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Response to: Boulavard of Broken Songs Collab Posted August 9th, 2007 in Game Development

Profile pages added.
Though, is Kubricks account, kubrick.newgrounds.com? (It looks too empty..)
And what's Funk's account? There are about 5 people that have 'Funk' in their name.

Response to: Username Change Posted August 9th, 2007 in Where is / How to?

At 8/9/07 02:37 AM, Blaze28 wrote: That kinda sucks dude. I had a new username picked out. And honestly, i'm sick fo being Blaze.

Why not just make a new account? You're only level 6 and have 22 post count. It's not like you're losing much anyway...

Response to: Mkay, Flash Open problems Posted August 9th, 2007 in Game Development

Well... Have you had the point where you haven't had this problem? Because clearing our your HD could help. Also getting more RAM.

Response to: V-cam Trouble Posted August 9th, 2007 in Game Development

At 8/9/07 02:33 AM, Dark-Heart wrote: Why the hell didn't I think of that? I don't really need the crosshairs, and I definately don't need the color box. Thank you for making me feel like a dumbass. I really apritiate it.

No problem, I've always enjoyed making people feel like dumbasses. =P

At 8/9/07 02:39 AM, ViNcEnTxX wrote: If you want the V Cam go in this and go to Backgrounds and Click the link V Cam.

Were you even reading through the thread?

Response to: Mkay, Flash Open problems Posted August 9th, 2007 in Game Development

How big is your .fla? If it's really big, then it's probably lagging.

Response to: V-cam Trouble Posted August 9th, 2007 in Game Development

Get rid of the _visible AS, and then get rid of the graphical stuff in the Vcam. Then put the thing you want following the Vcam inside the MC. Voila.

Response to: looping? Posted August 8th, 2007 in Game Development

Copy all the frames of what you want looped and then :
Insert > New Symbol > Movieclip + OK.
If you're not already in the movieclip, double click it in the library, (Ctrl + L).
Then paste all the frames in there. Then place it on the stage wherever by dragging it from the library.

Response to: looping? Posted August 8th, 2007 in Game Development

If you mean the movie as a whole, then don't use any stop(); AS.
If you mean a small animation, then put it inside a movieclip.

Response to: Boulavard of Broken Songs Collab Posted August 8th, 2007 in Game Development

Oh yeah, I just realised that we could put links to our user pages in the Bio's.
Yes/No?

Oh yeah, did a redesign on the menu/credits. Now they don't lag as bad. Changed the font to Brush Script Std if anyone happens to have it. And fixed Gibson to GibsonR and added Matt-Frozenfire.

Response to: Aquarium Collab Posted August 8th, 2007 in Game Development

Frame rate also... You wouldn't want other movieclips looking like they're lagging while others are hyper fast.

Response to: Aquarium Collab Posted August 8th, 2007 in Game Development

You forgot the specs, ie : stage size, background colour etc.

Response to: Boulavard of Broken Songs Collab Posted August 8th, 2007 in Game Development

I'll do it again with other fonts. No worries.
Unless Tem wants otherwise.

Response to: AS scene question Posted August 7th, 2007 in Game Development

Well if you had more scenes, you'd probably need to add "Scene x" in front of it, if you were referring to that scene.

Response to: AS scene question Posted August 7th, 2007 in Game Development

Not really.
If you labelled your frame (Frame Label, It's in your properties panel) then you could always put :
gotoAndPlay("frame label", x);
Or, if you didn't use them, you would use :
gotoAndPlay("Scene Y", x);

Response to: collab Posted August 7th, 2007 in Game Development

3 minimum.
More info here.

Response to: Voice actors needed for my flash Posted August 7th, 2007 in Game Development

You could always try the Voice Acting Club.
Be sure to read the 'how to post auditions' first.

Response to: Interactive Music Video Test Posted August 6th, 2007 in Game Development

At 8/6/07 05:35 AM, Rustygames wrote: ok fine.

Good idea, quite crap though

Seconded. If you actually try to make something based on this, where the 'CLICK THIS' is something like an object running in the background, semi hidden maybe? And it should probably have some relevance to the song.

Response to: Kuoke's drawings> Posted August 6th, 2007 in Art

A small snippet from my Flash movie that's in the works.

Kuoke's drawings>

Response to: Help me get started pls! Posted August 6th, 2007 in Game Development

New to Flash? Read this First!
It's at the top of the page.

Response to: Animators at Work! Posted August 6th, 2007 in Game Development

At 8/5/07 10:59 PM, Neolight wrote: I cant very well continue without voice actors because I'm beggining to realize that my voice just sucks.

>_> Its really quite a painful realization.

Well you could go to the Voice Acting Club.

/advertising
At 8/6/07 03:21 AM, ShortMonkey wrote: Did you draw that or is that an image you imported? >_>

I'm pretty sure it was done outside. OC if I'm not mistaken? (I probably am.)

Well here's one of mine then:

Animators at Work!

Response to: my flash Posted August 6th, 2007 in Game Development

You can't go on the forum and advertise your flash because you wanted to. -_-".
That's not the point of this forum.

Response to: Yet Another Question Posted August 6th, 2007 in Game Development

I'm pretty sure you can just 'Ctrl+C' it, and then go to the other library and 'Ctrl+V'.

Response to: Looking for Flash Animators Posted August 6th, 2007 in Game Development

I think people would like to see an example of your / your teams work so they know what type of people they'll be working with.

Response to: stick vs madness collab Posted August 6th, 2007 in Game Development

Assuming that you put the specs up there, you want to start a collab?
Read the Collab Rules first.

Response to: Make audio clearer? Posted August 6th, 2007 in Game Development

Look at the picture below, then put the number higher for better quality. Although this increases file size. I'd suggest around 48 - 64 for equal size/quality/

Make audio clearer?

Response to: replay button Posted August 5th, 2007 in Game Development

If you know how to make a button then put :
on(release){
gotoAndPlay(1);
}

on it.
(Or replace '1' with whatever's your first frame).

Response to: Ng Logo Posted August 5th, 2007 in Game Development

I'm pretty sure it was made by Jazza, and it was in the Blamformers collab because he was in it. I haven't seen it used anywhere else.

Response to: Real Super Mario music? Posted August 4th, 2007 in Game Development

At 8/4/07 05:13 AM, ErAnRu wrote:
At 8/4/07 04:45 AM, MCSMstudios wrote:
At 8/3/07 03:37 PM, ErAnRu wrote: but I've only been able to find like midis. I want the real tracks that they use in the games.
Did anybody else find that ironic?
I can't import midis to flash duh.

The original Mario games (the ancient ones) use midis. Duh.
(I think.)

Response to: how do i stop sound! Posted August 4th, 2007 in Game Development

stopAllSounds();