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Response to: Official Petition To Stop Hentai Posted August 11th, 2008 in Game Development

At 8/11/08 11:37 PM, Rammer wrote: i wholeheartedly agree, but petitions won't do shit to help.

true, very, very true

Response to: Opinion On Flash Please. Thanks! Posted August 11th, 2008 in Game Development

yah, well people expect to see the text twords the bottom when the click on the down arrow.

Response to: Official Petition To Stop Hentai Posted August 11th, 2008 in Game Development

2). Kylelyk

Response to: Official Petition To Stop Hentai Posted August 11th, 2008 in Game Development

Its kinda annoying, so I'm with yah.

Response to: first flash opinion? Posted August 11th, 2008 in Game Development

OK so the buttons are a little funny. When people want to click on the text of the button they can't because the button is actually above the text. make the button with the text in it so when they click anywhere in the red area it goes to the right page. Capish?

Response to: Opinion On Flash Please. Thanks! Posted August 11th, 2008 in Game Development

Well when you read the instructions you have a scroller, right? Well, I think that when you press the down button you should be able to to read the text that is beneath the top text not the other way around. Do you understand, or should I try to explain it again?

Response to: bucket Posted August 11th, 2008 in Game Development

I figured how to send it to the front, to the back, frontward "one depth", and backward "one depth", so I'm good now.
Thanks, everybody.

Response to: bucket Posted August 11th, 2008 in Game Development

At 8/11/08 10:18 PM, bark0d3 wrote: why not just use another layer.

well because I'm creating a background and I will soon make it a symbol so it needs to be on the same layer, right? or am I wrong?

Response to: Coder needed for quick game project Posted August 11th, 2008 in Game Development

I'm not the best coder in town, especially compared to zrb, but I can do mini maps, points, random things menus and hittests. Its your choice if you pick zrb or someone else. I am still learning actionscript so i may have to look up some script for parts of the game.

Response to: bucket Posted August 11th, 2008 in Game Development

Now I need to know how the put things in front of each other without actionscript or layers. I'm startinf my first animation.

bucket Posted August 11th, 2008 in Game Development

so i make a shape out of lines then I want to use the bucket tool to fill in the shape. Flash doesn't let me. i made sure the connect up at the largest zoom in level and they are on the same laer. I also breaked them apart. Any other suggestions?

Response to: function help Posted August 9th, 2008 in Game Development

maybe _root.onEnterFrame=function(){}?

Response to: help making a simple platformer!! Posted August 9th, 2008 in Game Development

At 8/9/08 12:23 PM, Gatekeeper0 wrote: anyone? please I want to continue ASAP

its really hard to answer because of the way you wrote the AS. it just goes on and on and on when it should be more that one line.

Response to: Sprite help Posted August 9th, 2008 in Game Development

Next time don't save the picture as a .gif save it as a .jpeg

Response to: Problem Posted August 9th, 2008 in Game Development

At 8/9/08 01:15 PM, Ferris95 wrote: I need to get the text box(dynamic) that shows my score to scroll with the screen when I move.
Normally to get this to work I would just add a scrolling script, but its a text box, so I can't.

any ideas?

maybe put it on another layer so it doesn't scroll down with the text and it stays in the same place.

Response to: Combos in a sertain order... Posted August 9th, 2008 in Game Development

if the order is this: down, right, whateverTheCodeForAisCuzIForgot, then this will make it so you have to press the down key by itself then the right key by itself the the TheCodeForAisCuzIForgot key by itself.

if((Key.isDown(Key.Down)&&(!Key.isDown(Key.RIGHT)&&(!Key.isDown(K ey.whateverTheCodeForAisCuzIForgot)){
if((!Key.isDown(Key.Down)&&(Key.isDown(Key.RIGHT)&&(!Key.isDown(K ey.whateverTheCodeForAisCuzIForgot)){
if((!Key.isDown(Key.Down)&&(!Key.isDown(Key.RIGHT)&&(Key.isDown(K ey.whateverTheCodeForAisCuzIForgot)){
this.gotoAndStop(frameOfSpecialMove);
}
}
}

(I might need to repost this if i made a mistake.)

Response to: Flash Games Posted August 4th, 2008 in Game Development

At 8/4/08 06:07 PM, sk8erkevo wrote: What is the best program to use for making games?????

look here. people thesse days can't even read the "new to flash?" post at the top of the sceen...

