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Response to: API game collab Posted July 20th, 2005 in Game Development

Damn, i submited the same code twice!
Skip the last post!

This is the continued code

_root.createEmptyMovieClip("hair", _root.getNextHighestDepth());
hair.lineStyle(1.5, 0x000000,100);
hair.beginFill(0xFECA50, 100);
hair.moveTo(212.4, 212.2);
hair.curveTo(236.4, 168.9, 250.7, 157.9);
hair.lineTo(263.8, 152.1)
hair.curveTo(267.6 , 151.1, 267.6, 154.6);
hair.curveTo(274.2 ,188.2, 285.2, 202.1);
hair.curveTo(281.5,186.2, 282.7, 156.9);
hair.curveTo(291.5,158.9, 294.3, 166.5);
hair.curveTo(294.3,160.7, 296.2, 157.9);
hair.curveTo(304.0,179.9, 306.2, 200.6);
hair.curveTo(313.0,194.9, 314.0, 179.7);
hair.lineTo(328.2, 204.3);
hair.curveTo(329.2,164.1, 323.20, 151.1);
hair.curveTo(331.8,153.6, 336.5, 161.2);
hair.curveTo(333.2,131.4, 319.4, 127.0);

hair.lineTo(326.6, 122.8)
hair.curveTo(307.2,109.6, 281.7, 115.4);
hair.curveTo(250.7,72.5,162.4, 107.1)
hair.curveTo(216.3, 102.3,238.6, 111.8)
hair.curveTo(181.8, 137.8,177.3, 178.7)
hair.curveTo(210.3, 152.1,243.2, 141.1)
hair.curveTo(216.8, 168.2, 212.4, 212.2);
hair.endFill();
_root.createEmptyMovieClip("lock", _root.getNextHighestDepth());
lock.lineStyle(1.5, 0x000000,100);
lock.beginFill(0x333333, 100)
lock.moveTo(281.1, 224.8);
lock.curveTo(288.9, 227.7, 289.9, 236.4)
lock.curveTo(288.9, 243.9, 285.6, 246.4)
lock.curveTo(288.9, 253.8, 289.3, 261.0)
lock.curveTo(277.9, 262.6, 267.6, 260.0)
lock.curveTo(269.4, 251.2, 273.8, 245.4)
lock.curveTo(269.4, 238.7, 271.8, 228.7)
lock.curveTo(275.3, 225.4, 281.1, 224.8)
lock.lineTo(281.1, 224.8);
lock.endFill();

Response to: API game collab Posted July 20th, 2005 in Game Development

Attempt Number 3 - Wonchop's cloud lock model

_root.createEmptyMovieClip("sword5", _root.getNextHighestDepth());
sword5.lineStyle(1.5, 0x000000,100);
sword5.beginFill(0x999999, 100)
sword5.moveTo(347.1, 183.9)
sword5.lineTo(348.6, 314.8)
sword5.lineTo(344.9, 313.8)
sword5.lineTo(342.7, 183.9)
sword5.lineTo(347.1, 183.9)
sword5.endFill();
_root.createEmptyMovieClip("sword4", _root.getNextHighestDepth());
sword4.lineStyle(1.5, 0x000000,100);
sword4.beginFill(0xB5B5B5, 100)
sword4.moveTo(380.3, 183.9)
sword4.lineTo(381.3, 298.6)
sword4.lineTo(348.6, 314.8)
sword4.lineTo(347.1, 183.9)
sword4.moveTo(380.3, 183.9)
sword4.endFill();
_root.createEmptyMovieClip("sword3", _root.getNextHighestDepth());
sword3.lineStyle(1.5, 0x000000,100);
sword3.beginFill(0x494949, 100)
sword3.moveTo(339.8, 170.0)
sword3.lineTo(339.3, 183.7)
sword3.lineTo(336.1, 182.0)
sword3.lineTo(335.1, 166.1)
sword3.moveTo(339.8, 170.0)
sword3.endFill();
_root.createEmptyMovieClip("sword2", _root.getNextHighestDepth());
sword2.lineStyle(1.5, 0x000000,100);
sword2.beginFill(0x606060, 100)
sword2.moveTo(388.6, 170.0)
sword2.lineTo(339.8, 170)
sword2.lineTo(339.3, 183.7)
sword2.lineTo(388.6, 183.2)
sword2.endFill();
_root.createEmptyMovieClip("sword1", _root.getNextHighestDepth());
sword1.lineStyle(1.5, 0x000000,100);
sword1.beginFill(0x494949, 100)
sword1.moveTo(383.4, 165.6)
sword1.lineTo(388.6, 170.0)
sword1.lineTo(339.8, 170)
sword1.lineTo(335.1, 166.1)
sword1.endFill();
_root.createEmptyMovieClip("sword", _root.getNextHighestDepth());
sword.lineStyle(1.5, 0x000000,100);
sword.beginFill(0x333333, 100)
sword.moveTo(354.9, 141.2)
sword.curveTo(360.4, 137.6,366.9, 141.2)
sword.lineTo(366.9, 170.0)
sword.lineTo(355.9, 170)
sword.lineTo(354.9, 141.2)
sword.endFill();
_root.createEmptyMovieClip("bb", _root.getNextHighestDepth());
bb.lineStyle(1.5, 0x000000,100);
bb.beginFill(0x333333, 100)
bb.moveTo(321.3, 275.9)
bb.curveTo(326.3, 292.4, 324.1, 308.3)
bb.curveTo(312.3, 314.8, 288.9, 313.8)
bb.curveTo(260.8, 311.6, 259.8, 302.7)
bb.lineTo(260.1, 292.9)
bb.lineTo(262.8, 284.1)
bb.lineTo(264.3,272.6)
bb.lineTo(321.3, 275.9)
bb.endFill();

