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Author Search Results: 'LordAba'

We found 2,518 matches.


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Viewing 1-30 of 2,518 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94684

1.

None

Topic: Programming Regs Lounge

Posted: 08/25/07 08:57 PM

Forum: Programming

At 8/25/07 08:21 PM, RageOfOrder wrote: Why are pizza boxes square?

Because they are easier to make then round boxes. Plus it's easier to get at the pizza!


2.

None

Topic: Computer Science at school

Posted: 08/04/07 11:12 AM

Forum: Programming

We didn't have computer science classes in high school, but I flunked Object Orientated Programming and Data Structures II twice! :)

It was during my rebal phase. Heh.


3.

None

Topic: Programming Regs Lounge

Posted: 07/31/07 05:20 PM

Forum: Programming

At 7/31/07 03:14 PM, Bizarro wrote: Oh, that wasnt an "o yeah rite" post that was a "there's two things in that picture, a lumberjack, and a giant penis. someone has already picked one so imma say the other more ridiculous one for a great big lawl factor", apparently it didn't work out too well

Giant wooden penisesses are no laughing matter. After all, where would we be if it wasn't for the giant wooden horse penis the troys built?


4.

None

Topic: Warhammer 40.000 Crew

Posted: 07/30/07 12:36 AM

Forum: Clubs & Crews

At 7/29/07 02:43 AM, cabosetek wrote: does anyone else play nids? THE GREAT DEVOURER HAS COME!!

Heh, I play tyranids as well. They are a pretty fun race with a little bit of everything. I'm almost at 2000 points... just need zoanthropes and a handfull of raveners.
I'm also starting Skaven in fantasy, and have about 4000 points of Epic tyranids to paint yet. :P

Attached is a picture of my army. Please tell me what you think! :)

Also, anyone hear of any changes that would happen to orks? I guess a new codex is planned for January. Plus Apocalypse is right around the corner!

Warhammer 40.000 Crew


5.

None

Topic: Any warhamer/other model painting?

Posted: 07/29/07 06:46 PM

Forum: Art

Seems odd, but rules are rules. Here is a quick preview of my army. You can click the links in the original post to see the big high res details.

Any warhamer/other model painting?


6.

Kissing

Topic: Any warhamer/other model painting?

Posted: 07/29/07 06:06 PM

Forum: Art

I got into Warhammer, and wanted to show off some of my models. Click the linkie:

http://img519.imageshack.us/my.php?image =picture006wk0.jpg
http://img53.imageshack.us/my.php?image=
picture001pw7.jpg

http://img528.imageshack.us/my.php?image =picture004ev7.jpg

Unfortunately the pictures aren't that great. But you can still see the overall effect of the army.
It's made with only about... 8 colors.
The white "bone" is a simple off-white color over light-brown. It is quite stark compared to the darker browns, reds, and greens of the models, which is an effect I quite like.
The carapace is a couple coats of maroon paint, then a drbrush of maroon/black mixed before a highlighting of a lighter red.
The skin is a layer of light brown, followed by shading in dark-brown, with a final light brown coat over it. Not perfect, but I am getting better at blending.
The base is tea for flocking, then undercoated brown. Then it's built up layers of light brown, green, and light green.

The big model in the pictures, the hive tyrant, was my first model I painted. It's not that good, and the lack of highlighting on the carapace makes it really stand out in a bad way. I'll have to back over it one of these days.

I just picked up fantasy Skaven which is going to be tough... instead of hard bone, carapace, and exoskeleton I'll have to contend with parchment, fur, metal, and cloth. I'll have to post some when I get around to painting them.

Let's see some minis! :)


7.

None

Topic: Programming Regs Lounge

Posted: 07/29/07 10:19 AM

Forum: Programming

At 7/29/07 05:16 AM, smulse wrote: I watched Saw3 last night. Anyone seen it?
I thought it sucked.

I haven't seen beyond the first one. I did see the simpson's movie and then got drunk last night!


8.

None

Topic: probably the noobest question ever

Posted: 07/29/07 10:18 AM

Forum: Programming

At 7/28/07 11:44 PM, sandypaw wrote: how do i open a PhP file... so i can start typing the shtt in =(

Yup, it's just a plain old text file, so anything that works with ASCII text will be able to open it. (notepad, Vi, whathaveyou)


9.

