/19/05 02:12 PM

Forum: Flash

I agree, he sux.


27.

None

Topic: Clint Eatwood Collab!!!

Posted: 07/02/05 12:17 AM

Forum: Flash

make it more like 10 or five people and then I'll think of joining, and you spelled gorrilaz wrong ><


28.

None

Topic: um..

Posted: 07/02/05 12:16 AM

Forum: Flash

make it more like 10 or five people and then I'll think of joining, and you spelled gorrilaz wrong ><


29.

None

Topic: Keyframe Collab

Posted: 06/29/05 08:26 PM

Forum: Flash

oh I dig, my aim is micosynth.


30.

None

Topic: Primetime - The Collaboration

Posted: 06/29/05 08:22 PM

Forum: Flash

sounds fun... add me on msn or aim, mystic_fuzzball@yahoo.com for msn or micosynth for aim.


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Viewing 1-30 of 40 matches. 1 | 2