_root.createEmptyMovieClip("b2", _root.getNextHighestDepth());
b2.lineStyle(1.5, 0x000000,100);
b2.beginFill(0x663300, 100)
b2.moveTo(274.6,269.8)
b2.lineTo(274.6, 281.1)
b2.curveTo(269.1, 280.4, 263.8, 272.6)
b2.lineTo(263.6, 265.8)
b2.curveTo(270.8, 265.6, 274.6,269.8)
b2.endFill()
_root.createEmptyMovieClip("y1", _root.getNextHighestDepth());
y1.lineStyle(1.5, 0x000000,100);
y1.beginFill(0xE8AE00, 100)
y1.moveTo(296.3, 266.9)
y1.lineTo(296.3, 286.2)
y1.lineTo(272.6, 285.1)
y1.lineTo(272.6, 267.1)
y1.lineTo(296.3, 266.9)
y1.endFill();
_root.createEmptyMovieClip("y2", _root.getNextHighestDepth());
y2.lineStyle(1.5, 0x000000,100);
y2.beginFill(0x532900, 100)
y2.moveTo(290.8, 274)
y2.lineTo(290.3, 281.8)
y2.lineTo(278.7, 280.8)
y2.lineTo(278.9, 272.6)
y2.lineTo(290.8, 274)
y2.endFill();

_root.createEmptyMovieClip("b1", _root.getNextHighestDepth());
b1.lineStyle(1.5, 0x000000,100);
b1.beginFill(0x663300, 100)
b1.moveTo(319.7, 266.6)
b1.curveTo(308.3, 268.8, 296.3, 270.4)
b1.lineTo(296.3, 281.4)
b1.curveTo(314.3, 279.8, 321.3, 275.9)
b1.lineTo(319.7, 266.6)
b1.endFill();
_root.createEmptyMovieClip("blue2", _root.getNextHighestDepth());
blue2.lineStyle(1.5, 0x000000,100);
blue2.beginFill(0x656594, 100);
blue2.moveTo(308.7, 221.0);
blue2.curveTo(311.3, 244.4, 318.9, 267.8);
blue2.lineTo(296.7, 272.4)
blue2.lineTo(264.6, 268.8)
blue2.curveTo(271.6, 245.4, 274.6, 223.8);
blue2.endFill();
_root.createEmptyMovieClip("blue1", _root.getNextHighestDepth());
blue1.lineStyle(1.5, 0x000000,100);
blue1.beginFill(0x666699, 100);
blue1.moveTo(307.3, 197.8);
blue1.curveTo(310.3, 209.4, 313.8, 220.4);
blue1.lineTo(308.7, 222)
blue1.curveTo(290.7, 225.4, 274.6, 223.8);
blue1.lineTo(270.1, 222.0);
blue1.curveTo(271.6, 216.7, 272.8, 210.3);
blue1.lineTo(259.8, 188.8);
blue1.endFill();
_root.createEmptyMovieClip("ll1", _root.getNextHighestDepth());
ll1.lineStyle(1.5, 0x000000,100);
ll1.moveTo(281.6, 223.7)
ll1.lineTo(281.8, 205.8)
ll1.moveTo(289.9, 207.4)
ll1.lineTo(291.8, 223.8)
ll1.moveTo(308.7, 222.0)
ll1.curveTo(301.8,215.4, 298.7,199.3)
_root.createEmptyMovieClip("the_face", _root.getNextHighestDepth());
the_face.lineStyle(1.5, 0x000000,100);
the_face.beginFill(0xFFCC66, 100);
the_face.moveTo(257.5, 205.7);
the_face.curveTo(246.5, 200.1, 241.7, 187.6);
the_face.curveTo(237.2, 176.6, 242.7, 153.8);
the_face.curveTo(275.6, 136.8, 304.9, 150.3);

