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Best Action Game on Android? Posted February 26th, 2014 in Video Games

Ever played an action game on mobile starring a black female protagonist? Ever played an action game on mobile featuring an advanced combat system with no clunky on-screen UI elements?

If your answer to these is 'No', then you definitely want to check out Touch Combat. This is a hardcore action game with the most versatile and deep combat system ever seen on a mobile device! Here's a brief list of its features!

- Challenging enemy A.I: No mercy to spare from these ruthless creatures!
- 3 Difficulty levels: As if the game wasn't hard enough, there are 2 even harder difficulty levels!
- Incredible combat system: This can't be stated enough. Infinite air juggles, Counters, Combo-linking, it's all in there! And nothing else on Android comes close!
- Achievements and Leaderboards: For those with a competitive spirit, Here's your chance to shine!

These are but a few of what the game has to offer, thanks for taking the time to read this. Here are some links:

Play Store: https://play.google.com/store/apps/details?id=com.recursionsystems.touchcombat
Website: http://touchcombat.com
Facebook: https://www.facebook.com/touchcombat
Twitter: @TouchCombat

Screenshots:
https://www.dropbox.com/s/zyvg5yt8hwwnciw/Screenshot%202014-02-22%2012.10.25.png
https://www.dropbox.com/s/ycao2bp7bgkbleq/Screenshot%202014-02-22%2012.46.38.png
https://www.dropbox.com/s/9nb93gcp29pg1n7/Screenshot%202014-02-22%2012.13.13.png
https://www.dropbox.com/s/yy8tkp5a7280qld/Screenshot%202014-02-22%2012.15.54.png
https://www.dropbox.com/s/uyupagcf6qu63p7/Screenshot%202014-02-22%2012.21.21.png
https://www.dropbox.com/s/2dlq0ogrrf8o3p6/Screenshot%202014-02-22%2012.46.25.png

Sincerely,

Bisong Taiwo

Short film Competition! Posted February 2nd, 2013 in Animation

Hey guys. There is an African short film competition going on right now. This is the entry i made. I'll probably upload a newgrounds version pretty soon. Let me know what you think!

http://www.youtube.com/watch?v=3Qa8GfretdI

- Bisong

Response to: Issues with my "Package" Posted October 17th, 2011 in Game Development

Thanks guys, but I still can't get it to work. It just acts as if those classes don't exist the moment I put them into new folders. I tried

import folder.*;

to try to import all the classes from that folder but that didn't work either. And from the classes within that folder I tried

package folder{
blah..
}

but that also didn't work. Is there something else I may be missing? I'm sure this is pretty trivial :/

Response to: Issues with my "Package" Posted October 8th, 2011 in Game Development

I'm not sure I understand. Is "from" a keyword in AS3?

Issues with my "Package" Posted October 8th, 2011 in Game Development

Hey guys, noob question here.

I have all my classes in one folder and everything works fine. However there are way too many in this folder and I wish to split the classes into separate folders (e.g Enemy folder contains all enemy classes, etc). The moment I do this, all hell breaks lose.

So is there a way I can simply import classes from other folders to my Main class without changing too much code? If I have to change a lot of code, then I'll leave it as it is, else, please lemme know.

Thanks

Response to: Timeline code doesn't work as3 Posted August 22nd, 2011 in Game Development

Problem solved again. I just added this:

cursor.mouseEnabled=false;
cursor.mouseChildren=false;

and the events work! Sorry for triple posting lol.

- AS3 Master

Response to: Timeline code doesn't work as3 Posted August 22nd, 2011 in Game Development

Problem solved. I was trying to do mouse events in the timeline code, but because I had a custom cursor, the mouse events were not working. Once I removed the custom cursor, the code worked!

So the new question is, How do I get mouse events to work with custom cursors? Is it even possible?

Thanks,
- AS3 Noob

Timeline code doesn't work as3 Posted August 22nd, 2011 in Game Development

I'm stumped on this one. I have some code on the timeline. I also have a "Main" class in Main.as. When I set the Document class in the FLA to "Main", only the code from the Main.as file executes. The code on the timeline does not execute. However, when I do not set the Document class, the timeline code then executes. Like wtf??

Thanks,
- AS3 Noob

Graphics Programming Posted July 16th, 2011 in Programming

Hey guys,

I'm almost done my computer science degree (yay!) and I want to start getting serious with graphics programming. Any suggestions on where to start for absolute beginners? And I don't want tutorials on pre-made engines and stuff, I want to do things from scratch.

Thanks :)

Response to: XNA Beginners guide Posted May 26th, 2011 in Programming

$600?!? I already have an Xbox Live Gold membership, but i think you mean $60, not $600 :/

XNA Beginners guide Posted May 26th, 2011 in Programming

Hey guys, I want to collaborate with a friend of mine to do some xna development. I have visual studio and all that stuff already set up, but do I have to buy membership before I can test simple prototype games on my xbox? or pc?

Thanks

Response to: Animation Practice!? Posted February 21st, 2011 in Animation

This was supposed to mine...but it got kinda long so i posted it up and it won daily 3rd (who would've known) :/

Response to: The Nuclear Collab Posted December 19th, 2010 in Collaboration

Count me in!!

Response to: Daily 4th Posted July 4th, 2010 in Where is / How to?

lol. thanks. share the link with anyone who is celebrating their birthdays too.
Lets hope Tom likes it (or is celebrating his birthday soon lol)

Daily 4th Posted July 4th, 2010 in Where is / How to?

