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Author Search Results: 'LaserKarl'

We found 2,733 matches.


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Viewing 1-30 of 2,733 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 95092

1.

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Topic: LaserKarls Art Thread

Posted: 11/29/09 08:26 AM

Forum: Art

At 11/26/09 06:13 PM, Leidolfr wrote:
At 11/23/09 11:24 AM, LaserKarl wrote: New thing, fish man-stuff, wooo!
Trying more advanced poses. No ref.
Yeah, that's a pretty hard pose, especially without a reference point of some kind, and you did really well with it. I dont know why you went with the fish, I dont know if it was just a random thing or there's a reason, really that part of it's none of my business.

I also liked how you left some spaces white, and pulled some of the lines out further than they should be, while keeping the rest of the picture really uniform, it made a pretty good contrast, to me anyways. So, good job, keep em commin.

I love your take at this. "really that part of it's none of my business" made me smile, haha. Its a healty way of looking at it I think.

Im glad you enjoyed it! Thanks.

At 11/27/09 10:52 PM, e-m-b-r-i-o wrote: KARL!.. hey man, your stuff is better than before.. I think you have honed your style a bit... LOVE the gun Girl, and Couch Potato Grim Reaper is classic ( should get that printed on velvet! hahaha )
nice to see you still kicking around here... slick paints.

Hey man! Thanks! I really hope my recent endeavors have paid of, and i see your comment as a proof of that. :)

At 11/28/09 03:32 AM, Sgtkillstuff wrote: Alright more reviews. ( :

I read all of theese. And i really appriciate them. You make really good points I think, and that allways helps!

Thank you very, very much.


2.

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Topic: *embrio*

Posted: 11/29/09 08:14 AM

Forum: Art

At 11/28/09 01:48 AM, kr8to wrote: anyway yea do studies your not as good as you think.

Oh my god. The irony.

Anyways, its great to see you're still around embrio! Always great stuff here, keep them coming.


3.

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Topic: Leidolfrs Art Thread

Posted: 11/27/09 10:50 AM

Forum: Art

At 11/27/09 09:11 AM, Leidolfr wrote: So, I know I suck at hands and feet, so, I guess I'm going to have to do a hand drawing or two, looking at my own hand, and I'll see if a few drawings will help out a little for now.

You learn much more from doing like 20 images with less quality rather than a few that you spent more time on. Its not what you get on the paper that shows what you've learnt, its what you've observed and remember.


5.

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Topic: Leidolfrs Art Thread

Posted: 11/27/09 08:48 AM

Forum: Art

Nice man, improvment!

Did you ever use your own hand as reference while having trouble drawing that one?
The fingers while holding a can is never totaly horizontal, grab a can of beer (even if you aren't going to study the hand, grabbing a beer is always a good idea), and draw your own hand as it holds the can, it will be quite different from the result you got up there. :)

Keep at it!


6.

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Topic: LaserKarls Art Thread

Posted: 11/26/09 09:32 AM

Forum: Art

Woah, so much to reply to. Haha.

At 11/23/09 06:44 PM, Tommy-Gun wrote: That was a joke, I'm fine with my own art at the moment. But that's a valid point you brought up.

Its hard to read out those kind of jokes from just text. Then its all good!

I say it depends on the way you look at it.

Your totally right, I agree. I don't like the idea of something being generaly better than someother though, to me its all about the expression or story an image can tell you.

At 11/23/09 07:21 PM, J-qb wrote: I think his left knee is too low, and his head is angled too much towards us (granted, it could be bend that way)...
good stuff thoug
At 11/23/09 07:24 PM, J-qb wrote: also... sorry:
Your lightning on that fishman piece seems somewhat off... (I guess multiple lightsources, but Im talking about the interestingness (thats not even a word!) of the piece) The light source would be top left, if you look at his left shoulder and his shorts, but if you look at the fishhead it would be more at the right... It doesnt at to the "drama" of the piece

Thanks! I didn't make it easy for me, and I'm glad you pointed these things out, it helps alot.