the_face.lineTo(308.4, 190.0)
the_face.lineTo(300.3, 200.1)
the_face.curveTo(277.6, 218.1, 257.5, 205.7);
the_face.endFill();

_root.createEmptyMovieClip("black_face", _root.getNextHighestDepth());
black_face.lineStyle(1.5, 0x000000,100);
black_face.beginFill(0x000000, 100);
black_face.moveTo(244.4, 192.1);
black_face.curveTo(237.2, 176.6, 241.7, 153.8);
black_face.curveTo(237.2, 176.6, 242.7, 153.8);
black_face.curveTo(311.3, 132.8, 305.9, 183.9);

black_face.lineTo(305.9, 197.6)
black_face.lineTo(300.3, 200)
black_face.lineTo(297.7, 199.3)
black_face.lineTo(297.7, 185.1)
black_face.lineTo(292.8, 186.8)
black_face.lineTo(291.7, 188.1)
black_face.lineTo(275.6, 188.3)
black_face.curveTo(269.1, 190.5, 261.3, 188.3)
black_face.curveTo(254.3, 193.2, 244.4, 192.1)
black_face.endFill();
_root.createEmptyMovieClip("nose", _root.getNextHighestDepth());
nose.lineStyle(1.5, 0x000000,0);
nose.beginFill(0x000000, 100);
nose.moveTo(261.8, 188.3);
nose.lineTo(260.6, 194.2);
nose.lineTo(265.5, 196.1);
nose.lineTo(261.6, 196.6);
nose.lineTo(258.5, 194.7);
nose.lineTo(259.8, 188.8);
nose.endFill();
-Will continue in next post

Response to: API game collab Posted July 20th, 2005 in Game Development

Attempt Number 3!
Wonchop's cloud lock
_root.createEmptyMovieClip("sword5", _root.getNextHighestDepth());
sword5.lineStyle(1.5, 0x000000,100);
sword5.beginFill(0x999999, 100)
sword5.moveTo(347.1, 183.9)
sword5.lineTo(348.6, 314.8)
sword5.lineTo(344.9, 313.8)
sword5.lineTo(342.7, 183.9)
sword5.lineTo(347.1, 183.9)
sword5.endFill();
_root.createEmptyMovieClip("sword4", _root.getNextHighestDepth());
sword4.lineStyle(1.5, 0x000000,100);
sword4.beginFill(0xB5B5B5, 100)
sword4.moveTo(380.3, 183.9)
sword4.lineTo(381.3, 298.6)
sword4.lineTo(348.6, 314.8)
sword4.lineTo(347.1, 183.9)
sword4.moveTo(380.3, 183.9)
sword4.endFill();
_root.createEmptyMovieClip("sword3", _root.getNextHighestDepth());
sword3.lineStyle(1.5, 0x000000,100);
sword3.beginFill(0x494949, 100)
sword3.moveTo(339.8, 170.0)
sword3.lineTo(339.3, 183.7)
sword3.lineTo(336.1, 182.0)
sword3.lineTo(335.1, 166.1)
sword3.moveTo(339.8, 170.0)
sword3.endFill();
_root.createEmptyMovieClip("sword2", _root.getNextHighestDepth());
sword2.lineStyle(1.5, 0x000000,100);
sword2.beginFill(0x606060, 100)
sword2.moveTo(388.6, 170.0)
sword2.lineTo(339.8, 170)
sword2.lineTo(339.3, 183.7)
sword2.lineTo(388.6, 183.2)
sword2.endFill();
_root.createEmptyMovieClip("sword1", _root.getNextHighestDepth());
sword1.lineStyle(1.5, 0x000000,100);
sword1.beginFill(0x494949, 100)
sword1.moveTo(383.4, 165.6)
sword1.lineTo(388.6, 170.0)
sword1.lineTo(339.8, 170)
sword1.lineTo(335.1, 166.1)
sword1.endFill();
_root.createEmptyMovieClip("sword", _root.getNextHighestDepth());
sword.lineStyle(1.5, 0x000000,100);
sword.beginFill(0x333333, 100)
sword.moveTo(354.9, 141.2)
sword.curveTo(360.4, 137.6,366.9, 141.2)
sword.lineTo(366.9, 170.0)
sword.lineTo(355.9, 170)
sword.lineTo(354.9, 141.2)
sword.endFill();
_root.createEmptyMovieClip("bb", _root.getNextHighestDepth());
bb.lineStyle(1.5, 0x000000,100);
bb.beginFill(0x333333, 100)
bb.moveTo(321.3, 275.9)
bb.curveTo(326.3, 292.4, 324.1, 308.3)
bb.curveTo(312.3, 314.8, 288.9, 313.8)
bb.curveTo(260.8, 311.6, 259.8, 302.7)
bb.lineTo(260.1, 292.9)
bb.lineTo(262.8, 284.1)
bb.lineTo(264.3,272.6)
bb.lineTo(321.3, 275.9)
bb.endFill();

