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Response to: Level Icons You Want Back Posted October 5th, 2010 in General

Sadly, I have an alt account just for voting power. I like level 1 fab.

Response to: Classes Return Issue Posted October 1st, 2010 in Game Development

No thats changing a class from a fla. I want to change the fla from the class.

Response to: Classes Return Issue Posted October 1st, 2010 in Game Development

At 10/1/10 04:00 PM, zrb wrote:
At 10/1/10 03:34 PM, lron wrote: I think that would be easier, and the fact that AS3 can't change variables in the fla is strange
I don't quite get what you mean, AS3 can let you change any variable you define, regardless if its in the fla or a class file, you might just be doing it wrong.

You can change a variable in the fla from the class? Thats what i'm asking. Please tell.

Response to: Classes Return Issue Posted October 1st, 2010 in Game Development

At 10/1/10 12:01 AM, onezerothrice wrote:
At 9/30/10 10:13 PM, lron wrote:
At 9/30/10 09:03 PM, onezerothrice wrote: Helpful!
More writing

All your variables should be in external classes? That seems a bit inconvenient for games. My plan was making classes for velocity and slope and other such things, so I can create games from one class hub. Then I can edit the variables in the fla so they conform to my needs. For example:

Game 1: I want a slower character, so I edit the "speed" variable in the fla and the class immediately interprets it, does the math and passes the variable back out to the fla.

Game 2: I want a much faster character so I simple make a new speed variable in the fla and the class interprets it and passes the variable to the fla. This way I don't have to edit my class every time I need to change the speed of one game.

I think that would be easier, and the fact that AS3 can't change variables in the fla is strange, I thought it would have more flexibility than that.

Thanks for the help though.

Response to: You're God Posted September 30th, 2010 in General

At 9/30/10 10:02 PM, IncendiaryProduction wrote:
At 9/30/10 09:57 PM, Metal-Loving-Medic wrote: Here I state my belief and disregard any-one elses.

Here is an unproven statement saying it is true.
I attempted to be clever in imposing my beliefs onto others, while disregarding the quoter's belief

I fixed both of you.

Response to: Classes Return Issue Posted September 30th, 2010 in Game Development

At 9/30/10 09:03 PM, onezerothrice wrote: Helpful!

I see. Thanks for the tip, i'll definately be using this. But it still does not resolve original issue. How do I set a variable in the fla from a class, in relation to first post.

Response to: Classes Return Issue Posted September 30th, 2010 in Game Development

At 9/30/10 03:47 AM, Redshift wrote: For starters, why are you adding a listener to its self, ever single frame?

...
It's not like that in the real code I just threw it in there so people wouldn't scream "WHERES THE LISTENER YO!" But yeah thats a mistake. The code that I need help with is in the class.

Classes Return Issue Posted September 30th, 2010 in Game Development

Hey everybody, I made a topic a few days ago on the proper way to detect key input and it was solved, so I've been moving along moving my work into AS3 from AS2 and I ran into a problem. Right now I have a class that is called 'velocityFunctions' and inside that I have a function named velocityLimit. Here is the code for the function.

public function velocityLimit (velX:Number, velY:Number, velLimit:Number)
					{
						if(velX > velLimit && velX > 1)
		   					{
								velX = velLimit;
							}
						if(velX < -velLimit && velX < 1)
		   					{
								velX = -velLimit;
							}
			
						if(velY > velLimit && velY > 1)
		   					{
								velY = velLimit;
							}
						if(velY < -velLimit && velY < 1)
		   					{
								velY = -velLimit;
							}
						trace("Is running");
					}

I'm guessing if you know anything about AS3 you should be able to figure out what I'm doing. Here is the code in the fla.

function frameEnter(event:Event) 
	{
var velocityLimit:Number = 4; 
var velocityX:Number = 0; 
var velocityY:Number = 0;

addEventListener(Event.ENTER_FRAME, frameEnter);
		velocityFunctionsFla.velocityLimit(velocityX, velocityY, velocityLimit);
	}

Then in other segments I have listeners for keys that increase the velocityX and velocityY. Anyway my point is that velocityLimit function isn't keeping the velocity at 4. I need a way to return the lines inside the if statement in the class.

velX = -velLimit;

I need to set velocityX inside the fla to the -velLimit, not velX. And no, I tried putting in

velocityX = -velLimit;

It didn't work.

