4,624 Forum Posts by "Lochie"
I'm confused, what parts are left?
At 11/9/08 09:11 AM, MorrowDays wrote: but I'd have to make lochz my big body guard type vice.. leader.. sort of thing. so yar.
I'm a bouncer. :3
At 11/9/08 11:49 AM, FreeRunRobert wrote: When i flicked my flip, it rotates the full rotation but when it's done im already at the ground..
What am i to do?
Well, Cronic pretty much explained it, but you can try and focus on jumping with your back foot like a spring when you pop, so if you focus on that you can learn to jump higher, do it with your ollies so you can get used to it then you'll just do it naturally when you kickflip, of course, you should be doing this whenever you pop, but most people don't even realise about it.
I am no help..
THEN SUDDENLY SUDDENLY RIGFACE.
What's the newest room link?
At 11/8/08 09:43 PM, mexifry895 wrote: First Skate Flash Ever. Won't be using stick normally.
I like the animation style, but not the drawings.
At 11/8/08 04:46 PM, K-Guare wrote: Another shitty contribution to this club brought to you in part by K-Guare. <3
I thought it was wonderful.
Thanks Marcy for teh vote.
I don't really think we can really replace Jestar in my opinion..
But I would like to hear EVERYBODYS opinion before we decide to vote for a new leader.
I would love to do artwork for this, except I'm not a big fan of pixel artwork..
So uhh.. why pixels may I ask?
At 11/1/08 10:45 PM, Night-Mare wrote: Just change the fps variable around to what you want the fps to be, it should work.
Oh shit, sorry I forgot a part of this.
onClipEvent (load) {
this.stop();
desiredfps = 14;
currentfps = 30;
fps = currentfps/desiredfps;
fps = Math.round(fps*1)/1;
timer = 0;
}
onClipEvent (enterFrame) {
timer++;
if (timer == fps) {
this.nextFrame();
timer = 0;
}
}
Change:
desiredfps and currentfps.
Of course it is obvious what to change it to.
It is used for fps UNDER what fps you are using.
It's the best I can do, for I have lost my original code which changed it properly.
Sorry for late reply, and bumpage of a thread.
Hope I helped out a little bit.
At 11/5/08 05:53 PM, G-F-D wrote: It's free!
Couldn't have put it better myself.
Seriously guys, just stop it.
Mex, no offence, but we do have a Politics board on the bbs that you could use.
Cronic, I see where you are coming from, I am sorry that you got that aggressive about it all, but like Gian said, chill.
Sistem, Cronic is not the new leader, Morrow isn't even the new leader, Jestar just wanted Morrow to try and keep us all in line, make sure we don't fight, make sure we all stay here, make sure we are still the one and only SFC.
But it seems that we can't even stay cool with each other anymore, and be one of the most friendliest threads that I have ever seen on newgrounds, until now.
Everybody is welcome here, even people who are not in the club, they are welcome to post something if they want to have a say, they are allowed to join (of course, we would like a trial flash*), of course people should still be allowed to post anything they want here, but at least try and incorperate SOME type of skating related thing inside your post if you are trying to add a new subject into the thread, so the people who don't want to talk about that subject can avoid it and comment about the skating part.
In skating related news, this weekend is a festival in my town, they are hosting a skate/BMX competition at the new skatepark.
It isn't set out like normal, normal competitions for me go, 12 year old and under, 16 and unders (I'm in here), and opens (anybody over 16).
But instead they are just having under 15's and over.
So if people who are really good that are 18 etc. enter, I'm screwed.
Also my friend learn't how to Blunt to Fakie without using hands or anything on the miniramp.
So congratulate him.
*Trial Flash; These were supposed to be so we could see what the person animates like, and so we could help them develop from what they have shown us, so we can HELP them get better at animating, not to decide if they can join or not..
I, myself, am contemplating of the bond of this relationship between me and the SFC..
Seriously guys, I don't want us to be like this anymore.
In memory of my sweet king, Sir Jesse..