_root.createEmptyMovieClip("b2", _root.getNextHighestDepth());
b2.lineStyle(1.5, 0x000000,100);
b2.beginFill(0x663300, 100)
b2.moveTo(274.6,269.8)
b2.lineTo(274.6, 281.1)
b2.curveTo(269.1, 280.4, 263.8, 272.6)
b2.lineTo(263.6, 265.8)
b2.curveTo(270.8, 265.6, 274.6,269.8)
b2.endFill()
_root.createEmptyMovieClip("y1", _root.getNextHighestDepth());
y1.lineStyle(1.5, 0x000000,100);
y1.beginFill(0xE8AE00, 100)
y1.moveTo(296.3, 266.9)
y1.lineTo(296.3, 286.2)
y1.lineTo(272.6, 285.1)
y1.lineTo(272.6, 267.1)
y1.lineTo(296.3, 266.9)
y1.endFill();
_root.createEmptyMovieClip("y2", _root.getNextHighestDepth());
y2.lineStyle(1.5, 0x000000,100);
y2.beginFill(0x532900, 100)
y2.moveTo(290.8, 274)
y2.lineTo(290.3, 281.8)
y2.lineTo(278.7, 280.8)
y2.lineTo(278.9, 272.6)
y2.lineTo(290.8, 274)
y2.endFill();

_root.createEmptyMovieClip("b1", _root.getNextHighestDepth());
b1.lineStyle(1.5, 0x000000,100);
b1.beginFill(0x663300, 100)
b1.moveTo(319.7, 266.6)
b1.curveTo(308.3, 268.8, 296.3, 270.4)
b1.lineTo(296.3, 281.4)
b1.curveTo(314.3, 279.8, 321.3, 275.9)
b1.lineTo(319.7, 266.6)
b1.endFill();
_root.createEmptyMovieClip("blue2", _root.getNextHighestDepth());
blue2.lineStyle(1.5, 0x000000,100);
blue2.beginFill(0x656594, 100);
blue2.moveTo(308.7, 221.0);
blue2.curveTo(311.3, 244.4, 318.9, 267.8);
blue2.lineTo(296.7, 272.4)
blue2.lineTo(264.6, 268.8)
blue2.curveTo(271.6, 245.4, 274.6, 223.8);
blue2.endFill();
_root.createEmptyMovieClip("blue1", _root.getNextHighestDepth());
blue1.lineStyle(1.5, 0x000000,100);
blue1.beginFill(0x666699, 100);
blue1.moveTo(307.3, 197.8);
blue1.curveTo(310.3, 209.4, 313.8, 220.4);
blue1.lineTo(308.7, 222)
blue1.curveTo(290.7, 225.4, 274.6, 223.8);
blue1.lineTo(270.1, 222.0);
blue1.curveTo(271.6, 216.7, 272.8, 210.3);
blue1.lineTo(259.8, 188.8);
blue1.endFill();
_root.createEmptyMovieClip("ll1", _root.getNextHighestDepth());
ll1.lineStyle(1.5, 0x000000,100);
ll1.moveTo(281.6, 223.7)
ll1.lineTo(281.8, 205.8)
ll1.moveTo(289.9, 207.4)
ll1.lineTo(291.8, 223.8)
ll1.moveTo(308.7, 222.0)
ll1.curveTo(301.8,215.4, 298.7,199.3)
_root.createEmptyMovieClip("the_face", _root.getNextHighestDepth());
the_face.lineStyle(1.5, 0x000000,100);
the_face.beginFill(0xFFCC66, 100);
the_face.moveTo(257.5, 205.7);
the_face.curveTo(246.5, 200.1, 241.7, 187.6);
the_face.curveTo(237.2, 176.6, 242.7, 153.8);
the_face.curveTo(275.6, 136.8, 304.9, 150.3);