None

Topic: Programming Regs Lounge

Posted: 07/28/07 05:42 PM

Forum: Programming

At 7/28/07 05:00 PM, Jessii wrote:
At 7/28/07 03:22 PM, DannyIsOnFire wrote: Seriously though, "conframa"? Genius, pure genius!
Him = her and no one likes her (she's tomboyish though).

Assassination. Works swimmingly! :)

I'm gearing up for a lot more this week with having 30 7-11 year olds, woot! :/

I feel so sorry for you... But then again I work in a cubicle, so a deep down hidden part of me envies you. :P


10.

None

Topic: c++ gaming

Posted: 07/28/07 12:25 PM

Forum: Programming

Allegro is a good engine, but I've actually been moving over to irrlicht! Much better, easier, and more true to a graphics "pipeline" in my opinion.


11.

None

Topic: Dev-C++: I need a way to...

Posted: 07/28/07 12:23 PM

Forum: Programming

At 7/28/07 10:18 AM, seel wrote: Why not get SDL_image, SDL_mixer and all other hand SDL stuff?? And OpenAL? Also, DirectX is no more fun than OpenGL when it comes to 2D and 3D programming.

Because he wants to use DirectX? :P

Doing a google search on "dev-c++ directX" comes up with a lot of results. Check out the articles on GameDev: http://www.gamedev.net/reference/article s/article2067.asp

You will have to download the DirectX SDK, but that article will get you started.


12.

None

Topic: openGL

Posted: 07/28/07 08:48 AM

Forum: Programming

At 7/27/07 11:36 PM, sasuke2910 wrote: yo im love the langue of C++ (obiusly not english) and I want to know about openGL i have went to some sites and used 'the search' but all i find is tons of code just to make a little box i think it would be eazer in a box to draw in like paint (or something) is that really the only way 50 lines of code to make a 3D stick person

I'm not exactly sure what you are asking, but OpenGL does take a while to learn. Here is one of the better places to learn it, though:
http://www.gamedev.net/reference/list.as p?categoryid=31


13.

None

Topic: C++: Linked lists are your friend!

Posted: 07/27/07 07:44 PM

Forum: Programming

At 7/27/07 06:38 AM, henke37 wrote: It sure would have been wort mentioning what tasks a linked list is good at. And what tasks it is bad at.
And that STL got one implementation. And double linked lists. And finding a specific item. And iterating on one. And using it as a queue and a stack. And how to remove an entry in the middle of a list.

I mentioned that linked lists are good for storing any numbers of arbitrary items that you want to loop over.
Both the modify and delete function show how to iterate over a linked list. The deleteEnemy function shows how to delete from inside a list. Delete also shows finding an item in the list.

I might have to show other types of linked lists (double linked, stack, and queue) but right now it's just a basic list. It would be the one most used in any case, so why not start there! :)


14.

None

Topic: C++: what the *** is wrong

Posted: 07/26/07 10:55 PM

Forum: Programming

At 7/26/07 09:32 PM, authorblues wrote: im confused. its not that i think theres anything wrong with the OP, but how did you know what he was looking for? his post merely said "this is what this code does", and then posted the code. he didnt say what he wanted to happen instead, and im still not sure what the question is.

Trust me... When someone new to C++ has a problem compiling it's always the compiler settings. :) Many don't seen to double checking. Nothing bad against them, but when looking at code it's easy to miss the thing that make the code work: the compiler.

Plus if I set a project wrong in MSVS I usually get the same types of problems before I realize I screwed it up. :)


15.

None

Topic: Saving and loading

Posted: 07/26/07 09:18 PM

Forum: Programming

At 7/26/07 09:12 PM, SpamBurger wrote: You should learn about file handling in C++.

http://www.cplusplus.com/doc/tutorial/fi les.html
Here is a decent tutorial that will teach you the basics of working with files.

SpamBurger, please try to be helpful at least. :P


16.

None

Topic: C++: what the *** is wrong

Posted: 07/26/07 09:15 PM

Forum: Programming

At 7/26/07 09:12 PM, sasuke2910 wrote: um... i dont get it doesn'tthat code ask you what your name is then let's you type stuff but all it says is 'Press any key to continue' i'm using Dev-C++ does that change any thing

I've never used Dev-C++, but when setting up the project make sure that the compiler settings are set up for a console program. Look at the options to see if anything like that comes up.


17.