At 11/4/08 02:00 AM, TommyVF wrote: YAY. By the way, did you get Marcys STAMPY eMail? :D
Yeah I got it. :)
At 11/3/08 01:41 AM, TommyVF wrote: I'm just using AS2. :)
Smart man this one is.
onClipEvent (load){
this.stop();
fps=30;
timer=0;
}
onClipEvent (enterFrame){
timer++;
if (timer==fps){
this.nextFrame();
timer=0;
}
}
Just change the fps variable around to what you want the fps to be, it should work.
OH YEAH WE ARE GUNNA SUBMIT. :3
onClipEvent (load) {
yshake = _y;
shake = false;
count = 0;
endCount=CHOOSEANUMBER;
}
onClipEvent (enterFrame) {
if (shake == true) {
count++;
this._y = yshake+(1+Math.random()*5);
if (count == endCount) {
shake = false;
}
} else {
count = 0;
}
}
Then just much around with the endCount variable.
Congratulations to WhirlGuy for his first solo award! :D
NOW YOU CAN POST ON FRONTPAGE FOR ME. <3
We took my computer into the shop and it woks again.
At 10/29/08 12:14 AM, WolfAkela wrote: The only way to temporarily fix this is to reopen all movieclips that are blinking. But even if you save your *.fla after doing that then reopen and publish it, it'll appear again, so you'd have to do it every time.
Well, this is going to be fun seeming that about 14 things are blinking. D:>
Thank you for the tip, but does anybody know why this happens or any permanent way to fix this?
At 10/28/08 09:24 PM, K-Guare wrote: So yep, AS2 for me.
Cool, guess what? I'm going to _x your _y so bad that you won't know what happened to you. :3
LET'S DISCUSS BASIC PHYSICS.
grav++;
_y+=grav;
while (_root.ground.hitTest(_x, _y, true)){
grav=0;
_y--;
}
C:
Anyway, what type of coding can you do in AS2?
I can do a hell of alot. :3
This is the second time that flash has done this weird thing to me, when I test a game after putting in a reset option, half of the things on the screen flash, like, appear then dissappear. I do not understand why this is happening. D:>
The first scene, which has the menu and preloader on it, they are perfectly fine.
Then when I get to the 2nd scene with all the gameplay on it, EVERYTHING goes haywire.
Anybody ever had this bug/error before, or does anyone know how to solve this problem?
I am using scenes, because it is easier to organise. :3
I would love the make a SFC game but I would rather do the coding side to it.
But the animation side sounds fun too. :3
So we have 2 coders for the SFC now?
Do we both work with AS2.0?
Oh awesome I won!
Like, I never win anything, ever. :3
I am not sure if I win a shirt or not though, I HOPE SO. Anybody fill me in on this?
Thank you everybody who voted for Stickya.
Heres something for you guys because I'm happy.
KIND-OF-NEVER-SEEN-BEFORE STICKYA ARTWORK.
At 10/27/08 08:21 PM, K-Guare wrote: OH AND Lochie and i won money, and you guys didn't.
hehehe :]
We are superior. :3
At 10/26/08 11:11 AM, cronic-22 wrote: computeSpectrum () does anyone understand how this works??
computeSpectrum() is for AS3.0 (CS3)
I use AS2.0 (flash 8 & MX)
At 10/25/08 10:06 AM, sistem69 wrote: ill try to pull something good. my part will have a zombie :D
I just started a zombie one. D:
All done, of course, you can delete the sound effect if you want.
Like it? It's pretty plain though.
I'll whip something up.
guys what is your stance and wich was your first flip trick?
Goofy, and I was mucking around and did a heelflip, landed, was in awe, then went to see if I could pop shovit then ended up doing a varial kickflip and landing.
I felt special.
video comments
Yes mraw, my video camera is shit, and I don't think fisheye would fit on it anyway, its one of those handcams, NOT A CAMERA PHONE. :P
Now i'm proberly going to get banned for posting in a spam thread. D:>
F1(Opens help)>search for "Keyboard Keys">click on "Keyboard Keys and Key Code Values">Scroll down a bit.