the_face.lineTo(308.4, 190.0)
the_face.lineTo(300.3, 200.1)
the_face.curveTo(277.6, 218.1, 257.5, 205.7);
the_face.endFill();

_root.createEmptyMovieClip("black_face", _root.getNextHighestDepth());
black_face.lineStyle(1.5, 0x000000,100);
black_face.beginFill(0x000000, 100);
black_face.moveTo(244.4, 192.1);
black_face.curveTo(237.2, 176.6, 241.7, 153.8);
black_face.curveTo(237.2, 176.6, 242.7, 153.8);
black_face.curveTo(311.3, 132.8, 305.9, 183.9);

black_face.lineTo(305.9, 197.6)
black_face.lineTo(300.3, 200)
black_face.lineTo(297.7, 199.3)
black_face.lineTo(297.7, 185.1)
black_face.lineTo(292.8, 186.8)
black_face.lineTo(291.7, 188.1)
black_face.lineTo(275.6, 188.3)
black_face.curveTo(269.1, 190.5, 261.3, 188.3)
black_face.curveTo(254.3, 193.2, 244.4, 192.1)
black_face.endFill();
_root.createEmptyMovieClip("nose", _root.getNextHighestDepth());
nose.lineStyle(1.5, 0x000000,0);
nose.beginFill(0x000000, 100);
nose.moveTo(261.8, 188.3);
nose.lineTo(260.6, 194.2);
nose.lineTo(265.5, 196.1);
nose.lineTo(261.6, 196.6);
nose.lineTo(258.5, 194.7);
nose.lineTo(259.8, 188.8);
nose.endFill();

-WILL CONTINUE IN NEXT POST!

Response to: API game collab Posted July 20th, 2005 in Game Development

At 7/20/05 02:22 AM, 2k_rammerizkool wrote:
At 7/19/05 10:17 PM, Lucky_design wrote:

Well this is actually my second attempt at API, don't hate me <3
HOLY SHIT. no way is that your 2nd "attempt"! holy shit! thats AWESOME !

I swear it is =)
Link to my first one
API is easy to do, i mean sure it takes me 3 or more hours but if i draw something cool and go to a friend's house, i just get a floppy with the code and paste it =D

Response to: API game collab Posted July 20th, 2005 in Game Development

At 7/20/05 12:29 AM, icycomputer wrote: That is damn good!

Thanks <3

Response to: API game collab Posted July 19th, 2005 in Game Development

At 7/19/05 07:26 PM, Cojones893 wrote:
At 7/19/05 06:55 PM, Lucky_design wrote: I can draw in API quite good, but i can't code games so if anyone wants a drawer i'm available ;)
Maybe you can show some of your API artwork and code. I only say show your code to see how efficient it is.

