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Response to: Is this maya? Posted 1 month ago in Animation

At 11/28/14 09:23 PM, Fim wrote: Never used the software before so I can't tell, is this made using Maya?

The blue gradient in the background is the default in maya so it probably is maya, but it could be any software :P

Response to: Game animations WIP Posted January 24th, 2014 in Animation

At 1/23/14 05:38 AM, Tcrakman wrote: Hello there! im new here, in the forums.
Im re-working on a game project that i left waaay back, like in 2011 for various reasons like work and so. Only recently had the time to come back to it.

Im working the game from the very start again doing art assets, characters, making the story for the game and also doing animation tests.
Im not a programmer but still have worked my way around to make a game prototype (full of bugs yeh).

Examples of what im doing (enemies):
http://www.newgrounds.com/dump/item/3e97968f6a4114325482e6b263ed4ca1

http://www.newgrounds.com/dump/item/8cecc59794b4d9183daae4e0c59db43e

This one is the scene i most liked from an old project.
http://www.newgrounds.com/dump/item/bfaed4e3268ffc8ff093a06957e0a6a2

Feedback is very welcome, of any kind :)

Hey man, solid looking stuff :) the first animation looks really cool! two things I was thinking about though, the character is growing through out the animation (I guess he's not moving in depth since it's for a platform(?) game?) so maybe check the volume control. And also the speed of the smoke in the end is very fast. It looks like you have the smoke and the character on the same layer and then speeded up the animation to make the character work better but the smoke was also effected :)

Doing good, keep going, cheers!

Response to: Hoe much would you pay a animator?! Posted January 3rd, 2014 in Animation

At 1/2/14 07:39 PM, PeterSatera wrote: What a ridiculous thread.

Thank you <3

And just to add to the thread, from my experiance freelancers take anywhere from 300-500£ a day, easily. This is in scandinavia, I don't know what the rates elsewhere is. So if you can get a time estimate from the animator (by, as PeterSatera said, providing proper pre-production or atleast some kind of outline) then you can estimate what you should pay. If you wanna go at this professionaly that is.

Response to: Why Flash? Posted September 10th, 2013 in Animation

At 9/10/13 08:17 AM, Grub517 wrote: I'm a proud user of Goanimate, and I support it.

*Finish popcorns* ahh... that was a good troll

Response to: So I've been trying Flash Posted August 14th, 2013 in Animation

At 8/14/13 03:35 PM, Ba-Yo wrote: And I've been making this.

cool, very nice for your first go! :D You seem to have the drawing skillsdown, next time try to do some of the training exercises to learn the foundations of animation (bouncing ball, pendulum or maybe even a walkcykle?) or if that sounds dull try and do something that moves in the depth of the image maybe? :) Keep going and you'll do something awesome ;)

Response to: Practice Posted July 20th, 2013 in Animation

At 7/19/13 09:20 PM, Banzanimation wrote: Hello, here's a practice i made some days ago, please give me any feedback

Sup dude!

Apart from what KhanhCPham said about the height the biggest advice I can give you is to make sure the motion in your animation is clearer, right now it's jittering a bit and makes it feel stuttery.

One thing that you can do is have a look at where his bellybuttom is going, it should go in an 'infinity loop' shape (an 8 lieing down) you're almoust there but right now it sort of pops out and down then stops in the middle, also goes between the positions in a straight line.

Same thing goes for his hands, they sort of pops around and then stops, try and imagine that they should move around on an arc.

HERE'S a link to a nice explenation of Spacing :)

Otherwise it's a good start, like your line control :3

Response to: Post your job! Posted June 18th, 2013 in General

At 6/18/13 02:31 AM, Rucklo wrote:
At 6/17/13 06:12 PM, Magical-Arts wrote:
At 6/17/13 05:12 PM, Rucklo wrote: I work as a video games developer at Swedish studio DICE.
Hello from Massive in the south! I work as an animator there :)
Oi oi! Congrats on the division reveal, man! :)

Thanks! and GZ right back at you at the double reveal! seems like DICE has quite a few 'järn i elden' :D

Response to: Post your job! Posted June 17th, 2013 in General

At 6/17/13 05:12 PM, Rucklo wrote: I work as a video games developer at Swedish studio DICE.

Hello from Massive in the south! I work as an animator there :)

Response to: How does one dual monitor? Quality? Posted April 7th, 2013 in Animation

At 4/7/13 03:11 AM, SnakeWalrus wrote: Is there a specific motherboard I should have? How about the size and quality of the monitor?

When it comes to spending money.