Hopefully someone can help.

Response to: I need an experienced programmer. Posted September 30th, 2010 in Game Development

Asking for a programmer to make a multiplayer game with no prior examples from you. To make it worse you limit it to AS2?!

You do know to play on multiplayer games you need a server, that costs monthly money.

Good luck.

Response to: Favorite foreign/unusual instrument Posted September 29th, 2010 in General

Is mayonnaise an instrument?

Favorite foreign/unusual instrument

Response to: Transformice, You Say? Posted September 28th, 2010 in General

At 9/28/10 07:34 PM, Tateos wrote: I remember when people played this game.

Come on, lets all get on. For old times sake. Not the shitty NG server. /en, /room NGBBS.

This. I'm playing in /en /NGBBS right now.

I was in the NG server today and asked someone, "Don't you think you should take this game a bit less seriously?" And nearly the entire god damn room ignored me. :(

Fuck the NG server, i'm staying in /en /NGBBS, come on guys,

Response to: wall help actionscript 2.0 Posted September 26th, 2010 in Game Development

At 9/26/10 07:11 PM, dbigboy wrote: Where do i put the x+=1s codes?

Lemme try this again.

onClipEvent(enterFrame)
{
while(_root.rightWall.hitTest(_root.player._x, _root.player._y, true))
{
_root.player._x-= .1;
}
}
onClipEvent(enterFrame)
{
while(_root.leftWall.hitTest(_root.player._x, _root.player._y, true))
{
_root.player._x+= .1;
}
}

Copy each of those onto the frame, and repace the player and rightWall and leftWall.

Cheers.

Response to: wall help actionscript 2.0 Posted September 26th, 2010 in Game Development

At 9/25/10 05:55 PM, MrStaticGamer wrote: Put this code in your wall and replace "player" with your character instance name:

onClipEvent(enterFrame){
if(this.hitTest(_root.player)){
_root.player._y-=9;
}
}

No, don't use that. If your in AS2 (Which I do not promote) You have to use a while statement. Use this for the right wall.

onClipEvent(enterFrame)
{
while(_root.rightWall.hitTest(_root.player._x, _root.player._y, true))
{
_root.player._x-= .1;
}
}

Put this code on the frame and replace rightWall with your rightwall name, and copy + paste it with the same things but rightWall as your leftWall instance name. And for your leftWall code replace...

_root.player._x-=.1;

With...

_root.player._x+=.1;
Response to: Keyboard Input AS3 Posted September 26th, 2010 in Game Development

Solved! Also to Callum, I know it had to be "==" I just was writing down my ideas real fast. The problem was, I was putting the if statement in the wrong place, I had to put the if statement inside the checkKeysDown function. Heres the code that worked.

import flash.events.KeyboardEvent;
import flash.ui.Keyboard; 

stage.addEventListener ( KeyboardEvent.KEY_DOWN, checkKeysDown);

function checkKeysDown(event:KeyboardEvent):void
	{
		trace("You pressed key: "+event.keyCode);
		if(event.keyCode == 87)
			{
				trace("W Key");
			}
	}
Response to: Keyboard Input AS3 Posted September 26th, 2010 in Game Development

At 9/26/10 03:48 PM, milchreis wrote: check for equality with one of these constants http://www.adobe.com/livedocs/flash/9.0/
ActionScriptLangRefV3/flash/ui/Keyboard.
html

I know all the KeyCode numbers, I have a checker for that.

trace("You pressed key: "+event.keyCode);

Bu how would I check for equality?

if(event.keyCode = 23)
{
//bla
}

That doesn't work.

Keyboard Input AS3 Posted September 26th, 2010 in Game Development

Recently I've been using AS3 more and more, and I wanted to get the most efficient way to use Key Events in AS3. I am aware of AS3: Main, and the tutorials it has, such as...

http://www.newgrounds.com/bbs/topic/7738 68

But, that is basically making a long way of reverting back to AS2 ways. Does anyone know the "proper" way of using Key Events in AS3? So far I have this...

import flash.events.KeyboardEvent;
import flash.ui.Keyboard; 

stage.addEventListener ( KeyboardEvent.KEY_DOWN, checkKeysDown);

function checkKeysDown(event:KeyboardEvent):void
	{
		trace(event.keyCode);
		if(event.keyCode)
			{
				trace("Keyispressed");
			}
	}

What I want to do is just to somehow put () right after this part of the code to tell it what key I want it to look for, but it gives me errors...

if(event.keyCode)

Can anyone shed some light on this?