K, here's a script i did the other day for a friend

_root.createEmptyMovieClip("blue1", _root.getNextHighestDepth());
blue1.lineStyle(1, 0xFF00FF,0);
blue1.beginFill(0x37C7FE);
blue1.moveTo(81.7, 2.3);
blue1.lineTo(27.6,122.7);
blue1.curveTo(23.1 , 139.2, 27.6, 155.7);
blue1.curveTo(83.2,233.7, 137.1, 155.7);
blue1.curveTo(141.9,139.2, 137.1, 122.7);
blue1.lineTo(81.7,2.3);
blue1.endFill();
_root.createEmptyMovieClip("blue2", _root.getNextHighestDepth());
blue2.lineStyle(1, 0xFF00FF,0);
blue2.beginFill(0x50CEFE);
blue2.moveTo(81.7, 19.6);
blue2.lineTo(33.6,122.7);
blue2.curveTo(29.1 , 139.2, 33.6, 155.7);
blue2.curveTo(83.2,221.7, 129.9, 155.7);
blue2.curveTo(134.7,139.2, 129.9, 122.7);
blue2.lineTo(81.7,19.6);
blue2.endFill();
_root.createEmptyMovieClip("blue3", _root.getNextHighestDepth());
blue3.lineStyle(1, 0xFF00FF,0);
blue3.beginFill(0x6DD7FE);
blue3.moveTo(81.7, 35.5);
blue3.lineTo(39.8 ,122.7);
blue3.curveTo(32.8 , 139.2, 39.8, 155.7);
blue3.curveTo(83.2, 216.7, 122.5, 155.7);
blue3.curveTo(129.8,139.2, 122.5, 122.7);
blue3.lineTo(81.2,35.5);
blue3.endFill();
_root.createEmptyMovieClip("blue4", _root.getNextHighestDepth());
blue4.lineStyle(1, 0xFF00FF,0);
blue4.beginFill(0x8FE0FE);
blue4.moveTo(82.0, 55);
blue3.lineTo(49.0 ,122.7);
blue4.curveTo(38.5 , 139.2, 48.3, 155.7);
blue4.curveTo(83.2, 202, 115.3, 155.7);
blue4.curveTo(123.7, 139.2, 115.3, 122.7);
blue4.lineTo(82,55);
blue4.endFill();
_root.createEmptyMovieClip("blue5", _root.getNextHighestDepth());
blue5.lineStyle(1, 0xFF00FF,0);
blue5.beginFill(0xA2E5FE);
blue5.moveTo(82.0, 74.2);
blue5.lineTo(58.6 ,122.7);
blue5.curveTo(48.1 , 139.2, 57.9, 155.7);
blue5.curveTo(83.2, 190.2, 105.5, 155.7);
blue5.curveTo(113.9, 139.2, 105.5, 122.7);
blue5.lineTo(82,74.2);
blue5.endFill();
_root.createEmptyMovieClip("blue6", _root.getNextHighestDepth());
blue6.lineStyle(1, 0xFF00FF,0);
blue6.beginFill(0xBEE8FF);
blue6.moveTo(82.6,89.4);
blue6.lineTo(67.8 ,122.7);
blue6.curveTo(57.3 , 139.2, 67.0, 155.7);
blue6.curveTo(83.2, 175.2, 98.0, 155.7);
blue6.curveTo(106.4, 139.2, 98.0, 122.7);
blue6.lineTo(82.6,89.4);
blue6.endFill();

_root.createEmptyMovieClip("pie1", _root.getNextHighestDepth());
drawCircle(pie1, -3.4, 153.6, 18);
function drawCircle(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.lineStyle(2, 0x575757, 1);
mc.beginFill(0x37C7FE, 100);
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}
_root.createEmptyMovieClip("pie", _root.getNextHighestDepth());

function drawCircle1(mc:MovieClip, x:Number, y:Number, r:Number):Void {
mc.lineStyle(2, 0x71CCEE, 1);
mc.beginFill(0x62C7EC, 100);
mc.moveTo(x+r, y);
mc.curveTo(r+x, Math.tan(Math.PI/8)*r+y, Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, r+y, x, r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, -Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y);
mc.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, -r+x, y);
mc.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, -Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, x, -r+y);
mc.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y);
mc.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, r+x, y);
}

_root.createEmptyMovieClip("lock1", _root.getNextHighestDepth());
lock1.lineStyle(3, 0x575757, 30);
lock1.beginFill(0x3D3D3D);
lock1.moveTo(81.7, 90.2);
lock1.curveTo(114.3, 99.6, 94.4, 129.6);
lock1.lineTo(105.3,155.3);
lock1.lineTo(60.4,155.3);
lock1.lineTo(69.8,129.6);
lock1.curveTo(48.3, 99.6, 81.7, 90.2)
lock1.endFill();
drawCircle(pie, 164.2, 150.6, 18);
drawCircle1(pie, 164.2, 150.6, 15);

Well this is actually my second attempt at API, don't hate me <3

Response to: API game collab Posted July 19th, 2005 in Game Development

I can draw in API quite good, but i can't code games so if anyone wants a drawer i'm available ;)

Response to: Most Over Rated Flash Posted July 19th, 2005 in General

Well so far we got 4 LF haters and with me 5. I especially hate his new movie (which didn't deserve front page >=( )

Response to: !Collabs that are pointless! Posted July 19th, 2005 in Game Development

At 7/19/05 08:30 AM, -KJDunwoody- wrote:
At 7/19/05 08:27 AM, Lucky_design wrote: Sure
Cheers.
Doesn't look that great though.

