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Wacom Bamboo for animating? Posted October 4th, 2011 in Animation

Hello Animation forum users,

I have the opportunity to by a cheap bamboo fun wacom tablet and I was wondering if it's worth buying one if I want to start making flash animations. Or is it too basic?

Thanks

Response to: 4chan and /b/ down? Posted December 28th, 2010 in General

At 12/28/10 01:55 PM, Strategize wrote:
The same quality of person as you.

Seeing as you have nothing better to do then go on 4chan everyday, then go on Newgrounds and complain about 4chan being down for 1 day (OH NO!)

Then you come here and think newgrounders are going to give you respect/laugh at all the 10 year old memes you keep desperately yelling at people.

I'm quiet surprised this one came out so late. Got me there. But fuck what's with all the flame? I expected Newgrounds BBS to be a bit more mature then that.

Response to: 4chan and /b/ down? Posted December 28th, 2010 in General

At 12/28/10 01:20 PM, Racoonmario wrote: I keep clicking the bookmark even though I know it's down.

Same here... feelsbadman.jpg

Response to: 4chan and /b/ down? Posted December 28th, 2010 in General

At 12/28/10 12:40 PM, Chdonga wrote:
Why would a board on 4chan want to bring 4chan down? Yeah they raid other boards, but /b/ isn't so stupid that they'd attack themselves.

I meant that it is probably a revenge against /b/ for some raid they made. The other boards are just victims.

Response to: 4chan and /b/ down? Posted December 28th, 2010 in General

At 12/28/10 11:36 AM, klik wrote: Everyone on /B/ is gonna come here now, shit

Well yes, when /b/ is down we spread our diarrhea all around the internet. The interwebs need /b/ back. Or anons will go mental. And still no hint of who is DDoSing 4chan. You can certainly blame /b/ though.

Response to: 4chan and /b/ down? Posted December 28th, 2010 in General

Yert... u mad? Ho he mad.

Also haters gonna hate. But who the fuck has nothing better to do than DDoS 4chan between chrismas and new year?

4chan and /b/ down? Posted December 28th, 2010 in General

Ho guyse?

Is it me or 4chan is down? Is it Tumblr? The FBI? Or just me?

Response to: Forgot a game's name Posted October 11th, 2009 in Where is / How to?

Wow, yes it is!

Thanks you are my hero ;)

Forgot a game's name Posted October 11th, 2009 in Where is / How to?

Can't remember the name of a game!

It was this nice shooter with a retarded hunter shooting cute animals and a veeery funny voice that said "double kill" "triple kill" etc.

There also was like a LOT of upgrades...

Can anyone help me out please?

Response to: As3? Posted March 19th, 2008 in Game Development

Yeah... everyone is talking bout as3 possibilities, everyone says its better, faster, stronger, but for an occasionnal coder like me it just looks like more complicated. Isn't it only for pro coders??

Response to: As3? Posted March 16th, 2008 in Game Development

Ok thanks for your opinions, I think I'll just stick to AS2, AS3 looks like really to hard to learn (maybe once you leaned it its better but I'm too lazy)

As3? Posted March 16th, 2008 in Game Development

Hello people,

I just wanted you opinion on Actionscipt 3... I mean is it worth to pass from AS2 to AS3 for an occasionnal coder? Will everything soon be in AS3? Do we have to begin leraning it?

What do you think?


Hellooow!

There's a flash game on the portal that is stolen and even though I flagged him it passed the judgment. Could someone tell me who I should contact please?

Response to: Boolean problem Posted October 26th, 2007 in Game Development

Problem solved thx again :)

Response to: Boolean problem Posted October 26th, 2007 in Game Development

Moonkey to the rescue^^ thx again.

Actually it does work if I do what you say but I'd like the var to turn false if I don't hittest any of the mcs, see?

Boolean problem Posted October 26th, 2007 in Game Development

Hi!

Okay here's the deal:

On the main time line:

var meleecmbt:Boolean=false
var enemies:Array = new Array();

There are to similar mcs with the same code:

onClipEvent (load){
_root.enemies.push(this);
}

Then there's a man moving and having (among others) this code:

for (var i = 0; i < _root.enemies.length; i++) {
if (_root.enemies[i].hitTest(this) )
{
_root.meleecmbt=true
}
else{ _root.meleecmbt=false
}
}

Now, when I hittest one of the mcs in the "enemies" array it turns the var meleecmbt true but when I hittest the other the boolean variable stays false.

