The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 Viewstype "thenewboston" on youtube hes awesome he does tutorials for loads of languages
just wondering what you guys think i prefer php as it works on linux and i hate the .net framework
c++ is quite advanced start with somthing simple like vb c or python
me and my mates went into a abandoned building and stuff the next day the building burnt down one of my mates told his dad then the police interviewed us then after a year we had to go to court were thankfully they said there wasn't enough evidence to convict they wanted to get us on breaking and entering with intent to commit a crime
it was scary but im glad its over now
i still dont fuckinh no how i caught on fire though :L
does anyone no any programs to create pixel art to put in flash?
team erotic monkey
lucatheawsome - Everything
i will do programming if you think of story and all the charecters pm me if intrested
i wanted to make a epic game collab were everyone made on level for the game and then we out it all together i thought that would be cool :)
i will do it as long as i get a cut for ads if you not using ads then i dont want money
pm me if intrested?
im programming a game and need a artist/animator if your intrested pm me
its like a brawl fighter platformer kinda game
what programming language is it already in?
just put ground on y-=the same as gravity force;
i just made a game and i put the ng api in and it sed connection worked and everything but now ad will show plz help
oh btw heres the game
Click to view.
i installed the newgrounds api into my game and it sed connection worked and everthing but it dosnt show any ads plz help heres the game btw
Click to view.
i found a must easer way to make gravity
makle a invisible sqaure covering the whole frame
give it instance name gravity
give it this code
onClipEvent(enterFrame) {
if (_root.player.hitTest(_root.gravity))
_root.player_y+=FORCE OF GRAVITY HERE;
}
}
ill be your artist