Lol true nothing beats the bbs ;)

Response to: Im a newbie Posted July 19th, 2005 in Game Development

At 7/19/05 08:23 AM, Appleberry wrote: mmmm, just looking at that makes me hungry, unfortunately, its not a REAL kiwi fruit

Well I can dream <=(

At 7/19/05 08:24 AM, kipling wrote: How was that statment hypocritical?

I bet you used google to spell it XD

Response to: !Collabs that are pointless! Posted July 19th, 2005 in Game Development

At 7/19/05 08:09 AM, -KJDunwoody- wrote:
At 7/19/05 05:12 AM, Inglor wrote: www.ngcollabs.com
I don't know why but i can never view that website.
So i'll never know what it looks like, anybody want to show me a screenshot?

Sure
http://img272.images..272/9595/13412ic.jpg

Response to: Im a newbie Posted July 19th, 2005 in Game Development

At 7/19/05 08:03 AM, Appleberry wrote: GO NEW ZEALAND!

YAY =D

Im a newbie

Response to: Im a newbie Posted July 19th, 2005 in Game Development

At 7/19/05 07:24 AM, Appleberry wrote:
At 7/19/05 07:19 AM, Inglor wrote: no I'm not pro pirecy, I'm pro cehcking in amazon first :P
I can't as I live in NZ and we only have Trade me and I don't trust that as you pay before you get the goods

Well I live in NZ and I trust Trade me!

lol
Response to: Outrageous!!! Posted July 19th, 2005 in Game Development

At 7/19/05 07:49 AM, jack_offredi wrote: 24fps
anything that will offend people
fbf or tweening
bg white (but you can put a colored square behind it)
basicly,, do whatever you want as long long as it offends people (take note from tink's tutorial 2)

enjoi!!!1

Say Wha?

You gotta be shittin me!
Response to: As: Api Posted July 15th, 2005 in Game Development

My first attempt =D
3d Box! <3

_root.createEmptyMovieClip("part1", _root.getNextHighestDepth());
part1.lineStyle(1, 0xFF00FF,0);
part1.beginFill(0x82B9AC, 30);
part1.moveTo(160.0,121);
part1.lineTo(270.4,128.3);
part1.lineTo(456.4,125.5);
part1.lineTo(383.7,116.8);
part1.lineTo(160.0,121);
part1.endFill();
_root.createEmptyMovieClip("part1b", _root.getNextHighestDepth());
part1b.lineStyle(1, 0xFF00FF,0);
part1b.beginFill(0x90B5AC);
part1b.moveTo(160.0,121);
part1b.lineTo(270.4,128.3);
part1b.lineTo(456.4,125.5);
part1b.lineTo(454.1,332.5);
part1b.lineTo(271.1,317.2);
part1b.lineTo(271.1,317.2);
part1b.lineTo(270.4,128.3);
part1b.endFill();
_root.createEmptyMovieClip("part1c", _root.getNextHighestDepth());
part1c.lineStyle(1, 0xFF00FF,0);
part1c.beginFill(0x51886F);
part1c.moveTo(160.0,121);
part1c.lineTo(270.4,128.3);
part1c.lineTo(271.1,317.2);
part1c.lineTo(163.6,355.2);
part1c.lineTo(160.0,121.0);
part1c.endFill();
_root.createEmptyMovieClip("part1d", _root.getNextHighestDepth());
part1d.lineStyle(1, 0xFF00FF,0);
part1d.beginFill(0x666B6A);
part1d.moveTo(271.1,317.2);
part1d.lineTo(454.1,332.5);
part1d.lineTo(381.9,379.6);
part1d.lineTo(163.6,355.2);
part1d.lineTo(271.1,317.2);
part1d.endFill();
_root.createEmptyMovieClip("part1e", _root.getNextHighestDepth());
part1e.lineStyle(1, 0xFF00FF,0);
part1e.beginFill(0x385F50, 50);
part1e.moveTo(383.7,116.8);
part1e.lineTo(456.4,125.5);
part1e.lineTo(454.1,332.5);
part1e.lineTo(381.9,379.6);
part1e.lineTo(383.7,116.8);
part1e.lineTo(456.4,125.5);
part1e.endFill();

=D

Response to: Virtual Band (*aka. NG band*)tryout Posted July 14th, 2005 in Game Development

At 7/14/05 09:23 AM, Sputz wrote:
At 7/14/05 09:03 AM, Lucky_design wrote: I don't really get this thread but if you are looking for band members, I'd be happy to join and you can check out some of my mixes at my profile
What programs did you use?