Serious Business

;P

As long as it's a decently new computer it should support two screens, just make sure you have two outputs in the back. As for what monitors to use I use THIS MONITOR both at work and at home and it works great for a very reasonable price :) and be aware that once you go dual screen there's no going back :P

Response to: How good(or bad) is my animation Posted March 25th, 2013 in Animation

Your link is broken :(

Response to: Hi Ng! Alldin Dauti Here. Posted February 18th, 2013 in Animation

At 2/17/13 06:00 PM, Alldin wrote: sorry, i mean "Eslov in Skanelan, Malmo" .... the letters here doesnt seem to catch up here =)

Well hot darn I'm in Malmö :)

Response to: Hi Ng! Alldin Dauti Here. Posted February 17th, 2013 in Animation

Welcome to NG Alldin! :D

Really cool particle stuff! Where in sweden are you stationed? :)

Response to: Movie Jam this Weekend! Posted September 28th, 2012 in NG News

I hope this link works :)

Background artist for Movie jam Posted September 27th, 2012 in Collaboration

Me and Nitro24 are looking for an artist to help out with backgrounds, and possibly other stuff aswell, for this weekends movie jam.

Drop me a PM if you're interested :D

Response to: Movie Jam this Weekend! Posted September 26th, 2012 in NG News

Me and Nitro24 decided to give this a shot so we are looking for a voice actor and if anyones interested someone to do additional art, backgrounds etc :)

Drop me a PM if you're interested :D

Response to: Jam Concept - Animate a Web Comic Posted September 18th, 2012 in Animation

Sounds neat, depending on the source material figuring out how to handle the style in motion could be a cool challange :)

Response to: Looking for an animator Posted September 6th, 2012 in Animation

At 9/5/12 10:07 PM, washbangers wrote: I have a unique concept for a commercial...

Just a heads up that your idea contains alot of copyrighted material :)

Response to: Best 3D Animation Software? Posted August 7th, 2012 in Animation

At 8/7/12 06:24 AM, Informant wrote: Blender is hard to use sorta imo.
I only use it if i have to.
I've only used blender to do modelling.

Theres no "best". Learning is all the same no matter the program, its hard at first, then its like riding a bike.
The USER INTERFACE will be a problem for you in blender at the beginning maybe and you will have to figure it out.
Find a recent tutorial on youtube.

Its pretty easy to transfer your knowledge from one program to another once you've learned it.
But really just start with any program (Seriously it wont matter, just flip a coin.) Get on youtube watch tutorials if you're self teaching etc.
If you plan to enroll in a course make sure you know which program they're teaching on and get that one.
If you're a student, Max/ Maya's got like a 3(?) year free trial.
Also Max is easier than Maya, but Maya is probably more errr.. professional? Or rather precise?

on the note about max vs maya I like to say that maya holds your hand less, you can do pretty much whatever you want but you can also screw up alot of things if you don't know what you're doing. Things in maya is alot more open and you can tweak whatever you want.

Response to: Khanhcpham Wip Animations Posted August 3rd, 2012 in Animation

Super cool stuff! :)

Response to: Help creating beetle walk cycle Posted May 7th, 2012 in Animation

At 5/6/12 03:34 PM, Nitro24 wrote: I need to create a walk cycle for a beetle but I can't seem to understand the pattern they're legs move in. Does anyone here have any tips or have a guide or something?

if I'm not misstaken it's like this:

,,l** **l.,
**l,. => ,,l**
.,l** **l.,

maybe hard to see... basiclly think of it as 3 separate pair of legs, the front and back one moves the same, first right side then left side and the middle pair is the oposite, so if you only look at the left side it's: forward, backward, forward. and the right side is then: backward, forward, backward.

hope it's not too confusing :S

Response to: Newgrounds: Forsaken City - FUND IT Posted May 1st, 2012 in NG News

At 5/1/12 03:28 PM, swaenK wrote: it's not animated and it's not a game, what thee heelllllll

looks cool, but that could of all been done with a greenscreen and a fancy computer. don't make me pay for your college debts!

I guess all hollywood special effects film are just to film, put in a software and then push render...

Response to: Real life Video in flash? Posted April 15th, 2012 in Animation

At 4/14/12 10:58 PM, cbkanimation wrote: Hello people of newgrounds and beyond i just had a question. i recently watch "Contra with 2 players" and in the end it cut to a real life shot and wondered "how did they do that?" i googled it but nothing really came up, so i decided to got to ye old new grounds and ask the people. thank you for your time. stay gold.

You can import video files into Flash, should be under file>import>import video.

