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Author Search Results: 'lautan'

We found 279 matches.


<< < > >>

Viewing 121-150 of 279 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10

121.

None

Topic: Flash for dummys

Posted: 10/29/07 02:54 PM

Forum: Flash

Press F1 in flash and start reading! After that read this. http://www.adobe.com/support/flash/actio n_scripts/actionscript_dictionary/


122.

None

Topic: need help for my flash

Posted: 10/29/07 02:53 PM

Forum: Flash

Yeah its possible but the file will be huge. I recommend using CS3 because it supports photoshop images and it will make this a ton easier.


123.

None

Topic: how old were you when...

Posted: 10/29/07 02:50 PM

Forum: Flash

I started learning flash when I was 14.


124.

None

Topic: My battle game (demo)

Posted: 10/28/07 08:21 PM

Forum: Flash

Don't put everything in the first frame.. The text is really small which makse it hard to see. How about you flash the damage number.


125.

None

Topic: Intermediate As References/guides

Posted: 10/28/07 06:37 PM

Forum: Flash

Here are some links to some sites that helped me a lot. Mainly the AS dictionary, if you want to become better at AS its a must read!

http://www.adobe.com/support/flash/actio n_scripts/actionscript_dictionary/
theflashblog.com
http://polygeek.com/category/adobeflash/
actionscript


126.

None

Topic: All the men in the world just died.

Posted: 10/26/07 08:30 PM

Forum: General

At 10/26/07 08:02 PM, LordZeebmork wrote: Die out. No men = no sperm = no babies = put your head between your legs and kiss your ass goodbye, because there won't be any humans once that batch dies out.

Sperm donors. what ever its called.


127.

None

Topic: Starcraft emulation possible?

Posted: 10/26/07 12:58 AM

Forum: Flash

Its possible but the game will have to be 1/5th of the real game. 1/5 the army, 1/5 the map. It depends if your going to make it tile based, isometric, 2d, whatever.

The biggest problem to overcome would be lag. You really have to optimize your code and tone down everything thats happening.


128.

None

Topic: File/folder access in Flash

Posted: 10/26/07 12:24 AM

Forum: Flash

I've done something like this before. Heres an uploading with flash tutorial thing. http://www.flash-db.com/Tutorials/upload /

So you have to save the pictures name and stuff in a database. Then you have to send the data to flash in xml. Once you have to information you can add the image in flash.


129.

None

Topic: Requesting ActionScript Help

Posted: 10/25/07 10:25 PM

Forum: Flash

Make a movieclip. Click on it and name it. Is that what you mean.


130.

None

Topic: Do you know what average means?

Posted: 10/25/07 10:20 PM

Forum: General

Average doesn't mean the exact middle. It means a quantity, rating, or the like that represents or approximates an arithmetic mean.


131.

None

Topic: Requesting ActionScript Help

Posted: 10/25/07 10:15 PM

Forum: Flash

The symbol needs a name, so it has to be a movieclip. You can do this easily by changing the movieclips visible value.

on(release){
movieclip._visible = false;
}


132.

None

Topic: Changing Colours on click?

Posted: 10/25/07 10:11 PM

Forum: Flash

var head:Color = new Color(movieclip);
head.setRGB(0x000000);

http://www.adobe.com/support/flash/actio n_scripts/actionscript_dictionary/action script_dictionary142.html

For more information!


133.

None

Topic: Game Bug.. don't know how to fix :(

Posted: 10/25/07 10:04 AM

Forum: Flash

So.. When dragging an object stop the drawing function.


134.

None

Topic: Flash became slow...

Posted: 10/25/07 10:02 AM

Forum: Flash

Hiding layers on screen helps.


135.

None

Topic: Need some not so nooby help

Posted: 10/23/07 10:14 PM

Forum: Flash

Stage.showMenu = false;

For the second thing. In flash cs3 you can make normal shapes transparent. In other versions you have to turn it into a graphic or mc, I highly suggest graphic. Select the graphic on stage and click on the color drop down thing.


136.

None

Topic: Loops and Movieclips

Posted: 10/20/07 10:53 PM

Forum: Flash

Firstly, you only need one enterframe loop for that not 50. So that being said make an empty movieclip already on stage and add a loop on the clip. The movieclip will keep looping checking all the stuff on stage.

So it'll be something like..

for(i=0; i<_root.currentItems; i++){
if(_root["i"+i].hitTest(whatever)){
whatever
}
}


137.

None

Topic: help with platformer game please.

Posted: 10/20/07 10:44 PM

Forum: Flash

If you wrote that code your problem should be a snap.