None

Topic: Programming Regs Lounge

Posted: 07/26/07 08:24 PM

Forum: Programming

At 7/26/07 07:44 PM, Jordan wrote: Woot level 14. ^_^

Hammer FTW!

Congrats! :)


18.

None

Topic: Websites?

Posted: 07/26/07 08:20 PM

Forum: Programming

At 7/26/07 07:24 PM, FourthHorsemanDeath wrote: I was just wondering if anyone knew how to make a professional site, so I could post my work on there and stuff, I'm sorry if there have been posts like this before, I dunno where the search bar is, so, if someone could give me a good response, not COCK JOKE! that'd be great

http://www.w3schools.com/
This is a great tutorial site for learning how to build webpages. Should have everything you need to get going on the back end of building a website.


19.

Kissing

Topic: C++: Linked lists are your friend!

Posted: 07/26/07 08:11 PM

Forum: Programming

NOTE: I haven't been here for a while and I lose my signature picture. I doubt it, but I wonder if anyone has saved it...

Linked lists in C++ are simple to do once you get used to them. They do require some understanding of pointers, and that can be a bit scary to new programmers. It will also go into a bit of Structs, Inheritance, and Classes. It will help to know all of these, but I'm presenting more of a working template for you to look at, rather then a true tutorial. The following will show a quick real world example from a game I'm working on.

First, what is a linked list? You can think of it as a powerful data structure. It doesn't do anything on it's own, but is used to store more then one item. This items isn't just a number or character, but can be a struct or class. Note that if you know how many items you are going to store an array will serve you much better as it is easier to use. It also doesn't let you choose a specific item to access... you will have to go over the entire list every time you want to find a specific item (there are ways around this, but for now we won't discuss them). Well, now we know that they are for storing any number of arbitrary data items where we want to loop over the entire list!

...Like when you want to update enemies in a game! :) Here is the example:
class CEnemy
{
public:
int xPos, yPos;

CEnemy(int x, int y)
{
xPos = x; yPos = y;
}

void updatePosition(int vx, int vy)
{
xPos += vx; yPos += vy;
}
};
// This is a standard class that stores x, y for position, and updates the position with a function.

struct SNode
{
CEnemy *enemy;
SNode *next;

SNode(CEnemy *e, SNode *n)
{
enemy = e;
next = n;
}

~SNode()
{
delete enemy;
}
};
// The node is what the linked list will be based around. As you can see it stores an enemy, and a pointer to the next node in the list. The constructor sets the enemy and next node, while the deconstructor (~node) deletes the enemy. This is important to do, otherwise it will be wasting memory that we don't have access to.

SNode *node = new SNode(NULL, NULL);
// This is just a declaration of a node. Note that is give it a dummy head. What this means it that we create a blank node that sits at the front. This makes the working with the linked list easier.

void createEnemy()
{
node->next = new SNode(new CEnemy(5,5), node->next);
}
// Yes, adding a new enemy to the list is this simple! We create a new enemy and set the x, y position to 5, 5. We then point the new nodes next to the the current node's next. Then we bump this node into the list by setting node->next equal to the new node.

void modifyEnemy()
{
SNode n = node;
while(n->next != NULL)
{
n->next->enemy->updatePosition(1, 1);
n = n->next;
}
}
// Here we update the enemies position. Note how we create a new SNode. This is important, otherwise we will be modifying the global pointer and will lose our pointer to the front of the linked list. Then we loop while there is an enemy to update (n->next != NULL), and update the enemy! If we didn't create the dummy header for the linked list, there would be much more to this step.

void deleteEnemy()
{
SNode n = node;
while(n->next != NULL)
{
if(n->next->enemy->xPos > 100)
{
SNode temp = n->next;
n = n->next->next;
delete temp;
}
else
n = n->next;
}
)
// This deletes an enemy if the xPos is over 100, for example if it runs off the screen. To delete something from the linked list properly, we create a temp variable to point to the node we want to delete. Then advance the n variable by 2 nodes. We then delete the temp variable to get rid of the node. If we don't want to delete it, we just advance one node.

------
There you go! Adding to a list, looping through the list, and deleting from the list. Now, I know some of the explanations where a bit sparse so please ask questions/give comments. The first step is to look up pointers if you haven't. They often look tougher then they really are! The next step is to draw pictures like the one included on this post. Trust me... it REALLY helps if you draw pictures for code one step at a time. Helps for debugging as well! :)
If anyone wants to see a drawing of the steps, please post which function you would like to see done. Otherwise try to modify these template functions into a quick program. Hopefully linked lists won't be as scary anymore! :)

C++: Linked lists are your friend!


