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Response to: mines Posted November 27th, 2008 in Game Development

please, anybody?

Response to: just a little help with jumping Posted November 27th, 2008 in Game Development

i think this is because you do not have a hittest while walking, only while jumping.

Response to: Sound Quality help please! Posted November 27th, 2008 in Game Development

it sounds like there is too much volumn in it; it gets all staticy every time it gets loud.

Response to: Collision not working properly! Posted November 27th, 2008 in Game Development

well, if you want you can just do a normal hitTest to make up for the space inbetween those four points or you can write some script to check along the boundary lines; all four of them.

Response to: Awesome help! Posted November 27th, 2008 in Game Development

what are you talking about?

mines Posted November 27th, 2008 in Game Development

hey every one! I was just doing an experiment in making a mine sweeper game( I know it is not original). Here is the file(.fla) http://spamtheweb.com/ul/upload/3808/411 80_mine_sweeper.fla
I am wondering how I would be able to make sure the mines are not on top of each other. Would I do another for loop on the frame or put some code in the mines?
Thanks

Response to: Listeners Posted November 26th, 2008 in Game Development

now that i think of it, that's obvious, thanks.

Response to: Listeners Posted November 26th, 2008 in Game Development

anybody?

Listeners Posted November 25th, 2008 in Game Development

so I have a simple listener that will trace 4 when I press down. What is/are the error(s)?

var ListenerObject:Object = new Object();
ListenerObject.onMouseDown=function(eventObj:Object){
	trace(4)
}
Key.addListener(ListenerObject);

Thanks

Response to: Ask your FruityLoops questions here Posted October 18th, 2008 in Audio

not to interrupt or anthing but i was wondering if there was a way to get a soundfont that had all the sounds of the drums like in this video
http://www.youtube.com/watch?v=FHWer4AnY GY&feature=related
-thanks

fl studio Posted October 18th, 2008 in Audio

could some one point me to fl studio group?

Response to: Just a quick question Posted October 18th, 2008 in Game Development

Thanks

Response to: claymation help Posted October 18th, 2008 in Game Development

if you need any help in doing extremely boring tasks I'm the guy.

Just a quick question Posted October 18th, 2008 in Game Development

Does anyone know of a good website that has forums and everything that can help with me fl studio problems?
much appreciated

Help! Posted October 18th, 2008 in Game Development

so i have this ball that has this hitest in it. I need the gravity to be 0 if something is underneath it. not above it or on the side of it. right now it is checking all the sides of the ball and since it is only hitting on a few points (on the bottom), gravity is turned on.
for (i=0; i<360; i += 5) {
X = (Math.cos(i*(Math.PI/180))*radius)+_x;
Y = (Math.sin(i*(Math.PI/180))*radius)+_y;
if ((!_root.ground1.hitTest(X, Y, true)) && (startjump == false)) {
gravity += .4;
} else if ((_root.ground1.hitTest(X, Y, true)) && (startjump == false)) {
gravity = 0;
}
}

Response to: how... Posted October 15th, 2008 in Game Development

At 10/15/08 08:43 PM, dylan-double-c wrote: do i use hit tests to move to a differennt frame?

onClipEvent(enterFame){
if(_root.object1.hitTest(_root.object2))
{
_root.gotoAndStop(#)
}
}

hitests Posted October 15th, 2008 in Game Development

if i wanted to a hit test two mcs using shapflag then how would i do it? I do't want to use the exact location of the origin but 13 pixels added to the y. Here is a not working code:
if (_root.ground1.hitTest(_root.this._x,thi s._y+13,true)) {
trace(1)
}
how would i be albe to do this in working code?

Response to: text box Posted October 15th, 2008 in Game Development

it now says "[type function]/26631"
what is the "type function" part for?

Response to: text box Posted October 15th, 2008 in Game Development

At 10/15/08 06:17 PM, BillysProgrammer wrote: MISTAKE FIXED...again

no, not like that

var loading:Number = _root.getBytesLoaded();
var loadingtotal:Number = _root.getBytesTotal();

onEnterFrame = function () {
loadingtext.text = loading+"/"+loadingtotal;
}

try that, keep all the instances or VARS the same on the dynamic boxes

if this is part of the preloader will i be able to test out the dynamic boxs?

Response to: text box Posted October 15th, 2008 in Game Development

the code is on the main timeline, so should i have
_root.onEnterFrame=function(){} ?

Response to: text box Posted October 15th, 2008 in Game Development

No one? ;(

text box Posted October 15th, 2008 in Game Development

so i have this script on a frame that corresponds to a dynamic text box, whats wrong with it?

var loading:Number = _root.getBytesLoaded();
var loadingtotal:Number = _root.getBytesTotal();
loadingtext = loading+"/"+loadingtotal;

Response to: health Posted October 14th, 2008 in Game Development

so i have this script in on a frame that corresponds to a dynamic text box, whats wrong with it?

var loading:Number = _root.getBytesLoaded();
var loadingtotal:Number = _root.getBytesTotal();
loadingtext = loading+"/"+loadingtotal;
Response to: health Posted October 14th, 2008 in Game Development

good thinking
thanks alot

Response to: health Posted October 14th, 2008 in Game Development

At 10/14/08 09:53 PM, BillysProgrammer wrote: Make a variable on the main timeline

var health:Number = 100;

<-- Example

Then, make a dynamic text boxs text box VAR "health" (no quotes)

Test It

ok now how do I put in the "health:" part of it?(it displays this always)

health Posted October 14th, 2008 in Game Development

I just can't figure out how to make dynamic text boxes work. if i want to diplay _root.health in a text box and i want the textbox to say "health:" _root.health how do i do that?
thanks

Response to: Game Tutorials Posted October 14th, 2008 in Game Development

here is a really good link to everything you will need and beyond
http://www.newgrounds.com/bbs/topic/6381 83

Response to: Free Preloader Source Posted October 14th, 2008 in Game Development

Ahh, what the heck I'll do one.

pushing a button Posted October 14th, 2008 in Game Development

how would i be able to do stuff when a button is pressed and then relesed. like if someone pushed the q key something wouldn't happen until they released it.