Response to: MONEY Posted April 13th, 2012 in NG News

I can imagine that a VCapitalist would want a say in how things are done within the company they invest a couple of millions into. So I'd say that it all comes down to Who would be the investor, maybe try to go for the best offer based on who is willing to invest and not how much they are willing to invest. Getting someone who just wanna inject cash and sit back or someone you think would be an asset to NG would be supreme :)

Otherwise I'd love NG to stay as is, just imagine if an investor would force us to "clean up", we couldn't keep "everything by everyone" as a slogan then :P

Response to: Start supporting your friends!! Posted April 9th, 2012 in Animation

Just pledged the shit out of this baby, good luck! :D

Response to: First animation, need a bit of help Posted March 24th, 2012 in Animation

I haven't done allt that much game animation but I think you might want a faster initial motion or there will be a delay from when the player pushes punch to the actual effect. when you press punch you wanna punch, and not 0.3 sec later :)

example

and if you wanna take a closer look on how the frames are spaced here's the .fla (it's nothing fancy but might be easier to see this way :)

the .fla file

hope it helps

Response to: Animation Pay and what to expect Posted March 18th, 2012 in Animation

At 11 hours ago, Sacros wrote: good thing i havent chose animation/graphic-design as a career, it sounds like a life of pain, if you ask me, you even sound disturbingly happy about living under youtubes foot

why not learning programming and make easier, bigger bucks as our dear pal magical-arts here told us? sad we had to reach that conclusion in the animation forum, or is it? maybe its proof of love, dunno, its a hobbie for me

never said you should learn programming. the nice part about beeing a game animator/artist is that you can finish all the assets for the game and then find a programmer to put it all toghter. then you can either pay him/her a fixed amount or offer to split the revenue 50/50 ( which I think is to prefere because then the games quality will directly influense the programmers pay = it's in his/her interest to do a kickass job :)

now if you want a safe income I'd suggest getting hired by a studio... but that just my conservative view :)

Response to: Animation Pay and what to expect Posted March 17th, 2012 in Animation

At 43 seconds ago, Sacros wrote:
At 40 minutes ago, Magical-Arts wrote: About making money on games, you can head over to:

flashgamelicense.com monthly site sales

some interesting stats there.
if im reading that properly an uber flash game sells for less than 400 dollars, right?

your average game (say a 3.5 score or something on newgrounds) will fetch you 400$-900$ depending on which time period you loog at, so let's say 750$ average or an average game. BUT it's not super rare for the real big hits to be sold for 10 000+, if I remember corecctly steambirds sold for 25k (he was offered more by other bidders but choose a lower one beacuse he kept control of the IP if I'm not mistaken).

Response to: Animation Pay and what to expect Posted March 17th, 2012 in Animation

About making money on games, you can head over to:

flashgamelicense.com monthly site sales

some interesting stats there.

Response to: college vs self taught animators Posted February 24th, 2012 in Animation

at the studio I work we pretty much priorities like this -Reel>Personality>work experiance- A degree is never even in the equation. Reel gives an idea of what you can do, shows that you can do the job. a personality that fits with the rest of the team is vital since a person all the other artists are annoyed at will bring down the work atmosphere and in turn the productivity. and then work experiance is somewhat of a reliability that the person in question know pretty well what they are doing and will deliver.

As for self-taught vs College I'd say that if you find a GOOD college it's a realy good boost both to your skills and network. If you end up at a bad college (and unfortunely there's ALOT of them) you will pretty much be flushing your cash and time down the toilet.

Another great thing about college is that it usually include an internship period which allow you to work at a studio for a while. This gives you great practice in a real working enviroment, with all that comes with it. This internship can often also lead to an employmeent (as it did for me) and even if it doesn't you will have some neat reel material, someone as a referance aswell as working experiance, which is VERY valuable.

As for self taught it's also very viable, we have quite a few artists at the studio whom have never gone to college. The hard part about teaching yourself is that you get noting for free from your surroundings, at college you pick up stuff you hear others talk about etc while if your on your own you have to hunt down all the information on your own. But basiclly after you've breaken into the industry it won't matter much.

wow this post got alot longer than I had planned, I hope it makes sense and didn't get of trails anywhere :P

Response to: Thinking about studying Multimedia. Posted December 20th, 2011 in Animation

At 12/20/11 03:39 PM, CrazyRock wrote: So Bassicly that's a 'Don't do it'?

Yeah it helps,if flash animation doesn't work well i always have Web Design and Flash Programming...Even Music..

well it is a "if you want a big income and a secure job, don't do it" but if you really love doing this kind of stuff and your willing to take a few risks I say do it :P Ofc having several skills will help you alot when finding jobs, especially if you are freelancing since you will be able to take on clients directly :)