Response to: Guess what I'm saving up for! Posted September 25th, 2010 in General

I'm reading the reviews... This one is "verified buyer"

"I sold my house to buy this hot air balloon and it is the greatest thing in the history of forever. I live out of this thing and its the best decision I ever made! Sure my wife left me and took the kids ruling me an unfit father because, "Children shouldn't live in a hot air balloon," but who cares? This thing will make all your dreams come true!"

Wat?

Response to: Transformice, You Say? Posted September 21st, 2010 in General

Well I'm in the NGBBS room in the NG game. I got a few others with me. Join us!

Response to: Transformice, You Say? Posted September 21st, 2010 in General

At 9/21/10 04:37 PM, NoxDexus wrote:
At 9/21/10 04:30 PM, blazeyy wrote: ayy guys.
i agree

Why aren't we playing in the NG one? And no we don't share a server with kong. They are all coming to NG because we don't have custom maps. If you want to stay away from them just go to /room NGBBS in the NG one.

Response to: Ny Repub Is A /b/tard! (nsfw) Posted September 20th, 2010 in General

At 9/20/10 01:38 AM, Neoncouch wrote:
At 9/20/10 01:33 AM, lron wrote: No. It doesn't. Everyone on Newgrounds knows what /b/ is. Stop pretending like your in a secret fight club or something and deal with it.
First off, Everyone? I doubt it. Secondly, U mad?

Trololololol

Not really.

Response to: Ny Repub Is A /b/tard! (nsfw) Posted September 20th, 2010 in General

At 9/20/10 01:31 AM, Neoncouch wrote:
At 9/20/10 01:22 AM, lron wrote:
At 9/20/10 01:21 AM, Neoncouch wrote: First rule: NEVER talk about /b/

Idiot
Only applies to raids.

Idiot
It applies to anything /b/ related.

Idiot

No. It doesn't. Everyone on Newgrounds knows what /b/ is. Stop pretending like your in a secret fight club or something and deal with it.

Response to: Ny Repub Is A /b/tard! (nsfw) Posted September 20th, 2010 in General

At 9/20/10 01:21 AM, Neoncouch wrote: First rule: NEVER talk about /b/

Idiot

Only applies to raids.

Idiot
Response to: i made a post and something happend Posted September 19th, 2010 in General

*Shows penis*

Response to: Most Innocent Place On The Internet Posted September 19th, 2010 in General

At 9/19/10 01:04 AM, copteroftehrofls wrote: Just found this one, the games are actually pretty fun though haha

So... Many... Wasted... Hours...

I played winterbells too much.

Response to: 1,000,000 threads on the BBS Posted September 15th, 2010 in General

At 9/14/10 11:54 PM, RageVI wrote: We already hit 1,000,000 threads a little while ago because of the mod forums

You and your secret clubs!

Response to: Transformice, You Say? Posted September 12th, 2010 in General

I'm in. We need more people.

Response to: Front page and Flash portal down? Posted September 12th, 2010 in General

Fixed, sorry cache problem. Someone can lock this if you want.

Front page and Flash portal down? Posted September 12th, 2010 in General

Is it just me that the flash portal and main page are down? On Chrome, Firefox beta, and Firefox 3.0, for me.

Response to: Transformice, You Say? Posted September 11th, 2010 in General

Tigrounette is in here! (Game Creator)
./room 1

Transformice, You Say?

Response to: Your level icon... Posted September 9th, 2010 in General

At 9/9/10 12:15 AM, GreyW0Lf wrote:
At 9/8/10 10:49 PM, ChopstickClock wrote:
You need 40 more to get to Level 14. The next Grounds Gold day begins in 23 hours, 47 minutes, and 47 seconds., just wait and it will be HAMMER TIME!

A razorblade? I'll just hit you with the opposite side of my stick.