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Author Search Results: 'LoliBear'

We found 32 matches.


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Viewing 1-30 of 32 matches. 1 | 2

1.

None

Topic: Moving From As2 To As3?

Posted: 08/26/09 01:55 PM

Forum: Flash

I've been working in AS2 for quite a while now and wish to move on to AS3, can anyone guide me to some links that will help me advance?


2.

None

Topic: Basics of a multiplayer game?

Posted: 08/25/09 04:54 PM

Forum: Flash

I've been learning ActionScript for a good while now and I was wondering if someone could guide me to some tutorials I need.
I'm not asking you how to make it multiplayer compitable, but what languages I need.
Also, if someone could guide me to some multiplayer API's I would be grateful.
I'm patient enough if I need to move up another language though. :)
Thanks in advance.


3.

None

Topic: Does anyone have some tutorials?

Posted: 07/08/09 02:56 PM

Forum: Flash

Yeah.. thanks for redirecting gme to places there might be tutorials, but I still don't know how to mke an animation like from a fist to pointing a finger, turning characters etc. etc. etc.


4.

None

Topic: Does anyone have some tutorials?

Posted: 07/08/09 02:31 PM

Forum: Flash

Already told you


5.

None

Topic: Does anyone have some tutorials?

Posted: 07/08/09 02:23 PM

Forum: Flash

I learned flash scripting/graphic designer for a while now (1 1/2 years, on other account are few projects) and got some awesome 3/4 done games o m PC but.. I still think I want to start animating because: 1. I got thousands of great ideas for it
2. I just feel more like animating xD
So does someone have a few tutorials for me to start animating? If I try to animate with some NG tuts my animations still seem choppy.. hmmz well..
Thanks :P


6.

None

Topic: Tile engine?

Posted: 07/02/09 04:20 PM

Forum: Flash

Nvm... can't seem to find out how it works


7.

None

Topic: Tile engine?

Posted: 07/02/09 03:38 PM

Forum: Flash

But with the hero and stuff with it it's really confusing to follow


8.

None

Topic: Tile engine?

Posted: 07/02/09 12:48 PM

Forum: Flash

that's for normal square tiles.. thre's only one isometric tutorial


9.

None

Topic: Tile engine?

Posted: 07/02/09 12:35 PM

Forum: Flash

Thanks... bu, does someone have a tutorial with just the tile building?
I don't need collision, character and stuff because I want to build that by my own way.


10.

Crying

Topic: Tile engine?

Posted: 07/02/09 11:56 AM

Forum: Flash

I'm searching the whole evening to find a tile engne that matches my form of tile. (crystal-like)
I know how to do so with squares but not with mine..
So does anyone have tutorial for my shape or just the code with explanation? :P
Here is the tile with a 100% alpha black filling:

Tile engine?


11.

None

Topic: Excessive movieclip collisions?

Posted: 07/02/09 11:42 AM

Forum: Flash

Still no clue what to do...


12.

None

Topic: Excessive movieclip collisions?

Posted: 07/02/09 07:59 AM

Forum: Flash

Oops... sorry, didn't read it all through..
Let me check out the tutorial.


13.

None

Topic: Excessive movieclip collisions?

Posted: 07/02/09 07:57 AM

Forum: Flash

Ooooh... I need to make an array for every tile on every building to see if it touches the floor tiles?


14.

None

Topic: Excessive movieclip collisions?

Posted: 07/02/09 07:50 AM

Forum: Flash

That's logical.. thanks.. but how do I link the array the numbers to the tiles?


15.

Questioning

Topic: Excessive movieclip collisions?

Posted: 07/02/09 06:33 AM

Forum: Flash

I'm making a game (duh) but you must be able to build on a cube (filled with alpha 100% black) but I want when you build you see a red block or a green block if you can build or not at THAT block itself (so you got 5 green blocks and 1 red block), I made a pattern of transparant cubes and put them in a movieclip and every building has a floor with cubes to see if it touches that exact cubes (it's not a cube actally but oh well)
So what do I need to do? do I need to use like a thousand seperate instances and code them all, could I use an array or what?
Here is the floor of the biggest building in the whole game with only transparant fills:

Excessive movieclip collisions?


