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Response to: Boulavard of Broken Songs Collab Posted June 5th, 2007 in Game Development

At 6/5/07 02:23 AM, PinkSkull wrote:

:Picture

Lmao, I just got back from school, what else did you expect me to do?

And congrats to your almost 1000th post.

Response to: The "self Esteem" Collab Music Vid Posted June 5th, 2007 in Game Development

There's problems with not assigning specific parts, such as;
You might get way too much people, and then you'll have to cut them after they've finished their part.
It won't be as organized, and it will be harder to keep track of.

Response to: loop Posted June 5th, 2007 in Game Development

If you're talking about audio, then Gi-go answered that.
If you're talking about animation, A movie clip loops continuously, If you tween something inside a Movie Clip, it will loop. Meaning if you have an animation in a movie clip, in your preloader, it will loop continuously, even if outside the preloader, it's only a frame long.

Response to: Preloader problem Posted June 5th, 2007 in Game Development

Is your preloader animated? If it is, does it have a load of filters in it?

Response to: need voices for movie Posted June 5th, 2007 in Game Development

www.voiceactingclub.com

All you voice acting / voice over needs.
Post an audition thread, be sure to read the rules first.

Response to: time line question... Posted June 5th, 2007 in Game Development

I think you mean 'stream'.
When you put the music on the timeline, go to Properties, then turn the music on 'Stream'.
When you hit enter or just drag across the timeline, you should be able to hear it per frame.

Response to: Hair animations. Posted June 5th, 2007 in Game Development

If you have a common sense of energy forcing against hair - which is a string depending on its origin for movement - That should help.
Basically, you just need to know physics and etc. That or watch lots of movies that have hair flowing.

Response to: Flash on a Mac? Posted June 4th, 2007 in Game Development

At 6/4/07 06:48 AM, Mehrdad14 wrote: mac = for stupid people
pc = for regular "hence regular" and professional people...

Uh, No, not really.
Macs are generally better (Proven) to be running high memory using programs, eg; Photoshop, Flash etc. They're better for designing and multimedia type applications.
PC's are just an 'all-rounder', hence their more popularity.

Response to: My first animation (short) Posted June 4th, 2007 in Game Development

It's pretty good for a first FBF try. If you zoom in and draw with the smallest brush - I reccomend 200% zoom at least - you can make the animation smoother.

Response to: I'm suprised no Rick Astley flashes Posted June 4th, 2007 in Where is / How to?

Well that's really up to the flash animators to decide isn't it...

Response to: Where do you get the Madness 7 p.. Posted June 4th, 2007 in Where is / How to?

You already asked in the flash forum, where you got 2 replies/links -_- .

Response to: Madness Combat question Posted June 4th, 2007 in Game Development

You can do it what ever way you want. Although I'm pretty sure Krinkles does his with every body part on a seperate layer. Although if you want to stay with a few layers (So you don't get lost with around 50) you could keep them on one layer, but that's if you don't tween at all.

Response to: Advice and Stuff Posted June 4th, 2007 in Game Development

The preloader didn't work. The humour was pretty crap. The art was sloppy, the lighting and shading was wrong in numerous places.
The sound was annoying as well. The sudden burst of noise I mean. Also the voice acting had poor microphone quality.

Response to: Where do you get the preloader in.. Posted June 4th, 2007 in Game Development

At 6/4/07 02:11 AM, Kuoke wrote: It's a edited version of the 2006 Xmas loader which can be found here.

Woops, my bad. I'll upload my .fla then. Click.

Response to: Where do you get the preloader in.. Posted June 4th, 2007 in Game Development

It's a edited version of the 2006 Xmas loader which can be found here.

Response to: Shall I take this pen tablet? Posted June 4th, 2007 in Game Development

The link doesn't go to where it should be going, and second, it goes to no where. Well somewhere I'm not even sure about the language.

Response to: Help with flash! Posted June 4th, 2007 in Game Development

I've heard the Educational version is somewhere around $350. Although I think you have to go through something proving your a student to get one.