Regarding the lighting; I didnt want the lightsource to be too destinct, I just tried to give a semi-all-around-light. Maybe I could've added a whole new dimension to it just by having worked another way with the light, I should've tested more options I guess.

At 11/23/09 08:03 PM, Sgtkillstuff wrote: Wow! how did I just find out about this thread. Anyway I'll review some of your work on here. If you want me to review the drawings in the art portal too I will. Anyway on to the reviewing.

Haha, I'm not gonna demand anything, if you feel like commenting I wont stop you though.

At 11/23/09 11:24 AM, LaserKarl wrote: New thing, fish man-stuff, wooo!
I really like the pose on this one. The colors look great too especially on the eye and the back. Looks like more of a practice drawing so I'm not going to go in to it any more.(correct me if it is not and I will post some more about it.)

Thanks!
Well, it was mainly a practice.

At 11/13/09 05:46 AM, LaserKarl wrote: A friend thought me a new way to color an image, with adjustmentlayers.
This looks like a practice drawing too so I won't talk about this too much either. This one looks good, but I don't like it as much as your other stuff. I'm not sure why, but I just like your other way of coloring more. It still looks great though.

Thanks! Yeah this way of coloring is very different to the way i usualy work. It gives a better overall-coloring, but the effect isn't as interesting as my usual way I think.

At 11/5/09 11:48 AM, LaserKarl wrote: Ok, heres a giant platypus.
This looks kind of unfinished. The face of the platypus looks amazing, but the rest doesn't look like it is done. I know you usually add more detail to one part to make it more of a focus point, but maybe add a little more detail. The color looks great though. The brown and the blue colors on the platypus looks awesome together. the background looks cool too although it could use more detail.

Thank you!
This one was kind of an experiment aswell, I just asked a friend for an animal to draw, and he said platypus. Haha. I got tierd of it fast, and I didnt take it as long as i should've. Platypuses have fucked up anatomy.

At 11/3/09 06:49 PM, LaserKarl wrote: As said in the comments in the link, its inspired by "vertical panoramas" overall
Wow, I love this one! The level of detail in the entire thing is amazing and I love the way the clouds look on the bottom. My favorite part though is the robot at the top. This is probably my favorite out of all the robots you have drawn. The glowing on the eyes look great and the lighting on the robot is amazing.

I like the whole feel of the drawing too. It all looks so happy and cheerful until you get to the top where it is dark and sort of sad.
I also like how everything is flying up until it gets to the top where the robot is just floating.

It is almost like life how people are always wanting to be older or better and never really try to enjoy what they have until it is too late. The robot looks sad like it is crying and is sad and alone unlike the boy in the spaceship who looks hopefull and happy.

I do not like how on the part where the planet is it is really empty. I would suggest either making the planet less transparent or adding something more to that part of the drawing. The birds also look less detailed than the rest of the drawing.

Other than that it is a great drawing and it is one of my favorites of yours.

Thanks man! Its great to hear peoples interpertations, makes it wortwhile, haha.
I agree with you regarding the birds, I tried to get a sketchy look on them to add a more living chaotic feeling over them, but I think I didn't achive what I was going for. As for the planet, its supposed to be a moon, like how you can see the moon during the day, I didnt want it to be to visable, and to make the middle part kind of dull. Maybe it was a bad move. I realy should test out more possiblities before deciding on one version.

Also; Update on the hobos. I think I'm finished.
High-res at dA
This Is one of my favorites. I love the mood of this and the faces look really great. The mood seems a lot sadder than some of your other stuff which isn't a bad thing I really like it. The robot looks really cool the way it is worn down and rusty. I like the blue and the green colors in this it looks really nice.

The people look really sad and it seems like a sort of run down future. When most people think of the future they usually think of a clean and shiny place, but this shows how it can be different like still broken down and poor.

The person on the left's hair looks amazing and I love the smoke coming from the cigarette. I like the background too. I like the dots on the clothing and throughout the rest of the drawing too. Overall this one looks great and there aren't really any flaws I see in this one.

Again, thanks! The way you see this image is very close to my own view on it. That must mean its pretty close to what i inteded it to be. Thats great!

