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Response to: My Best run cycle Posted July 27th, 2009 in Game Development

That is perfect!

Response to: My Best run cycle Posted July 27th, 2009 in Game Development

At 7/27/09 04:38 AM, Apple-Juice wrote:
At 7/27/09 04:37 AM, Logidude wrote:
At 7/27/09 04:29 AM, Apple-Juice wrote: I'm sorry, but i must gloat. I've very pleased with this! :D
(coloring right now)
http://spamtheweb.com/ul/upload/270709/4 830_character.php
It is very good by I think I have seen better. It is a little to fast.
that's debatable (the speed) But i still like what i've got :).
i may test lower speeds, we'll see. But in the mean time, here's a revision.
(the arms felt to mechanical in the first)
http://spamtheweb.com/ul/upload/270709/5 801_charactertest.php

That is better. I just think that the legs at their high point, arn't high enough. That Is what I think. But it does look very good.

Response to: My Best run cycle Posted July 27th, 2009 in Game Development

At 7/27/09 04:29 AM, Apple-Juice wrote: I'm sorry, but i must gloat. I've very pleased with this! :D
(coloring right now)
http://spamtheweb.com/ul/upload/270709/4 830_character.php

It is very good by I think I have seen better. It is a little to fast.

Response to: !-!Awesome Collab!-! Posted July 26th, 2009 in Game Development

At 7/25/09 11:57 PM, Logidude wrote: Okay. I'll make it a super fast kind of easy to pass meatl gear awesome game.

No. Can't do it. I only can if you guys will accept a real crappy walk cycle.

Response to: + The New Castle Crashers Collab + Posted July 26th, 2009 in Game Development

Oh. Sorry. Got confused with the 'Boom de ya da' collab that Mr-No-Name is doing. Sorry.

Response to: + The New Castle Crashers Collab + Posted July 26th, 2009 in Game Development

Now why in the world did you go and post that. You just gave it away. Delete it Mr-No-Name before anyone not in the collab notices.

Response to: !-!Awesome Collab!-! Posted July 25th, 2009 in Game Development

Okay. I'll make it a super fast kind of easy to pass meatl gear awesome game.

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

Okay. If you want to, don't include it. But if you are going to, PLEASE DO!!!!!!!!!!!I didn't have much time but I think it is okay.

Response to: The Fab Collab! Posted July 25th, 2009 in Game Development

Yeh. Ah. It did. Go check.

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

At 7/25/09 09:12 PM, Logidude wrote: Here is my finished animation. I will send you the flash file mr-no-name. http://upswf.com/show.php?filename=12485 70741504_boom%20collab_logidude

I have emailed it to you Mr-No-Name so you should have it soon. I will also also PM you to make sure you know it is there.

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

Here is my finished animation. I will send you the flash file mr-no-name. http://upswf.com/show.php?filename=12485 70741504_boom%20collab_logidude

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

I think Makeshift has already emailed his part to Mr-No-Name. You don't have to post it on the forums if you don't want to.

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

dom't 'lol'. say sorry to all of the people you offended. like me!

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

I think Makeshift is right!

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

I will finish mine in around 1 hour.

Response to: !-!Awesome Collab!-! Posted July 25th, 2009 in Game Development

It will be based on Metal Gear Awesome, or some other video game that has been not made into an awesome video.

Response to: !-!Awesome Collab!-! Posted July 25th, 2009 in Game Development

I do not know what you are talking about. You mean the fast moving wind quick sound thing? Oh and I might get a short game done tommorrow. Just one big level that you need to pass to go on watching, or, you just find the easter egg to go there straight away.

Response to: Boom De Ah Dah Posted July 25th, 2009 in Game Development

Well my part is coming along well. Will have it done in about 13 hours. (That is 9 in the morning for me in Perth in Australia)

Response to: + The New Castle Crashers Collab + Posted July 25th, 2009 in Game Development

How long do the easter eggs have to be. And can they be a simple game you need to beat to continue watching?

Response to: Famous Last Words Colab Posted July 25th, 2009 in Game Development

Okay. Can I join? I'll take the part 'oh come on, What are the chances that'll happen'. This is going to be awesome!

Response to: + The New Castle Crashers Collab + Posted July 25th, 2009 in Game Development

Hey. I made this from farflewaffle's dress up the uzz file.http://www.swfcabin.com/open/124850 1964. It is a dress up game with a twist. Draw on the dress up screen then go kill him. Please reply. He let me use it.

Response to: + The New Castle Crashers Collab + Posted July 25th, 2009 in Game Development

I might make one.

Response to: fighting game help Posted July 24th, 2009 in Game Development

just put the badguylife movie clip into the badguy movieclip. Then just change any badbguylife to badguy.(whatever frame it is on)

Response to: *** Halo Collab Halo Collab *** Posted July 24th, 2009 in Game Development

That is cool!

Response to: Custom right click menu??? Posted July 24th, 2009 in Game Development

Yeh you can't do that in flash. That I mean is for flash right click menus. You should start this in the Programming thread.

Response to: Custom right click menu??? Posted July 24th, 2009 in Game Development

At 7/24/09 07:58 AM, Davidrfc wrote: Does anyone know if it's possible and how to make your own drawn right click menu and make it appear when you right click?

Here is a tutorial on how to make a custom right click menu.Custom Right Click Menu Tutorial

Response to: + The New Castle Crashers Collab + Posted July 24th, 2009 in Game Development

Yeah even if anyone can do that that would be great. Because the more different body parts, the more combination's of a character you can have.

Response to: + The New Castle Crashers Collab + Posted July 24th, 2009 in Game Development

Hey can hoboguise send me an flash 8 fla of lots of different hair, eye, mouth, head colour, body, legs, and arm and sword things in it with all of those in their ouwn movie clips. Like all the eyes are in a movie clip all on different layers. Please do that at least by August 10th. That would be nice. remember, in flash 8!

Response to: + The New Castle Crashers Collab + Posted July 22nd, 2009 in Game Development

That looks good! Maybe add more holes on the face like in the REAL Castle Crashers.

Response to: Best method for adding "cuts"? Posted July 22nd, 2009 in Game Development

Use v-cam. They have a as3 version. All you have to do is leaave the animation as in, add the v-cam on a seperate layer, and then when you want to have it zoomed in, make a keyframe and decrees it's size. Then yo can easily go back on another keyframe and take it back to normal. Here is a link to v-cam:http://bryanheisey.com/blog/?p=1