The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsAt 8/11/08 11:37 PM, Rammer wrote: i wholeheartedly agree, but petitions won't do shit to help.
true, very, very true
yah, well people expect to see the text twords the bottom when the click on the down arrow.
2). Kylelyk
Its kinda annoying, so I'm with yah.
OK so the buttons are a little funny. When people want to click on the text of the button they can't because the button is actually above the text. make the button with the text in it so when they click anywhere in the red area it goes to the right page. Capish?
Well when you read the instructions you have a scroller, right? Well, I think that when you press the down button you should be able to to read the text that is beneath the top text not the other way around. Do you understand, or should I try to explain it again?
I figured how to send it to the front, to the back, frontward "one depth", and backward "one depth", so I'm good now.
Thanks, everybody.
At 8/11/08 10:18 PM, bark0d3 wrote: why not just use another layer.
well because I'm creating a background and I will soon make it a symbol so it needs to be on the same layer, right? or am I wrong?
I'm not the best coder in town, especially compared to zrb, but I can do mini maps, points, random things menus and hittests. Its your choice if you pick zrb or someone else. I am still learning actionscript so i may have to look up some script for parts of the game.
Now I need to know how the put things in front of each other without actionscript or layers. I'm startinf my first animation.
so i make a shape out of lines then I want to use the bucket tool to fill in the shape. Flash doesn't let me. i made sure the connect up at the largest zoom in level and they are on the same laer. I also breaked them apart. Any other suggestions?
maybe _root.onEnterFrame=function(){}?
At 8/9/08 12:23 PM, Gatekeeper0 wrote: anyone? please I want to continue ASAP
its really hard to answer because of the way you wrote the AS. it just goes on and on and on when it should be more that one line.
Next time don't save the picture as a .gif save it as a .jpeg
At 8/9/08 01:15 PM, Ferris95 wrote: I need to get the text box(dynamic) that shows my score to scroll with the screen when I move.
Normally to get this to work I would just add a scrolling script, but its a text box, so I can't.
any ideas?
maybe put it on another layer so it doesn't scroll down with the text and it stays in the same place.
if the order is this: down, right, whateverTheCodeForAisCuzIForgot, then this will make it so you have to press the down key by itself then the right key by itself the the TheCodeForAisCuzIForgot key by itself.
if((Key.isDown(Key.Down)&&(!Key.isDown(Key.RIGHT)&&(!Key.isDown(K ey.whateverTheCodeForAisCuzIForgot)){
if((!Key.isDown(Key.Down)&&(Key.isDown(Key.RIGHT)&&(!Key.isDown(K ey.whateverTheCodeForAisCuzIForgot)){
if((!Key.isDown(Key.Down)&&(!Key.isDown(Key.RIGHT)&&(Key.isDown(K ey.whateverTheCodeForAisCuzIForgot)){
this.gotoAndStop(frameOfSpecialMove);
}
}
}
(I might need to repost this if i made a mistake.)
At 8/4/08 06:07 PM, sk8erkevo wrote: What is the best program to use for making games?????
look here. people thesse days can't even read the "new to flash?" post at the top of the sceen...
I found that if you are the producer of a collaborative project you can't quit without letting everyone else down and that motivates me to move forward.
Well I doubt you will do it for free, so I'm not going to say anything.
I don't like dragon ball z or whatever that Japanese cartoon is.
At 8/4/08 04:55 PM, PaperToy wrote: They are red !!
And I have played the torturial a lot of times ( as you understand I'm a nooooooooob :) ) and I don't understand what to do.. The tween just doesn't work how it's supposed to..
if you are doing a color tween i should probably tell you that i tried that too and it didn't work either.
At 8/3/08 04:02 PM, zackyboy2 wrote: Hi, I just made a claymation, and converted it into an FLA file, but heres the thing...I don't have flash, and I need someone to put the newgrounds preloader before the animation. If you want to do it, post here (Or pm me) and I will PM you the file. Oh, and when you do the preloader thing, please send it back to me in SWF form, thanks!
I can do it!
At 8/3/08 12:34 PM, Dqws wrote: Is there anyway except The Buttons "on(over)" method to know if the mouse it touching the object?
Don't you mean on(rollOver)?
At 8/3/08 11:04 AM, roxasreaper wrote: and how would i do that? get the button to appear at a certain number i mean
you should probably have the button off screen until the variable is right otherwise people could click on it.
Where you have all you're code(I'm assuming you have code centralization) put in this.
onClipEvent(enterFrame){
if(variable==#){
//right coordients
_root.buttonname._x=#
_root.buttonname._y=#
}
}
then you should have the gotoAndStop() code in your button.
if you have anymore question, ask me.
I don't know actionscript 3.0, I think it is really hard compared to actionscript 2.0
At 8/3/08 11:02 AM, NoperDoperTrooper wrote: So I have a problem. Say you want one song playing throughout a movie, but you want to divide the movie up into multiple scenes. I also want to keep the music synced with the movie, so forget setting the song to event. Any solutions?
well, have it an stream and loop. And you don't usually use seens if the music need to go inbetween them.
why don't you just animate a card flipping and put it into every card mc? that way it won't lag so much because it isn't using a slideshow of pictures for the animation.
At 8/3/08 10:58 AM, roxasreaper wrote: how do you get it so when you collect everything from a level a button pops up so you can go on to the next level, thats the only thing im having trouble on, other than that my game is looking pretty good
you should use a varaible that increases by 1 every time you collect an item and when it is the right number have the button appear.
Its going to be really hard for you to find one because you have cs3 and actionscript 3.0.
do an if statement!
onClipEvent(enterFrame){
if((Key.isDown(RIGHT)) && (Key.isDown(# for alt key))){
this.gotoAndPlay("wUp")
this._x+=so many pixels so the sidestepping matches the pixel increasement.
}
}
You will have to look up the key code for alt. use this code to do that. during testing, the code will trace the key code of whatever key you press.
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
// compare return value of getCode() to constant
if (Key.getCode() == Key.ENTER) {
trace("Virtual key code: "+Key.getCode()+" (ENTER key)");
} else {
trace("Virtual key code: "+Key.getCode());
}
};
Key.addListener(keyListener);
good luck :p