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Response to: Website Building Help Posted October 6th, 2006 in Game Development

Pfft, site builder.. I'd recommend you to make your own things, I started making my own but I can't remember why I haven't continued.. It's really easy, and the internet is filled with tutorials.

Response to: Action Script Help Posted October 6th, 2006 in Game Development

onClipEvent (enterFrame) {
with (_root.player) {
mySpeed = 10;
myBounce = 10;
if (Key.isDown(Key.DOWN)) {
_y += mySpeed;
}
if (Key.isDown(Key.UP)) {
_y -= mySpeed;
}
if (Key.isDown(Key.LEFT)) {
_x -= mySpeed;
}
if (Key.isDown(Key.RIGHT)) {
_x += mySpeed;
}
if (_root.walls.hitTest(getBounds(_root).xMax
, _y, true)) {
_x -= myBounce;
}
if (_root.walls.hitTest(getBounds(_root).xMin
, _y, true)) {
_x += myBounce;
}
if (_root.walls.hitTest(_x, getBounds(_root).yMax, true)) {
_y -= myBounce;
}
if (_root.walls.hitTest(_x, getBounds(_root).yMin, true)) {
_y += myBounce;
}

}
}

This one I like. Just make a wall and insert that AS to it, and then a player MC with the instance "player". I don't remember where I got this script from..

Response to: Four Second Firestorm Collaboration Posted October 6th, 2006 in Game Development

Dude, Nuggs, I though your game would be way too easy because you only have to press space to win, but you improved it, it still has something missing.. I think it should be a bit harder in some way. I love the animation.

DarthMike: That isn't good enough. Use more time on your flash.

Response to: Four Second Firestorm Collaboration Posted October 5th, 2006 in Game Development

Which one is going to do the graphics?

Response to: Who wants a ragdoll tutorial? Posted October 5th, 2006 in Game Development

I've seen rag-doll tutorials, but never tried them because of the amount of code.

Response to: Four Second Firestorm Collaboration Posted October 5th, 2006 in Game Development

At 10/5/06 09:40 AM, Re2deemer wrote: Bla bla bla name wrong

It was only 1 letter and it doesn't matter if it's caps or not >:3
This thread has been damn quiet this week.. Or then I only think so.

Response to: has anyone made a flash portal game Posted October 5th, 2006 in Game Development

"Has anyone made a flash portal game".. Stupidest question ever. Of course, it's filled with them. I bet you haven't ever been there because you ask a question like that.

Response to: Four Second Firestorm Collaboration Posted October 5th, 2006 in Game Development

Re2Deemer: The last game idea isn't good in my opinion, it's just like many others, press a button and smash the others to win. The other 2 ideas rocked though.

Response to: Four Second Firestorm Collaboration Posted October 4th, 2006 in Game Development

Timing has been done before, I can't remember who it was but it was a game that you must kick someone with a pink elephant.. And it qualified.

Jmtb- Delete my flash, we want quality flashes in the collab... I'm going to make a new one, I already have the idea and I'm pretty sure it hasn't been done before (in this/these collab(s)).

Response to: Four Second Firestorm Collaboration Posted October 4th, 2006 in Game Development

And.. That is something like a list of games that almost got in but still didn't? Oh well, I know my game isn't that good. It's not original.. (I mean a game where you only press the right buttons has been done so many times) I would have had to put more into it. I... Might as well stop doing everything else, and try to make a game that will qualify.

Response to: Four Second Firestorm Collaboration Posted October 4th, 2006 in Game Development

Great.. I'm not anywhere on the list :S

Response to: umm, Actionscript help Posted October 4th, 2006 in Game Development

Also, add a stop(); to the frame where he is facing the other direction, else it will just go to the next frame.

Response to: umm, Actionscript help Posted October 4th, 2006 in Game Development

onEnterFrame==function(){
if(Key.isDown(Key."whatever key you want, without the "")){
play;
}
}

Change the key code to what key you want, and make another frame for your movie clip or movie. In that frame, make him facing the other way. You can also replace the play; with gotoAndPlay(frame number);

That's how I would do it.

