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Response to: The Dark Knight Collab Posted July 19th, 2008 in Game Development

I think I hear crickets. *cricket* *cricket*. Yah, there they are.
-Kylelyk
p,s. I don't like batman.
p.s.s. I can't animate, only script.

zipped files Posted July 19th, 2008 in Game Development

what is a good program to unzip zipped programs?

Response to: bullet aiming Posted July 18th, 2008 in Game Development

i will! and surprisingly enough its about WWII!

Response to: bullet aiming Posted July 18th, 2008 in Game Development

*sigh* *mutters under his breath:* stupid bullets, thats the only thing keeping my game from moving on.

Response to: bullet aiming Posted July 18th, 2008 in Game Development

At 7/18/08 05:39 PM, masterofdragons wrote: i am making a game and i need a rotating turret to shoot bullets in the direction its aiming. plz help meh.

well, i've been working on a code so that when a bullet is shot, it goes at a set trajectory and speed. It doesn't work, though. it uses trignomontry so if you haven't taken that class yet, you wouldn't know.

Response to: elongating Posted July 18th, 2008 in Game Development

I know that but in audacity I don't know how to like strech it!!

Response to: Flash plugin help please Posted July 18th, 2008 in Game Development

*sigh*

Response to: Flash plugin help please Posted July 18th, 2008 in Game Development

is it flash player? im hopless sometimes

Response to: Flash plugin help please Posted July 18th, 2008 in Game Development

My flash plugin seems to have stoped working and when i go to try and download the most resent flash plugin from adobe it says it has installed then i come here to newgrounds and it says i do not have flash player installed. I was hopeing some one here would be able to help me with this problem please.

srry can't remember what flash plugin is.

Response to: elongating Posted July 18th, 2008 in Game Development

At 7/18/08 05:16 PM, kylelyk wrote: for example: instead of whooosh, I would trurn it into wwhhoooooosshh.

so now how do I elongate it?

Response to: elongating Posted July 18th, 2008 in Game Development

for example: instead of whooosh, I would trurn it into wwhhoooooosshh.

elongating Posted July 18th, 2008 in Game Development

I have this sound of a ocean wave. how would I slow it down or make it longer than what it is? should I use "switch" (comes with flash 8)or should I use something else?

Response to: loops Posted July 16th, 2008 in Game Development

At 7/16/08 04:26 PM, Resolution wrote: Import the audio, drag it onto stage, select the the audio frame and in the properties panel below have loop selected.

Thanks

loops Posted July 16th, 2008 in Game Development

I have a piece of music I want ot loop during hte menu. how do I loop it?

Response to: loop Posted July 16th, 2008 in Audio

fine. theres even more people there!! more than just 9.

loop Posted July 16th, 2008 in Audio

I have a loop of music that I want to run during my game menu. how would I do this?

Response to: 12th frame Posted July 15th, 2008 in Game Development

it goes to the very last frame. I have stop(); on every frame in the menu and it just skips over. something must be hidden really well. can I search for it or how can I find out what it is that is causing this?
I have the right code on the first frame and when I clik on the button it goes to the very last frame.

Response to: I'm just a poor actionscripter Posted July 15th, 2008 in Game Development

you need an equation that uses the rotation amount to figure out how many pixels to increase and/or decrease. idk the equation.

Response to: looking for a flash partner Posted July 15th, 2008 in Game Development

hahahahah... ha. that was funny. oh, that wasn't a joke?? oh well, come on, seriously, an example?

12th frame Posted July 15th, 2008 in Game Development

when I click on any button in my game, the game goes to the last frame(12th frame) even though there not programmed to. is their a way to find hidden actionscript that is causing this, or will I have to take apart the game?

Response to: scenes Posted July 15th, 2008 in Game Development

im screwed

Response to: scenes Posted July 15th, 2008 in Game Development

someone please answer! my game is at stake if I can't sort it out!!!!

Response to: scenes Posted July 15th, 2008 in Game Development

but now it goes to the 12th frame in that scene!! what is it doing???

Response to: scenes Posted July 15th, 2008 in Game Development

At 7/15/08 04:29 PM, West-End-Pro wrote:
At 7/15/08 04:28 PM, kylelyk wrote: on(release){
gotoAndStop(scene 2,2);
}
gotoAndStop("scene 2",2)

that makes sense

scenes Posted July 15th, 2008 in Game Development

so i have a game with 2 scenes the first is the loading bar and my logo. on the next scene there is everything else. On the second scene I want a button to go to the 2nd frame in that scene. when I type in the information in, Flash doesn't like it. here is the code:

on(release){
gotoAndStop(scene 2,2);
}

whats wrong with the code?

mirror Posted July 14th, 2008 in Game Development

so I have a hand drawn picture that is not a symbol. how would I be able to mirror it so that a p looks like a q, for example.

Response to: The Flash 'Reg' Lounge Posted July 13th, 2008 in Game Development

this is a really popular topic isn't?

interval Posted July 13th, 2008 in Game Development

so I have an interval that puts out a enemy when it is supposed to. if the player dies before that, he goes back to the main menu. The enemies then still come when the player is at the menu! how would i stop them from coming? Should i do if(health==0){} or something.

health Posted July 11th, 2008 in Game Development

so have a variable health. and i have a text box that its var is _root.goodguy.health. I want it to display "Health: --"(-- is the variable). where do I put in "Health:"?

Response to: deleting Posted July 11th, 2008 in Game Development

At 7/11/08 01:07 PM, zrb wrote:
I give up!! do whatever you want with it.
Its gonna get locked.

hopefully