Hey guys, so I just won the Daily 4th place award (first award ever!) and I was just wondering...does this mean that its gonna be featured on the homepage? or is it all over once it leaves the top 50 recent submissions?

Thanks.

Oh and here's the link just in case you were wondering what awesome animation could win an award lol.

  • Love, Me
    Love, Me by Laoye

    Click to view.

    Type
    Movie
    Rated
    Ages 13+

Response to: Preloader Issue Posted September 2nd, 2009 in Game Development

problem solved. I just set the sounds in the movie clip to "Event". That way, they are loaded by the preloader.

Thanks for the tips guys.

Response to: Preloader Issue Posted September 2nd, 2009 in Game Development

yo doomsday, I'm dealing with sounds. so when i uncheck "export in first frame", they dont play when they are supposed to.

I put the sounds in a movie clip and put the movie clip in the second frame but they still dont play. It does, however, solve my problem of showing a blank screen while loading.

Preloader Issue Posted September 2nd, 2009 in Game Development

Hey guys. I have a custom preloader but it does not show until my movie has loaded to about 50%.

I did a little research and found out that Flash has to load all the Linked instances before loading anything placed on the stage.

Question: Is there a way to load the preloader FIRST before the linked instances because the file is kinda big and I dont want people to stare at a blank screen while the game is loading. Thanks

Response to: Looking for Animator Posted September 2nd, 2009 in Game Development

hey, you can check out my video to see if I'm good enough....We can call it my resume. ^_^

Response to: Dynamic Camera Posted May 28th, 2009 in Game Development


It's just an idea I've been working on, to try to make an effects library, but in general, it's a good idea to use if you plan to use visual effects in your projects but you don't want to have to constantly be creating them, or manipulating the vCam or whatever.

Yeah, you're right. I actually try to make sure my code works first before I decide to segment it into its different functions. But thanks for the tip anyways.

Response to: Dynamic Camera Posted May 27th, 2009 in Game Development

Sorry for double posting but I just tried Leechmaster's version and its working perfectly! Thanks dude, I owe you a beer or something. :D

Response to: Dynamic Camera Posted May 27th, 2009 in Game Development

At 5/27/09 07:49 PM, funkycaveman wrote: you could use the code in this and change it on how you want it to act,its a volcano one:
http://www.newgrounds.com/portal/view/46 4623

Dude, your effects are AWESOME! I think I have a lot to play with tonight! :D regarding your version of the shaking effect, yh, I'm gonna try it out too and see the results, as well as the dude who posted on top of you.

Thanks y'all

Response to: Dynamic Camera Posted May 27th, 2009 in Game Development

At 5/27/09 02:36 PM, Yambanshee wrote: yep, _root._x is the stage's _x position

Wow, I never actually thought about that. So that would mean i can also manipulate and play with its y position as well using _root._y

Thanks a lot man. I'm gonna try that out later today and see how it turns out, I'll post back if anything comes up.

Response to: Dynamic Camera Posted May 27th, 2009 in Game Development

At 5/27/09 02:29 PM, Yambanshee wrote: just put the shake variable thing in whenever u want the screen to shake. For example, if you want to make the screen shake when player and ground collides:

if(char.hitTest(ground)){
shake = 10
}
and then just later on in the code put the if/else statement

Ok. Just one more thing, what variable tells the screen when to shake? is it the _root._x variable that controls the actual screen itself?

Response to: Dynamic Camera Posted May 27th, 2009 in Game Development

At 5/27/09 02:19 PM, Yambanshee wrote: i guess you could do something like this

if you want shake:
shake = 10 //higher for longer shake
_root._x = 5 //higher for vigerious shake

if(shake>0){
shake --
_root._x = -_root._x
} else {
_root._x = 0

Cool thanks, but is there some sort of movie clip or something I can attach this to?

Dynamic Camera Posted May 27th, 2009 in Game Development

Ok, so I'm developing this turn based game and I need the camera to "shake" when a critical hit lands or when a special move is done. Is there any simple way to do this? I haven't actually got a virtual "camera" in the game or anything but I'm ready to build one from scratch if given the necessary details on how to do so and if it will give me the effect I want. Thanks.

Response to: 'Power of Thirty' collab Posted May 27th, 2009 in Game Development

Hey I'd like to join, I've never really been in a collab before!


Hey guys, I was just wondering about something. I'm trying out a new way of doing all my animations from now on by rotoscoping. but I'm getting a few critics saying that it isnt the best way to go.

I believe rotoscoping gives the animation a far more realistic feel but I kinda need advice on which way to go. do i stick with the new rotoscoping method?

By the way, i made a reel of sorts on the site. There's lots of rotoscoping in there to show you guys what I mean: http://www.newgrounds.com/portal/view/49 2105

Tell me what you think

Christmas collection question Posted December 14th, 2008 in Where is / How to?

I posted this on another forum but I think this is actually where it belongs:

I recently just submitted a flash movie and I was wondering how I enter it into the Christmas collection. Do a certain number of people have to recommend it and if so how many? or is it just me, the author, that has to recommend it for the collection.

Here's the link: http://www.newgrounds.com/portal/view/47 3585

Thanks

Christmas 08 collection Posted December 14th, 2008 in Game Development

Hey guys, I recently just submitted a flash movie and I was wondering how I enter it into the Christmas collection. Do a certain number of people have to recommend it and if so how many? or is it just me, the author, that has to recommend it for the collection.

Here's the link: http://www.newgrounds.com/portal/view/47 3585

Thanks