The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 4/27/09 07:05 PM, Voodoo wrote:At 4/27/09 06:43 PM, Voodoo wrote: Oh, it's preeeeeetttty sexy. I'm getting wet just thinking about it.HERES A PREVIEW
Sorry about the 2X post...
So here's about 60% of it. And sorry I DID have to do it. I JUST HAD TO.
lol
"thug life"
At 4/27/09 04:10 PM, Voodoo wrote: I started my part last night and it's coming along. I'm busy all week, but I'll put my free time to use. ;)
I might post a preview tonight if it's lookin' sexy.
Sexy as in sex? Delicious
At 4/26/09 02:48 AM, Fiziks wrote: I've just started my part, but I'll try to get it done quick.
That's good
At 4/25/09 12:59 AM, LenardNotLenny wrote:At 4/24/09 10:40 PM, turtleco wrote: hey lenard, how many parts do you think there should be? judging by average length of the other partsAs many as possible
UPDATE!
This'll be the last update for a while, seeing as its getting too big for Spam the Web
Ah, sorry, forget to put a stop command on the menu...
Two of the buttons don't work yet, as I haven't made the pages.
At 4/24/09 10:40 PM, turtleco wrote: hey lenard, how many parts do you think there should be? judging by average length of the other parts
As many as possible
This'll be the last update for a while, seeing as its getting too big for Spam the Web
At 4/25/09 12:47 AM, Fiziks wrote: I would like to engage in this collaborative animation project.
I will commence at once if you permit it.
Please, indeed commence. lol
At 4/23/09 02:08 PM, turtleco wrote: i think that the dream collab sig might've attracted some people to this collab. This collab is really picking up again, handshakes all around.
)
Thanks for initiating it!
At 4/23/09 09:04 AM, DarkHatBoy wrote: I'll give it a go, if you'll let me?
Most def.
Sorry I didn't reply sooner
At 4/22/09 10:03 PM, Sci-Fi wrote: i really want in on this collab...even though i'm sure you've picked your 15...consider 16, mines will be great i promise. i've been looking for a meaningfull collab to be apart of. kind of angry i found this one so late!
Believe me, we'd like you to join as much as you may want to.
Fire up the frame grills!
At 4/22/09 09:06 PM, Good-OL-Scotty wrote: So when are you wanting these done by? Just wondering because mine might take a while (a week or 2)
Mid-May
At 4/22/09 02:47 PM, turtleco wrote:At 4/22/09 12:22 AM, LenardNotLenny wrote:maybe you should PM them to find out their progress on their parts?At 4/21/09 06:38 PM, turtleco wrote: a lot of people said they'd make a part, so i guess we have to wait for them to finish. But when they do, I think ther'll be more than enough parts for this collab.Hopefully. Thanks for making the sig btw.
I have, twice. I'm not counting the one's that didn't reply or said they were out.
Might as well do it again though.
Updated Signature!
At 4/22/09 01:50 AM, X-Rooster-X wrote: Well I'm done with my part, how many people do we have and how many have theirs done? Just let me know when you want it and in what format (I'm using cs3) and I'll email it to you.
It looks as if this is going to be really cool- let's hope everyone pitches in
We have twenty or so people that signed up, and we have 12 parts turned in, counting mine. I have CS3 so that shouldn't be a problem.
At 4/21/09 06:38 PM, turtleco wrote: a lot of people said they'd make a part, so i guess we have to wait for them to finish. But when they do, I think ther'll be more than enough parts for this collab.
Hopefully. Thanks for making the sig btw.
Ah... this is really slowing down.
I think I'm gonna start just taking requests and sending invites myself.
Still use this thread to post updates on your parts, I just won't check it as frequently.
At 4/16/09 08:20 AM, MarkyLyne wrote: We really need some more posts coming ? :)
Post
lol
Naw seriously I thought this collab'd be full by now. I just haven't seen in on the recently discussed lately until today.
So are there open/abandoned parts that need taking? I'm interested in joining if you guys need parts. I thought I was too late.
If you need more parts, I could probably make another one. I've got plenty of weird stuff constantly running through my head.
That'd be awesome.
jeez ppls do i have to make a third part?!?! lets keep on a makin' party peoples the end is probably not nigh, but hey! kets get a crackin' at this coconut before the coconut cracks us
You're definitely getting co-ed now, so unless you really want to, there's no reason.
The only reason the end isn't nigh is cause I don't think its long enough... :(
At 4/14/09 09:37 PM, Good-OL-Scotty wrote: You mentioned not doing anything too normal looking, is it ok if its seems normal until somethingly glaringly odd is happening around the normal?
Thats fine. I'll count you in.
I'd definitely be interested.
At 4/13/09 07:35 PM, TheSongSalad wrote: i might be able to help out if you'd like. would you be doing any of the scripting, or would it all be your programmer? nice art btw, and i like the trippy idea.
I can't script for my life, but I'd like to work with you
I'll post an update when I get home. I'm working on revising the intro.
JSYK...
THERE ARE STILL OPEN PARTS!
I'm interested in collabing with a programmer on a game. I have some basic art done. I'd like it to be a very trippy dreamscape like game with some fighting elements incorporated. I know some basic engines, but I can't build the game on my own. I'd give 60% of any profits to the programmer.
[Art Sample Enclosed]
At 4/13/09 03:53 PM, Digital-machina wrote:At 4/13/09 08:21 AM, LenardNotLenny wrote: whitztigerz, I think I pmed you?Digital-machina here! I'd like to join this collab.
Any more updates or takers?
yep
whitztigerz, I think I pmed you?
Any more updates or takers?
I dunno what wrong with my code but I can't get it to work
Is it a syntax error?
onClipEvent (load) {
v
ar grav:Number = 0;
var speed:Number = 10;
var jumpHeight:Number = 15;
var slow:Number = .7;
var slowspd:Number = speed/1.5
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
At 4/9/09 12:48 PM, EQualed wrote: hey, erm.....
is it 2 late to do something? twould be fun :P
Yep, anyone's still welcome to making a part.
At 4/9/09 12:04 AM, DropTrou wrote: Meh not really much to show yet, but i wanted to show something. CLICK MUTHER FUCKER
i have a feeling this is gonna be good. can't wait to see more.