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Response to: The Dream Collab Posted April 27th, 2009 in Game Development

At 4/27/09 07:05 PM, Voodoo wrote:
At 4/27/09 06:43 PM, Voodoo wrote: Oh, it's preeeeeetttty sexy. I'm getting wet just thinking about it.
HERES A PREVIEW

Sorry about the 2X post...
So here's about 60% of it. And sorry I DID have to do it. I JUST HAD TO.

lol

"thug life"

Response to: The Dream Collab Posted April 27th, 2009 in Game Development

At 4/27/09 04:10 PM, Voodoo wrote: I started my part last night and it's coming along. I'm busy all week, but I'll put my free time to use. ;)
I might post a preview tonight if it's lookin' sexy.

Sexy as in sex? Delicious

Response to: The Dream Collab Posted April 26th, 2009 in Game Development

Any news?

Response to: The Dream Collab Posted April 26th, 2009 in Game Development

At 4/26/09 02:48 AM, Fiziks wrote: I've just started my part, but I'll try to get it done quick.

That's good

Response to: The Dream Collab Posted April 25th, 2009 in Game Development

At 4/25/09 12:59 AM, LenardNotLenny wrote:
At 4/24/09 10:40 PM, turtleco wrote: hey lenard, how many parts do you think there should be? judging by average length of the other parts
As many as possible

UPDATE!

This'll be the last update for a while, seeing as its getting too big for Spam the Web

Ah, sorry, forget to put a stop command on the menu...

Good link

Two of the buttons don't work yet, as I haven't made the pages.

Response to: The Dream Collab Posted April 25th, 2009 in Game Development

At 4/24/09 10:40 PM, turtleco wrote: hey lenard, how many parts do you think there should be? judging by average length of the other parts

As many as possible

UPDATE!

This'll be the last update for a while, seeing as its getting too big for Spam the Web

Response to: The Dream Collab Posted April 25th, 2009 in Game Development

At 4/25/09 12:47 AM, Fiziks wrote: I would like to engage in this collaborative animation project.

I will commence at once if you permit it.

Please, indeed commence. lol

Response to: The Dream Collab Posted April 24th, 2009 in Game Development

At 4/23/09 02:08 PM, turtleco wrote: i think that the dream collab sig might've attracted some people to this collab. This collab is really picking up again, handshakes all around.

)

Thanks for initiating it!

Response to: The Dream Collab Posted April 24th, 2009 in Game Development

At 4/23/09 09:04 AM, DarkHatBoy wrote: I'll give it a go, if you'll let me?

Most def.

Sorry I didn't reply sooner

Response to: The Dream Collab Posted April 23rd, 2009 in Game Development

At 4/22/09 10:03 PM, Sci-Fi wrote: i really want in on this collab...even though i'm sure you've picked your 15...consider 16, mines will be great i promise. i've been looking for a meaningfull collab to be apart of. kind of angry i found this one so late!

Believe me, we'd like you to join as much as you may want to.

Fire up the frame grills!

Response to: The Dream Collab Posted April 23rd, 2009 in Game Development

At 4/22/09 09:06 PM, Good-OL-Scotty wrote: So when are you wanting these done by? Just wondering because mine might take a while (a week or 2)

Mid-May

Response to: The Dream Collab Posted April 22nd, 2009 in Game Development

At 4/22/09 02:47 PM, turtleco wrote:
At 4/22/09 12:22 AM, LenardNotLenny wrote:
At 4/21/09 06:38 PM, turtleco wrote: a lot of people said they'd make a part, so i guess we have to wait for them to finish. But when they do, I think ther'll be more than enough parts for this collab.
Hopefully. Thanks for making the sig btw.
maybe you should PM them to find out their progress on their parts?

I have, twice. I'm not counting the one's that didn't reply or said they were out.

Might as well do it again though.

Updated Signature!
Response to: The Dream Collab Posted April 22nd, 2009 in Game Development

At 4/22/09 01:50 AM, X-Rooster-X wrote: Well I'm done with my part, how many people do we have and how many have theirs done? Just let me know when you want it and in what format (I'm using cs3) and I'll email it to you.

It looks as if this is going to be really cool- let's hope everyone pitches in

We have twenty or so people that signed up, and we have 12 parts turned in, counting mine. I have CS3 so that shouldn't be a problem.