138.

None

Topic: Help w/ Website Design

Posted: 10/20/07 10:41 PM

Forum: Flash

I've made some sites in flash and from my experience. If your not going to make a theme or crazy thing thats impossible in html do it in html! The website you have right now can be made in html easy. Your not using flash to its full potential. You have to do something that makes it unique and interesting.

Heres two sites that'll help you get the idea of a professional flash website. www.thefwa.com www.designmeltdown.com


139.

None

Topic: Snap to grid.

Posted: 10/20/07 10:35 PM

Forum: Flash

Something like this? The moveclip mouse moves rounded to the tile your on. Thats what i'm using for my game anyway.

var ymouse = ((2*(_ymouse-tiles._y)-(_xmouse-tiles._x))/2);
var xmouse = ((_xmouse-tiles._x)+ymouse);
game.ymouse = Math.round(ymouse/game.tile);
game.xmouse = Math.round(xmouse/game.tile)-1;
tiles.mouse._x = (game.xmouse-game.ymouse)*game.tile;
tiles.mouse._y = (game.xmouse+game.ymouse)*game.tile/2;


140.

None

Topic: good life bar

Posted: 10/20/07 12:16 PM

Forum: Flash

lifebar._xscale = life/lifeM*length


141.

None

Topic: loadzing my movie (loadMovie())

Posted: 10/20/07 12:48 AM

Forum: Flash

For the slideshow thing you will need to send the to a php file then it'll save it in a database.

For the loading.

createEmptyMovieClip("blank",0);
blank.loadMovie("game.swf");
//or
loadMovie("game.swf",100);

Its best to use depthes for games an such because the stage and stuff change while importing..


142.

None

Topic: loadMovie??

Posted: 10/18/07 08:40 PM

Forum: Flash

Its not going to be easy... When uploading an image you send its info to a php fie which stores the info in a database. And to get the info call the php file to get a random file from the database. Then with that info open the picture. Of course the data should be in xml format so flash can read it easier.


143.

None

Topic: Load Html Into Flash

Posted: 10/18/07 09:59 AM

Forum: Flash

Open up notepad, make your own tags and save it as .xml.

<makeTags><b>hello</b></makeTags>

Search for it on google.


144.

None

Topic: I was on kirupa and i found

Posted: 10/18/07 07:58 AM

Forum: Flash

I read a tutorial on how to make that effect along time ago. I don't remember where.


145.

None

Topic: Load Html Into Flash

Posted: 10/18/07 07:54 AM

Forum: Flash

Turn the page into XML then load that into a html textbox. It works fine.


147.

None

Topic: Help Movieclip inventory

Posted: 10/16/07 03:02 PM

Forum: Flash

Well. Make one movieclip containing all the items on seperate frames. Make multiple copies of the movieclip and name them i0, i1,i2 etc.

function addItem(item){
var invM = 4;
for(i=0; i<invM; i++){
var in = _root["i"+i];
if(in._currentframe == 1){
in.gotoAndStop(item);
}
}
//removing items.. its the samething execpt change the if value.
}


148.

None

Topic: Need Good Coder

Posted: 10/15/07 06:07 PM

Forum: Flash

Its possible. Well first you'll have to learn how to make tile based games. Then you have to learn how isometrics works. I could make it but it'll take way too much work for such a simple game.


149.

None

Topic: Test my Isometric tilebased game

Posted: 10/13/07 07:15 PM

Forum: Flash

Wow thanks guys. There will be a lot of tactical stuff. :) If you have any ideas for maps, jobs whatever i'm listening.

About the floating on nothing glitch, i'll fix that now. I'm going to raise the framerate to 24.


150.

None

Topic: Test my Isometric tilebased game

Posted: 10/13/07 03:07 PM

Forum: Flash

I've been working on this for two weeks. Its not finished but I want some feedback. This game is a tactical rpg, if you don't know what that is its basically a chess game. As the game runs every unit will gain CT, when a units Ct hits 100 that unit can do something. Move your 5 guys towards the enemy and attack them. Depending on where you hit them theres a higher chance of dealing damage. Note I haven't added abilities yet and the AI just moves forward.

Use the direction keys to move the map.
Use the mouse to select an action and a tile.

The main objective is to defeat all enemies but sometimes you'll have to save someone or defeat just one enemy.

As you win battles you gain points. The amount of points won depends on how well you played. With those points you can unlock new jobs or learn new abilities. I'm thinking about adding equipment, which you can buy with points.

http://www.throwtheproject.com/scripts/K T_test.html


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Viewing 121-150 of 279 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10