16.

None

Topic: A noob question.. xD

Posted: 06/29/09 03:22 PM

Forum: Flash

Thanks... but that's not what I ment


17.

None

Topic: I feel extremely dumb. help? D:

Posted: 06/29/09 03:17 PM

Forum: Flash

Uhm have you tried to look in your Program Files? Lawl


18.

Misunderstood

Topic: A noob question.. xD

Posted: 06/29/09 03:11 PM

Forum: Flash

I've been learning flash for a while now but I never used this before and it's a REAL noob question:
I want to change a dynamic text field's text inside a movieclip on the second frame of it because I am trying to fix my save function.. but don't know how lol! xD
I call it up as
testbutton.onRelease = function(){
gameBox.testnum = "3";
}

So anyone knows what I do wrong :$
I know it has nothing to do that I don't call _root because it's in the root already.. have more of such
Well.. thanks anyways :P


19.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 08:56 AM

Forum: Flash

Oooooh thanks dude! I got it, you were right..
Code:

_root.stop();
onEnterFrame = function(){
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTot al()*100;
_root.PreLoader.PercLoaded = PercentLoaded + "%";
if (PercentLoaded != 100) {
_root.PreLoader.Preload1._xscale = PercentLoaded;
}
}

:)


20.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 08:33 AM

Forum: Flash

How to use onEnterFrame...? I just don't get what to change xD


21.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 08:11 AM

Forum: Flash

Yeah.. sorry for my dumbness xD I'm confused :P


22.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 08:09 AM

Forum: Flash

So... how do I fix it? Do I need to place the code in ALL frames or should I just make a frame with the whole game build in a movieclip?


23.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 07:43 AM

Forum: Flash

Wait... it seems to give the problem after I pasted the frames BEHIND the preloader...
Anyone knows the cause of this?

Preloader has gone postal?


24.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 07:33 AM

Forum: Flash

Well... couldn't figure out the problem so I just pasted the frame in the backup file and it says 100% again.. so Thanks to everyone :P


25.

None

Topic: Preloader has gone postal?

Posted: 06/28/09 07:22 AM

Forum: Flash

PercLoad = PercentLoaded; is for the text field, PercLoaded is the variable for the text field but that can't cause the problem.. hmm..


26.

None

Topic: Preloader has gone postal?

Posted: 06/27/09 08:40 PM

Forum: Flash

Bytes Loaded: 1837
Bytes Total: 1837


27.

None

Topic: Preloader has gone postal?

Posted: 06/27/09 08:19 PM

Forum: Flash

Bump =D


28.

Shouting

Topic: Preloader has gone postal?

Posted: 06/27/09 08:03 PM

Forum: Flash

I made a preloader for my game which seem to work properly... But then I (accidently) erased the code and couldn't retrieve it, the percent meter shows 74.702378302332% which should be 100% because the .swf should be loaded already and the file isn't that big yet.
Here is the code:

stop();
PercLoaded = _root.getBytesLoaded()/_root.getBytesTot al()*100;
PercLoad = PercentLoaded;
if (PercLoaded != 100) {
_root.PreLoader.Preload1._xscale = PercentLoaded;
}

Does anyone might know the cause of this?
Did I press anything wrong?

Preloader has gone postal?


29.

None

Topic: Where Can I Download A Ng Ad?

Posted: 06/27/09 03:38 PM

Forum: Where is / How to?

Oooh.. nvm.. xD
Thanks dude :D


30.

None

Topic: Where Can I Download A Ng Ad?

Posted: 06/27/09 03:31 PM

Forum: Where is / How to?

Thanks.. but that's not what I ment.. I mean the ad you get with Everything, By Everyone..
Like in Deliver That Fulp


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Viewing 1-30 of 32 matches. 1 | 2