Response to: flash display on IE Posted June 3rd, 2007 in Game Development

At 6/3/07 06:49 AM, Dr34m3r wrote:
At 6/3/07 06:30 AM, Kuoke wrote: Must be a Microsoft thing again. It only took me a couple of seconds.
Mac too?

Oh yeah, forgot to mention I'm using Firefox.

Response to: flash display on IE Posted June 3rd, 2007 in Game Development

Must be a Microsoft thing again. It only took me a couple of seconds.

Response to: Clay Head Posted June 3rd, 2007 in Game Development

Jeeze, you could've at least scaled it down, it took me a minute to load the whole picture.

Looks alright, but it's sortof blurred for me to tell.

Response to: flash display on IE Posted June 3rd, 2007 in Game Development

Someone else had the same problem a while back.
First, the obvious;
Assuming you mean IE7, does it have the flash player add-on installed?

Response to: rain Posted June 3rd, 2007 in Game Development

At 6/3/07 01:14 AM, Brendan-Harris wrote: pussy do it yaself

2 words.
1. FUCK
2. OFF

To the topic starter:
Here.
An alternative (Non-AS) can be found here.

Response to: Slow-motion Effect Posted June 3rd, 2007 in Game Development

Yeah, motion trail, that's the thing I was getting at, 'cept if you wanted it to be slow motion, you would probably duplicate the movie clip and extend the tween somewhere in there.

At 6/3/07 01:08 AM, Brendan-Harris wrote: pussy do it yaself

Omfg, get the hell of this forum, your post are useless, and so are you.

Response to: New to dis Posted June 3rd, 2007 in Game Development

At 6/2/07 10:35 PM, RiotFlash wrote: im so sick of these threads!! it isnt that hard, read AS: Main. If that can't help you, then just practice and practice your technique. It is possible to learn animation by yourself.

PS: Plz dont make a stick move.

What? Those points are useless.
DEPENDING on what you want to make you would want to learn the following things:
Games:
- Actionscript : Basically your 'code' to make games. Start of with something small, like making a square move around using the arrow keys, then move on towards collecting items, and then enemies. From there, you can continue to advanced action script, involving projectiles, variables, imitation gravity - etc.

Movies:
- Animating -
--Frame by frame : What the old school disney animations were made with, you draw every frame of movement. Takes a while to learn, but eventually pays off with fluid movement if you master it.
--Tween : The Super Flash Bros. use this in their Decline series, much more faster, but 'cartoony' looking.

+Start out with sticks, then move to sprites, then start to draw your own characters.

Mess around with flash, and check out these tutorials.

Response to: "in A Blammed World" Collab Posted June 3rd, 2007 in Game Development

BA consist of your 'THREE' highest scoring submissions, then averages the score.

Response to: i need some anime names plz. Posted June 3rd, 2007 in Game Development

It would help if you told us what it was about.
And should this be in the Flash forum?
- You could name it after the main character, plenty of successful animes did that.

Response to: "in A Blammed World" Collab Posted June 3rd, 2007 in Game Development

At 6/2/07 11:57 PM, Youngbluud wrote:
At 6/2/07 11:54 PM, st1k wrote: You need a 3.0 BA + to start a collab...
what's that?

Making a Collab - Rules.

Response to: Slow-motion Effect Posted June 3rd, 2007 in Game Development

I would probably tween everything, then make a second layer and paste the exact same thing on it, only a frame or two behind, and then put it on 75% alpha.
Repeat with more frame gap, and more less alpha.

Or if you're FBF'ing, do the same, although getting the alpha might be tricky, unless you put the FBF part into a movie clip first.

Response to: Wireless Internet ? Posted June 2nd, 2007 in Where is / How to?

He's an admin. All admins have white text.
It makes them look superior.

Response to: homemade Flash wont work on IE Posted June 2nd, 2007 in Game Development

Does your IE7 have the flash player add on?
I'm pretty sure I heard somewhere that Microsoft didn't include it in IE7 'cause they were making their own 'flash-like' program and are trying to eliminate the competition.