It as something to do with the variable because if I ask that when I hittest the mcs in the array it traces "yeah" well it works for both mcs. You get it?^^

Can someone help me please?

Response to: Unable to select movieclip? Posted October 25th, 2007 in Game Development

Lol the mighty movie clip. Looks like "The One" from animator vs. animation 2 is back.

Response to: How to handle many enemies? Posted October 25th, 2007 in Game Development

Ok your script works this was not the problem (thanks by the way).

on the main time line:

var meleecmbt:Boolean=false
var enemies:Array = new Array();

on my "men":

for (var i = -1; i < _root.enemies.length; i++) {
if (_root.enemies[i].hitTest(this) ) {
_root.meleecmbt=true
}
else{ _root.meleecmbt=false
}
}

The two enemies mc are perfetcly identic but when i hittest one it says that the var meleecmbt is true and when i hittest the other the var is false... It looks like there is still a conflict between the two identic mc.

Response to: Parameters(Proble m) Posted October 25th, 2007 in Game Development

If you still got problems go in the "window" menu>"workspace layout" and then "default"

Response to: Parameters(Proble m) Posted October 25th, 2007 in Game Development

Ha and I see your bare has no "properties" and "filters".

Rigth lick on the parameter bar > groupe propertie with > prop. filt. and parameters

Response to: Parameters(Proble m) Posted October 25th, 2007 in Game Development

If I understand what you say your problem is that you are trying to use parameters on a simple drawing. Alpha etc can only be applyied to movie clips.

Right click on you drawing choose convert to symbol > movie clip and now you can use parameters

Is that what you meant?

Response to: How to handle many enemies? Posted October 25th, 2007 in Game Development

for (en in _root.enemies)
{
if ( this.hitTest(en) )
{
trace("yeah")
}
}

This on my men mc also doesn't work. I can't figure out whats the problem, the enemy mcs are in the array (i see them when I trace the array).

Response to: How to handle many enemies? Posted October 25th, 2007 in Game Development

Well now:

Main timeline:

var enemies:Array = new Array();
for (var i = 0; i < _root.enemies.length; i++) {
if (_root.enemies[i].hitTest(_root.men) ) {
trace ("yeah")
}
}

On the two enemies mc :

onClipEvent (load){
_root.enemies.push(this);
}

As you guess it doesnt trace "yeah" ^^

Response to: How to handle many enemies? Posted October 25th, 2007 in Game Development

Ok thanks a lot l'll try to do that.

Response to: How to handle many enemies? Posted October 25th, 2007 in Game Development

Thx for the answers

You way to do seems cool Moonkey. Could you tell me how I can make men hittest with all the monster in the array?

Is it just: _root.arrayname.hitTest(_root.men) ?

Response to: How to handle many enemies? Posted October 25th, 2007 in Game Development

The main problem coming from the fact that the two enemies have the same name is that I cant HitTest the second one Oo. Wich is weird...

HitTest isnt working even if I change the name of the copyied mc

Response to: Voice Actors wanted for flash movie Posted October 25th, 2007 in Game Development

I realy think that before asking for people voices you should have made one or two OK submission (more than 3.0) to prove that you are worth it. It would be a shame talented VAC answer you and your movie is not worth of their talent

How to handle many enemies? Posted October 25th, 2007 in Game Development

Hello!

Ok I'm trying to build up a diablo-like engine. For now there are two movie clips. One is the player (called "men) and the other the enemy ("enemy").

When you click on the enemy "men" will go to him, stop at close contact and in his movie clip will be played the action of him attacking every second or so.

At the last frame of the attack:

_root.enemy.enemylife-=1

There is of course and enemylife var in the enemy mc.

Now all works for the best, the enemy looses a life at each attack. Here comes the problem though:

if I add the same movie clip with the same name a second time the second movie clip wont loose a life when I hit him. There is probably a conflict because they have the same name. So how to do with many enemies? Using arrays?

help please!

Response to: I need a flash Posted September 19th, 2007 in Game Development

wow your drawing pwns psycho.

I think the face is right but don't you cheated and did this with paint?

Response to: Animators needed Posted September 19th, 2007 in Game Development

Ok sorry I missunderstood the title of your post. "Animators needed" Sounded like you wanted help of animators, my bad.