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Response to: Four Second Firestorm Collaboration Posted October 12th, 2006 in Game Development

... It's actually 3 days :S Oh well, I can make a nice game in 3 days.. I guess.

Response to: Four Second Firestorm Collaboration Posted October 12th, 2006 in Game Development

Jmtb, it's the home address and city and postal code (mail number or whatever), right?

Response to: Four Second Firestorm Collaboration Posted October 12th, 2006 in Game Development

Ok, since that game passed it gave me hope for a new one.. I might not have the time for it though, but we will see. Zomg teh 5 days left :O

Response to: Four Second Firestorm Collaboration Posted October 12th, 2006 in Game Development

At 10/12/06 11:23 AM, jmtb02 wrote:
#125N/Maggot /Lock Picking
*I took off the last two pickings, it was a bit too long. Great game :).

.....Holy ****ing ****. I never thought this would come true :O I said to delete it because I thought it won't make it, but thank you very much. I've always wanted to be a part of something in newgrounds :)

Response to: The Newgrounds Finer Art Showcase Posted October 11th, 2006 in Art

Sorry for double post, but damn it I should read the posts all the way :S

Response to: The Newgrounds Finer Art Showcase Posted October 11th, 2006 in Art

At 10/11/06 02:59 AM, Zach wrote: I this this is a great idea

....Hah. :3

Chesirepus: You made that by hands, right?

Response to: being paranoid collab Posted October 11th, 2006 in Game Development

Ok, then I might take.. Part 7. I might not be able to do it, depending on the amount of work.

Response to: I'll draw you as cartoon character Posted October 11th, 2006 in Art

I could have used more time on it though, I made it in.. about 10 minutes :S The hand is like if he would be offering beer to someone, and I could have made his hand a lot better too. And the beer!

Response to: I'll draw you as cartoon character Posted October 10th, 2006 in Art

Maybe I shouldn't have had transparency on :S And .gif deleted all the shading...

I'll draw you as cartoon character

Response to: I'll draw you as cartoon character Posted October 10th, 2006 in Art

At 10/10/06 08:23 AM, RedSkelton wrote: i must of misread the thread, i thought it said ?"i'll draw you as a cartoon character", but turns out upon further inspection that it said i'll draw you as a formless blob. my bad i thought u shud just all know thtat

You've got formless blobs in your pants (, dumb***.). The last one of Madknt rocked.

Response to: hows my animations Posted October 10th, 2006 in Game Development

The first one I hate, the second one is good but you shouldn't make it too fast, and the third one has the same problem and when he does a flip and lands, he just normally walks right after he landed. There should be some time before running, it looks weird :S

Response to: A challenge for thee Posted October 10th, 2006 in Game Development

Well would you like to be in a KK, SS, or any kind of a crappy animation? :3 Better animation = Better chances.

Response to: Welcome Jmtb02 Posted October 9th, 2006 in Game Development

onEnterFrame==function(){
if(_root.Jmtb02."is a mod" == true){
trace."Congratulations!"
}
}

Ok I suck at scripting, congratulations anyway. :3

Response to: Art Freestyle Battle! Posted October 9th, 2006 in Art

At 10/9/06 05:18 AM, Felipe wrote: This thread has kinda failed

Just as much as you have. >:3

Response to: I need a Team of Flash Animaters Posted October 8th, 2006 in Game Development

And show us some of your previous work.

Response to: Yaay my movie passed! Posted October 8th, 2006 in Game Development

Oh yeah, I remember voting for that movie when I was drunk..

Response to: Sound Problem Posted October 8th, 2006 in Game Development

Just like everyone says: Set it to "Stream" from it's properties.

Key Code Problem Posted October 7th, 2006 in Game Development

Is there any way to make an action happen if no keys are up? There is no key code for it so I don't know how could I do it.

Response to: being paranoid collab Posted October 7th, 2006 in Game Development

You should have Black Sabbath: Paranoid as your song.

