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Response to: Madness Backround Posted September 6th, 2009 in Game Development

It was for Madness Day. I am only speaking because I was going to make a game with him but ditched him because it would be too hard in the current time frame I had to make it.

Response to: NewGrounds game collab Posted September 6th, 2009 in Game Development

Go check out my animation 'A Puxel Movie'! Please rate 5. And yeah. Mine is going along quite well.That was just for building the basic engine. Oh yeah. AND EGORAPTOR HAS BEEN HACKED BY THE DUCK DIVISION!!!!!!!!!!!!!!!!!

Response to: Stolen movie Posted September 6th, 2009 in Game Development

In fact this is what happens when you post a finished swf file on the internet. Someone downloads it and uploads it as there own.

Response to: Stolen movie Posted September 6th, 2009 in Game Development

PM Wade with a Fla file to show that it was yours.

Response to: [talk] Ng Print Calendar 2010 Posted September 6th, 2009 in Art

I might join. Anyone got any ideas?

Response to: Flash swf download error mesage? Posted September 6th, 2009 in Game Development

I have done the same with some medal games but nothinglike that happens. Try upgrading your flash player to whatever is the latest. 10 I think it is.

animating smoke Posted September 6th, 2009 in Game Development

does anyone know how to animate smoke like dan paladin in the intro to castle crashers when the knights do moves and the smoke at the bottom of the screen? Please I would like any help that can be given out. How do you do that effect?
Here is a youtube video showing it: http://www.youtube.com/watch?v=_KM75bt8Q 9Q

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

Sorry. I am sure it would work, it just isn't. I keep on getting syntax errors and alot of that shit.

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

To where? If you could incorporate it into my code above that would be great.

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

Thanks. If anyone can help me, Vexagon?, it would be very appreciated.

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

What? And that code doesn't work.

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

No it dosn't. If I walk and stop walking, it just keeps on playing the walk animation.
Here is the modified swf (Yoinks way): http://spamtheweb.com/ul/upload/060909/3 7427_kid2.php
The normal unmodified swf: http://spamtheweb.com/ul/upload/050909/6 5363_kid.php

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

Yeah it could but that dosn't look good. I want it so if you press the space bar, it plays the animation without you having to hold it down for it to finish playing it.

Response to: [AS2] Attacking help! Posted September 5th, 2009 in Game Development

Yes. The first is the stand animation, second the walk/run, and third is the attack.

[AS2] Attacking help! Posted September 5th, 2009 in Game Development

I want it so when I press spacebar for my characetr to attack, it plays the animation without having to hold down the attack button. So i press space bar quickly and it plays the attack animation then goes back to the stand animation. Here is the code:
onClipEvent (load) {
speed = 7;
speed2 = 7;
scale = _xscale;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.UP)) {
this._y -= speed2;
this.gotoAndStop(2);
}
if (Key.isDown(Key.DOWN)) {
this._y += speed2;
this.gotoAndStop(2);
}
if (Key.isDown(Key.LEFT)) {
this._x -= speed;
this.gotoAndStop(2);
_xscale = -scale;
}
if (Key.isDown(Key.RIGHT)) {
this._x += speed;
this.gotoAndStop(2);
_xscale = +scale;
}
}
onClipEvent (keyUp) {
this.gotoAndStop(1);
}
onClipEvent (enterFrame) {
thisDepth=this.getDepth(), otherDepth=_root.enemy.getDepth();
if (_y>_root.enemy._y && otherDepth>thisDepth) {
this.swapDepths(_root.enemy);
}
if (_root.enemy._y>_y && thisDepth>otherDepth) {
this.swapDepths(_root.enemy);
}
if(Key.isDown(Key.SPACE)){
this.gotoAndStop(3);
fight = true;
}
}
Any help is very appreciated.

Response to: New game! Posted September 5th, 2009 in Game Development

Thats quite cool! But I think you should add a highscore table.

Response to: game like castle crashers Posted September 5th, 2009 in Game Development

You are the same as me! I wanted to get a team together for Power of 3 but no one wanted to do it. I am happy to make a castle crashers game with you. After watching some of your animations, I think you are very good!

Response to: game like castle crashers Posted September 5th, 2009 in Game Development

I could do some programming for you.

Response to: NewGrounds game collab Posted September 5th, 2009 in Game Development

That is because I don't have an attack animation yet. Space is attack in that engine.

Response to: NewGrounds game collab Posted September 5th, 2009 in Game Development

Thanks for saying it was good! But I don't really have a style. Can I make one in Dan's style and make one in another style, like in a a style I kind of make up? Please tell me.

Response to: NewGrounds game collab Posted September 5th, 2009 in Game Development

JOKES! I have an enemy done with dieing animation. He is the kid from dad n' me and I can easily make him different so he can be different enemies. I still need to make an attack though. I have made a quick playable demo with him. http://spamtheweb.com/ul/upload/050909/6 5363_kid.php. Move him with the arrow keys. Please say any comments you have on it such as speed, so I can mix things around.

Response to: Flash 8 Download Question. Posted September 5th, 2009 in Game Development

Here. I have it on my computer. I will upload it to mediafire and PM you the link!

Response to: NewGrounds game collab Posted September 5th, 2009 in Game Development

A week to 2 weeks?

Response to: NewGrounds game collab Posted September 5th, 2009 in Game Development

Okay I will make 2 parts with the same dad but with different enimies and boss.

Response to: NewGrounds game collab Posted September 5th, 2009 in Game Development

Okay. I now get you. I make Dad as the playable characetr and Dan Paladin and Tom Fulp and parents and kids as the enimies. I will now do one part in that category, but is it okay if I have 2 bosses in the one part?

Response to: please help!!! Posted September 4th, 2009 in Game Development

Go here:http://www.newgrounds.com/collectio n/flashtutorials.html and follow the tutorials on platformers. I found one before that was awesomeand easy, but I forgot the link.

Response to: NewGrounds game collab Posted September 4th, 2009 in Game Development

Okay. Thanks. But do you know how to do enemy ai for all of those type of games yet? Because mine sucks. And also I am making 2 dad n' me parts, one with Dan Paladin and one with Tom Fulp because yo said we could. Going off to basketball. See you guys in like 9 hours!

Response to: Castle Crashers Cartoon (need Help) Posted September 4th, 2009 in Game Development

Well I know at the end Ughanation got an Xbox but no, I don't think anyone had played the game. All I did was watch gameplay videos and my animations and games didn't even get in!

Response to: Castle Crashers Cartoon (need Help) Posted September 4th, 2009 in Game Development

Thanks.

Response to: Castle Crashers Cartoon (need Help) Posted September 4th, 2009 in Game Development

Thanks, but if there is a good script writer out there, please PM me to talk about it. I really want to do this. I think I have an idea on how they will all be designed. And I don't have an Xbox, will be getting one in the next couple of months though. All I have is PS3 gameplay video.