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I have a problem with the camera that you may want to look into.
When you hit the wall, the vcam sticks to the back of the player, you may want it to stay stuck on the wall until the player reaches the middle of the screen.
At 6/22/09 10:18 PM, Mattster wrote:
Just stick with what you have for now. Keep it equal, 1 part per person :P
Now what'll i do for 2 hours? I just figured that my part was a measly 15 seconds and didn't have much and I could do better, but ok.
Can't wait to see this tomorrow.
-Kyle
Nice, Kart-Man, I think I see some 3D effect there :D
Nick, do you want some sort of preloader game? I can whip something up for you if you want, I'm very bored and this seems like a large file size.
At 6/20/09 07:21 PM, liaaaam wrote:
It stops the current for loop. It's more efficient than running through the rest of the loop if you already had the info you needed :P
At 6/20/09 07:08 PM, Coolio-Niato wrote:
var hit:Boolean =false;
for(var i = 0; i <arr.length; i++){
if(obj.hitTest(arr[i])){
hit=true;
break;
}
}
if(!hit){
// none of them are touching.
}
What does the break do? I never really figured that out.
If you do not have a tablet, you can still use a mouse to animate. There are plenty of mouse animators here on NG. And personally, I don't like just pictures with audio, it shows little to no talent depending on the art.