Response to: Variable Problem Posted October 6th, 2006 in Game Development

Thanks a lot dude.

Variable Problem Posted October 6th, 2006 in Game Development

I just can't understand why this doesn't work; There is a dynamic text box with the variable name money, and it has the number 0 ready. Then there is a button with the code:

on(release){
money+=10;
}

What is wrong with it?

Response to: Action Script help (very basic) Posted October 6th, 2006 in Game Development

onClipEvent (enterFrame) {
with (_root.BALL) {
mySpeed = 10;
myBounce = 10;
if (Key.isDown(Key.DOWN)) {
_y += mySpeed;
}
if (Key.isDown(Key.UP)) {
_y -= mySpeed;
}
if (Key.isDown(Key.LEFT)) {
_x -= mySpeed;
}
if (Key.isDown(Key.RIGHT)) {
_x += mySpeed;
}
if (_root.walls.hitTest(getBounds(_root).xMax
, _y, true)) {
_x -= myBounce;
}
if (_root.walls.hitTest(getBounds(_root).xMin
, _y, true)) {
_x += myBounce;
}
if (_root.walls.hitTest(_x, getBounds(_root).yMax, true)) {
_y -= myBounce;
}
if (_root.walls.hitTest(_x, getBounds(_root).yMin, true)) {
_y += myBounce;
}

}
}

It's advanced hitTest, I don't remember where I got it from but I love this one (the last one was made by me though) Put the script on whatever the ball is jumping on. And on the ball MC add this code:

onClipEvent(enterFrame){
_y+=5;
}

This sets it so that there is gravity, the ball keeps on going down until it hits the thing it's jumping on. I don't have flash open, so if you want it so that the ball can't go through the place it's jumping on, try deleting the 5th, 6th, and 7th lines of code.

Response to: Action Script help (very basic) Posted October 6th, 2006 in Game Development

Whoops.. Maybe I should read the whole post before I start posting, here is the whole script so you don't need to do anything:

onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT)){
_x-=10;
}
}

If you press left, it goes left at the speed of 10.

onClipEvent(enterFrame){
_x-=10;
}

It goes left at the speed of 10 even though you don't do anything.

Place the scripts on the MC.

Response to: Action Script help (very basic) Posted October 6th, 2006 in Game Development

Or if you put it on a movie clip, replace the onEnterFrame==function(){ with onClipEvent(enterFrame){

Or if you want it to move without pressing anything, don't add the "if(Key.isDown and so on" at all, and take off one of the } at the end.

Response to: Action Script help (very basic) Posted October 6th, 2006 in Game Development

onEnterFrame==function(){
if(Key.isDown(Key.LEFT)){
_x-=10;
}
}

There. If it moves right, change the _x-= to _x+=

Response to: Website Building Help Posted October 6th, 2006 in Game Development

At 10/6/06 08:43 AM, Kirk-Cocaine wrote: Check out these sites, they are pretty :3

It's only the graphics >:3 CSS is your best friend when creating a site. You can even change the mouse or the colors of the scroll bar with it, it can do everything :P

Response to: Website Building Help Posted October 6th, 2006 in Game Development

Sorry, I wrote wrong, I don't mean it supports CSS, I ment you can add CSS.

Response to: Website Building Help Posted October 6th, 2006 in Game Development

At 10/6/06 08:26 AM, Kirk-Cocaine wrote: And with WYSIWYG programs like dreamweaver you cant add CSS.

OMG teh me not agree with Kirkish from universiteet D:

Dreamweaver supports CSS, I use the program.

Response to: being paranoid collab Posted October 6th, 2006 in Game Development

Canvas size? Background color? What music will there be then? And.. Are voices allowed? This sounds like a good collab, if skilled artists join.

Response to: Four Second Firestorm Collaboration Posted October 6th, 2006 in Game Development

Jindo, what did you make your website with? Or what hosts it? I'm making a racing game, there might be multiple tracks.. I've made 1 track so far.