Ecery artist's got its secrets ;D

Response to: Virtual Band (*aka. NG band*)tryout Posted July 14th, 2005 in Game Development

I don't really get this thread but if you are looking for band members, I'd be happy to join and you can check out some of my mixes at my profile

Response to: hmmm gorillaz hidden message? Posted July 14th, 2005 in Game Development

At 7/12/05 04:06 PM, Craigiedon wrote:is this deliberate, accidental or am i just paranoid?
OMG =O

Paranoid

Well no one who reviewed it complained so don't spoil teh secret >=[

At 7/12/05 04:10 PM, Craigiedon wrote: what is it with you people and playing things backwards? try listening to it forwards!

ROLF! XD

At 7/14/05 08:51 AM, knucklesfan101 wrote: i love that song windmill windmill somethin somethin somethin somethin somethin

>=[

Response to: motion tween problem Posted July 14th, 2005 in Game Development

At 7/14/05 07:17 AM, -Terence- wrote: LOL no hard feelings buddy...congrats on teh feel good inc. collab...one of the best collabs ever!

Thanks =)

secret link
http://img334.images..y.php?image=17gc.swf

Response to: motion tween problem Posted July 14th, 2005 in Game Development

At 7/14/05 07:09 AM, -Terence- wrote:
At 7/14/05 06:47 AM, Lucky_design wrote: http://img341.images..y.php?image=12bu.swf



that's the best i could do with tweens...yeah it sucks =P i definetly think the tree should be fbf
yes...im not saying that ur a bad animator lucky...but that was horrible

I know XD

Response to: World Of Warcraft Posted July 14th, 2005 in General

I'll tell you tomorow when i finish updating the patches, i wanna be a paladin for now =)

yay

World Of Warcraft

Response to: motion tween problem Posted July 14th, 2005 in Game Development

http://img341.images..y.php?image=12bu.swf

that's the best i could do with tweens...yeah it sucks =P i definetly think the tree should be fbf

Response to: motion tween problem Posted July 14th, 2005 in Game Development

send a preview of it to imageshack and we'll look at it =)

Response to: "One or more files could not be..." Posted July 8th, 2005 in Game Development

At 7/8/05 11:07 PM, SaintShun wrote: why would you have problems with that on your collab? didnt you used the full song?

yeah i did but i had to split up the audio right. so i did and some people said they couldn't import the mp3s so i sent them .wavs

Response to: "Time of your life" Collab Posted July 8th, 2005 in Game Development

At 7/8/05 10:58 PM, Flynt_27 wrote: oooh, sorry dude, YOU GOT NO FLASH!

HEEERRE COOMMME THHHE MODDDSS.....
At 7/8/05 10:58 PM, Lucky_design wrote: you're not allowed dude, sorry
At 7/8/05 11:00 PM, SaintShun wrote: somehow i think this is the second time i tell you, ill give you afro ninjas thread link
Flash by Claydude:
- none -

LMAO XD
but yeah dude submit something good and then you can make a collab

Response to: "Time of your life" Collab Posted July 8th, 2005 in Game Development

you're not allowed dude, sorry

"Time of your life" Collab

Response to: Simple & Clean Collab Posted July 8th, 2005 in Game Development

At 7/8/05 10:49 PM, Sneakers wrote: http://img202.images..mage=cloud9b24es.swf



Here's line 9

why do you people keep putting male charcters to sync a woman's voice.... o_o

*sign*
Response to: "One or more files could not be..." Posted July 8th, 2005 in Game Development

that's not hard to fix at all. i had that thing all the time in my collab
K if your file is .mp3 make them .wav
[MP3 to WAV] converter
[WAV to MP3] Converter
And there ya go, problem solved =D

Response to: "Build Me Up Buttercup" song collab Posted July 8th, 2005 in Game Development

At 7/6/05 03:23 PM, SaintShun wrote: though we r the second most succesfull song collab!

That isn't true, you are third
1-SCYHO
2-Little less conversation
3-BMUB
sure you guys got daily 2nd but that doesn't mean wonchop's collab was worse, it was way better with 50 artsts and great artists like picanjo and SFB so i think on the fame scale your're third
On another note i think i'll be stoping doing song collabs for the next month or so and i sujest that all you guys do so that ng can relax and think more clearly when the next song collab apears instead of 'OMG you guys suck!!!!1111 blam!" but that again is my opion

Response to: Month Voting! Posted July 1st, 2005 in NG News

Yaaaaaaaaaaay! I can vote! 1st vote - Rush 2++ ! Woot =D