At 6/14/09 01:08 PM, LaserKarl wrote: How about some colors?
The coloring on this one look great. It's all sort of trippy and I really like it. I wouldn't think that putting that many colors together in that way would look good, but you really made it work. One thing I don't really like is that the robot seems like it is sort of stretched out. It looks too tall and not wide enough. That's really my opinion though and the drawing looks amazing.

Thanks!
The streched out robot was on purpose, to add more to the fucked up-ness.This is one of those mindless images though, that I did just to do something. I wasn't sure on why I painted at all then.

You have really improved since your first stuff and your drawings look amazing. Anyway I'll review more later. I am sort of tired of reviewing right now and please excuse any spelling or grammar mistakes.

Thanks man, it really means a lot.

At 11/24/09 02:11 PM, NicKoLa93 wrote: in this thread reality is in a new level
I needed to say that, i'm spechless

to give the idea of how much i'm spechless, this is the first time that i watch this thread and i watched this from the first post to the last one, and i'm not an expert about art, so this is just my first impression and i think that it count more then my second impression

Laser-Karl, this thread is fantastic

Thank you very much! Just the fact that you looked through 30 pages in a streak makes me happy, haha.
Remember that I don't draw so that some "experts" can judge me. I do it because I like to do it, and if someone appriciate what I do, thats just a huge bonus!

At 11/24/09 02:43 PM, J-qb wrote: yeah Karl, Im spechless too!

Right now I am aswell. Haha. Thanks man.

Thank you all!

Characters remaining: 190

7.

None

Topic: LaserKarls Art Thread

Posted: 11/23/09 06:03 PM

Forum: Art

At 11/23/09 04:52 PM, Tommy-Gun wrote: Amazing job on all of your drawings.

Thanks man!

Also, your art makes me feel bad about my art. Just thought I'd throw that out there.

This on the other hand is just bad. I don't think theres any reason for anyone to compare what you do to anybody else's stuff. You should learn from others, not lose hope. I have no interest in making you feel bad about your stuff, thats just negative for me you know.


8.

None

Topic: LaserKarls Art Thread

Posted: 11/23/09 11:24 AM

Forum: Art

New thing, fish man-stuff, wooo!
Trying more advanced poses. No ref.

High-res

LaserKarls Art Thread


9.

None

Topic: Art Forum Group Shot

Posted: 11/20/09 07:20 AM

Forum: Art

Im loving this idea.


10.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/19/09 11:09 AM

Forum: Art

At 11/19/09 10:26 AM, big-jonny-13 wrote: Well, it would "work" like the archimedes death ray, although mythbusters proved that it's near impossible to do so.

That doesnt matter. As said, we're not going for total realism.


11.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/19/09 10:06 AM

Forum: Art

Some concept idea for the miniboss's special attack.

This would work like archimedes death ray, gather the suns beams to a single point to brun the player. This would need the miniboss-fight to be in day-time though.

This image is in bird-perspective

[SHMUP] SteamPunk Level design,


12.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/18/09 02:12 PM

Forum: Art

Ok! Lets get this show on the road again. Im gonna star working with some more concepts now!

FORM UP, TEAM STEAMPUNK!
*special effects*


13.

None

Topic: LaserKarls Art Thread

Posted: 11/18/09 05:35 AM

Forum: Art

At 11/17/09 07:51 PM, J-qb wrote:
you consider danmark scandinavian then? thats weird.

Yeah. Haha. From wikipedia:
"Scandinavia is a region in northern Europe that includes Denmark, Norway and Sweden,"

:P


14.

Happy

Topic: LaserKarls Art Thread

Posted: 11/17/09 06:30 PM

Forum: Art

At 11/17/09 07:50 AM, Lundsfryd wrote: That is funny :P

Oh yes! Genuine scandinavian humor, wooo!

At 11/17/09 08:38 AM, big-jonny-13 wrote: I guess even Death himself takes "sick days"

Who would've thought?

I got frontpage btw. Woo! :D


15.

None

Topic: LaserKarls Art Thread

Posted: 11/17/09 06:03 AM

Forum: Art

The day no one died.

High-res

LaserKarls Art Thread


16.

