The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.38 / 5.00 36,385 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 13,902 ViewsYou already made a post about it, use that post. Don't post another thread about the same topic.
I think this is it. I didn't check the link though...
You could always try at the Voice Acting Club.
I'm pretty sure they send you a cheque, and not real cash. For obvious reasons.
The only time that they don't send the prize, is when it's something like a Wii, like the Art competition. They replace it with cash though.
www.voiceactingclub.com
Be sure to read the 'How to post an Audition Thread' first.
Examples of your own work pl0x.
People don't like to work with people who could possibly be noobs.
Also, what would the AS'er get in return?
At 8/2/07 5:54 AM, diaz123 wrote: how do i put the music in event?????
Look at the picture below.
This should be in the Flash forum.
I don't think you can. The only way would be to either put the music in 'Event' or not use scenes at all.
Alternatively, you can just cut up your music with something like Audacity.
onClipEvent(enterFrame){
if(fright = 0) {
gotoAndPlay(316);
else {
if(flashlight = 100) {
gotoAndPlay(315);
}
}
}
I don't guarantee this will work though... It's just that I don't think you actually need the other 'if', if there's already an 'else'.
At 8/2/07 04:27 AM, SayYes wrote: Stuff
Theoretically, by 'Collabs', they mean full scale, 30 people projects that's usually only consisting of 30 seconds from each person minimum.
What you just said wasn't a 'Collab', but more of a 'group' type of thing you'd want to round up to assist you in making a flash movie/game/series.
You can post on the forums asking for people to give you help, and/or ask people to join you to make flash games/movies.
If the army is going to be relatively still, then you can just turn it into a bitmap image, (screenshot, then save it as a image, and import it flash) and use that.
But if they are going to be moving, I guess you could try export the movieclip as a .gif... Other than that, I wouldn't know how.
At 8/2/07 04:09 AM, synj9k wrote: in my opinon though the 2 shader thing is easier but also it might not look better... but do you think they would really see the diffrence from far away?
No, they wouldn't. It also depends on how long the object is going to be on screen. If it's only going to appear for about 3 seconds, then don't bother spending hours on detail.
Although, if it's like you're main character, and you're going to use the same sprite continually, then you'd better apply some detail.
Don't over do it though, Gradients lag your Flash if you use tons of them.
I sent you the ones I used to your email.
At 7/31/07 07:22 AM, souled wrote: Would you sponsor my game that's already on Newgrounds?
What's the point? The whole reason of sponsoring is so that the sponser can advertise on your Game/Movie.
If you already submitted it, it's probably not going to get many views unless it's famous, or is in a collection.
Adobe is newer, thus better. (At playing the Flash, which I'm guessing if it errored in 8, you must've made it in CS3.)
Newgrounds and everywhere else currently use Adobe Flash Player 9.
Set the music to stream. Select the layer that the music is on, then take a look at the properties panel. (At the bottom of your screen by default.)
Lots of the explosion, like the ones in Black vs White 3 are actually mildly similar to the ones you'd find in anime. Or in any other animated cartoon with explosions.
But generally, that would all be up to your animation skills.
Lmao wtf? Portal buddies still work. Just the link is from old one, but it still works all the same.
on(release){
gotoAndStop(x);
}
Well if it's in a movieclip, you could have it on or stream and have the music on frame 2, and a blank on frame 1, then on the button, you could put the code : _root.mc_instancename.gotoAndStop(1);
Have the music set as long as it needs to be from frame 2 onwards.
Which will mean the button will make it go to a blank frame, and thus stop the music.
It can be changed back for the play button with :
_root.mc_instancename.gotoAndPlay(2);
Scenes are known to mess up sound syncing properties.
To fix this either :
1. Merge all into one scene. (The long way, but more reliable.)
2. Get a silent sound that last for the duration of the scenes (Use 1 really long one that you can use over and over in each scene.) And put it on a different layer and set it to stream. This forces all the sounds to follow it.
3. Put all the sounds/music into a movieclip. Although - this severely messes up (if you had one) a pause/play button.
Funny, your description just sounds like a mouse maze, but with a storyline.
Stopping a frame :
Put stop(); on the frame.
Disable right click :
Stage.showMenu = false;
Go to x when in an area :
Look up hittest.
Revamped the dragon to make it more logo-ish.
Well if you're using Audacity you can go to Filters > Noise removal.
After recording, go to Noise Removal, then it'll take a sample of the current noise from your mic, then you can remove as much as you want with the slider.
If you mean like a beam of light from like, a crack in the forest canopy, then look below.
At 7/30/07 02:06 AM, Johnyul wrote: oh... it doesn't automatically extend for me
It doesn't extend 'indefinitely', There is a point where it stops.
And you have to unlock the layer it's on, and then actually be selecting the object for it to show extra space.