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Response to: Recording Posted August 14th, 2007 in Game Development

Well most of them come with headphones (Or I prefer them with headphones...).
This is generic, common one.
Or alternatively, you could get a stand alone mic, like this.

(Not the brands or anything, just the look.)

Response to: Recording Posted August 14th, 2007 in Game Development

Um, A microphone?
A decent one for around $20 (Depending on where you live...) should be sufficient. Just visit your local computer store and they should have sell them.

Response to: Levels help! Posted August 14th, 2007 in Where is / How to?

Here, It's in the Help/FAQ section.

Response to: Click scroll? AS Posted August 14th, 2007 in Game Development

Well, I suppose you could make it 'Rollover'. I think... Or you could make it so when the arrow is down it moves down 3.

Response to: That fail picture... Posted August 14th, 2007 in Where is / How to?

Enjoy.

That fail picture...

Response to: Sprite Tutorials... Posted August 14th, 2007 in Where is / How to?

At 8/14/07 04:32 AM, Pokeprof wrote: That's the crappy thing about starting out , it always takes a while before you get any good.

...I don't see where this doesn't apply in real life or anything else other than Flash.
(Unless you're naturally gifted.)
Everyone started out as a newb, take a look at Krinkles Madness Comat 1, or The Super Flash Bros Another Day 1. They're as newby as it gets because it's their first.

Response to: Sprite Tutorials... Posted August 14th, 2007 in Where is / How to?

That would be called 'skill'. You can't just read up on it and hope to obtain it overnight. Practice, practice, practice.

Response to: Random objects? Posted August 14th, 2007 in Game Development

Because you posted when most of the users are asleep.
The only ones on now are either on the other side of the globe, or insomniacs.

I would help you, but I'm an animator...

Response to: Where can I buy Flash? Posted August 14th, 2007 in Game Development

New to Flash? Read this First!
It's a link at the top.

Response to: QrazE has been stealing videos Posted August 14th, 2007 in Where is / How to?

If you find a submission that has passed judgment but you think it is stolen, you can let us know by sending an e-mail to wade@newgrounds.com and be sure to include the submission's URL and if you can, tell us from whom and where the movie was stolen. We will then look into the matter and contact the author if we are in doubt.

Here you go, I couldn't be bothered summarising it, so I copied and pasted the whole thing.

Response to: why the heck won't movies play? Posted August 14th, 2007 in Game Development

Oohhhhhh....
Well, do you mean you're trying to play it from the browser? Well have you tried pop-up viewing?

Response to: sound Posted August 14th, 2007 in Game Development

Pushing the sound back a bit might help, it just glitches from time to time.
Or you can choose one of these two options :
- Make a movieclip and copy all the frames your music is on into it, so it plays inside the movieclip and not on the timeline.
OR
- Get a sound about the length of the animation, and make it completely silent. Then stream it on another layer.

Response to: lending out my southern accent Posted August 14th, 2007 in Game Development

You could sign up at the Voice Acting Club and take a look at the audition threads.

Response to: why the heck won't movies play? Posted August 14th, 2007 in Game Development

Well first obvious question - Is there anything on the stage before you export it?

Response to: changing color movieclip help Posted August 14th, 2007 in Game Development

Don't turn it into a movieclip, and then shape tween it. Or, tint one side and leave the other normal.
*Shape tween is in the properties after you select a tween.

Response to: Game Idea ... Posted August 13th, 2007 in Game Development

It would be more original if the player was the zombie. And you and your horde had to battle it out against the humans during night hours. And so on and so forth...
Or instead of 'battling it out', they could just go on a rampage and eat as many brains as they can.

Response to: Boulavard of Broken Songs Collab Posted August 13th, 2007 in Game Development

At 8/13/07 02:53 AM, darx wrote: menu, anything?

I've done/doing the menu/credits right now/getting it done.

Slash/Line thing.

I just realised the thread title is wrong...

Anyway, I'll just send the menu/credits to you Tem, and you can change Kubricks, or anyone else's Bio that might've been wrong, even though I checked them all.

Response to: Audio Dialemma Posted August 13th, 2007 in Game Development

There's a 'Noise removal' tool in Audacity that might help.

Response to: Portal buddies? Flash Reviews? Posted August 13th, 2007 in Where is / How to?

You can actually use This link for portal buddies.

Response to: Motion Guide Posted August 12th, 2007 in Game Development

Make a layer with the object you want to guide. Then select that layer and click the 'Add motion guide' button.
The on the motion guide button, using the pencil or line tool, draw a line of where you want the object to move. Then tween the object as you usually would, putting the registration point of the object on each end of the line on each end of the tween.

Response to: question Posted August 12th, 2007 in Game Development

At 8/12/07 12:40 AM, drunkcrono wrote: no, i mean VOICES!

Yeah, and?
Assuming the voices are in some audio format - Which they should... or have to be to be on a computer... then you'd import them any other way you'd import sounds/external graphics.
If you haven't even got the voices on your computer yet, and you're asking how to get voices recorded, then you should get a microphone for your computer.

Response to: Microphone Plug-In Posted August 11th, 2007 in Game Development

I think s/he meant if your headphones have a microphone attached... As most do have it on the left side.

Response to: AS Clicking Problem Posted August 11th, 2007 in Game Development

Draw an object, select it and hit F8 > Then check the 'button' option and hit OK.
Then click on the button, open the actions panel and input :
on(release){
gotoAndPlay(1);
}

There are various alternatives to the way you code that, but this is the most common/easiest.

Response to: Good Flash/animation Programs List Posted August 11th, 2007 in Game Development

At 8/11/07 09:16 PM, LordAdon wrote: OH YEAH!....

this is for all u noobs out there.

I'm pretty sure it's (A list) been done before. And it was more detailed too.

Response to: Quick question Posted August 11th, 2007 in Game Development

onClipEvent (enterFrame) {
this._x = _xmouse;
}

I'm guessing by the way... Are you sure it's on the movieclip as well?

Response to: Game eh? Posted August 11th, 2007 in Game Development

You should specify 'help'. As in, what do you want people to 'help' you with?

Response to: as help! Posted August 11th, 2007 in Game Development

You've already posted the SAME thing here. Stick to the same thread.

I'll give you a hint. It involves a movieclip ( the music on one frame, and the other frame blank) and a button to control the movieclip:
_root.instancename.gotoAndStop(2);

You should be able to figure it out from there.

Response to: Flash CS3 Sucks Posted August 11th, 2007 in Game Development

At 8/11/07 09:00 PM, WazabiClock wrote: -WTF is up with ActionScript 3.0?The code totally changed!

Hence the '3', as opposed to the '2'.

-No more circle tool

Press 'O'.

I think we should stay on Flash 8

Tell that to the various AS3'ers who have much more power with it, than they did AS2.

You forgot the 3 words - In my opinion.

Response to: to scene or not to scene Posted August 11th, 2007 in Game Development

Those people would say not to use scenes because it messes up sound sync. Especially if you have a movie for that long, the sounds going to go crazy if you use that many scenes.

Response to: Buyin' a flash program? Posted August 11th, 2007 in Game Development

There's a link here.