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Topic: Leidolfrs Art Thread

Posted: 11/14/09 04:50 AM

Forum: Art

At 11/14/09 03:56 AM, Leidolfr wrote:
At 4/12/09 12:48 AM, Leidolfr wrote: -12 oz. Mouse-
ok well, I still suck, but, until i finish some new stuff, heres an oldie I colored in for shits and giggles

Your thread is one i visit time and again, and each time i get jealous. I never tried to improve this much, and it took me ages until i even got better. You, my friend, have a learning mind, and will be totaly awesome one day, like out of anybodies league, if you keep on that track.

As for critique, working with a pencil is SO much better than a tablet, when it comes to learning, I hate being so addicted to mine, even though its busted and broken.

A good thing to do when drawing is to get those "new eyes" as often as you could. Seeing the image as if you haven't seen it before, as if you had nothing to do with it, gives a great perspective.
Do this; have a mirror available, and look at your stuff through that mirror some times while working on your drawing, and you will see all those minor problems that you wouldn't be able to see because you've been working on it too long.

Keep it up man, you've got it going!


17.

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Topic: [SHMUP] SteamPunk Level design,

Posted: 11/14/09 03:51 AM

Forum: Art

Those are all great concepts. Nice work pale-man!

I was thinking that maybe we should set some guide-lines, as in deciding what kind of spawmning enemies we should have, like

Small Cannon fodder, two different types.
Medium quick type
Medium power attack-type
Meduim "defence type" (armor)

And so on. Does anybody else think this is a nice idea?


18.

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Topic: Help to evolve my character!

Posted: 11/13/09 09:34 PM

Forum: Art

At 11/13/09 04:44 PM, JoeTheToucan wrote:
At 11/13/09 04:09 PM, LaserKarl wrote: Dear Joe.

Fuck.

Pff. You craaazy foreigners get even more moronic every day.

Seriosuly, i stopped reading after this, Hitler :D


19.

Happy

Topic: Help to evolve my character!

Posted: 11/13/09 04:09 PM

Forum: Art

At 11/13/09 06:20 AM, JoeTheToucan wrote: We'll start by removing the anime from it and burning it.

Dear Joe.

Fuck.
You.

Idiot.

If people overall was like you, the concept of art as we know it today wouldn't exist.
Going around insulting what people create, for no other reason than that it doesnt fit with your idea of what is "art" is both egoistic and meaningless. In this case the poster even said he associate this character with himself, and you then tell him to BURN it? I don't know if the OP cares about your ignorant fucktard comment, but that might be the case some other time. Maybe some people don't like the style you're working with, but you wouldnt exactly like it if they came around insulting your shit for no other reason than that, huh?
If you even once stop someone from trying to express her- or himself you are a pure enemy of art, and a complete loser in my eyes.

Fuck you.

To Chronamut:

I actually enjoyed doing this, I ususaly don't take on stuff like this, but for once i made an exception. I don't know why, maybe it was because this character is so "over the top" that i saw it as a challange. Haha.

I had some trouble reading the characters features from your image though, so i didn't realise that it was a crown he had, i read it as hair, and im sure i missed a whole lot of other details. But heres my take at him. Enjoy!

Higher resolution

Help to evolve my character!


20.

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Topic: LaserKarls Art Thread

Posted: 11/13/09 01:34 PM

Forum: Art

At 11/13/09 01:11 PM, LaserKarl wrote: If you start out drawing black and white

*grayscale
not black and white.


21.

None

Topic: LaserKarls Art Thread

Posted: 11/13/09 01:11 PM

Forum: Art

Thanks for the comments guys!

At 11/13/09 10:16 AM, Lundsfryd wrote:
At 11/13/09 05:46 AM, LaserKarl wrote: A friend thought me a new way to color an image, with adjustmentlayers.
Please explain :)
At 11/13/09 10:31 AM, big-jonny-13 wrote: What's this new technique?