Response to: Four Second Firestorm Collaboration Posted October 3rd, 2006 in Game Development

.. Damn I can't do anything right.

Response to: Four Second Firestorm Collaboration Posted October 3rd, 2006 in Game Development

At 10/3/06 12:07 PM, Depredation wrote:
At 10/3/06 11:48 AM, davidzhut wrote: jtmb02 do you like my games?? lol

:Flaming :3 (just kidding)

I agree. davidzhut, you've got to put more into your games.. Look at all the other games on the qualifying list, and see how good the games have to be to qualify.

Response to: Four Second Firestorm Collaboration Posted October 2nd, 2006 in Game Development

Me.. Hope so.. Too :3 Then I can rest in peace if I am on the list. I really would like to make a game but school and everything else makes me busy :S I have over 2 weeks time though, so I might make it..

Response to: Four Second Firestorm Collaboration Posted October 2nd, 2006 in Game Development

Oh.. Sorry, didn't read your post all the way.

Response to: Four Second Firestorm Collaboration Posted October 2nd, 2006 in Game Development

Dudeeh, that game is way too easy. And you can keep on clipping the last toe nail forever :P

Response to: Four Second Firestorm Collaboration Posted October 1st, 2006 in Game Development

I think so, unless I can't make it. (I think I can, it seems easy)

Response to: Four Second Firestorm Collaboration Posted October 1st, 2006 in Game Development

Yeah TastyLamp, 2 100th posts in a row :P Bezman you will definetely get the "Actionscript Award". Maybe the overall too.. I like how you use the random script, it makes the game have more replay value.

Response to: Four Second Firestorm Collaboration Posted October 1st, 2006 in Game Development

OMGTEHCHIIZSUX!

So wait.. How do I know did my file qualify?

Html Question Posted September 30th, 2006 in Game Development

I can't find anywhere how you can upload SWF/HTML with HTML. I published my flash into HTML, but I don't know how to put it on a website.. (Me = n00b at HTML, started today.)

Response to: Four Second Firestorm Collaboration Posted September 30th, 2006 in Game Development

I can only put 2 and 3 at times :S I teh sux :3 I'm glad that the topic is alive. I've been trying to learn HTML, XML and all kinds of needless crap and haven't done much anything with my games.. I think I will finish my guitar game and watch you other guys make the rest. :3 *puts hands behind neck looking relaxed*

Response to: Four Second Firestorm Collaboration Posted September 30th, 2006 in Game Development

Didn't Jmtb say the games have to be "family friendly"? :S I started on yet a new game, haven't even finished the guitar one..

Response to: Music + Fighting Posted September 29th, 2006 in Game Development

Hard Rock, Heavy Metal, Metal. That music is best for fighting games IMO.. But depending on the theme of the game.

Response to: !!!---Platform game---!!! Posted September 29th, 2006 in Game Development

Kojima, it really is.. It just looks hard. That script just repeats itself, but with different configurations which makes it look hard.. If you look at it logically, you will see that it's almost like normal english. :D For example "if(Key.isDown(Key.SPACE)){ gotoAndPlay(2); }} It's really easy. Just study it, the best way IMO is to get a script from a tutorial for example, and experiment with it and learn.

Response to: !!!---Platform game---!!! Posted September 29th, 2006 in Game Development

Maybe.. Try hitTest and make it go up by the speed it is falling? :3

Response to: Four Second Firestorm Collaboration Posted September 29th, 2006 in Game Development

Sorry, the last picture was way too small.

Four Second Firestorm Collaboration

Response to: Four Second Firestorm Collaboration Posted September 29th, 2006 in Game Development

I got my guitar for my guitar game ready, I think it should look a bit better.. I will add shading soon. Comments and critics welcome :3

Four Second Firestorm Collaboration

Response to: Movie clipz Posted September 29th, 2006 in Game Development

onClipEvent(enterFrame){
_x-=5;
}

Put that on the movie clip actions, change the x into y to move in y axis and - into +, or the speed (5).