Response to: The Dream Collab Posted April 22nd, 2009 in Game Development

At 4/21/09 06:38 PM, turtleco wrote: a lot of people said they'd make a part, so i guess we have to wait for them to finish. But when they do, I think ther'll be more than enough parts for this collab.

Hopefully. Thanks for making the sig btw.

Response to: The Dream Collab Posted April 21st, 2009 in Game Development

Ah... this is really slowing down.

I think I'm gonna start just taking requests and sending invites myself.

Still use this thread to post updates on your parts, I just won't check it as frequently.

Response to: The Dream Collab Posted April 18th, 2009 in Game Development

Any updates or takers?

Response to: Pork And Beans Posted April 16th, 2009 in Game Development

At 4/16/09 08:20 AM, MarkyLyne wrote: We really need some more posts coming ? :)

Post

lol

Naw seriously I thought this collab'd be full by now. I just haven't seen in on the recently discussed lately until today.

So are there open/abandoned parts that need taking? I'm interested in joining if you guys need parts. I thought I was too late.

Response to: The Dream Collab Posted April 16th, 2009 in Game Development

I said a bump, bumpabump

Response to: The Dream Collab Posted April 15th, 2009 in Game Development


If you need more parts, I could probably make another one. I've got plenty of weird stuff constantly running through my head.

That'd be awesome.

Response to: The Dream Collab Posted April 15th, 2009 in Game Development


jeez ppls do i have to make a third part?!?! lets keep on a makin' party peoples the end is probably not nigh, but hey! kets get a crackin' at this coconut before the coconut cracks us

You're definitely getting co-ed now, so unless you really want to, there's no reason.

The only reason the end isn't nigh is cause I don't think its long enough... :(

Response to: The Dream Collab Posted April 15th, 2009 in Game Development

At 4/14/09 09:37 PM, Good-OL-Scotty wrote: You mentioned not doing anything too normal looking, is it ok if its seems normal until somethingly glaringly odd is happening around the normal?

Thats fine. I'll count you in.

Response to: Artist-Animator Needed! Posted April 15th, 2009 in Game Development

I'd definitely be interested.

Response to: Need Actionscriptor (Platformer) Posted April 14th, 2009 in Game Development

At 4/13/09 07:35 PM, TheSongSalad wrote: i might be able to help out if you'd like. would you be doing any of the scripting, or would it all be your programmer? nice art btw, and i like the trippy idea.

I can't script for my life, but I'd like to work with you

Response to: The Dream Collab Posted April 14th, 2009 in Game Development

I'll post an update when I get home. I'm working on revising the intro.

JSYK...

THERE ARE STILL OPEN PARTS!


I'm interested in collabing with a programmer on a game. I have some basic art done. I'd like it to be a very trippy dreamscape like game with some fighting elements incorporated. I know some basic engines, but I can't build the game on my own. I'd give 60% of any profits to the programmer.

[Art Sample Enclosed]

Need Actionscriptor (Platformer)

Response to: The Dream Collab Posted April 13th, 2009 in Game Development

At 4/13/09 03:53 PM, Digital-machina wrote:
At 4/13/09 08:21 AM, LenardNotLenny wrote: whitztigerz, I think I pmed you?

Any more updates or takers?
Digital-machina here! I'd like to join this collab.

yep

Response to: The Dream Collab Posted April 13th, 2009 in Game Development

whitztigerz, I think I pmed you?

Any more updates or takers?

As2 Help Posted April 12th, 2009 in Game Development

I dunno what wrong with my code but I can't get it to work

Is it a syntax error?

onClipEvent (load) {
v
ar grav:Number = 0;

var speed:Number = 10;

var jumpHeight:Number = 15;

var slow:Number = .7;

var slowspd:Number = speed/1.5

var setspeed:Number = speed;

var scale:Number = _xscale;

var ex:Number = 5;

this.gotoAndStop(2);
}
onClipEvent (enterFrame) {

grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}

Response to: The Dream Collab Posted April 10th, 2009 in Game Development

At 4/9/09 12:48 PM, EQualed wrote: hey, erm.....
is it 2 late to do something? twould be fun :P

Yep, anyone's still welcome to making a part.

Response to: The Dream Collab Posted April 9th, 2009 in Game Development

At 4/9/09 12:04 AM, DropTrou wrote: Meh not really much to show yet, but i wanted to show something. CLICK MUTHER FUCKER

i have a feeling this is gonna be good. can't wait to see more.