If you start out drawing black and white, to get good values in your image, you can later on add an overlay-layer to fill in the colors, this is a good technique if you want to learn how to use colors. But its hard to get a nice all-around-feeling this way. Theres simpler, more slick ways of adding colors to different areas though, one of them is using the adjusment layers. In this image i used the curves-adjusment later, in wich you can control the colors that are in the grays that I painted in the first layer, (the one underneath the adjusment layer,) wich is built up by RGB; red, green and blue. In combination with the layer masking you can get nice good colors in specific areas.

This is kind of how it works, as I understand it. I guess theres some better tutorials somewhere on the internets wich will explain in depth details.
Although, I don't think this is a good techinque if you want to learn how to use and understand colors, and im not even sure the results will be good if you don't have a good concept of color, so I don't recomend it to anyone trying to learn how to color.


22.

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Topic: LaserKarls Art Thread

Posted: 11/13/09 05:46 AM

Forum: Art

A friend thought me a new way to color an image, with adjustmentlayers.

LaserKarls Art Thread


23.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/11/09 07:15 PM

Forum: Art

At 11/11/09 06:21 PM, Wivernryder wrote: ANYWAY so I had an idea concerning LaserKarl's earlier concept of the popping-ball... that it is used as ammunition in enemy cannons. It's fired from a grooved barrel, so it spins rapidly, then pops soon after firing. This way, it's much more dangerous, with a wider range of hit than just a bullet.

This is a sweet idea! It would also make more sense than just having the balls lying around at random. The destructive force of this would maybe make it fit as some kind of ammo just the boss or miniboss shoot. OR maybe even the player?


24.

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Topic: need a background artist?

Posted: 11/11/09 03:21 PM

Forum: Art

At 11/11/09 03:20 PM, up-a-notch wrote: no this is not advertising

Then define what this thread is about.


25.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/11/09 05:22 AM

Forum: Art

At 11/10/09 10:59 PM, Wivernryder wrote: I'd really hate to be kicked from the team. I spent 20 minutes looking at a book describing how steam engines work.

You do realise 20 minutes isnt a whole life time exactly? I think i've spent at least 2 hours just gathering data, and some more hours doing these concepts. Just get down to it ok?
If your mouse is acting up you can still explain what you werent able to draw with words.


26.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/10/09 01:18 PM

Forum: Art

Forgot the image, great job karl.

[SHMUP] SteamPunk Level design,


27.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/10/09 01:16 PM

Forum: Art

Another enviro here. Im really too tierd for this. Haha.

I was thinking about the mini-boss-fight, maybe it could take place on a huge bridge? The bridge could have a "roof" at some places, where ground-vehicles could run. The bridge in the image i provided looks too weak though, i realised just now, but maybe it could be a cool idea. It would make a cool explosion if the locomotive took the bridge down with him. Could it also make the transition to the next area easier maybe?

Also, a very simple life- and special hud.


28.

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Topic: [SHMUP] SteamPunk Level design,

Posted: 11/10/09 12:19 PM

Forum: Art

At 11/10/09 11:55 AM, LaserKarl wrote: HOW IS EVERYBODY ELSES CONCEPTS GOING?

God damned caps, didnt mean to sound like a douche. Sorry, haha.

At 11/10/09 12:05 PM, MindChamber wrote: anyways heres my first stab at the player sprite. ist loosely based off of divinci's wings, with a steam powered rocket.

It looks totaly awesome! I love the flexablility in the movements it gives the player. It might be cool to add some kind of cage around him, so that he doesnt look too wournable. Its just an idea though. Maybe he could have heavier armor, but as said, maybe its not necessary.


29.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/10/09 11:55 AM

Forum: Art

I was working on some concept for the boss-idea, it didnt turn out at all, so i threw it away, and i got in a bad mood.

HOW IS EVERYBODY ELSES CONCEPTS GOING?


30.

None

Topic: [SHMUP] SteamPunk Level design,

Posted: 11/10/09 04:28 AM

Forum: Art

Heres some kind of balloon.
I was thinking it would fire a pretty rapid stream. Its slow moving, and the reinforcement infront of the balloon would not make it too easy to kill, but you will see it a while before it fires, so the player has the chance to take it out before it fires its minigun!

[SHMUP] SteamPunk Level design,


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