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Response to: Button/Tab appearing Posted September 7th, 2009 in Game Development

Create one movie clip. make the movie clip you're button. inside the movie clip, in the first frame add the stop(); command. then apply the folowing script to that button:
on(release){
_root.movieclipname.gotoAndPlay(frame number here)
}
then, in the next frame animate the window appearing. on the last frame with you're menu all animated add the stop(); command to that frame. with the button that you animted to appear in the frame, in that last frame that has the stop(); command convert that button into a symbol within you're movie clip.then apply to folowing action to that movie clip:
on(release){
_root.movieclipname.othermovieclipname.g otoAndPlay(frame number here)
}
then animate the menu closing and then put the stop(); command at the end of that frame.

Response to: Staff wanted! Posted September 7th, 2009 in Game Development

I will gladly be part of the team of programmers :D

Response to: Question about collision detecting. Posted September 7th, 2009 in Game Development

if you want to make a score counter, create a movie clip. Inside the movie make 100 frames, in each frame put the numbers in consistant order to 10 (frame one: 1, frame two: 2,etc...) make a second layer, and put the stop command in. then add these actions:
if(this.hitTest(_root.movieclipnameherel ))
_root.movieclipnamehere.nextFrame();
}
then when it gets to 100 make it go to the next level by putting in these actions
gotoAndStop(frame number here)

Response to: Improvements Posted September 7th, 2009 in Game Development

At 9/7/09 01:20 AM, the1manwiththeplan wrote: So you actually started a whole new thread on accident 0_o ?

You had me confused for a few seconds there

yes, i actually did just do that xD

Response to: Arrows Game. Posted September 6th, 2009 in Game Development

At 9/6/09 11:13 PM, YellowSora wrote: Ok i did that but how do i make my animation move?... My chracter move while you decide which way to pick.

on(release){
_root.gotoAndPlay(framenumber)
}
okay so you have now gone to the next frame, in that frame you told it to go to, animate your characters walking cycle to the next room.

Response to: I want to improve my game. Posted September 6th, 2009 in Game Development

This can be a great game! You just have to revamp it. Add power ups, extras, special features. recreate the graphics, forget the garden theme for a second, try a modern theme or something. Come up with an original concept, add you're "touch" to it. Create different difficulty levels, easy, medium, hard, and WHY WHY?!. :P. Add sound effects to match you're theme, if you go with a modern theme you might want to try some beeps. Test the game out on friends and family or other people you no to make sure its possible to play, not a lot of bugs (or none at all), and to assure that it's actually fun. Practice drawing with a mouse or tablet, with what ever you use BEFORE you revamp the graphics if you choose to. And just for the fun of it, add some funny easter eggs (hidden modes, pictures, drawings that are hidden in the level, etc...) Nice game, 1/2 original concept. Add these, and you might be on you're way to front page!

Response to: Improvements Posted September 6th, 2009 in Game Development

umm..oops, i ment to post this as a comment on a different thread :P

Improvements Posted September 6th, 2009 in Game Development

This can be a great game! You just have to revamp it. Add power ups, extras, special features. recreate the graphics, forget the garden theme for a second, try a modern theme or something. Come up with an original concept, add you're "touch" to it. Create different difficulty levels, easy, medium, hard, and WHY WHY?!. :P. Add sound effects to match you're theme, if you go with a modern theme you might want to try some beeps. Test the game out on friends and family or other people you no to make sure its possible to play, not a lot of bugs (or none at all), and to assure that it's actually fun. Practice drawing with a mouse or tablet, with what ever you use BEFORE you revamp the graphics if you choose to. And just for the fun of it, add some funny easter eggs (hidden modes, pictures, drawings that are hidden in the level, etc...) Nice game, 1/2 original concept. Add these, and you might be on you're way to front page!

Response to: NewGrounds game collab Posted September 6th, 2009 in Game Development

I will program/script the game and will make one level by myself,and will programming the outher levels.

instead of making my own level and the other stuff...can i just be a programmer?

Response to: I need programer for platform game Posted September 6th, 2009 in Game Development

Can i have the details? i may be able to help you.

Response to: Help! Posted September 6th, 2009 in Game Development

At 9/6/09 05:18 PM, Johnny wrote: In your initial description, you have:

Frame 1: breathing
Frame 2: running right
Frame 3: running left

In your code, you have:

if(key.isDown(Key.RIGHT)){
_root.bg._x-=10;
this.gotoAndStop(1); //If the right key is pressed, go to 'breathing'
}
if(key.isDown(Key.LEFT)){
_root.bg._x+=10;
this.gotoAndStop(3); //If the left key is pressed, go to 'running left'
}
else
this.gotoAndStop(1); //If no keys are pressed, go to 'breathing'

Nowhere in the code, do you have 'Running to the right'

There are 2x gotoAndStop(1) but no gotoAndStop(2).

it was type a wronte in the reply, its actually breathing=gotoAndStop(1) running2theright=gotoAndStop(2) running2theleft=gotoAndStop(3)

Response to: Help! Posted September 6th, 2009 in Game Development

At 9/6/09 03:49 PM, Johnny wrote: Post the code you're using for movement and changing the frame of animation that should play.

onClipEvent(enterFrame){
if(this.hitTest(_root.bg.platform)==fals e)
this._y+=_root.gravity;
}
onClipEvent(enterFrame){
if(key.isDown(Key.RIGHT)){
_root.bg._x-=10;
this.gotoAndStop(1);
}
if(key.isDown(Key.LEFT)){
_root.bg._x+=10;
this.gotoAndStop(3);
}
else
this.gotoAndStop(1);
if(this.hitTest(_root.bg.wall))
_root.bg._x-=_root.speed;
if(this.hitTest(_root.bg.wall1))
_root.bg._x+=_root.speed;
if(this.hitTest(_root.bg.enemy))
_root.healthBar.nextFrame();
if(this.hitTest(_root.bg.winlvl))
_root.gotoAndPlay(35)
}
thats what im using for movement.
and changing the frame of the animation does not work

Help! Posted September 6th, 2009 in Game Development

im creating a new sidescroller platformer game. But I encountered a glitch witch i can't seem to fix. in my main char movie clip i have 3 frames and to layers, one layer has the stop(); command the other layer contains three character animations. Frame 1: breathing, Frame 2: running to the right, Frame 3: running to the left. But the glitch is that if i have more then two frames, then one animation wont play, when im not pressing any keys, the breathing animation comes into play, when i run to the left the left animation comes into play, but when i press right he runs to the right, but it doesnt show the moving right animation, and the more animations i add (sword swinging, disarm, punch, etc..) the less animations work...:(.....is there a certain code to fix this? Is there something im missing that im suppose to be doing? please help. and If you haven't noticed, im a novice flash animator/programmer

help...? Posted September 6th, 2009 in Video Games

im creating a new sidescroller platformer game. But I encountered a glitch witch i can't seem to fix. in my main char movie clip i have 3 frames and to layers, one layer has the stop(); command the other layer contains three character animations. Frame 1: breathing, Frame 2: running to the right, Frame 3: running to the left. But the glitch is that if i have more then two frames, then one animation wont play, when im not pressing any keys, the breathing animation comes into play, when i run to the left the left animation comes into play, but when i press right he runs to the right, but it doesnt show the moving right animation, and the more animations i add (sword swinging, disarm, punch, etc..) the less animations work...:(.....is there a certain code to fix this? Is there something im missing that im suppose to be doing? please help. and If you haven't noticed, im a novice flash animator/programmer