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Response to: mouse pointer Posted August 4th, 2007 in Game Development

You already made a post about it, use that post. Don't post another thread about the same topic.

Response to: Vcam 2 Posted August 3rd, 2007 in Game Development

I think this is it. I didn't check the link though...

Response to: I need someone's voice Posted August 3rd, 2007 in Game Development

You could always try at the Voice Acting Club.

Response to: Winning money? Posted August 3rd, 2007 in Where is / How to?

I'm pretty sure they send you a cheque, and not real cash. For obvious reasons.
The only time that they don't send the prize, is when it's something like a Wii, like the Art competition. They replace it with cash though.

Response to: Voice Actors Needed Posted August 3rd, 2007 in Game Development

www.voiceactingclub.com
Be sure to read the 'How to post an Audition Thread' first.

Response to: The mission (game) Posted August 2nd, 2007 in Game Development

Examples of your own work pl0x.
People don't like to work with people who could possibly be noobs.
Also, what would the AS'er get in return?

Response to: how to carry on play sound Posted August 2nd, 2007 in Where is / How to?

At 8/2/07 5:54 AM, diaz123 wrote: how do i put the music in event?????

Look at the picture below.

how to carry on play sound

Response to: how to carry on play sound Posted August 2nd, 2007 in Where is / How to?

This should be in the Flash forum.

I don't think you can. The only way would be to either put the music in 'Event' or not use scenes at all.
Alternatively, you can just cut up your music with something like Audacity.

Response to: varible script problem Posted August 2nd, 2007 in Game Development

onClipEvent(enterFrame){
if(fright = 0) {
gotoAndPlay(316);
else {
if(flashlight = 100) {
gotoAndPlay(315);
}
}
}

I don't guarantee this will work though... It's just that I don't think you actually need the other 'if', if there's already an 'else'.

Response to: Collabs Posted August 2nd, 2007 in Game Development

At 8/2/07 04:27 AM, SayYes wrote: Stuff

Theoretically, by 'Collabs', they mean full scale, 30 people projects that's usually only consisting of 30 seconds from each person minimum.
What you just said wasn't a 'Collab', but more of a 'group' type of thing you'd want to round up to assist you in making a flash movie/game/series.
You can post on the forums asking for people to give you help, and/or ask people to join you to make flash games/movies.

Response to: art sugestions Posted August 2nd, 2007 in Game Development

If the army is going to be relatively still, then you can just turn it into a bitmap image, (screenshot, then save it as a image, and import it flash) and use that.
But if they are going to be moving, I guess you could try export the movieclip as a .gif... Other than that, I wouldn't know how.

Response to: art sugestions Posted August 2nd, 2007 in Game Development

At 8/2/07 04:09 AM, synj9k wrote: in my opinon though the 2 shader thing is easier but also it might not look better... but do you think they would really see the diffrence from far away?

No, they wouldn't. It also depends on how long the object is going to be on screen. If it's only going to appear for about 3 seconds, then don't bother spending hours on detail.
Although, if it's like you're main character, and you're going to use the same sprite continually, then you'd better apply some detail.

Response to: art sugestions Posted August 2nd, 2007 in Game Development

Don't over do it though, Gradients lag your Flash if you use tons of them.

Response to: Boulavard of Broken Songs Collab Posted August 2nd, 2007 in Game Development

I sent you the ones I used to your email.

Response to: Game Development Make $$$ Posted July 31st, 2007 in Game Development

At 7/31/07 07:22 AM, souled wrote: Would you sponsor my game that's already on Newgrounds?

What's the point? The whole reason of sponsoring is so that the sponser can advertise on your Game/Movie.
If you already submitted it, it's probably not going to get many views unless it's famous, or is in a collection.

Response to: Portal Buddies Posted July 31st, 2007 in Where is / How to?

Enjoy.

Response to: Macromedia F Player/adobe F Player Posted July 31st, 2007 in Game Development

Adobe is newer, thus better. (At playing the Flash, which I'm guessing if it errored in 8, you must've made it in CS3.)

Newgrounds and everywhere else currently use Adobe Flash Player 9.

Response to: Stopping music while watching Posted July 31st, 2007 in Game Development

Set the music to stream. Select the layer that the music is on, then take a look at the properties panel. (At the bottom of your screen by default.)

Response to: Realistic Explosion Posted July 31st, 2007 in Game Development

Lots of the explosion, like the ones in Black vs White 3 are actually mildly similar to the ones you'd find in anime. Or in any other animated cartoon with explosions.
But generally, that would all be up to your animation skills.

Response to: Flash problem / help Posted July 31st, 2007 in Game Development

Disable this VVV

Flash problem / help

Response to: Need some flash codes Posted July 31st, 2007 in Game Development

on(release){
gotoAndStop(x);
}

Response to: "MP3 Player" help Posted July 31st, 2007 in Game Development

Well if it's in a movieclip, you could have it on or stream and have the music on frame 2, and a blank on frame 1, then on the button, you could put the code : _root.mc_instancename.gotoAndStop(1);

Have the music set as long as it needs to be from frame 2 onwards.

Which will mean the button will make it go to a blank frame, and thus stop the music.
It can be changed back for the play button with :
_root.mc_instancename.gotoAndPlay(2);

Response to: Flash MX problem with overlapping s Posted July 31st, 2007 in Game Development

Scenes are known to mess up sound syncing properties.
To fix this either :
1. Merge all into one scene. (The long way, but more reliable.)
2. Get a silent sound that last for the duration of the scenes (Use 1 really long one that you can use over and over in each scene.) And put it on a different layer and set it to stream. This forces all the sounds to follow it.
3. Put all the sounds/music into a movieclip. Although - this severely messes up (if you had one) a pause/play button.

Response to: Need some flash codes Posted July 31st, 2007 in Game Development

Funny, your description just sounds like a mouse maze, but with a storyline.

Stopping a frame :
Put stop(); on the frame.

Disable right click :
Stage.showMenu = false;

Go to x when in an area :
Look up hittest.

Response to: Kuoke's drawings> Posted July 31st, 2007 in Art

Revamped the dragon to make it more logo-ish.

Kuoke's drawings>

Response to: How do I remove ambience? Posted July 30th, 2007 in Game Development

Well if you're using Audacity you can go to Filters > Noise removal.
After recording, go to Noise Removal, then it'll take a sample of the current noise from your mic, then you can remove as much as you want with the slider.

Response to: aura of light? Posted July 30th, 2007 in Game Development

If you mean like a beam of light from like, a crack in the forest canopy, then look below.

aura of light?

Response to: Work Area Posted July 30th, 2007 in Game Development

At 7/30/07 02:06 AM, Johnyul wrote: oh... it doesn't automatically extend for me

It doesn't extend 'indefinitely', There is a point where it stops.

And you have to unlock the layer it's on, and then actually be selecting the object for it to show extra space.

Response to: Work Area Posted July 30th, 2007 in Game Development

You mean Stage size? Ctrl + J.