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Response to: Sprite Collab! Posted September 25th, 2006 in Game Development

One sprite collab (yeah it has just the same name :P) is being made, which I'm in.. It was made just a week ago.

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

That's a good idea.. But I think I will only modify the look of the tumblers, and the "thing" you are trying to open by picklocking.

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

Meh.. Has a few problems, I will fix them before sending the modified version. And try to get the door or whatever it is, (don't know even myself) to look better.

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

Are you crazy?!
No wai >:3

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

I got my flash finally done, I sent it to jmtb. There has to be this one thing modified (darker colour) so I will send the final one a bit later. If I have to add anything, just say. Hope it qualifies. :3

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

That's a good idea, original. I... have finished mine! W00tish! I only have to make some background..

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

Good.. I think I've done half of my 1st (1st! :P) game. And I read all those 4 pages. I'm pretty sure I will finish this today.. You must pick a lock, with a lock gun (a one you pull the trigger and the pick rises up) so you must just press whatever it tells you to.. It's simple, like press up for the pick to go up and so on. Once you get the hang of it you will complete it easily. (it's the same way you have to press all the time)

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

OMG teh jmtb02 talk to me :3 Can I have more than 1 layer? And is alpha allowed?

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

If you ment that game to be in this collab... The games are ment to be so that you can complete them in 4 seconds :S Awesome game though. Very good script.. My game will be simple but you have to have reflex :3

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

It looked like I said "I hope your ass hasn't been kicked" so I fixed it.. :3 My script will be so easy so that even a child would even understand it, it will be only so that if you press a button it plays. Nothing else. But don't judge it by the script, judge it..... After you've played it >:3 (it might be done today)

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

Whoops... Sorry for double post, I ment hope the lockpicking game hasn't been done before xD

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

Yeah, I might aswell.. I think I will make a lockpicking game which will kick ass.. Especially YOUR ass.. Just kidding :P I don't think it has been done before, and hope it hasn't.

Response to: Four Second Firestorm Collaboration Posted September 24th, 2006 in Game Development

Meh.. Should I join? I have worked with flash for.... Nearly a year, I have 1 month of time to make games. If I come up with anything I maybe could :3

Response to: mini game ideas (mario) Posted September 24th, 2006 in Game Development

Mario Cannon Game,, Mario Trampoline Game(there is a trampoline you move and Mario gets bounced and you try to destroy blocks), Mario Fighting Game, Mario Pinball Game, Mario.

Response to: flash team Posted September 24th, 2006 in Game Development

Skull; When you have the picture, go to File->Export->Export Image. Then put the saving format to .jpg (or .jpeg whatever it is) or .gif, however you want it. And attach it to a post. And be happy :3
If it's too big, you can't attach it. (not file size, the size of the picture.)

Response to: The Future Tank Posted September 24th, 2006 in Art

Later.. Senare.. Myöhemmin.. = After 1 year for example.

Response to: Drawing other NG Users. Posted September 24th, 2006 in Art

Everyone is just screaming "draw mememe draw mee!". Damn the picture of Stamper rocks.. The background could have been different.

Response to: Ninjas! Samurai! Asia! Posted September 24th, 2006 in Art

......Lol. I didn't get that picture you posted (SuperDeagle) To me it looks something like this:

Ninjas! Samurai! Asia!

Response to: Sound Plays too early? Posted September 24th, 2006 in Game Development

Meh, put it start at the frame when the action starts too, or if it doesn't work, then just try changing the place of the frame.

Response to: Ninjas! Samurai! Asia! Posted September 23rd, 2006 in Art

And I'm a level 3 ***hole :3 You could have shaded the ninja, it was a bit cartoon...ish. Cool.

Response to: The Midnight March of the Robots Posted September 23rd, 2006 in Art

I like how it's only made with 2 colors. The car kicks ***.

Response to: Sprite Collab Posted September 23rd, 2006 in Game Development

I have.. 11 seconds ready. May I use actionscript to make a quality button, scene button (chapter button), and maybe something else too? Maybe subtitles too :3 And may I use voice if it's good? And music? Many questions.

Response to: Design a weapon! Posted September 23rd, 2006 in Art

If I had a faster computer I would own you all with 3D art :P s1int3ch, that looks 1337.

Response to: What is wrong? Posted September 22nd, 2006 in Game Development

I tried to make the script by myself, but oh well always something goes wrong.. Thanks for helping. I remembered it was something like "frame" before the key and play thing, but I didn't remember which one.

What is wrong? Posted September 22nd, 2006 in Game Development

Eh, I'm so pathetic I can't even get the easiest possible script to work. I don't know what is wrong with it, it doesn't complain about anything but it doesn't work either :S I have a frame, and then a 2nd frame which is stopped too. Then when I press up or anything I have set as the trigger key, it does nothing.... Help?

stop();
if(Key.isDown(Key.UP)){
gotoAndPlay(2);
}

Response to: Bgs 3d Artwork Posted September 22nd, 2006 in Art

Damn it, failed at particles because I can't remember how to do this complicated thing. Sorreh, won't make anything. (lazy)

Response to: Bgs 3d Artwork Posted September 22nd, 2006 in Art

I like it too, but I do it on a laptop and it is kind of slow because of it. (bad speed) I can try to do something.

Response to: Design a weapon! Posted September 22nd, 2006 in Art

Nice 3D art Darkelle, I will try to make a better one :D (3D)

Response to: Sprite Collab Posted September 22nd, 2006 in Game Development

Chaos, does everything have to be sprites, (not drawn) and can you have more than 1 scene? Yeah 24 FPS is maybe too fast, but I already started so there is no going back :P Without a lot of work.

Response to: Sprite Collab Posted September 22nd, 2006 in Game Development

Thought so.. Dude, 7 posts and you have 1000 :3 I will just use gimp and pixelate it, and then paste to flash.. I'm just too lazy.