20.

None

Topic: I love you guys!!

Posted: 04/07/07 12:35 PM

Forum: Programming

At 4/6/07 11:29 PM, Momo-the-Monkey wrote: I love you guys so much.

You've been my table

Hey hey hey! If it's one thing I've been saying, it's use divs instead of tables!
<3<3<3<3


21.

None

Topic: SQL help

Posted: 03/20/07 08:43 AM

Forum: Programming

If you have direct access to SQL you could type

show tables like "table%";

which will find all occurances of tables that start with "table"


22.

None

Topic: linked list problem (C++)

Posted: 03/18/07 11:21 PM

Forum: Programming

At 3/18/07 11:05 PM, amaterasu wrote: I would like to know this before whipping out the pen and paper.

*blush* Don't bother. I fogot to set DEAD to false in the CBasic class...

Thanks for making me double check that, though. If I hadn't posted this I would have still been trying to work out the list logic! :)


23.

None

Topic: title pic

Posted: 03/18/07 10:44 PM

Forum: Programming

Just put up a picture called favicon.ico in your root and the browsers will automatically find it.


24.

None

Topic: linked list problem (C++)

Posted: 03/18/07 09:58 PM

Forum: Programming

Doh to no edit posts...

Just want to clarrify that it is a dummy head, so node->next should be valid at all times.


25.

None

Topic: linked list problem (C++)

Posted: 03/18/07 09:56 PM

Forum: Programming

Can anyone find anything wrong with the following code? Assume that the AI and Draw routines work, and everything compiles.

Basically draw draws a triangle on the screen, and AI moves it along the x axis. It seems to work until the first node goes off the screen, in which case the shot is dead. After that it will draw a shot if I hold the button down (shooting == true), but seems to delete it right away. I drew the nodes out and followed the logic, but it seems correct. Not exactly sure what is going on...

if(shooting) shotList->next = new shotNode(new CBasic(), shotList->next);
shotNode *toIter = shotList;
while(toIter->next != NULL)
{
toIter->next->shot->AI(ship);
toIter = toIter->next;
}
toIter = shotList;
while(toIter->next != NULL)
{
toIter->next->shot->Draw();
toIter = toIter->next;
}
toIter = shotList;
while(toIter->next != NULL)
{
if(toIter->next->shot->dead == true)
{
shotNode *toDel = toIter->next;
toIter->next = toIter->next->next;
delete toDel;
}
else
toIter = toIter->next;
}


26.

None

Topic: mac

Posted: 03/07/07 11:31 PM

Forum: Programming

At 3/7/07 09:19 PM, thoughtpolice wrote: Have you thought of considering a Mac Mini? I mean, I don't think they'd rank (by most) as 'elite' or 'super awesome' as a Macbook (let's face it: Macbook's are pretty good laptops,) but the starting price is only $600.

I have a mac mini, and personally like it. It pretty much has all you need right out of the box. The only thing is if you are a SUPER BIG GAMER then macs suck ell oh ell. But for people who are normal it's a good deal. :)


27.

None

Topic: Perl On 100webspace Help

Posted: 02/18/07 10:42 PM

Forum: Programming

Do you have the shebang line correct? And are you printing vie CGI correctly? Those would be two issues to double check first.


28.

None

Topic: Tetris

Posted: 02/16/07 09:00 AM

Forum: Programming

At 2/16/07 08:46 AM, smulse wrote: Programming
Post about Programming/Scripting here (but keep ActionScript-related posts to the Flash Forum)!

Wait... How do you all know he's talking about actionscript?


29.

None

Topic: I need C++ resourse links plz.

Posted: 02/16/07 08:59 AM

Forum: Programming


30.

None

Topic: Flashmatics

Posted: 02/15/07 06:19 PM

Forum: Programming

At 2/15/07 04:08 PM, Sekky wrote: Hello Programming Forum,

Yes, I posed this topic in the Flash forum but I quite simply can't get the feedback I want there, but here I think it will be appreciated a hell of a lot more.

Prolly not. We try to keep flash things in the flash forum. :)

Other then that, you should try to add more to your linear section. You can then market it a little more as a 3d engine!


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Viewing 1-30 of 2,518 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 94684