Response to: I can never stick with a project.. Posted August 4th, 2008 in Game Development

I found that if you are the producer of a collaborative project you can't quit without letting everyone else down and that motivates me to move forward.

Response to: Helping out with Flashes(Audio) Posted August 4th, 2008 in Game Development

Well I doubt you will do it for free, so I'm not going to say anything.

Response to: effects test Posted August 4th, 2008 in Game Development

I don't like dragon ball z or whatever that Japanese cartoon is.

Response to: My shape hints .. Posted August 4th, 2008 in Game Development

At 8/4/08 04:55 PM, PaperToy wrote: They are red !!
And I have played the torturial a lot of times ( as you understand I'm a nooooooooob :) ) and I don't understand what to do.. The tween just doesn't work how it's supposed to..

if you are doing a color tween i should probably tell you that i tried that too and it didn't work either.

Response to: Putting in a preloader? Posted August 3rd, 2008 in Game Development

At 8/3/08 04:02 PM, zackyboy2 wrote: Hi, I just made a claymation, and converted it into an FLA file, but heres the thing...I don't have flash, and I need someone to put the newgrounds preloader before the animation. If you want to do it, post here (Or pm me) and I will PM you the file. Oh, and when you do the preloader thing, please send it back to me in SWF form, thanks!

I can do it!

Response to: HitTest And Buttons Posted August 3rd, 2008 in Game Development

At 8/3/08 12:34 PM, Dqws wrote: Is there anyway except The Buttons "on(over)" method to know if the mouse it touching the object?

Don't you mean on(rollOver)?

Response to: i need help with in game buttons Posted August 3rd, 2008 in Game Development

At 8/3/08 11:04 AM, roxasreaper wrote: and how would i do that? get the button to appear at a certain number i mean

you should probably have the button off screen until the variable is right otherwise people could click on it.
Where you have all you're code(I'm assuming you have code centralization) put in this.
onClipEvent(enterFrame){
if(variable==#){
//right coordients
_root.buttonname._x=#
_root.buttonname._y=#
}
}
then you should have the gotoAndStop() code in your button.
if you have anymore question, ask me.

Response to: Actionscript in Invisible Children Posted August 3rd, 2008 in Game Development

I don't know actionscript 3.0, I think it is really hard compared to actionscript 2.0

Response to: One Song Through Multiple Scenes Posted August 3rd, 2008 in Game Development

At 8/3/08 11:02 AM, NoperDoperTrooper wrote: So I have a problem. Say you want one song playing throughout a movie, but you want to divide the movie up into multiple scenes. I also want to keep the music synced with the movie, so forget setting the song to event. Any solutions?

well, have it an stream and loop. And you don't usually use seens if the music need to go inbetween them.

Response to: Flv Vs Png Image Sequence Posted August 3rd, 2008 in Game Development

why don't you just animate a card flipping and put it into every card mc? that way it won't lag so much because it isn't using a slideshow of pictures for the animation.

Response to: i need help with in game buttons Posted August 3rd, 2008 in Game Development

At 8/3/08 10:58 AM, roxasreaper wrote: how do you get it so when you collect everything from a level a button pops up so you can go on to the next level, thats the only thing im having trouble on, other than that my game is looking pretty good

you should use a varaible that increases by 1 every time you collect an item and when it is the right number have the button appear.

Response to: Escape Room tutorial Posted August 1st, 2008 in Game Development

Its going to be really hard for you to find one because you have cs3 and actionscript 3.0.

Response to: My character side stepping :S Posted August 1st, 2008 in Game Development

do an if statement!

onClipEvent(enterFrame){
if((Key.isDown(RIGHT)) && (Key.isDown(# for alt key))){
this.gotoAndPlay("wUp")
this._x+=so many pixels so the sidestepping matches the pixel increasement.
}
}

You will have to look up the key code for alt. use this code to do that. during testing, the code will trace the key code of whatever key you press.

var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
	// compare return value of getCode() to constant
	if (Key.getCode() == Key.ENTER) {
		trace("Virtual key code: "+Key.getCode()+" (ENTER key)");
	} else {
		trace("Virtual key code: "+Key.getCode());
	}
};
Key.addListener(keyListener);

good luck :p